Super Adventure Box
- This article is about the dungeon. For the release, see Super Adventure Box (release). For the achievement category, see Super Adventure Box (achievements).
Super Adventure Box
Lord Vanquish has kidnapped the Princess! You must save her!
— In-game description
Super Adventure Box is a dungeon introduced during the eponymous release as part of April Fools' Day 2013. It is a "game within a game" with an 8-bit platformer theme and can be completed alone or with a group. Talk to Moto in Creator's Commons Rata Sum to gain access. Currently, only World 1 and World 2 are accessible. The dungeon is character-based: any items and upgrades obtained on one character do not carry over to other characters. Progress within the Super Adventure Box is tracked via the achievement categories. Bauble Bubbles acquired from the game can be exchanged with Moto for various items, including the super weapon skins.
All players start off on equal ground. Players will be under a hidden transform effect, effectively making all skills inaccessible except for the ones given inside the box. Current equipment and traits will have no effect on the character. The player cannot change, equip, or remove equipment while in the box. All effects on the character will be removed upon entering the box, including those from boosts. The only elements that persist outside the box are items obtained in the box, such as baubles.
The Super Adventure Box left on April 30, 2013. In the intervening months, Moto hinted the box would return. The box returned on September 3, 2013 with the Super Adventure Box: Back to School release. As of the December 10 update, the box is unavailable again.
- 1 Releases
- 2 Worlds
- 3 Interactive map
- 4 Hub
- 5 Difficulty
- 6 Interface
- 7 Skills
- 8 Items
- 9 Team score
- 10 Power-ups
- 11 Enemies
- 12 Rewards
- 13 Achievements
- 14 Notes
- 15 Trivia
- 16 Gallery
- 17 External links
- 18 References
- Super Adventure Box - Introduction to Super Adventure Box, contains World 1 and preview of Rapids in World 2. First series of Super weapon skins: Super Backpack Cover, Super Greatsword Skin, Super Longbow Skin, Super Scepter Skin, Super Shield Skin, and Super Short Bow Skin.
- Super Adventure Box: Back to School - World 2 made completely available, Tribulation Mode added, completed the Super Weapon skin set, added craftable recolored version of the weapon skins, and added some hidden "out of the box" back story.
|World||Zone 1||Zone 2||Zone 3||Bonus Zone|
|World 1||Sunny Glade||Dark Woods||Kingdom of Fungus||Mine Cart|
|World 2||Rapids||Pain Cliffs||Storm Top||Robbers|
|World 3||Sparkling Pools|
On April 2013 players started in a cloudy area and were greeted by Moto at the gate. Players were required to grab a coin from the Super Coin Vending Machine and stick it in Moto's mouth to enter.
The Hub contains portal houses to four worlds and a gate back to Rata Sum. Players can start a world by entering a door and then selecting a zone. Players can only visit zones they have already completed. This acts as a level select mechanic for the platformer.
Behind the World 4 house, if you drop over the edge, there is an entrance to a jumping puzzle that allows you to go up to the clouds and find four flags that shoot fireworks. There is currently no reward or achievement for this.
Players can interact with happy clouds in each portal house to activate Infantile Mode, which provides rainbow paths over the more difficult jumping puzzle portions of the zones. Players will not receive Bauble Bubbles for completing the zone, and dig spots will yield no bonus baubles. The Baby's First Super Adventure achievement in the Super Adventure Box achievement category rewards players for completing feats in the mode. There are two feats for each of the four checkpoints in the zone and a feat for completing the zone. Infantile Mode is useful for acquiring many Super Adventure Box achievements due to its ease.
Players can interact with the villager in each portal house to activate Normal Mode. Players have normal access to achievements and none of the features in the other 2 modes, and can earn Bauble Bubbles to buy super weapon skins.
The grumpy cloud in each portal house provides access to Tribulation Mode, which is a grueling difficulty intended for hardcore gamers and serves as a torture platformer in the same vein as I Wanna Be The Guy and Kaizo Mario. Torture platformers have been cited as a direct inspiration for the mode. Each world in Tribulation Mode has its own color-shifted set of the regular weapon skins, see King Toad's weapons and Storm Wizard's Weapons for more information.
The yellow bar represents the character's endurance, or ability to dodge in order to evade attacks in the SAB (Super Adventure Box) similarly to the rest of the game. Any enemy attack can be evaded if timed correctly, excluding traps like the flytraps (note, however, that ending the dodge roll inside an enemy causes damage and knockback)[verification requested].
The number of hearts displayed represents the player's health bar. All players start off with three hearts. Normal hits received use up one heart, while weaker hits (from poisonous water, for example) can use up half a heart. The number of hearts, the player's total health, can be increased by gaining Heart Vessels. A Heart Vessel is obtained by defeating the final boss of each world in any mode. Players can only obtain one Heart Vessel per world. If a player loses all their hearts, they lose a life and are moved back to the last known checkpoint with maximum hearts. Players can restore lost hearts by eating food which can drop from enemies or from breaking items in shops. Players can also heal themselves as usual, by using skill #6, which requires recharging by purchasing Health Refills from shopkeepers. The Health Potion healing skill can hold up to 9 charges. It is currently not possible to heal other players.
There is no falling damage, no matter how far down the player falls or jumps, provided they land on a solid surface. Falling into an abyss, however, means instant death.
Players start off with two lives at the beginning of each zone. More lives can be purchased from most shopkeepers in the SAB. When a player loses all their lives, they are moved to the Continue Room, surrounded by ticking bombs, rising lava, and spiked walls. However, Moto will be there to offer assistance. If the player has a Continue Coin, they will be asked if they want to use it. This will give them 5 lives (10 lives with an Infinite Continue Coin) and move them back to the last activated checkpoint. Players can also purchase a Continue Coin for 50 Baubles from Moto at that time. If the player has no continue coins and not enough baubles to buy one, or declines to buy one, they will be removed from the dungeon and will have to restart the zone (level) if they wish to finish it. Continue Coins are also available from Moto in Rata Sum, at a cost of one Bauble Bubble for five coins.
- See also: Bauble
Baubles are used as currency, allowing various skills and items to be purchased from the shopkeepers in the various levels of the SAB, as well as from Moto. Initially, players can carry only 250 baubles, but this limit can be increased to 500 with the purchase of a Bauble Purse and further to 750 with a Bauble Tote Bag. Once the limit is reached, or before that, one can exit the SAB and convert their baubles to Bauble Bubbles from Moto at the rate of 250 baubles for 1 bubble. The number shown is that of the baubles that are in the player character's inventory, excluding any which may be in their vault or on other characters.
The colors used by the baubles which can be picked up in the SAB are aligned with the rarity paradigm used for equipment, with different colored baubles granting a different number of blue baubles (the base currency):
Most skills in the SAB are purchased from shopkeepers inside the SAB, or obtained as rewards. Skills and other purchased enhancements are character-bound (will only be available to that character which bought the skill).
|1||Poke||0||0||Poke your foe.|
|Jab||½||0||Jab your foe.|
|Pierce||½||0||Pierce your foe.|
|1||Hit||¼||0||Hit your foe.|
|Thwack||½||0||Thwack your foe.|
|Clonk||0||0||Clonk your foe.|
|2||Slingshot||¼||0||Equip a slingshot.|
|3||Mini Bomb||¼||0||Equip a mini bomb.|
|5||Light||¾||0||Create light and heat.|
|5||Torch||¾||0||Create light and heat.|
|6||Health Potion||1||0||Restore health.|
|6||Health Potion (Medium)||1||0||Restore health.|
|7||Wooden Whistle||¼||0||Equip a wooden whistle.|
|8||Dig||1||5||Dig for a 10% chance to unearth baubles.|
|8||Dig||1||3||Dig for a 15% chance to unearth baubles.|
|9||Push||½||1||Unleash a powerful push.|
|0||Moto's Breath||1¼||5||Summon Moto's Head to blow nearby foes away.|
|0||Moto's Finger||¾||5||Summon Moto's Finger to flick a foe into a fiery missile.|
Being swallowed by certain enemies removes all skills except for a special skill which should be used to regain freedom.
- Mini Bomb and Slingshot
The skill bar is modified with Mini Bomb or Slingshot equipped, replacing the second and fifth skills while disabling all other skills except the Stick, Health Potion and Elite skill. Upgrades for the bomb and slingshot are planned in the future. 
|2||Mini Bomb||2||0||Press to throw a mini bomb; hold to place one. Costs baubles.|
|2||Slingshot||0||0||Shoot a rock in front of you.|
|5||Stow||0||0||Stow the item you're holding.|
- Wooden Whistle
Although the whistle is skill rather than a bundle that you pick up, it behaves like one, in that using the skill will drop a currently equipped bundle (the Key, for example), and getting back to the regular skill set requires using the Drop Bundle (weapon swap) button to the left of the skill bar. The whistle replaces the first 3 skills with its own while locking out all other skills. Whistle skills are made up by playing simple combinations of the available musical notes, which are learned by interacting with items or NPCs in the SAB.
|1||Do||1||0||No skill description found.|
|2||Re||1||0||No skill description found.|
|3||Mi||1||0||No skill description found.|
|1||Attack||¼||0||Attack your foes with your key.|
|2||Unlock||¼||2||Use this to open a locked chest.|
- Pot / Stool / Table / Bed / Nightstand / Bookcase
|Smash||½||0||Smash the pot.|
|Throw||¼||0||Throw the pot at your foe.|
- Jewel Shard
|1||Throw||1||0||Throw your jewel shard at your foe.|
Various items can be purchased from shops located in the levels.
|Small Health Refill||5||Restores one heart.|
|1-Up||20||Grants one extra life.|
|Chain Sticks||400||Sticks connected by a chain; has longer reach.|
|Key||25||Used for opening chests.|
|Digger||100||Dig anywhere for a 10% chance to find buried treasures.|
|Mini Bomb||200||Can be thrown or placed; requires ammo.|
|Wooden Whistle||250||Used to play songs.|
|Slingshot||225||Shoot a rock in front of you; requires ammo.|
|Glove of Wisdom1||-||Gain the cleverness to push foes around.|
|Nice scoop||325||Dig anywhere for a 15% chance to find buried treasures.|
|Torch||400||Create light and heat.|
|Moto's Breath3||-||Summon Moto's Head to blow nearby foes back.|
|Moto's Finger4||-||Summon Moto's Finger to flick a foe into a fiery missile.|
|Bauble Purse||250||This purse will allow you to hold up to 500 baubles.|
|Bauble Tote Bag||500||This tote bag will allow you to hold up to 750 baubles.|
|Blue Bauble||25||Worth 1 bauble.|
|Orange Bauble||25||Worth 10 baubles.|
|Purple Bauble||25||Worth 50 baubles.|
- Dropped by an assassin in World 2, Zone 2.
- Obtained for free in World 1, Zone 2.
- Obtained for free in World 1, Zone 3.
- Obtained for free in World 2, Zone 3
Power-ups can be found inside of barrels in the Super Adventure Box that grant the player specific buffs for a short time.
- Clouds give the player a buff similar to Swiftness, increasing their movement speed.
- Sun power-ups cause players to deal double damage.
- Moon power-ups grant the player stealth for a brief time.
- Stars give the player a buff that makes them invulnerable to incoming damage as well as poison water for the duration.
|Bee Dog||50||World 1: Zone 1, 2, and 3|
|Bunny||50||World 1: Zone 1 and 2, World 2: Zone 1|
|Monkey||50||World 1: Zone 1, 2, and 3|
|White Assassin||75||World 2: Zone 1|
|Red Assassin||75||World 2: Zone 1|
|Snake||25||World 1: Zone 1, 2, and 3|
|Spider||50||World 1: Zone 2|
|Toad (green)||50||World 1: Zone 3, World 2: Zone 1|
|Turtle||-1||World 1: Zone 2 and 3; World 2: Zone 1|
|Queen Bee Dog||1000||World 1: Zone 1, 2, and 3|
|King Toad||600||World 1: Zone 3|
|Storm Wizard||World 2: Zone 3|
|Honeycomb||975||World 1: Zone 1, 2, and 3|
|Cage||1500||World 1: Zone 1 and 2|
- Turtles have 100% damage reduction and cannot be killed, but can be hit and then used as a platform for a brief period.
Bauble Bubbles are rewarded per account, per day. These rewards are not obtainable in Infantile Mode.
- 2 Bauble Bubbles from the Glorious Chest at the end of each zone.
- 1 Bauble Bubble as reward from the Bonus Zone after defeating the world boss.
- There is a 2% chance to get a super weapon skin from the Glorious Chest at the end of a zone.
The Super Adventure Box has multiple skin sets. The regular set are the super weapon skins, which have a blue tint. There are two series of skins for the set, the set that came with the initial release and the rest with Super Adventure Box: Back to School to finish the set. The skins can be obtained by purchasing them from Moto with Bauble Bubbles or from the chest itself as noted above. The Tribulation Mode skins are color-shifted variants of the regular set. King Toad weapon skins (green) are earned in World 1, Storm Wizard's weapon skins (yellow) in World 2, red in World 3 and purple in World 4. This follows the Bauble value color scale.
Players also receive variants of Super Backpack Skin for completion of meta achievement associated with each world. The colored variants follow the same color variation as Tribulation Mode skins based on the world.
- World 1: Super Adventure Box (achievements)
- World 2: Super Adventure Box: Back to School (achievements)
- Tribulation Mode: Super Adventure Box: Tribulation Mode
- The bottom of the Super Coin says "SAB ADMIT ONE". The coin machine was removed with the release of World 2.
- Dialogue within the Super Adventure Box is displayed in New Krytan, but is also translated in the chat panel for the player's convenience.
- The titles of the books in the shops are written in New Krytan. Some of them read:
- Princess Miya is not Moto (Red books)
- Why Moto is Great (Blue books)
- Avoid the Genie! (Green books)
- The open book on some tables seems to be the Red book, saying:
- As you can see they are totally different people. This is clearly not Moto in a wig and dress.
|SAB feature/activity||Original source(s)||Tribute or reference|
|Enter the SAB by putting a coin in Moto's mouth||Arcade games||Stand-up Arcade Game Coin Slots.|
|Introduction: Lord Vanquish kidnaps the Princess||Super Mario franchise||Bowser kidnapping the Princess Peach. / damsel in distress-trope used in many old-school video games.|
|Lord Vanquish brandishes two flaming swords, connected by a chain||8-bit Theater, a parody of Final Fantasy||Sword-Chucks.|
|Sword coming down||The Legend of Zelda: A Link to the Past||Same introduction in both games.|
|The player raising the stick||The Legend of Zelda||Link obtaining the sword.|
|The sword and shield||The Legend of Zelda||Master Sword and Hylian shield.|
|The Stage map||Castlevania||Both have screens with an overview of the various worlds, the final destination marked with a bat.|
|Secret cave discovery sound||The Legend of Zelda||A similar tune plays in the Legend of Zelda when the player opens a cave with a bomb.|
|The continue "instance" after losing all lives||Final Fight||The continue screen, where the hero is tied to a chair with dynamite in front of him.|
|The mine cart bonus zone, after completing World 1||Donkey Kong Country||Bonus car stage.|
|In the starting area before you choose a zone||Tetris||The blocks floating down resemble the basic Tetris blocks.|
|After dying, the screen goes black except for an outline of Lord Vanquish's face and you hear a laugh.||Super Mario 64||When the player dies, there's a black screen with Bowser's face and laugh.|
|Princess Miya and Moto||Shigeru Miyamoto||There are many in-jokes and references about the creator of the genre.|
|Bunnies||The Legend of Zelda: A Link to the Past||Kill several and see what happens.|
|Crossing on crocodiles||Pitfall!||While swinging on vines is the more famous means of crossing over dangerous pools in Pitfall!, sometimes you were forced to make use the alligators that lived there as stepping stones.|
|The Raft Ride||Final Fantasy 6||The raft ride, with enemies jumping up from the water to battle the party exists in a similar fashion in Final Fantasy 6.|
|The Rapids zone||Frogger||Part of this zone is modeled after Frogger: jumping across logs floating down a river while avoiding crocodiles.|
|The Pain Cliffs zone||Ninja Gaiden||This zone contains various references to Ninja Gaiden, including the music.|
|The Raccoon Kingpin||Super Mario Bros. 3||The Raccoon Kingpin is a raccoon in a suit. The Raccoon Suit is a power-up in SMB3 that allows Mario to fly.|
|Wind Doors||Gradius||The wind traps are actually the mouths of moai (Easter Island head statues).|
|The pyramid of alternating light panels in Storm Top||Q*bert||Completing stages required lighting all panels on the pyramid playing field.|
|Flute||Loom, The Legend of Zelda: Ocarina of Time||Playing songs on the flute to influence the environment.|
- Super Adventure Box on official website
- Super Adventure Box advertisement - ArenaNet released a tongue-in-cheek video inviting people to play Super Adventure Box.
- Super Adventure Box is now open
- The origin of the Super Adventure Box
- The origin of the Super Adventure Box video
- Lord Vanquish Twitter feed
- ^ Tribulation Mode - I am ready, Josh Foreman, Guild Wars 2 Forum
- ^ Things to improve, Josh Foreman, Guild Wars 2 Forum
- ^ Super Adventure Box fiery sword question, Josh Foreman, Guild Wars 2 Forum
- ^ Let's figure out some drop rates!, Josh Foreman, Guild Wars 2 Forum
- ^ Finally dagger skins!, Josh Foreman, Guild Wars 2 Forum