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The Ruined City of Arah (story)

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The members of Destiny's Edge have reunited. They now need to get an airship back into the fight in order to join the assault on the Elder Dragon Zhaitan. The war against the undead Elder Dragon resolves as every resource is used over the skies of the City of the Human Gods.

— In-game description

Map of Arah's skies.

Contents

[edit] Dungeon information

This dungeon is required to complete the quest Victory or Death.

Mail.png

Your Herald

Attack on Zhaitan!


Hail, all-powerful hero,

Your legend now spreads from Rata Sum to the Black Citadel, your name is toasted in Divinity's Reach and Hoelbrak, and your deeds are recounted in Lion's Arch and the Grove! Your experiences in Orr have been a testament to others. Now, your greatest task lies ahead of you.

The Pact forces have launched an airborne assault on Zhaitan himself, in his lair in the former city of the human gods, Arah. As I write this, the first airships have engaged with the Elder Dragon's champions, at horrendous losses. The Pact needs every airship it can get airborne, and needs you to fight through the enemy to recover and relaunch one of their more powerful ships. I have sent word out, looking for others to help, but I don't know if they will be willing to set aside their problems and help.

Help strike a blow against the power of the Elder Dragons! Zhaitan can be slain, but only by the most noble of heroes.

—Fight for us all!
Your Herald


[edit] Objectives

  • Event boss (map icon).png
    Meet with Destiny's Edge
    • Gather your party to begin.
    • Talk to Caithe.
  • Event boss (map icon).png
    Restore power to the ship.
    • Find the first power core.
    • Open the gate using the pressure plates.
    • Event bar.jpg
    • Gather the first power core from the airship wreck.
    • Defeat the Risen Lich.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
    • Find the second power core.
    • Destroy the Orrian obelisks to open the gate.
    • Orrian Obelisk
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Obelisk
    • Event bar.jpg
      Event swords (map icon).png
    • Gather the second power core from the airship wreck.
    • Defeat the Bloated Creeper.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
    • Find the third power core.
    • Gather the third power core from the airship wreck.
    • Defeat the Risen Knight.
    • Event bar.jpg
      Event boss (map icon).png
    • Retrieve the power core from the airship wreckage.
  • Event boss (map icon).png
    Return to the ship.
    • Return to the airship platform.
  • Event boss (map icon).png
    Join the fight in the skies over Arah.
    • Use the cannons to protect the ship.
    • Protect the ship by using the anti-flak option on the cannons.
    • Board the chopper and destroy the Draconic Battery.
    • Destroy the Orrian towers so the ground assault on Orr can begin.
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Orrian Tower
    • Event bar.jpg
      Event swords (map icon).png
    • Defeat Zhaitan's minion.
    • Mouth of Zhaitan
    • Event bar.jpg
      Event boss (map icon).png
  • Event boss (map icon).png
    Take the fight to Zhaitan.
    • Defeat Zhaitan's champions.
    • Ogravros the Moondeath
    • Event bar.jpg
      Event boss (map icon).png
    • Fafnarin the Heartslayer
    • Event bar.jpg
      Event boss (map icon).png
    • Horrogos the Soulbreaker
    • Event bar.jpg
      Event boss (map icon).png
    • Slay the Elder Dragon Zhaitan.
    • Defend Zojja while she powers up the MEGA-LIT cannon.
    • Event bar.jpg
    • Zhaitan
    • Event bar.jpg
      Event boss (map icon).png
  • Event boss (map icon).png
    Zhaitan has been defeated!

[edit] Rewards

  • After defeating each champion boss:
    • Chest
  • After defeating Zhaitan:
    • Level 80 ERare class helm, karma, experience
      • One boss in dungeon provides you 3 Shards of Zhaitan

[edit] Walkthrough

[edit] Retrieving Wreckage

The early stages feature defeating small groups of foes with a champion, the far harder later sections feature wild melees with several NPC allies engaged in narrow quarters. AOE offense and defense and heals dominates the battle field. Speed buffs and dodging are very helpful in leaving enemy AOE attacks (red circles), and the ability to revive NPC allies is very useful.

There are 3 pieces of Wreckage to retrieve, each protected by a Champion and providing a chest reward. You can and should regroup before moving to the next marker and Champion. Destiny's Edge come along, and generally follow the last PC to change direction, so if one PC lags behind so will the NPCs.

The first wreckage spot lies to the north behind a door locked by two pressure panels that require one PC each to stand atop while a bar fills - while this bar is filling, the spawns are endless, so ensure there's always someone standing on both panels. Past this door is a Champion Risen Lich; one of his main abilities is to place a debuff on players (Unholy Attunement) and shoot out blue orbs in multiple directions - being hit by these orbs while under Unholy Attunement causes the champion to steal life from you. After beating the boss, click on the nearby interactive object that's marked, grab the chest, and head to the second site.

The second wreckage spot lies to the south, behind a door locked by two Orrian Obelisks. Like before, the spawns here are endless, and to open the door you simply destroy both objects. This wreckage is guarded by Champion Bloated Creeper, which spawns Risen Grubs and then consumes them for health and a buff (similar to the Giganticus Lupicus's first phase from explorable mode). Because of this, he can easily start out-healing your damage output if team members begin dying. It's best to focus on grubs to prevent him from healing, so AoE attacks are best by far. Like before, after beating the champion click on the nearby interactive object, grab the chest, and head to the third site.

The third wreckage spot is to the east, past a variety of traps and Risen Eye objects which shoot rapid ranged attacks - take these out from a distance and avoid the circles which mark the traps (very easy). At the end of the path, near the wreckage, there is a Champion Risen Knight. This champion acts much like a standard Risen Knights, except that instead of earth spike attacks, he will spawn Risen Plague Carriers as well as necromancer marks. The most annoying part about this fight is that he evades a lot. After retrieving this site's wreckage and grabbing the chest, return to the starting point where a cinematic will play and you'll go onto the airship.

[edit] Valley of Giants

The beginning of the airship ride is fairly quiet and uneventful until you reach a valley with very large Risen Giants. They will fling black goo at the ship - simply go to the cannons and spam the 2 button to reflect these shots. While the giants are present, regular Risen Thralls, Risen Brutes, and Risen Eagles will spawn.

[edit] Towers and Mouth of Zhaitan

After the valley of giants, a cinematic will begin explaining that a landing point needs to be captured by taking out some towers. A helicopter will spawn at the end of the airship - go to it and interact with it, which will teleport you to the landing zone. On this platform, there are three towers, each guarded by a different set of enemies. All enemies spawn endlessly as long as their respective tower stands, so always focus on the tower when capable.

The eastern tower is the easiest, guarded by Risen Gorillas and stationary Risen Eye turrets - take out the closest turrets if they're attacking you, and focus on the tower while killing the gorillas. Once the tower is destroyed, clear out the remaining enemies as this spot will be a battleground later as well.

The northern tower is guarded by Orrian Spectral weapons. The staff enemies daze, the greatswords pull, and the bows cripple - take them out or focus on the tower as need be. Once the tower is destroyed, clear out the remaining enemies for the same reason as above.

The western tower is perhaps the most annoying. It is guarded by some Vile Oozes, which once killed split into two Lesser Oozes - both of which need to be killed before they get back to where the original ooze was, or else it will respawn. Since the spawns are endless, focus on the tower and only change targets if one of the oozes gets killed, to take out the two smaller oozes. Clearing this area will be optional.

Once all three towers are destroyed, regardless of remaining spawns, a legendary Mouth of Zhaitan will appear from the south and destroy the chopper you arrived in. He has two primary attack methods - creating a vortex with his stomach mouth that pulls everyone to him, and spewing out fire orbs (one per player each attack). The fire orbs become environmental weapons you can toss back at Mouth of Zhaitan which do a nice amount of damage and can interrupt his vortex attack. It is highly suggested for at least one person to focus on using these orbs against him, to keep each vortex attack interrupted.

During this battle, the airship will come up to the landing platform and end at the edge just next to where the Orrian Spectral tower was. You can pull the Mouth of Zhaitan into the range of two of the airship's cannon, which can be used alongside the orbs to interrupt the vortex attack.

[edit] Dragon champions

You fight a wild melee from the front deck of an airship engaging Risen that spawn and "operating" cannons to kill the dragon champions flying around the airship. The dragons fling frequent delayed AOE explosions and also spawn numerous Risen on the deck which must be defeated. Only player characters may operate the cannons. Destiny's Edge is inadequate for destroying the numerous Risen that spawn, but do a fair job of engaging and keeping their attention away from the PCs; but unaided will die. You can revive at a waypoint just inside the ship, but armor repair is awkwardly below deck. This phase ends when you kill three dragon champions - the first (Ogravros the Moondeath) is alone while the second and third (Fafnarin the Heartslayer and Horrogos the Soulbreaker) are fought together. There will be a long pause between the first champion and the latter two.

Players must balance the trio of duties of operating the cannons to destroy the champions, engaging the Risen, and reviving the NPCs (when no Risen are nearby, though this is not necessary). The party should coordinate as best as possible, perhaps folks who shoot off their long recharge skills can operate cannon while they recharge. You will need to leave the cannon to engage Risen often, generally when you start taking damage. The dragons announce their AOE targets with the familiar red circles; dodging is a good way to get out fast enough.

It is possible to have one person on a cannon focusing on killing one champion while the other four players fight the risen, as you can only use two cannons to fight the dragon champions anyways. Typically killing the Veteran Risen Kraits takes priority among the standard risen as they summon other risen.

[edit] Zhaitan

This part of the dungeon is divided into three phases. It begins with a cinematic in which you transfer to a larger airship, the Glory of Tyria and a subsequent cinematic will play where Zhaitan appears. The new airship is equipped with a new and powerful asura ray gun, as well as several cannons. The ray gun, however, requires some repairs, and the cannons will only be usable in the third phase.

Phase 1

The first phase focuses on defending Zojja from spawns of various Risen while she repairs the ray gun (a bar shown in the top right corner of the screen to show progress). Along with these Risen, Zhaitan will spawn various large and powerful necromancer wells on the ship, usually where NPCs or PCs are - they do a lot of DoT damage fast, so it is important to never stand in it; if one of these wells goes where Zojja is, she will be killed and require reviving. Zojja's death will not restart the bar. The spawns stop once the bar is completed and another cinematic plays, shortly followed by another where the ray gun is fired at Zhaitan, maiming him.

Phase 2

With the cinematic, the second phase will begin. This phase is similar to the first, except that you do not need to defend any NPC (Zojja fights as well) and there are no spawning wells. The spawn waves continue until three Eyes of Zhaitan appear at the ship's console, and ends when the Eyes are defeated.

Phase 3

This phase is much like fighting the champions (the cannons become available), except that Zhaitan is stationary holding on to a tower around and the armor repair is conveniently next to the waypoint on this new airship. This fight is actually easier as you have a few more NPC allies and your main target isn't moving and requires no skill to target.

Cannon "aiming" is particularly crude; left, center, or right. The aft two cannon will be shooting straight on, the fore three cannons will be shooting to the right. Using the cannons to block Zhaitan's attacks makes this phase far easier. Zhaitan will be shooting black AoE ooze at the players, often at or near the cannons; when his health is halfway gone, he will begin spawning Tendrils of Zhaitan.

[edit] NPCs

[edit] Allies

[edit] Foes

Elder Dragons
Oozes
Risen

[edit] Objects

[edit] Dialogue

First cinematic
Logan Thackeray: We've done some scouting, and it is no walk in the park.
Caithe: Even with the four of us to help, it will be a difficult battle.
Zojja: As always, sylvari, your intent is good, but your math skills are subpar.
Eir Stegalkin: Zojja? You've come to help?
Zojja: You think I'd let you go fight an Elder Dragon without a proper genius?
Eir Stegalkin: Zojja, I need you to know something.
Zojja: I know. You blame yourself for Snaff's death. I blamed you for many years, myself.
Zojja: But I'd blame myself if you went in and failed, and I could have helped. Snaff would have wanted me here.
Eir Stegalkin: I...Thank you.
<Instance owner>: You were saying, Caithe?
Concept art cinematic
Caithe: Arah was once the city of the human gods. Even after the deities quit this sphere, it remained a golden, shining place...
Caithe: ...until the folly of man sank it beneath the waves.
Caithe: Yet worse was still to come.
Caithe: The Elder Dragon awoke, and pulled Orr from its water grave, and raised hordes of undead minions from the twisted wreckage.
Caithe: Now Zhaitan's minions infest this place. We must rise above them if we hope to confront the Elder Dragon.
Caithe: ""
Second cinematic
Eir Stegalkin: We'll need every airship if we are going to succeed in this mission.
Eir Stegalkin: We must salvage enough power cores to get this one up and into combat.
Eir Stegalkin: If Tyria is to have any hope, we must finish what we started. We must destroy Zhaitan.
<Instance owner>: And with your help, we will.
Caithe: One more thing. We have to thank you for bringing us back together.
<Instance owner>: I don't know what I've done.
Caithe: You have led—by word and by deed.
Caithe: Without your example, they...we...would never have reunited.
Caithe: I tried to force them. I was wrong. You have restored us.
Zojja: Are we going to get started, or just chat Zhaitan to death?
After the cinematics
Rytlock Brimstone: We should stay together. The Pact can guard the airship.
Zojja: Right. Because splitting up has worked so well in the past.
Talking to the Destiny's Edge members
Zojja: We don't have much time. We need to locate those power coresand get the airship operational.
Talk more option tango.png
What's the hurry to fix this airship?
Talk more option tango.png
How are we going to find the power cores?
Talk more option tango.png
What do you know about this place?
Talk end option tango.png
I'm on it.
Caithe: What is it? We really need to recover those power cores and get the airship up and running again.
Talk more option tango.png
Why is this one airship so important?
Talk more option tango.png
Aren't you happy to see everyone from Destiny's Edge back together?
Talk more option tango.png
What do you know about this place?
Talk end option tango.png
Never mind. Back to searching.
Eir Stegalkin: Whatever it is, ask quickly. We need to find the power cores in this haunted city and restore that airship.
Talk more option tango.png
Why is it so urgent to get this ship back into the air?
Pact forces are attacking Arah, and every ship counts.
Talk more option tango.png
Do you think the Pact can succeed?
As long as we join the fight, I think the Pact can win.
Talk back option tango.png
I'm with you. Can I ask one more thing?
Talk end option tango.png
Let's prove you right
Talk back option tango.png
Makes sense. Can I ask you something else?
Talk end option tango.png
Let's make sure to get it airborne again, then.
Talk more option tango.png
Does Zojja's return mean that you two have reconciled?
It's a start. Zojja actually seems...happier, which is unexpected.
Talk more option tango.png
But how do you feel about it?
Like I've survived a long night of self-doubt and recrimination,
Talk back option tango.png
I understand. Can I ask you something else?
Talk end option tango.png
Glad to hear it.
Talk back option tango.png
I guess that's a good thing. Can I ask something else?
Talk end option tango.png
I think so, too. Let's get back to the search.
Talk end option tango.png
It can wait. Let's just keep searching.
Garm: Garm looks excited to have everyone gathered together again
Talk end option tango.png
Ready to bite some dragon minions?
Logan Thackeray: We've wasted so many years, so many opportunities, by going our seperate ways.
Talk more option tango.png
What kept you from reaching out to the others?
I'm part responsible for our group's break-up, and I owe the other a debt that I can never repay.
Talk more option tango.png
The others seem to have welcomed you back.
It's true that Rytlock and the others seem to have forgiven me. I'm just not sure I forgive myself.
Talk more option tango.png
I think you should. Logan, what do you make of this place?
(see below)
Talk end option tango.png
Its past time that you do.
Talk end option tango.png
You pay everyone back by helping them get through this alive.
Talk more option tango.png
What do you know about this place?
This is holy ground. Our gods lived here once, but Zhaitan corrupted Arah into a pit of desolation and despair.
Talk end option tango.png
Speaking of despair, why are you still so uncomfortable around Destiny's Edge?
(see above)
Talk end option tango.png
Let's make the dragon pay.
Talk end option tango.png
More reason to keep moving forward.


At the location of the first power core
Champion Risen Lich: Foolish fleshlings! You will wither before the might of Zhaitan!
Logan Thackeray: One down! Let's get that power core.
At the location of the second power core
Champion Bloated Creeper: Perish and rot before Zhaitan!
Rytlock Brimstone: It's so...rotten!
At the location of the third power core
Champion Risen Knight: Zhaitan will consume your world!
Eir Stegalkin: Fetch that last core—that should be enough to get the airship aloft.
When returning to the Pact camp
Zojja: Get these installed and we can get aloft!
Crew: Captain! Orrian undead sited. They're coming in fast!
Captain Vandem: Blast! Hold them off while we finish installing those cores!
Captain Vandem: Cast off! We're lifting off!
Crew: Line one cast off!
Crew: Line two cast off!
Crew: Line three, stand by!
Crew: The winch is broken! We can't cast off!
Captain Vandem: Blast!
Cinematic
Zojja: We're stuck! Someone has to stay behind to release the airship!
Logan Thackeray I'll do it.
Eir Stegalkin: No, Logan. We can't split up. Not this time.
Logan Thackeray: Long ago I failed all of you. I left you behind to fight. Now you need to leave me behind so you can carry the fight foreward.
Eir Stegalkin: You don't have to do this.
Logan Thackeray: Yes, I do. For all of you. And for myself.
Rytlock Brimstone: Fine. But if you get yourself killed, I'll hound you into the Mists!
After the cinematic
Logan Thackeray: Form up on me!
On the airship
Eir Stegalkin: He had to stay behind, for all our sakes.
Zojja: We can't lose him—not after coming back together.
Caithe: We have lost him again. Can we survive this?
Rytlock Brimstone: A good death...but too soon.
Captain Vandem: Sorry to interrupt, but we've sighted gigantic minions of Zhaitan up ahead!
Captain Vandem: Battle stations! Prepare for combat!
Captain Vandem: I'm taking the ship in! Get ready!
After defending against some waves of dragon minions (cinematic)
Hassa Airthunder: Commander! You've made it! We need your help!
Hassa Airthunder: We're landing troops in Arah and engaging Zhaitan's minions.
Hassa Airthunder: Our transports and troops are getting shelled by enemy emplacements.
Hassa Airthunder: We need someone to help clear a safe landing zone!
After all three Orrian Towers are destroyed
Mouth of Zhaitan: Insects. You've chosen a terrible time to be heroes.
Mouth of Zhaitan: Stagger before the power of the dragon.
Whenever a player dies during fight with Mouth of Zhaitan
Mouth of Zhaitan: Another meal for my master.
During the fight with the Mouth of Zhaitan
Mouth of Zhaitan: Zhaitan will triumph. You will all serve the dragon!
Mouth of Zhaitan: Everything is prey for the dragon. Surrender. Accept your fate.
When Mouth of Zhaitan is killed
Eir Stegalking: Come on! Let's give the skaalds something to sing about!
Back on the ariship, when entering next battlezone
Captain Vandem: "Dragon champions! Everywhere!
Zojja: Let's just call it a target-rich environment!
At Ogravros the Moondeath's death
Rytlock Brimstone: Ha! One down!
Caithe: And more to go, I'm afraid.
Engaging second and third dragon champions
Captain Vandem: All hands to your stations!
Captain Vandem: Prepare for another attack.
When second and third dragon champions are killed
Crew: We've been hit!
Crew: She's coming apart!
Captain Vandem: Prepare to abandon ship!
Zojja: Another ship coming in! And it's a huge one!
Eir Stegalking: When it gets alongside, get aboard!
Captain Vandem: Abandon ship! Get to the larger vessel!
Abandon the ship (cinematic)
Rytlock Brimstone: Everyone! Onto the other ship!
Logan Thackeray: Come on, you laggards! We don't have all day!
Rytlock Brimstone: Logan! You're alive!
Logan Thackeray: You think I was going to let you go up against Zhaitan alone?
Caithe: Logan, I am delighted to see you are well. I thought...
Logan Thackeray: I know. I got out by the skin of my teeth and hopped a lift with this ship. It's a new design.
Zojja: Impressive. I think this is just what we need to take down a dragon.
Eir Stegalking: Everyone, to your battle stations. We're going in!
When on new ship
Logan Thackeray: Did you miss me?
Cinematic
Captain Vandem: Something big is coming.
Crew: What is that?
Crew: That's Zhaitan!
Crew: Look at the size of that thing!
After the cinematic
Zojja: Stand aside. I have this.
Second Mate Kajunk: Excuse me? This is a mist-cooled tripartate thautmatium energy weapon.
Zojja: Uh-huh. With a lead tracer array set for draconic energy. Who do you think designed it?
Zojja: I know how to handle this. I won't break it. Much.
During the airfight against Zhaitan
Zojja: Yes! We've carved its tail off!
Crew: It can't stay in the air!
Rytlock Brimstone: We've driven him out of the sky!
Caithe: He's still dangerous! Watch yourselves!
Eir Stegalking: We almost have him! Pour it on!
Captain Vandem: We've taken down the dragon! I repeat! We have taken down the dragon!
After defeating Zhaitan (cinematic)
<Instance owner>: The elder dragon[sic] is no more.
Caithe: We have succeeded, but only by coming together to fight a greater foe. You have shown the way.
Caithe: We, and all of Tyria, are in your debt.

[edit] Notes

Sometime the Chopper will not move, blocking progress.

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