Honor of the Waves (explorable)

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Disambig icon.png This article is about the explorable mode of the Honor of the Waves dungeon. For the story mode version, see Honor of the Waves (story).
Honor of the Waves Upper Deck Map
Honor of the Waves Mid Ship Map
Honor of the Waves Lower Hold Map

Jormag's servants have infested the kodan sanctuary ship, Honor of the Waves. They must be eliminated before they corrupt all the secrets of the kodan. The Sons of Svanir are looting and pillaging the sinking ship, and the heroes must save what they can from the worshippers of Jormag.

— In-game description

The Sons of Svanir continue to infest the Honor of the Waves, and the Honor's Claw is seeking to be rid of their leaders.

Dungeon information[edit]


Your Herald

Eir has fled north to the Honor of the Waves

Hail, mighty hero!

I don't know how to tell you this, but I am afraid that Eir Stegalkin has been in a dark mood of late. Apparently her recent meeting with Zojja has affected her badly, and I (and others) are afraid that she plans to do something rash, to "go out as a hero". I have heard this from Caithe, who has been following the norn northwards into Frostgorge Sound. There, a great sanctuary ship of the kodan, the Honor of the Waves, is floundering, as a result of the attacks of Jormag's minions. Both Caithe and I fear that Eir is looking for a battle too big for herself, and I said that you would catch up with them to help Eir.

Please attend to this at your earliest convenience,

—Your Herald


All paths
  • Event boss (tango icon).png
    Talk to Honor's Claw.
    • Speak with the Claw from Honor of the Waves.
    • Choose which Svanir you want to fight.
    • Decide which threat to face.

Players will be given the following options to vote on:

  • The butcher. He must be stopped before he launches his attack.
  • The plunderer. Your culture will not be erased so casually.
  • The zealot. Jormag's madness will not take over this Sanctuary.
Butcher path
  • Event boss (tango icon).png
    Begin the search for Ginva the butcher.
    • Find Ginva the Butcher.
    • Defeat the Ice Dragon minion to continue.
    • Corrupted Troll
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Kill Ginva's champion.
    • Defeat Ginva's War Shaman, Aldus Stormbringer.
    • Aldus Stormbringer
    • Event bar.jpg
      Event boss (tango icon).png
    • Find Ginva the Butcher.
  • Event boss (tango icon).png
    Use the broken floor to keep exploring.
    • Find Ginva the Butcher.
  • Event boss (tango icon).png
    Defeat Ginva the butcher.
    • Kill Ginva the Butcher.
    • Ginva the Butcher
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Well done. This sanctuary is safer now.
Plunderer path
  • Event boss (tango icon).png
    Find the Son of Svanir looter Wollam.
    • Locate Wollam the Plunderer.
    • Stop the Svanir vandals.
    • Slay Torn Fur.
    • Event bar.jpg
      Event boss (tango icon).png
    • Defeat the corrupted Son of Svanir.
    • Jaddeor Icefist
    • Event bar.jpg
      Event boss (tango icon).png
    • Defeat the corrupted Son of Svanir.
    • Corrupted Son of Svanir
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Defeat Andal to continue your search.
    • Locate Wollam the Plunderer.
    • Defeat Andal and his minions.
    • Andal
    • Event bar.jpg
      Event boss (tango icon).png
    • Oolon
    • Event bar.jpg
      Event boss (tango icon).png
    • Poroo
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Enter the flooded region through the hole in the floor.
    • Locate Wollam the Plunderer.
  • Event boss (tango icon).png
    Continue the hunt for Wollam.
    • Locate Wollam the Plunderer.
  • Event boss (tango icon).png
    Defeat Wollam.
    • Defeat Wollam the Plunderer.
    • Wollam
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Well done. This sanctuary is safer now.
Zealot path
  • Event boss (tango icon).png
    Begin the hunt for Sorge the zealot.
    • Locate Sorge the Zealot.
  • Event boss (tango icon).png
    Defeat the fallen kodan.
    • Locate Sorge the Zealot.
    • Defeat Sorge's disciple, Svánigandr.
    • Svánigandr
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Explore the sanctuary to find the zealot.
    • Locate Sorge the Zealot.
  • Event boss (tango icon).png
    Defeat Sorge's champion.
    • Locate Sorge the Zealot.
    • Defeat Fimbul and his crew.
    • Fimbul
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Continue the search for Sorge.
    • Locate Sorge the Zealot.
  • Event boss (tango icon).png
    Defeat the zealot Sorge.
    • Locate Sorge the Zealot.
    • Kill Sorge the Zealot. (Underwater fight)
    • Sorge
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Well done. This sanctuary is safer now.


  • 70% experience towards the next character level
  • 26 Silver coin
  • Bonus Gold (first time each day per account)
    • Butcher path: 35 Silver coin
    • Plunderer path: 35 Silver coin
    • Zealot path: 35 Silver coin
  • 20 Symbols of Koda Symbols of Kodas for the successful completion of a path

Unique Loot[edit]


Path 1[edit]

Dungeon begins with a room with some Svanir in it (primarily rangers). At the back of the room there are 2 corrupted ice turrets and 2 Mages. Immediately after that there is an event (counts towards daily and gives you XP and gold reward)

Event 1
Kill the Dragon Totem

You can kill the totem from outside the room with ranged single target attacks and then deal with the rangers inside. Next you can go one of two ways, up stairs:

Optional Event 1
Kill the Dragon Totem

Requires you to fight a pack of 4 Icebrood wolves, that can spawn more wolves (non elites). If all 4 synchronize jump on someone they are guaranteed downed and if they are squishy, maybe die. Or you can stay at ground level, kill the 4 Icebrood and the ballista and move on. Be warned that if you are not careful you may aggro the wolves anyway.

Icebrood Troll

Really straightforward fight. A champion Icebrood Troll is there, he hits kind of hard. A strong defense guardian can tank him the whole time, or just kite him around in that area.

Aldus Stormbringer

He is in the next room giving a speech to the large group of non-elite Svanir in the room. He is also very easy, he puts frost AoE on the ground that does damage to everyone inside. He throws ice projectiles out to everyone in the room (can be blocked) and spawns small frost AoE on the sides of the room (almost constantly). He gives a chest as well. A continious spawn of guards have been added to Aldus. Start by clearing the guards in the middle of the room Aggro one set at a time until cleared. Be careful not to aggro the guards that are standing in the little Ice Circles. Once you have the guards cleared, stealth past the Guards in the little Ice Circles and Aldus, everyone run up the stairs and go to the right. If anyone does not go up the stairs the guards will respawn continiously, even if that person is out of the room. Once everyone is at the top of the stairs the guards should despawn. Stand on the balcony and use ranged attack Aldus. Once he gets to about 50% health, the guards will respawn and come up the stairs to attack you. Leave one person to attack Aldus, the rest clear the guards. Aldus for some reason resets very quickly, and if you don't have some one hitting him he will reset. Once the guards are cleared go back to ranged attacks on Aldus. The Guards will respawn about every 10% of Aldus's health, just keep clearing the Guards as they respawn - however, if you focus damage on Aldus, they should despawn by themselves.

After Aldus, you jump down a hole that appears in the floor of the room, kill 2 more ballistas that are guarded by 2 Icebrood mages each. There is then optional event 2

  • Optional Event 2: Kill the Dragon Totem

If you go up the stairs next to the ballistas you just killed there is a Totem that has 1 Icebrood Kodan and several Icebrood wolves (4?). This is a fairly difficult fight if not everyone knows how to handle the wolves.

There is a long hallway next to the ballistas with red circles on the ground and an Icebrood ranger at the end. Getting hit by the traps sends you back 1 "space" to where another trap can spawn. It takes a little getting used to but it's pretty easy once you get the hang of it. Run to the end and kill the ranger, pull the chain on the right side and go into the next room that has 2 Icebrood Kodans. Kill them both and you open the door to the final boss.

Ginva The Butcher

He hits pretty hard, can pull people into him, throws frost AoE on the ground, and spins around (instant down, can also kill if you are squishy), while spinning he reflect projectiles. There are 3 totems in the room. Regeneration, Protection, and Retaliation.

There are 3 basic ways to kill him.

  1. Have two non-condition damage people focus totems (usually regeneration and protection) so he has fewer buffs, and have three people fight and kite him.
  2. Have everyone pile on boss and ignore totems, if you can keep him near the Regeneration totem, even better.
  3. (Requires very tanky and skilled guardian [maybe warrior?]) Have guardian hold aggro on Butcher and keep him in 1 corner and have people nuke the boss, this allows AoE skills to have maximum effect since he is not moving. Keep all other melee on totems, or using ranged weapons.

Path 2[edit]

Slay Torn Fur

There are a few mobs around, but they are fairly weak. Area Knockback around himself. Straightforward fight.

Legendary Jaddeor Icefist / Legendary Balgren Creedbreaker

Jaddeor Icefist sometimes rushes forward, leaving an area of ice and knocking back the group. He can be ignored completely if the groups wants.

Icebrood elementals will spawn during the fight with Legendary Balgren Creedbreaker, and he is able to fear players.

Defeat Andal and his minions

Andal breathes cold air, also has a very dangerous AE; downs most characters. Be on the move. His minions are two champion icebrood quaggans - it's best to kill them first, since they'll have lower health.

Wollam the Plunder

Underwater fight. Throws mines and rushes at you (very dangerous, downs on the spot). Best to fight in the bigger cave. Using maximum range weapons is best.

Path 3[edit]

This path shares the same beginning as path 1, deviating at the champion icebrood troll where you instead face a champion icebrood goliath on the higher path. The Goliath is a little threat, mainly with high health and only moderate damage for a champion. If you have issues with his attacks, simply kite him.

Legendary Svanigandr
In the room after the Champion Icebrood Goliath, there is a pack of wolves who merge together to form a Wolf Form norn.

This form will throw out a couple different AOE attacks that can cripple or wipe a party. It doesn't seem to be as simply pathed as the path 2 boss in this same area so mobility and range is key. this boss will immobilize and bleed.

Legendary Fimbul

Fimbul uses a hammer, having various AoE attacks that launches and chills foes. He has a skill that encases himself in an Ice Shard which makes him invulnerable and slowly heals him - you have to destroy the ice block itself to make him vulnerable and stop healing.Use Tab to shift your target from him to the ice shard.

There are occasional melee spawns with this boss, but are of little consequence compared to the boss and can be taken care of via AoE attacks.

Sorge the Zealot

Sorge is an underwater boss that spawns Gigantic Arctic Jellyfish (elite) and barracuda (non-elite). The jellyfish explode by themselves, so do not bother attacking them; the barracuda are of minor consequence themselves and don't need to be focused on, so just ignore them. The jellyfish explosions take about 70-80% of your health. There is a part of the room that is above water, which can help you heal; however, if Sorge goes out of the water too, he will deal massive frost damage. Other than that, it is an easy final boss.




Sons of Svanir



Talking to Honor's Claw:

Honor's Claw: You have come at a dangerous time. Jormag's animals roam freely on this Sanctuary, threatening all of us.
Talk ready option.png
Let's get rid of your animal problem.
Talk more option tango.png
What happened?
Talk more option tango.png
Tell me about these animals.
Three Sons of Svanir, each cruel and destructive. Each seeking favor with their dark idol. One is a butcher, another is a zealot, and the last one is a vandal and a plunderer.
Talk more option tango.png
Tell me about the butcher.
Sorge. He drives his followers into a frenzy and sends them to us. His is a holy way made of blood and hatred. We will either be converted or die.
Talk more option tango.png
Converted to serve who?
Talk end option tango.png
I need to think about this
Talk more option tango.png
Tell me about the zealot.
Talk more option tango.png
Tell me about the plunderer.
Ginva. He kills with abandon, thinking each kill will bring him closer to Jormag's favor. He is a madman who speaks with weapons, and will not rest until we are corpses at his feet.
Talk more option tango.png
How do we defeat him?
He is arrogant enough to think he can march on us without resistance. We will strike at his arrogance and cut his heart out before his forces come this way.
Talk ready option.png
Then let's strike while he's foolish enough to think we won't be a threat!
Talk more option tango.png
Tell me about the zealot.
Talk more option tango.png
Tell me anout the plunderer.
Talk more option tango.png
Tell me about this place.
Talk end option tango.png
I need more time.
Talk end option tango.png
I need more time before I decide.
Talk end option tango.png
I'll pass.
Talk end option tango.png
Not interested.

Initial cinematic:

Honor's Claw: We thought the Huntsman's death would bring balance to our home, but it is not so.
Honor's Claw: Instead, three of his prized animals have been unchained and roam free on this sanctuary.
Honor's Claw: There is a zealot for Jormag, who believes every kill is a prize that brings him closer to his evil master.
Honor's Claw: Somewhere lurks a plunderer who will erase all of our culture and history if he is not stopped.
Honor's Claw: And last is a fiend who readies an army to march through our home, bathing us all in blood.
Honor's Claw: Consider these threads, then say which one you will help me vanquish.

Talking to the Claw after the cinematic:

Honor's Claw: Tell me, which dog of Jormag will we hunt?
Talk ready option.png
The butcher. He must be stopped before he launches his attack.
Talk ready option.png
The plunderer. Your culture will not be erased so casually.
Talk ready option.png
The zealot. Jormag's madness will not take over this Sanctuary.
Talk end option tango.png
I need more time.

Butcher path[edit]

Starting this path:

Honor's Claw: The scent of blood is unmistakable. The frozen-handed butcher is this way.
Honor's Claw: He must be stopped or we will all drown in our own blood.

When encountering Aldus Stormbringer:

Aldus Stormbringer: I see you with bloody weapon. But I don't feel your rage. I don't see your hunger for more battle.
Son of Svanir: I have killed ten kodan! And I'm not even tired.
Son of Svanir: Weakling! A dozen screamed as I pulled out their hearts. I could kill a dozen more.
Son of Svanir: That's nothing. I killed fathers and mothers. Now, I hunt their children!
Aldus Stormbringer: Ha! Yes! That's the spirit!
Aldus Stormbringer: Now, be ready, you dogs! We will march through this boat and kill them all!

After defeating Aldus:

Honor's Claw: Let this blood be the first step in cleansing this sanctuary.
Honor's Claw: There. We journey on through his opening. Beyond here, the Koda-killer awaits.

Fighting the corrupted Kodan before the final boss room:

Honor's Claw: What is this? What have they done to you? My sons. My own flesh.
Honor's Claw: My sons! What has become of you? You are consumed by sickness!

Encountering the Butcher (cinematic):

Honor's Claw: Ginva! You have turned my den into an atrocity. Your rampage end here.
Ginva the Butcher: And how was killing your own children? Come, and tell me of the slaughter.
Ginva the Butcher: They died for me as loyal servants to Dragon. Their faith was weak, easily broken with violent hand.
Honor's Claw: If you want to know violence, I will teach you!

After deafeating Ginva the Butcher (cinematic):

Honor's Claw: My kin, my children. The air of violence hangs over them. It will take time to restore what has been lost.
Honor's Claw: We shall recover. We will restore balance. Their legacy will be assured its proper place.
Honor's Claw: But a shadow still hangs over us. It looms from the north, threatening to cover us all.
Honor's Claw: We shall mourn. We shall remember. But we must walk with vigilance. Be well and be ready, traveler.

Plunderer path[edit]

First room:

Torn Fur: There's nothing else here worth taking.
Torn Fur: Break everything you see. This trash is unworthy of Jormag.

Approaching Andal the Thug (cinematic):

Andal the Thug: Keep it moving. Wollam wants this floating junk pile cleaned out before we sink it.
Honor's Claw: You won't stop at bringing your corruption here. You want to take our pride, our knowledge, our wisdom.
Andal the Thug: Your wisdom fails against Jormag's might. We take from you and you only talk soft words.
Andal the Thug: Your weakness make me sick. I'd spit in your face, but I won't waste the effort.
Honor's Claw: It's a cruel totem you worship, all the while laughing and stealing.
Honor's Claw: You walk the path of death, and death has come for you today.

Approaching Wollam (cinematic):

Honor's Claw: Wollam! You will not smash one more relic. You will not take one more piece of kodan culture.
Honor's Claw: Return what you have stolen. Restore this imbalance or it will be restored for you.
Wollam the Plunderer: Jormag has no need for your soft words. Balance means nothing compared to his power.
Wollam the Plunderer: I will make him more powerful with your relics, and earn his favor with your head.

After defeating Wollam (cinematic):

Honor's Claw: He begged for the love of something that does not love and obtained his treasure through theft and murder.
Honor's Claw: Our culture remains. We shall heal ourselves, just as we shall heal this sanctuary.
Honor's Claw: Yet, there is a coldness here. A long shadow looms from the north, one that could envelop us all.
Honor's Claw: Be watchful and prepare. The battle you waged today will have echos in the time to come.

Zealot path[edit]

Talking to the Honor's Claw:

Honor's Claw: Come. This zealot will speak words of violence and madness until he is silenced. Let us do the honors.
Talk end option tango.png
Lead the way.

Approaching Sorge (cinematic):

Sorge the Zealot: You have killed the strongest of my flock. You have torn a bloody path to find me. Impressive.
Honor's Claw: This bloodlust brings me no joy. We have only done what we needed to end your madness.
Sorge the Zealot: You fail to see. Jormag has deemed you worthy of death by my hands.
Honor's Claw: Your frozen demon will consume you, but we will not be murdered for your cause.
Sorge the Zealot: Maybe some broken bones and torn skin will change your mind. My time for glory is now!

After defeating Sorge (cinematic):

Honor's Claw: See this child. Dead. Broken. Lost two times. The first when he followed Jormag, the second now.
Honor's Claw: His twisted faith left him no room for solace or contemplation. Only hunger. Only rage.
Honor's Claw: Too many of his kind have fallen into lies and corruption. So much potential fed into a maw of frozen cruelty.
Honor's Claw: And their master in the north laughs. Listen to my words. Jormag threatens us all. And we must be ready for him.