Super Adventure Box

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Disambig icon.png This article is about the dungeon. For the release, see Super Adventure Box (release). For the achievement category, see Super Adventure Box (achievements).

Super Adventure Box

Levels
1-80
Type
Dungeon
Zone
Rata Sum
(Maguuma Jungle)


Super Adventure Box loading screen.jpg
Loading screen

Super Adventure Box.jpg
Super Adventure Box

Lord Vanquish has kidnapped the Princess! You must save her!

— In-game description

Super Adventure Box is a special dungeon originally introduced during the eponymous release as part of April Fools' Day 2013. It is a "game within a game" with an 8-bit platformer theme and can be completed alone or with a group. Talk to Moto in Creator's Commons Rata Sum to gain access. Currently, only World 1 and World 2 are accessible. The dungeon is character-based: any items and upgrades obtained on one character do not carry over to other characters. Progress within the Super Adventure Box is tracked via the achievement categories. Bauble Bubbles acquired from the game can be exchanged with Moto for various items, including the super weapon skins.

All players start off on equal ground. Players will be under a hidden transform effect, effectively making all skills inaccessible except for the ones given inside the box. Current equipment and traits will have no effect on the character. The player cannot change, equip, or remove equipment while in the box. All effects on the character will be removed upon entering the box, including those from boosts. The only elements that persist outside the box are items obtained in the box, such as baubles.

The Super Adventure Box left on April 30, 2013. In the intervening months, Moto hinted the box would return. The box returned on September 3, 2013 with the Super Adventure Box: Back to School release. As of the December 10 update, the box is unavailable again.

Hub[edit]

Super Adventure Box Hub

On April 2013 players started in a cloudy area and were greeted by Moto at the gate. Players were required to grab a coin from the Super Coin Vending Machine and stick it in Moto's mouth to enter.

The Hub contains portal houses to four worlds and a gate back to Rata Sum. Players can start a world by entering a door and then selecting a zone. Players can only visit zones they have already completed. This acts as a level select mechanic for the platformer.

Behind the World 4 house, if you drop over the edge, there is an entrance to a jumping puzzle that allows you to go up to the clouds and find four flags that shoot fireworks. There is currently no reward or achievement for this.

Worlds and zones[edit]

Super Adventure Box is divided in four worlds, each in turn divided in a total of three zones plus a bonus zone. Each zone is unlocked after completing the previous one, and all of them can be accessed and played individually without needing to complete the entire world in a go. The first and second zones have a Cage as the final boss, while the third zones have an unique and harder boss. The bonus zone requires completion of the third zone to be accessed each time.

Worlds three and four are not yet available.

World Zone 1 Zone 2 Zone 3 Final boss Bonus
World 1 Sunny Glade Dark Woods Kingdom of Fungus King Toad Cart
World 2 Rapids Pain Cliffs Storm Top Storm Wizard Robbers
World 3 Sparkling Pools  ?  ?  ?  ?
World 4  ?  ?  ?  ?  ?

Interactive map[edit]

Difficulty[edit]

Infantile Mode[edit]

Infantile Mode.jpg

Players can interact with happy clouds in each portal house to activate Infantile Mode, which provides rainbow paths over the more difficult jumping puzzle portions of the zones. Players will not receive Bauble Bubbles for completing the zone, and dig spots will yield no bonus baubles. The Baby's First Super Adventure achievement in the Super Adventure Box achievement category rewards players for completing feats in the mode. There are two feats for each of the four checkpoints in the zone and a feat for completing the zone. Infantile Mode is useful for acquiring many Super Adventure Box achievements due to its ease.

Normal Mode[edit]

Players can interact with the villager in each portal house to activate Normal Mode. Players have normal access to achievements and none of the features in the other 2 modes, and can earn Bauble Bubbles to buy super weapon skins.

Tribulation Mode[edit]

Tribulation Mode.jpg

The grumpy cloud in each portal house provides access to Tribulation Mode, which is a grueling difficulty intended for hardcore gamers and serves as a torture platformer in the same vein as I Wanna Be The Guy and Kaizo Mario. Torture platformers have been cited as a direct inspiration for the mode.[1] Each world in Tribulation Mode has its own color-shifted set of the regular weapon skins, see King Toad's weapons and Storm Wizard's Weapons for more information.

Interface[edit]

Super Adventure Box bar labelled.jpg

Energy bar[edit]

The yellow bar represents the character's endurance, or ability to dodge in order to evade attacks in the SAB (Super Adventure Box) similarly to the rest of the game. Any enemy attack can be evaded if timed correctly, excluding traps like the flytraps (note, however, that ending the dodge roll inside an enemy causes damage and knockback)[verification requested].

Hearts[edit]

Heart Vessel

The number of hearts displayed represents the player's health bar. All players start off with three hearts. Normal hits received use up one heart, while weaker hits (from poisonous water, for example) can use up half a heart. The number of hearts, the player's total health, can be increased by gaining Heart Vessels. A Heart Vessel is obtained by defeating the final boss of each world in any mode. Players can only obtain one Heart Vessel per world. If a player loses all their hearts, they lose a life and are moved back to the last known checkpoint with maximum hearts. Players can restore lost hearts by eating food which can drop from enemies or from breaking items in shops. Players can also heal themselves as usual, by using skill #6, which requires recharging by purchasing Health Refills from shopkeepers. The Health Potion healing skill can hold up to 9 charges. It is currently not possible to heal other players.

There is no falling damage, no matter how far down the player falls or jumps, provided they land on a solid surface. Falling into an abyss, however, means instant death.

Lives[edit]

Players who die without any lives get sent to the Continue Room.

Players start off with two lives at the beginning of each zone. More lives can be purchased from most shopkeepers in the SAB. When a player loses all their lives, they are moved to the Continue Room, surrounded by ticking bombs, rising lava, and spiked walls. However, Moto will be there to offer assistance. If the player has a Continue Coin, they will be asked if they want to use it. This will give them 5 lives (10 lives with an Infinite Continue Coin) and move them back to the last activated checkpoint. Players can also purchase a Continue Coin for 50 Baubles from Moto at that time. If the player has no continue coins and not enough baubles to buy one, or declines to buy one, they will be removed from the dungeon and will have to restart the zone (level) if they wish to finish it. Continue Coins are also available from Moto in Rata Sum, at a cost of one Bauble Bubble for five coins.

Bauble count[edit]

See also: Bauble

Baubles are used as currency, allowing various skills and items to be purchased from the shopkeepers in the various levels of the SAB, as well as from Moto. Initially, players can carry only 250 baubles, but this limit can be increased to 500 with the purchase of a Bauble Purse and further to 750 with a Bauble Tote Bag. Once the limit is reached, or before that, one can exit the SAB and convert their baubles to Bauble Bubbles from Moto at the rate of 250 baubles for 1 bubble. The number shown is that of the baubles that are in the player character's inventory, excluding any which may be in their vault or on other characters.

The colors used by the baubles which can be picked up in the SAB are aligned with the rarity paradigm used for equipment, with different colored baubles granting a different number of blue baubles (the base currency):

Upgrades and skills[edit]

Primary article: List of Super Adventure Box upgrades and skills

Most upgrades and their corresponding skills, if any, are purchased from shopkeepers across each zone, or obtained as rewards. Skills and other purchased enhancements are character-bound (will only be available to that character which bought the skill). Being swallowed by certain enemies removes all skills except for a special skill which should be used to regain freedom.

Power-ups[edit]

Power-ups can be found inside of barrels inside Super Adventure Box that grant the player specific buffs for a short time.

  • Clouds give the player a buff similar to Swiftness, increasing their movement speed.
  • Sun power-ups cause players to deal double damage.
  • Moon power-ups grant the player stealth for a brief time.
  • Stars give the player a buff that makes them invulnerable to incoming damage as well as poison water for the duration.

Allies and enemies[edit]

Primary article: List of Super Adventure Box NPCs

Rewards[edit]

Bauble Bubbles are rewarded per account, per day. These rewards are not obtainable in Infantile Mode.

Skins[edit]

The Super Adventure Box has multiple skin sets. The regular set are the super weapon skins, which have a blue tint. There are two series of skins for the set, the set that came with the initial release and the rest with Super Adventure Box: Back to School to finish the set. The skins can be obtained by purchasing them from Moto with Bauble Bubbles or from the chest itself as noted above. The Tribulation Mode skins are color-shifted variants of the regular set. King Toad weapon skins (green) are earned in World 1, Storm Wizard's weapon skins (yellow) in World 2, red in World 3 and purple in World 4. This follows the Bauble value color scale.[3]

Players also receive variants of Super Backpack Cover for completion of meta achievement associated with each world. The colored variants follow the same color variation as Tribulation Mode skins based on the world.

Achievements[edit]

Notes[edit]

  • If a player leaves during a boss fight, the camera will be locked in the same position, making it impossible to zoom in or zoom out. This can be avoided by waiting to move to the next area or moving outside of the boss arena in some way before leaving. To fix this, players can revisit any boss that zooms out the camera to force it to reset, like the bosses inside the Box itself. Logging out to the desktop and back in will also solve the issue. (In the King Frog area your camera is reset on the far right center corner on the 2 stacked rocks.)
  • Activating a rainbow path from an odd angle can hold you in place and stop you from moving, the only way out is to log out.
  • Falling from a height onto a mushroom and not jumping can make the players appear to be lying face down for a few minutes, nothing changes apart from the appearance, you can play normally but will be jumping and attacking while only seeing yourself lying down.

Releases[edit]

Trivia[edit]

New Krytan rendered in 16-bit font
  • The bottom of the Super Coin says "SAB ADMIT ONE". The coin machine was removed with the release of World 2.
  • Dialogue within the Super Adventure Box is displayed in New Krytan, but is also translated in the chat panel for the player's convenience.
  • The titles of the books in the shops are written in New Krytan. Some of them read:
    • Princess Miya is not Moto (Red books)
    • Why Moto is Great (Blue books)
    • Avoid the Genie! (Green books)
  • The open book on some tables seems to be the Red book, saying:
    • As you can see they are totally different people. This is clearly not Moto in a wig and dress.

Tributes[edit]

The game pays tribute to the 8-bit genre especially to the Mario and Zelda series of games.

SAB feature/activity Reference
Enter the SAB by putting a coin in Moto's mouth Arcade machine have coin slots where players insert coins to play the games. Arcade games often involve instant deaths that require players to insert coins to continue playing, hence the Continue Coin.
Introduction: Lord Vanquish kidnaps the Princess Super Mario franchise where Bowser kidnapping the Princess Peach, notably Super Mario World and Donkey Kong.
Lord Vanquish brandishes two flaming swords, connected by a chain Sword-chucks from 8-bit Theater, a parody of Final Fantasy
Sword coming down Introduction to The Legend of Zelda: A Link to the Past
The player raising the stick Link obtaining the sword in The Legend of Zelda.
The sword and shield Master Sword and Hylian shield in the The Legend of Zelda franchise.
The stage map The overview of the various worlds in Castlevania with the final destination marked with a bat.
Secret cave discovery sound A similar tune plays in the Legend of Zelda when the player opens a cave with a bomb.
The continue "instance" after losing all lives The continue screen in Final Fight, where the hero is tied to a chair with dynamite in front of him.
The mine cart bonus zone, after completing World 1 The bonus car stage in Donkey Kong Country.
In the starting area before you choose a zone The blocks floating down resemble the basic Tetris blocks.
After dying, the screen goes black except for an outline of Lord Vanquish's face and you hear a laugh. When the player dies in Super Mario 64, there's a black screen with Bowser's face and laugh.
Princess Miya and Moto There are many in-jokes and references about Shigeru Miyamoto, the creator of many iconic Nintendo games and characters.
Bunnies The Legend of Zelda: A Link to the Past where killing bunnies is a bad idea.
Crossing on crocodiles In Pitfall!, while swinging on vines is the more famous means of crossing over dangerous pools, sometimes you were forced to make use the alligators that lived there as stepping stones.
The Raft Ride The raft ride in Final Fantasy 6, which has enemies jumping up from the water to battle the party.
The Rapids zone Part of this zone is modeled after Frogger. The players are challenged with jumping across logs floating down a river while avoiding crocodiles.
The Pain Cliffs zone This zone contains various references to Ninja Gaiden, including the music.
The Raccoon Kingpin The Raccoon Kingpin is a raccoon in a suit. The Raccoon Suit is a power-up in Super Mario Bros. 3 that allows Mario to fly and turn to stone.
Wind Doors A reference to Gradius. The wind traps are actually the mouths of moai (Easter Island head statues).
The pyramid of alternating light panels in Storm Top In Q*bert, completing stages required lighting all panels on the pyramid playing field.
Flute Musical instruments often play an important in the Legend of Zelda franchise, being featured prominently in The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Wind Waker. This also includes other early games such as Loom.

Gallery[edit]

External links[edit]

References[edit]

  1. ^ Tribulation Mode - I am ready, Josh Foreman, Guild Wars 2 Forum
  2. ^ Let's figure out some drop rates!, Josh Foreman, Guild Wars 2 Forum
  3. ^ Finally dagger skins!, Josh Foreman, Guild Wars 2 Forum