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The Wind and Nothing More

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The Wind and Nothing More is the third story step of Whisper in the Dark, the first episode of The Icebrood Saga.

Objectives[edit]

Search for Almorra.
  • Help Marjory search the ritual sites.
  • Help Braham search the Sons of Svanir barracks.
  • Help Rytlock and Crecia rescue prisoners.
Meet Almorra where the Raven can't fly
  • Meet Almorra at Darkrime Delves.
  • Search the area.
  • Find Almorra.
  • Break the news to Jhavi.
  • Retrieve the lens.

Rewards[edit]

Walkthrough[edit]

Complete the three objectives Complete The Search for Almorra objectives by taking part in the associated meta events, which can be done in any order. Each event has two possible locations, which the characters will continuously swap between.

Achievements[edit]

The Wind and Nothing More Whisper in the Dark 0Achievement points
Complete the Wind and Nothing More.Journal: The Wind and Nothing More Completed Completed the Wind and Nothing More 0Achievement points

NPCs[edit]

Allies[edit]

Norn
Charr
Humans

Foes[edit]

Aberrant

Dialogue[edit]

Help Marjory search the ritual sites[edit]

As Marjory approaches the ritual site:

First time:
Marjory Delaqua: Commander. I followed the trail of the Vigil soldiers and it leads to...this.
<Character name>: Then Almorra could be here.
Marjory Delaqua:' We need to free these captives first.
Subsequently:
Marjory Delaqua: Commander. I followed the trail of missing... Wait. I've said this before, haven't I?
<Character name>: Do you remember what happens next?
Marjory Delaqua: I...I remember it hurts.
Marjory Delaqua: We have to get rid of the ritual anchors and...
<Character name>: (incoherent whisper)
Marjory Delaqua: What...? That's—that's Belinda's voice...
Marjory Delaqua: My sister... The necromancer drew her out. He's—he's hurting her!
First time:
<Character name>: Jory, that's not Belinda—It's Jormag. You saw what happened to the captives. It's the same trick.
Subsequently:
<Character name>: Jory, I need you to remember! It's Jormag!
Unknown: (incoherent whisper)
Marjory Delaqua: No... Belinda... Don't leave me again!
Unknown: (incoherent whisper)

After freeing the captives:

Marjory Delaqua: No... I tried... I can save her this time! Let me save her!
Marjory Delaqua: I'm sorry... I'm so sorry...
<Character name>: Don't let Jormag get to you! It's not real!
Marjory Delaqua: It's—it's not real...

After destroying all the altars:

Marjory Delaqua: Belinda! I–I can't...
<Character name>: Focus on the necromancer! We need to end this!
Unknown: Always holding them together...

Completing event chain:

Marjory Delaqua: It wasn't real. It wasn't real. It wasn't real.
<Character name>: Are you okay?
First time:
Marjory Delaqua: No. But...don't worry about me.
Subsequently:
Marjory Delaqua: This will happen again, won't it?
If Braham and Rytlock were not helped yet:
Marjory Delaqua: Almorra isn't here. I should keep following the trail. If you want to help–no. No, you go on ahead.
Otherwise:
Marjory Delaqua: There's a note here, "If you find this, meet me in the place where the raven can't fly."
<Character name>: "Where the raven can't fly?" What does that mean?
Warmaster Jhavi Jorasdottir: It's for me. Our code for Darkrime Delves. That means... Almorra escaped.
Warmaster Jhavi Jorasdottir: She's at Darkrime Delves. I know it. Get her back, Commander.

Help Braham search the Sons of Svanir barracks[edit]

As Braham reaches the Svanir camp:

Braham Eirsson: Commander. The Sons of Svanir could be holding Almorra captive in their camp.
Braham Eirsson: We need to clear it out before we can search.
First time:
<Character name>: Way ahead of you.
Subsequently:
<Character name>: Braham...you've said this before.

During "Hold the area" objective:

Unknown: (incoherent whisper)
Braham Eirsson: Wait... This is...
First time:
<Character name>: What? What's wrong?
Subsequently:
<Character name>: Braham. I know what you're seeing, and it's not true. Fight it.
Braham Eirsson: They're all... Oh, Spirits. My friends. My guildmates. They're all here...
<Character name>: Listen to me. Those aren't your friends. It's Jormag. You're hallucinating.
Braham Eirsson: Make them stop... I can't do this!
Unknown: He doesn't have to hurt like this.
<Character name>: Stay with me, Braham!
Unknown: (incoherent whisper)
Braham Eirsson: No... He's gone. He's supposed to be gone.
<Character name>: Tell me what you're seeing. Talk to me.
Braham Eirsson: My dad. I wasn't here when he... I wasn't there for any of them.
Unknown: You always have to pick up the pieces when he breaks.
<Character name>: Braham, listen to me. You're not who you were. You're owning up to your mistakes, remember?
Braham Eirsson: What... What happened?

Upon defeating the Svanir Drill Sergeant:

<Character name>: It's okay. You're here with me. You're safe.
Braham Eirsson: It's like Jormag knew exactly how to... Next time I see that MONSTER, I'm finishing what I started.
If Marjory and Rytlock were not helped yet:
Braham Eirsson: No sign of Almorra here. I'm heading to the next camp. You could help if you want.
Otherwise:
Braham Eirsson: Look, I found a note. 'If you find this, meet me in the place where the raven can't fly."
<Character name>: "Where the raven can't fly?" What does that mean?
Warmaster Jhavi Jorasdottir: It's for me. Our code for Darkrime Delves. That means... Almorra escaped.
Warmaster Jhavi Jorasdottir: She's at Darkrime Delves. I know it. Get her back, Commander.

Help Rytlock and Crecia rescue prisoners[edit]

As the first event starts:

Rytlock Brimstone: Commander. Almorra might be a prisoner here, but we can't know unless we search the tents.
Rytlock Brimstone: Key's probably with the warden, We'll have to cut through the guards until we find him.
Subsequently:
Crecia Stoneglow: We need a real plan, Brimstone. Wait... I've—I've said this before.
Unknown: (incoherent whisper)
Rytlock Brimstone: That's right. Criticize my tactics. Just like always.
Crecia Stoneglow: I wouldn't have to if you didn't make everything about you.

When the camp has been cleared and the warden appears:

Rytlock Brimstone: There he is!
Crecia Stoneglow: And every camp in the area has probably been alerted.
Rytlock Brimstone: Oh, you want espionage? Gonna cozy up with the Svanir the same way you did with Gaheron?
Crecia Stoneglow: I did what I had to!
<Character name>: What's wrong with you? Why are you doing this again?

At 75%, when the breakbar appears and barrier is applied:

Rytlock Brimstone: He's using the prisoners as fuel! Stop him!

At 50%, when the breakbar appears and barrier is applied again:

Rytlock Brimstone: Guess Bangar taught you well, didn't he? That how he taught Ryland, too?
Crecia Stoneglow: I'm not the one who left!
Rytlock Brimstone: That's not fair—
Crecia Stoneglow: You abandoned all of us! For a human sword!
First time:
Crecia Stoneglow: I did what I had to!
<Character name>: Guys, knock it off! Keep your heads in the fight!
Subsequently:
<Character name>: Snap out of it!

At 25%, with the final breakbar and barrier:

Unknown: Their wounds will never close...never heal.

After defeating the warden:

Rytlock Brimstone: It's... It's over. Cre, I, uh...
Crecia Stoneglow: Let's just search these tents.

When the warden reappears as icebrood:

Crecia Stoneglow: He's turned icebrood! Keep him distracted while we free the prisoners!

After the event is completed:

Randomly:
Crecia Stoneglow: That should be the end of him. For good this time.
Crecia Stoneglow: Didn't find any sign of Almorra. We're going to keep checking prison camps.
Rytlock Brimstone: You, uh...still want me along?
Crecia Stoneglow: Not a matter of want.
First time:
Crecia Stoneglow: We could use the help if you want to come along, Commander.
Subsequently:
Crecia Stoneglow: You too, Commander. I have a feeling we'll need you.

If "Help Rytlock and Crecia rescue prisoners" is completed after helping Braham and Marjory:

Rytlock Brimstone: Look at this. Found a note in one of the cages. "If you find this, meet me in the place where the raven can't fly."
<Character name>: "Where the raven can't fly?" What does that mean?
Warmaster Jhavi Jorasdottir: It's for me. Our code for Darkrime Delves. That means... Almorra escaped.
Warmaster Jhavi Jorasdottir: She's at Darkrime Delves. I know it. Get her back, Commander.

Meet Almorra where the raven can't fly[edit]

Entering the cave
<Character name>: Almorra?
Finding Almorra's Sword
<Character name>: This is her... Oh.
Interacting with the mound of rubble
<Character name>: Jhavi? I...I found the Raven lens. And...Almorra.
Warmaster Jhavi Jorasdottir: Is she hurt? Let me talk to her.
If norn:
<Character name>: She...didn't make it.
Otherwise:
<Character name>: She didn't make it.
Warmaster Jhavi Jorasdottir: Oh.
Warmaster Jhavi Jorasdottir: How?
<Character name>: There are slash marks. And it looks like she's been...gone for a while. Someone went to the trouble of burying her.
Warmaster Jhavi Jorasdottir: The Sons of Svanir wouldn't bother. Whoever it was...found her like that before you did.
Crecia Stoneglow: Bangar...?
Warmaster Jhavi Jorasdottir: Everything she did... The battles she's been through... And she died alone. No warrior should die alone.
Warmaster Jhavi Jorasdottir: I'll send someone to... bring her home. Where she belongs. Take the lens, and meet me at the keep.
Crecia Stoneglow: And look around. I want to know if he was there when she...If he was there for her.
Unknown: Aren't you tired?
<Character name>: Regroup at the keep, everyone. We have to talk.
To Almorra's corpse
If norn
<Character name>: They'll write more songs about you. Keep your legend alive. I'll find whoever did this. I promise.
If charr
<Character name>: You made your warband proud. I'll find whoever did this. I promise.
Otherwise
<Character name>: I'll find whoever did this. I promise.

My story[edit]

Bjora Marches loading screen.jpg

After searching the area, we found a coded message from Almorra, urging us to meet her at Darkrime Delves.

Following the instructions in the coded message, I went to Darkrime Delves only to discover we were too late. Almorra was already dead.

My story

Trivia[edit]