Twilight Arbor (explorable)

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Map of Twilight Arbor, Root Level
Map of Twilight Arbor, Branch Level

Faolain has fled the Twilight Arbor, but the evil that infects this region remains. In her wake, other forces have now flooded in to take advantage of her foul magics to their own ends.

— In-game description

While Faolain has been defeated and driven out of Twilight Arbor, others of the Nightmare Court seek to move into her domain and take over. Her former allies and lieutenants conspire and compete to seize her old domain, and control the secrets she left behind.

Level requirements: Nightmare Court paths: 55, Aetherblade path: 80

Objectives[edit]

  • Event boss (tango icon).png
    Explore Twilight Arbor and find out what is transpiring.
    • Speak with Caithe.

Nightmare Court[edit]

  • Event boss (tango icon).png
    Explore Twilight Arbor and find out what is transpiring.
    • Talk to Morrigu about the Nightmare Court.
    • Speak with Morrigu.
  • Event boss (tango icon).png
    Explore Twilight Arbor and stop the Nightmare Court.
    • Find the missing valiants.
    • Defeat the Nightmare vines.
    • Nightmare Vines killed: x/6
    • Greater Nightmare Vine
    • Event bar.jpg
      Event boss (tango icon).png
Leurent's Path (up)
  • Event boss (tango icon).png
    Explore Twilight Arbor and stop the Nightmare Court.
    • Kill Malrona
    • Malrona
    • Event bar.jpg
      Event boss (tango icon).png
    • Kill the Countess of Spiders
    • Fyonna
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Locate the Nightmare Tree.
    • Find the Nightmare Tree.
    • Destroy the Nightmare Tree and Leurent.
    • Nightmare Tree
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Congratulations! The arbor is safe.
Vevina's Path (forward)
  • Event boss (tango icon).png
    Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat the ambushers.
    • Nightmare Ambushers killed: x/6
    • Find the missing valiants.
  • Event boss (tango icon).png
    Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat Luerent's elite guard.
    • Elite Guards killed: x/4
    • Slay the Count of Blood.
    • Leurent
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Locate the Nightmare Tree.
    • Destroy the Nightmare Tree and Vevina.
    • Nightmare Tree
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Congratulations! The arbor is safe.

Aetherblades[edit]

Aetherpath
  • Event boss (tango icon).png
    Explore Twilight Arbor and stop the Nightmare Court.
    • Press on further into the arbor.
    • Press through the razed forest.
    • Use oozes to open the way forward.
    • Gears moving
    • Event bar empty2.jpg
    • Defeat Slick and Sparki.
    • Proceed through Scarlet's factory.
      • Holopirate Generator
      • Event bar.jpg
        Event swords (tango icon).png
    • Proceed through Scarlet's factory.
      • Holopirate Generator
      • Event bar.jpg
        Event swords (tango icon).png
      • Holopirate Generator
      • Event bar.jpg
        Event swords (tango icon).png
    • Proceed through Scarlet's factory.
      • Defeat Aetherblade Foreman Spur
      • Event bar.jpg
        Event boss (tango icon).png
    • Proceed through Scarlet's factory.
    • Rendezvous with Caithe in the security room.
    • Shut down Scarlet's security system.
    • Reach the power generator.
    • Shut down Scarlet's security system.
      • Generators Remaining: x/8
    • Clockheart
    • Event bar.jpg
      Event boss (tango icon).png
  • Event boss (tango icon).png
    Optional: Complete the additional Lionguard objectives.
    • Accompany Caithe to Scarlet's inner sanctum.
    • Stop the Aetherblade officer from escaping the facility.
    • Use EMP grenades on the Aetherblade airships.
    • Locate and open the five hidden Aether Chests.
    • Time limit: x/10:00

Rewards[edit]

  • 70% experience towards the next character level
  • 26 Silver coin
  • Bonus Gold (once a day per account)
    • Up Path: 35 Silver coin
    • Forward/Forward Path: 35 Silver coin
    • Aetherpath: 66 Silver coin
  • 30 Empyreal Fragment.png Empyreal Fragments
  • 20 Deadly Blooms Deadly Blooms for the successful completion of a path
    • 80 Deadly Blooms Deadly Blooms as bonus for the first completion per path per day
Lionguard objectives

Unique Loot[edit]

Walkthrough[edit]

Twilight Arbor's explorable mode works differently compared to other dungeons. Players are given the choice of stopping either the Aetherblades, which leads to the level 80 "Aetherpath," or the Nightmare Court, which splits into two different level 55 paths: Leurent's Path, or Vevina's Path. If you select the Nightmare Court option, you'll be given another choice later on, to continue 'up' or 'forward'. If your party chooses 'up', you'll take Leurent's Path; if your party chooses 'forward', you'll take Vevina's.

The beginning of the dungeon is common to all paths. Start by talking to Caithe and choosing which enemies you want to deal with; the Aetherblades or the Nightmare Court.

General Tips
  • Volatile Blossoms are the most annoying mechanism in this dungeon. It's important for players to know how to deal with blossoms and remain alert in areas that contain them.
    • Guardians using a staff can clear out blossoms easier than most other classes by just continuously spamming Wave of Wrath, which is capable of instantly destroying up to 5 blossoms at a time in a wide radius with no cooldown.
    • If you're having trouble spotting blossoms, holding down the 'Show Enemy Names' key (Left Ctrl by default) will reveal their health bars.
    • Killing a blossom will rally a downed player, so if you're about to go down try to quickly find a blossom that you'll be able to kill.
    • Blossoms respawn rather quickly after they've been killed, but always spawn in the same locations.
    • Generally try to avoid fighting enemies in areas with a high concentration of blossoms, especially if they can knockdown, knockback, or fear. If you can't avoid a situation like this, keep in mind where blossoms spawn and attempt to find a safe zone for your party.
    • Parties should generally avoid running through fields of blossoms without destroying them first. While the player who activates the blossoms may be able to out-run their poisonous clouds, those following will be forced to take the brunt of the blossoms' damage. Luckily, most of these passages are free of difficult enemies, so spamming the 'Next Enemy' key (Tab by default) and a ranged auto-attack is enough to clear a path.
    • If you accidentally trigger a blossom during a fight, don't panic; blindly dodging will usually just make you run into more blossoms.
  • Skills that help deal with enemies are very helpful as they deal quite a lot of damage. Many foes also have knockdowns that can be combo'd to quickly down a player or disable an entire group that's standing too close together. Stun breaks, blind, immobilized, control effects, invulnerability, blocks, and evades are highly recommended.
  • This dungeon is set to night time, so players can use a Sigil of the Night for bonus damage.
  • If you are having trouble completing the Nightmare Court path of this dungeon, consider using a Strong, Potent or Powerful Potion of Nightmare Court Slaying (depending on your level).
  • Bringing skills that grant Aegis.png Aegis or Stability.png Stability will help as most enemies have knockdowns. Using food that reduces damage when disabled will help as well.
  • Blind.png Blind is very useful when dealing with large groups of enemies.
  • Certain enemies can be skipped by using Stealth.png Stealth.

Nightmare Court[edit]

If players chose to deal with the Nightmare Court, then start by talking to Morrigu and continue through the Reception Hall. Your first fight will be against four nightmare hounds. Don't be fooled by the fact that this is the opening of the dungeon; these hounds can easily wipe an unprepared party with their liberal use of knockdowns, snares, and their rather high damage potential.

Past the hounds is a single nightmare husk, followed by three more husks. You may choose to fight them or simply run past them. Either way, be wary of their ability to knockdown/knockback. Past the husks is a large room filled with blossoms.

Greater Nightmare Vine Once you enter, an Elite Nightmare Vine spawn. Its main attack fires multiple projectiles which create a patch of ground that deals damage to players standing in it. These projectiles cannot be reflected. Killing it will cause more vines to spawn. After killing the 5th vine the Greater Nightmare Vine will spawn in the center of the room. Its attacks are not much different from the elite versions, but they hurt slightly more.

At 75% and 50% health the Greater Nightmare Vine will spawn Elite Nightmare Vines, making it more difficult to find a safe place to stand as the fight goes on. Players can either choose to dispatch the elite vines as they spawn or continue focusing the greater vine. Breaking its defiance bar will stun it and apply Exposed to it for a few seconds, allowing players to defeat it faster. Once it is defeated, the other vines will disappear. At this point the party gets to choose either to go "up" or "forward".

Leurent's Path (up)[edit]

Note: Spiders.

Enter the newly-opened cave and clear several sets of spiders. Be careful not to rush forward; doing so will spawn all the spiders at once and can easily lead to a party wipe. Instead, move forward slowly, spawning one set of spiders at a time. More experienced groups can take advantage of blinds to take care of multiple groups of spiders at once.

Malrona[edit]

Once you exit the tunnel you will come out into a large room with two small groups of spiders and Malrona sitting in the back. Start by taking out the spiders to give your party enough room to maneuver during the main fight.

Malrona has two primary attacks: Venom Spray and Venom Blast.

  • Venom Spray is a short range attack that poisons players standing in front of her.
  • Venom Blast fires 5 projectiles at random targets, dealing a large amount of damage. It is preceded by large red circles appearing under its targets. There is very little time to dodge it, so players should be vigilant. It is also possible to stand outside of the range of this attack.

Breaking her defiance bar will allow players to safely deal damage to her for a few seconds.

  • Note that Malrona's Venom Spray attack applies poison, but also has a subtle but important side effect - attacks will deal about 4 times normal damage to her while you remain poisoned.
Canyons to Fyonna

Once Malrona is dead, move forward. There will be a group of stonetouch spiders. Be wary of their ability to stun multiple players for a rather long time (stunbreaks do not work against this), but otherwise this should be a rather straightforward fight.

Next you will encounter a fork: take the left path. Nightmare vines will spawn here and in the next room there is a large group of spiders.

It is possible to simply run past these mobs into the tunnel leading to the next boss. If running, be sure to equip condition removal since the spiders can apply cripple.

Fyonna[edit]

Once you exit the long tunnel, you will arrive in a large room filled with egg sacs. Fyonna will be standing in the center of the room. Touching eggs in the room causes spiders to spawn. Fyonna has an attack that will knock players back, so it is advised to make sure not to stand in between her and an egg.

Once Fyonna is below 50% health, she will transform into a large spider. Her attacks will change from ranged to melee.

A common strategy is to bring her into the hallway you came from to avoid dealing with the eggs.

After defeating her, the path to the next area opens. When you run through the room, remember to not touch or go near the eggs.

Cliffs and Wardens

There will be a small group of Nightmare Court along the path, and archers near the cliff. Players can choose to dispatch them along the way or just run past them to the gate.

After dropping down the final cliff, you will encounter two Elite Nightmare Warders guarding a gate. The one with the hammer will attempt to knock players down. The other will apply bleed on players.

After dispatching them, the gate to the final boss will open.

Nightmare Tree[edit]

The final boss is the Nightmare Tree. In this path, it will repeatedly spawn mortar and healing turrets around itself. The healing turrets give it regeneration which heals for very little. The attacks from the mortar turrets are annoying but can be reflected.

Its most dangerous attack is its Root Eruption attack. Red circles will appear under under each player and roots will pop out after a few seconds, dealing massive damage. Players have enough time to move out of them before they erupt, or can dodge or evade at the last second.

Vevina's Path (forward)[edit]

After walking through the gate, you will enter a room with many blossoms and surrounded by six Elite Nightmare Court Archers, three on each side. The archers are harmless until you reach the opposite end of the room, at which point they will turn hostile. All six archers need to be defeated before Morrigu opens the next path. (formerly this was the branch point with Vevina's Path and Fyonna's Path)

After clearing the room you must proceed through an underwater tunnel into a large open cave. In the cave are various enemy patrols. They can be safely avoided if you do not wish to fight them.

Players may also go to the small island in the center of the cave to spawn a Greater Nightmare Vine (albeit weaker than the first one). This fight is entirely optional.

Your next destination is past the small bridge guarded by an Elite Nightmare Warder. It is possible to run past him and into the next room.

Leurent's Elite Guard

Once you move across the bridge, you will come to a small room with four Elite Nightmare Court Archers standing behind shield bubbles. The shield will reflect any projectile attacks, and touching it will down the player. Ranged attacks that do not fire a projectile are able to bypass the shield, along with ground targeted skills. Players will need to enter the shields via portals and kill all four rangers before the path forward can be opened.

A gear icon will appear both on the mini-map and on screen, rotating among all portals in the room. This gear points to the destination a players will arrive at after using an unshielded portal. Initially, there is one unshielded portal near the north-east archer. Defeating a ranger will cause the shield in front of their portal to drop.

It is also possible to cross the shields unharmed if you have Aegis.png Aegis or use a Block skill, but be wary as the archer within may strip your protection before you cross the threshold.

Path to Leurent

When you exit the room there will be five Elite Nightmare Hound patrolling along the path. It is possible to avoid them by following the right wall, or you can decide to kill them. Past the hounds are four groups of Nightmare Court along the path.

It is possible to run past all four Nightmare Court groups. If doing so, players should equip Swiftness.png Swiftness, Stability.png Stability, stun breaks, or Stealth.png Stealth. Players can rest shortly after the bridge to wait for cooldowns.

Once you enter the tunnel, continue forward. There will be a lot of Volatile Blossoms along the path. Half way through Nightmare Pups will run towards the group. It is possible to outrun them, or players may choose to kill them all. Once you exit the tunnel you can either kill or run past the few archers that stand at the edge of the cliff. Once you jump down the last cliff, you will have reached the next boss in this path.

Leurent[edit]

In front of the gate to the final boss is Leurent, who is joined by an Elite Nightmare Court Knight, Sorcerer and Archer. Leurent himself is actually not terribly dangerous; it is the knights that are the real threat: they each have knockdown abilities that they almost always follow up with multiple smashing attacks that can easily burst players down. When dealing with all three at the same time, it is advised to bring Blind.png Blind and Stability.png Stability. Breaking Leurent's defiance bar will give some time to freely attack his guards.

It is possible to deal with each of the elites one at a time by taking advantage of long range pulls such as Scorpion Wire, Spectral Grasp or Magnet.

After Leurent is defeated, the gate to the final boss will open.

Nightmare Tree[edit]

The final boss is the Nightmare Tree. In this path it will spawn Veteran Oakhearts to help it. They are a minor nuisance and will respawn shortly after they are killed. Skills that Blind.png Blind and grant Stability.png Stability or Aegis.png Aegis will also help.

Aetherblades[edit]

  • If your party decides to go after the Aetherblades, you'll continue directly to the Aetherpath rather than pass through the Reception Hall.
  • Aetherblade pirates are not encountered until after parties have made it through the Ooze Font. Players must first fight their way through volatile blossoms, hounds, spiders, husks, and wurms.

Escort the Oozes[edit]

The first obstacle you come to involves luring oozes to a door across the room with fire obstacles and lava elementals in your path. Two members of the party will need to interact with nectar dispensers to get ooze pheromones so the oozes will follow them. Two oozes will spawn on either side of the room and two ooze lurers will need to kite them to the door. The lava elementals will attack the oozes so the rest of the party should kill the lava elementals to keep the path clear. Both party members who are luring oozes must reach the end at roughly the same time or the progress will reset. A good tactic would be to have three party members with the strongest AoE kite and tank all of the elementals to the door ahead of time. These kiters should wait until the lurers have attracted the oozes to attack the elementals - that way, the paths will be clear and the elementals occupied as the lurers start their paths and any elementals killed will respawn at the beginning of the paths which the oozes have already gone through.

Sparki and Slick[edit]

During this fight, Slick will put pools of oil on the ground which damage and cripple players who stand in or walk through it. Also, for each pool of oil on the ground, the party will receive a stack of an uncleansable debuff, poison mist, that deals approximately 200 damage per second, stacking in intensity. To reduce the stacks of poison mist affecting the party, the player with the pheromone effect will need to lure the ooze to the pools of oil. The ooze will absorb the oil, reducing the stacks of poison mist on the party. The pheromone effect will be randomly given to a player for a short period of time and will then be applied, randomly, to another player. There is also a plant on the east side of the area that players can interact with to gain the pheromone effect.

Sparki deals high fire damage and causes burning and she will periodically spin, throwing many fire projectiles in all directions. Sparki also ignites the pools of oil put down by Slick, doing more damage to players who stand in or walk through the pools. However, a burning pool of oil still contributes to the stacks of poison mist on the party, but can also be absorbed by the ooze.

Once one of the bosses is dead, the other will become enraged. Slick will produce two pools of oil at a time and Sparki will increase her damage output. Slick has more health than Sparki, while Sparki does more damage than Slick. However, the poison mist debuff can quickly overwhelm a party, especially if Slick becomes enraged. Therefore, the best strategy is to focus on Slick first, while the player with the pheromone effect lures the ooze to the pools of oil, keeping poison mist off of the party. Once Slick has been killed, Sparki will become enraged and do more damage, but it is usually single-target damage and is much more manageable than the party-wide degeneration provided by Slick.

Holopirate generators[edit]

When you get to the holopirate generators, the only way to kill them is by killing the holograms near the generator so that they explode, damaging the generator.

Foreman Spur[edit]

When first encountered, Foreman Spur starts out surrounded by rows of Aetherblades with a Steam Watcher that patrols around them. Killing the Watcher when it's alone is important as it spawns additional Aetherblades, so your group should plan around its route when attempting to pulling enemies. Drop down from the entrance to the bottom level where two Aetherblades are patrolling and eliminate them. Pull the row closest to your party while keeping your distance from the rest of the horde as attempting to fight them all at once is impossible. If you draw the attention of too many additional enemies, simply run back out of range until they leash and return to their positions. Pirates can have their aggro linked together even if they're not in the same row, so be prepared to occasionally deal with a few extra foes. Alternatively, groups with high AoE damage can easily deal with the first few rows by waiting near the ramp to the elevated path that had two patrolling Aetherblades. Have one player aggro a row of enemies and lead them back to the rest of your party. Once the pirates get to the ramp, they'll bunch up and fall quickly to AoE attacks. Once all the Aetherblades have been dealt with, Foreman Spurs can be fought alone.

Spur is a pure melee fighter, however, he'll frequently uses high-damage PBAoE attacks (Cyclone Axe and Whirling Axe) that are capable of hitting multiple times, making skills that inflict weakness or grant retaliation extremely helpful. He also likes to constrict the fighting area by creating a barrier that causes knockback and cripple when trying to cross it. The ring of sound that Foreman Spur creates around himself prevents players from moving too far away by knocking them down when they attempt to cross it. It's similar mechanically to the guardian skill Line of Warding, and similar in appearance to a larger version of the elementalist skill Swirling Winds. The main danger posed by the ring is that it makes his AoE circles more difficult to avoid, since he's unable to perform his whirling attack while it's active and the ring itself does no damage.

When there are no players in melee range, Foreman Spur will periodically throw out axe projectiles that create 5 small AoE circles with the appearance of shiny, spinning axes upon landing on the ground. These spinning axes last significantly longer than many AoE fields and are capable of killing most players that stay within them in just a few seconds. Projectile reflection such as Feedback can reflect the axes back at him for decent damage, either at the start of his wind-up animation when he throws up his hands or at the end before the axes land on the ground. This attack can also be entirely avoided as long as at least one player consistently remains within melee range and quickly re-engages him after his invulnerable whirling spin.

His whirling spin has a very obvious wind-up animation during which he becomes invulnerable, making it easy to predict; but because it pulls and makes him move quickly while whirling, it can be difficult to avoid. Anyone caught in the whirling attack will get dragged along with Spur as he whirls and won't be able to avoid the damage, cripple, bleeding, and vulnerability that it causes. This attack is quite powerful on its own, but it's especially devastating if players are pulled into any AoE circles. Stun breaks and stability are highly recommended for players that get caught in his whirling spin.

His most dangerous move is his Whirlwind attack, as he moves very quickly towards his target. Anyone caught in the attack will be knocked down repeatedly and dragged along his trajectory, suffering heavy damage and almost guaranteeing a downed state. The best way to avoid this move is to roll quickly out of the way as he starts it up (he has a noticeable start up animation) and players who lack defense should make sure to either dodge behind him in melee range or keep a safe distance away from him. Applying cripple and chill can also slow his movement speed to allow more time to get out of the way. Damage reduction abilities such as Death Shroud and Endure Pain can reduce the punishment you receive if you get caught, while some shield skills can block the attacks, and stability can help prevent you from getting caught in the vacuum and give you a chance to roll away.

The best strategy is to have the party spread out in a small radius and attack him from a small range, whilst avoiding his damage areas and Whirlwind. A class using a melee build with a lot of defensive skills can also help tank him and keep him in place as long as they roll away from the Whirlwind. At low health, Spur will start throwing more axes onto the ground, further limiting player movement. You'll need to burn him fast at this point before the party gets overwhelmed and starts dropping one by one. He'll also give himself fury and swiftness, but because of how frequently they're reapplied, boon stripping isn't very effective. The battle itself is not very difficult if done properly, but can quickly become problematic if players are unable to avoid the AoE circles or dodge his whirling spin and begin to go down, causing him to throw more AoE circles when the other players try to range the Foreman and revive downed players. Traits such as Medic's Feedback can be very helpful in ensuring that the players reviving others do not get downed by new AoE circles.

Who's in Charge Here? Twilight Arbor Aetherpath.png Twilight Arbor Aetherpath 10 Arenanet Points.png
Kill Foreman Spur first—without disengaging or dying—and then finish off his entire crew.Forget the minions; talk to the manager. Aetherblade Foreman Engaged 10 Arenanet Points.png
Contrary to its description, players will still get the achievement even if they die or the encounter resets.

In order to get this achievement, your group must leave a few Aetherblades alive to be fought immediately after Foreman Spurs is defeated. Your party has to remain engaged in combat after Spurs is killed or you wont qualify for the achievement. Foreman Spurs is quite easy to separate from the Aetherblades because while the pirates leash back to their positions when pulled too far away, he will still continue following players. Have one player attack Foreman Spurs from maximum range and then lead him as close to the entrance as possible. Once all of the Aetherblades have leashed, your party can fight him at that location as you normally would. Pay attention to any pirates that can't seem to decide between pursuing your party and leashing back. Aetherblade Grenadiers are usually the ones seen doing this because of their long attack range, but your party can simply ignore them if their damage isn't too much for you to deal with. Have someone in your party pull a few of the remaining Aetherblades just before Foreman Spur dies so you'll be able to stay in combat. Continue pulling pirates before the last enemy you're fighting is killed, but be careful not to overwhelm your party.

Security Room[edit]

All players will be locked into a small room with a tiled floor consisting of electric panels. The first goal of this room is to activate four trigger panels near the corners of the room. The triggers must be activated one at a time, each marked by a blue symbol hovering over it. Touching an electrified panel will cause the player to gain Lightning Storm (Lightning Hammer skill).png Electromagnetic Repulsion, a debuff that knocks them back if they attempt to activate the next trigger. Using stability, a player may stay on the trigger, but it will not activate unless they wait for the debuff to wear off, jump off, then jump back on. Skills which grant invulnerability or evade may be used to run across the electrified tiles without suffering from the debuff. Once all four triggers are activated, one player must stand on each to generate a hologram. The hologram must be pulled to the door panel and killed nearby. The resulting explosion will disable the security system and allow the players to progress. Note that dying to the electric tiles will not damage armor, and the defeated player will be teleported to a safe location to allow the party to res.

Clockheart[edit]

This boss' main attacks include an AoE attack in front of itself for massive damage and a ranged attack where it throws cogs of blades at the players that spin in place on the ground, dealing very high damage to every player around them. If a player goes down to one of these spinning cogs, they will quickly become defeated, and the party will be unable to revive them until the cog disappears. The Clockheart will also occasionally throw a player who comes within its reach, often times into the electrified center of the room, which can result in a player being quickly killed and put in a position that is impossible to revive them at.

Periodically, the Clockheart will put up Aetherized Shielding, a shield which makes it invulnerable to all sources of damage. Once it puts up this shield, it will gain another effect that gains 1 stack every second. This effect will become fully charged at 30 stacks (30 seconds), at which point it can discharge the effect in 5 waves of a massive AoE attack that spans the entire room. This attack can easily wipe a party as each wave deals very high damage and knocks down the players. The waves of this attack can be dodged, if timed correctly, but the waves come very quickly and players do not have enough energy to dodge every wave. In order for players to disrupt the Clockheart's Aetherized Shielding and, consequently, its building charges, they will need to destroy an Aetherblade hologram, which spawn periodically around the room, near the Clockheart, causing it to explode, removing the shield.

Occasionally, the floor will become electrified, dealing damage to all players standing on the floor. During this time, in order to avoid damage, players will need to stand on the raised platforms. The center of the room is also electrified and damages any player entering the center area.

The best strategy for this fight is to stay close to the Clockheart to keep it from using his ranged attack, while standing behind it to avoid its frontal AoE attack. Players can also dodge this attack as it is easy to spot: the Clockheart will raise its arms in the air and then slam them down on the ground. When the Clockheart puts up its shield, it is best for one player to aggro an Aetherblade hologram and pull it to the Clockheart. Once the hologram reaches the Clockheart, all players attack and destroy it, removing the Clockheart's shield. Skills such as Scorpion Wire and Spectral Grasp are very useful for this. If the players are unsuccessful at pulling a hologram to the Clockheart before it has 30 charges, it is still possible to disrupt this attack by destroying a hologram near it before it discharges his attack. If the Clockheart does discharge its attack, all players should attempt to dodge the first 2 waves of the attack. Once 1 wave strikes a player, they will be knocked down and will be unable to dodge any further waves. Skills which allow a player to evade attacks can be used to dodge additional waves. Stability will keep the player from being knocked down but still take damage while other effects like Endure Pain will prevent the player from being damaged. Making sure the Clockheart's back is against the wall can also prevent players from being thrown into the center of the room, since it always throws its targets behind itself.

Optional Objectives[edit]

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Chests

Dialogue[edit]

Choosing your path[edit]

Upon entering dungeon:

Lionguard Turma: I'm sorry, but my orders are clear: the Lionguard is here to crush Scarlet's minions and derail their plans.
Lionguard Turma: The Nighmare Court holds part of this facility, but they're not our problem. Our objective is the Aetherblades.
Lionguard Turma: We've got a large strike force standing by, but this security system is damn near impenetrable.
Lionguard Turma: I need volunteers to go in and shut down the power so the full Lionguard continent can storm the facility. Interested?
Caithe: Possibly. I have personal business here that takes precedence, but if I can help you achieve your goals, I will.
Lionguard Turma: Good, you got my message. The Aetherblades are up to something in there, and I need to stop it.
Talk more option tango.png
Why are you after the Aetherblades?
They killed Councillor Ashford and terrorized everyone in Lion's Arch during Dragon Bash. I will not let these poltroons have another free shot at my city.
Talk more option tango.png
I'm with you. What can I do?
My troops are exellent face to face, but they aren't the Order of Whispers. I need a team to sneak inside and disable the security so my people can enter.
Talk more option tango.png
I'm your team. What's next?
Talk to Caithe. She wants to access the base too, but for her own reasons. Maybe you two can help each other out, while opening the doors for the Lionguard.
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Why are you after the Aetherblades? (same as above)
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Got it.
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I'll pass.
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Good luck.
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What's my part? (same as "I'm with you. What can I do?")
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Another time.
Caithe: So many weeds for such small dirt patch. Scarlet's Aetherblades are massing beyond here, and the Nightmare Court is chasing a dark legacy nearby. Which do you want to stop?
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Tell me about the Aetherblade situation.
Scarlet's sky pirates carved out a space in this arbor for some nefarious purpose. The Lionguard is here to stop them, but they need help.
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I have more questions.
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Who's Scarlet?
She is chaos walking, bent on disrupting the world for her twisted enjoyment. She made a point of provoking me with my own secrets, so I'm here to find out how she knows what she knows.
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I have another question.
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What are the Aetherblades doing here? (same as "Tell me about the Aetherblade situation.")
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Good-bye.
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What are the Aetherblades doing here? (same as above)
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Good-bye.
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What's the Nightmare Court up to?
When we drove Faolain out of the arbor, she left behind a new horror: a Nightmare Tree. Some of her followers now seek it. Fortunately, a noble sylvari named Morrigu is standing by to stop them.
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Wait, I need to know something else.
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Who is Faolain?
She's a sylvari firstborn, like me. We were very close...until she fell into Nightmare. Now she seeks to corrupt the Dream as the Grand Duchess of the Nightmare Court.
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I have more questions.
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What's a Nightmare Tree?
A twisted mockery of our Pale Mother. It promises anyone who possesses it a way to manifest their darkest desires. It's waiting in the forest for it's new master to come claim the prize.
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I have more questions.
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Who's Faolain? (same as above)
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Good-bye.
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Good-bye.
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What's a Nightmare Tree? (same as above)
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That's enough for now.
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I know who I'm going to stop.
Will you aid the Lionguard in their assault against the Aetherblades, or help Morrigu stop the Nightmare Court?
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I'll take down the Aetherblades. (Level 80)
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The Nightmare Court must be stopped. (Level 55)
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I'm still deciding.
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I need to think about this.

Choosing the Nightmare Court[edit]

Caithe: Good luck against the Nightmare Court. They have it in for me specifically, so it's best that you go without me.
Morrigu: Strange. You don't appear to be a refugee. Have you come to assist me in my fight against the Nightmare Court?
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Your fight is my fight. Let's go.' (if "The Nightmare Court must be stopped. (Level 55)" was chosen)
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Morrigu, don't you recognize me? I aided your forces at Caer Verdant.' (if done Shield of the Moon storyline)
<Character name>! Forgive me. That nasty business with Renvari seems so long ago. I'm grateful to see you again. I only wish it was under better circumstances.
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What happened?
It started with Leurent, the man I used to love. I followed his trail of blood and bodies here only to learn he was part of a Nightmare Court race to locate a dark, powerful tree.
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Tell me about all the Nightmare Court members here.
There are three: the mad Fyonna, the vain Vevina, and the blood-crazed Leurent. Each of them seek the Nightmare Tree. They cannot be allowed to find it.
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Tell me more about the Nightmare Tree.
Before Faolain was driven out, she was growing a dark tree, one that will amplify the darkest desires of the tree's owner. Now, three Nightmare courtiers vie to control it.
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Tell me more about the courtiers. (same as "Tell me about all the Nightmare Court members here.")
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Wait. I want to know about something else.
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Good-bye.
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Tell me more about Fyonna.
She..she's madness. I heard about her when she stole human children, waiting to claim them as her own. I joined a search party to find them. We only found bodies.
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What about Fyonna?
One survivor told us she started adopting spiders, swallowing eggs and letting them hatch inside her. She...she called them her children. And she had an army of them at her side.
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How did she end up here?
There were rumors she had come seeking sanctuary from Duchess Faolain after Fyonna stole those children. She must have heard about the Nightmare Tree from Faolain herself.
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What will happen if she gets the tree?
If I had to enter that mad chamber that's her head, I'd say she'd summon every spider in the world and control them as they entangle and devour Tyria.
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Wait. I want to know about something else.
There's little time to spare, but if you are going to fight the Nightmare Court, you have right to know everything.
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Tell me about the Nightmare Court members here. (same as "Tell me about all the Nightmare Court members here.")
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Tell me about the Nightmare Tree. (same as "Tell me more about the Nightmare Tree.")
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Tell me about the refugees here. (same as "You mentioned refugees earlier." below)
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Good-bye.
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Tell me more about Vevina.
I remember her, that vain weed. She once lived in the Grove, where she delighted in twisting people to her will. In time, she demanded obedience from the Blessed Mother herself.
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What happened?
The Blessed Mother humiliated Vevina in front of her followers. They drifted away from Vevina, which must have been a fate worse than death.
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How did she end up here?
She left the Grove, cursing us. I heard she joined the Nightmare Court, seeking new charms to enslave followers. No matter how many she had, she'd crave more.
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What will happen if Vevina gets the tree?
She'd use the tree to make everyone bend to her will, praising her until we die. We will all end up as her slaves.
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I need to know about something else.
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Good-bye.
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Tell me more about Leurent.
He was a good man once. A lover, an adventurer, even a hero. Now he craves only bloodshed and war.
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What happened?
It was his Wyld Hunt. He was called to save a village from Zhaitan's undead horde. When I heard that the village fell, I mourned Leurent.
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But he didn't die.
He returned, darker and different. He blamed me for his failure, saying his love for me weakened him. He left, pledging to bend the world to his order by use of force.
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What will happen if he gets the tree?
With the tree's power, he'll march his armies across Tyria, murdering all of his enemies. And we are all his enemy.
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I want to ask about something else.
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Sounds dangerous. Good-bye.
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That's all I need to know.
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Tell me about this tree. (same as "Tell me more about the Nightmare Tree.")
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I want to know more about Leurent. (same as "I want to know more about Leurent.")
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You mentioned refugees earlier.
These poor souls used to live in the arbor, but Nightmare Court members invaded and drove them out. A pair of valiants and I are trying to undo their violence.
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Tell me more about the valiants.
They were called here for a Wyld hunt, Seeking to stop the Nightmare Court. I joined them when I heard rumors of Leurent seeking a powerful weapon for his arsenal.
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What's the weapon? (same as "Tell me more about the Nightmare Tree.")
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I take it you know this Leurent. (same as "I want to know more about Leurent.")
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Wait. I want to know about something else.
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Another time.
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What's this about the Nightmare Court? (same as "Tell me more about the Nightmare Tree.")
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Good-bye.
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Good-bye.
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Another time, then.
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What's the Nightmare Court doing here? (same as "Tell me more about the Nightmare Tree.")
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Refugees? What happened here? (same as "You mentioned refugees earlier.")
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Just passing through.

Upon selecting "Your fight is my fight. Let's go." in above dialogue with Morrigu (cinematic):

Morrigu: Before she was driven away, Duchess Faolain of the Nightmare Court nurtured a terrible tree into existence.
Morrigu: Whomever possesses it will have their darkest desires granted. As I speak, three Nightmare Courtiers are seeking it out.
Morrigu: Leurent, the Count of Blood, will use the Nightmare Tree to wage war on all of Tyria.
Morrigu: Vevina, the Countess of Obedience, will use the tree to force us all to worship her without choice or question.
Morrigu: And Fyonna, the Countess of Spiders...it's too horrible of to even speak of her schemes. She must be stopped.
Morrigu: Two valiants are already battling those courtiers, but we need more to defeat them."

At Reception Hall (repeats)

Elite Refugee (1): I can still feel it. I never knew so much pain could be inflicted.
Elite Refugee (1): I can still hear the voices in my head. All that whispering, like tiny teeth eating me from the inside out.
Elite Refugee (2): You are safe now. You'll never be in one of those conversion pods again.
Sylvari Warden: I caution you against departing again too soon.
Elite Refugee: Why? Will my nightmares hurt the Pale Tree?
Sylvari Warden: Not as such. Those experiences are already a part of the dream, but you've been through a terrible ordeal.
Sylvari Warden: Take some time to recuperate, and regain your strength before facing the outside world again.
Elite Refugee (1): Have you seen Salonna? She was behind me, but we were separated.
Elite Refugee (2): The scouts found...some of her. They believe the hounds got to her.

Upon approaching the first Volatile Blossoms:

Morrigu: Be careful. Those volatile blossoms are dangerous.

Upon engaging Nightmare Vines:

Morrigu: Foul and hungry vines! Prune them back!

When Greater Nightmare Vine spawns:

Morrigu: Look out!

Upon defeating Nightmare Vines:

Morrigu: Oh, the horror. They've butchered him.
Morrigu: I promise you: your death will not be in vain.
Morrigu: There are two paths. Which one shall I open? (opens dialogue window)

After defeating Nightmare Vines

Another set of doors. This brave valiant left us one explosive. Which door should I open?
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Let's keep moving forward.
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Let's go up.

Choosing Leurent's Path (Up)[edit]

Talking to Morrigu after choosing split

Morrigu: Be quick. Leurent seeks the Nightmare Tree. I know that if he gains it, it will tear through Tyria like giant sword.
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Then let's stop him.

Upon reaching Malrona:

Morrigu: (shudders) It's Fyonna's horrid champion, Malrona.

Upon reaching Fyonna:

Vevina: You treacherous monster. I will tear all of your spiders apart for turning on me.
Fyonna: Oh, your bluster is charming, my sweet. But you couldn't have believed I would rule alongside you.
Fyonna: My children deseerve Faolain's gift, and with it I shall let them feast on the whole world.
Vevina: Your spiders are above me? I hope Leurent skewers you and leaves you to rot in the shade.
Fyonna: Oh, don't be like that, sweetie. You are rather special. After all, my children haven't eaten in a long time.

After defeating Fyonna (cinematic):

<Character name>: Two down, one to go. Leurent should be a pushover compared to those two.
Morrigu: Not hardly. I know what he's capable of.
<Character name>: Are you holding something back?
Morrigu: I loved him. I thought we would be entwined forever. But the bloodlust consumed him and took his mind.
Morrigu: Be ready for war-his true mistress. And if you're worried about me, don't be. I can face him. I moved on long ago.

Talking to Morrigu after defeating Fyonna

Morrigu: There is nothing between us and Leurent's anger. Be ready for him, for he'll hunt and kill you for his enjoyment.
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He better be ready for me.

Upon locating the Nightmare Tree (cinematic):

Morrigu: Put away your rage, my lost love. Come with me, or you'll lose yourself to this twisted growth.
Leurent: I see you brought outsiders. Did they fall for your whining about love and mercy?
Morrigu: You were the only one I ever loved. But you chose blood over my tenderness.
Morrigu: I did not want to face you again, my darling. But I can't let you have this awful tree.
Morrigu: I know your rage. I know your hatred. If you give yourself to this tree, you will burn the world.
Leurent: Yes, yes I will. You will all bear witness to it. Especially you, my "love." Suffer, break, and burn!

Upon defeating the Nightmare Tree (cinematic):

Morrigu: The shock of Leurent's passing will be brief, but the wound will never fully heal.
Morrigu: Please, leave me to mourn. I must tend to the fallen and put my dear to rest.

Talking to Morrigu after defeating the Nightmare Tree

Morrigu: Leurent. My broken friend, my ruined love. Rest and sleep in the peace you always pushed away from.
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What will you do now?
I'll mourn Leurent, but rage burned away all he used to be. At least I know he'll no longer harm anyone else.
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What about the Nightmare Tree?
Like Leurent, it is no more. It will have to be broken into pieces and burned, just to make sure no one can revive it for their vile purposes.
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What will you do now? (same as above)
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Good-bye.
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Good-bye.
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What about the Nightmare Tree? (same as above)
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I take it this Wyld Hunt is at an end for you?
This was not my Wyld Hunt. This was an act of mercy, for my lost love and for the people who he attacked. The kodan speak of balance. In a way, I suppose I was trying to right a wrong.
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What will you do now? (same as above)
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What about the Nightmare Tree? (same as above)
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Good-bye.
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Good-bye.

Choosing Vevina's Path (Forward)[edit]

Upon reaching elite guards:

Morrigu: Leurent's elite guard. Be careful. They'll show no mercy.

Upon reaching Leurent:

Fyonna: You didn't have to massacre my children.
Leurent: The first lesson in war is to wipe out your enemy. And that includes generals and foot soldiers alike.
Fyonna: But we agreed to crush that vainglorious Vevina. Your soldiers won't last against her charms, you know.
Leurent: When the Nightmare Tree is mine, I'll use her as kindling to burn down the Grove.
Leurent: Pity you weren't more clever. Perhaps I would have found a better place for you in my ranks. Kill her!

After defeating Leurent:

Morrigu: Leurent. I loved him once, more than I loved anyone in this world.

Upon locating the Nightmare Tree (cinematic):

Vevina: Faolain! I have come for your prize. I have twisted the weak and pitted allies against one another.
Vevina: I have proved my worth, and with your prize I shall march into the Grove. I will make the Pale Tree bow to me!
Morrigu: Vevina! Stand away from that vile tree. We will not let you enslave anyone for your own vanity.
Vevina: How delightful! A crowd. You will be first to watch my glorious transformation.
Vevina: And you will be the first to bend your knees and serve me without question.

Upon defeating the Nightmare Tree (cinematic):

Morrigu: Vevina's mad chase for adoration is over. It shall not bring back my friends, but the Grove is safe.
Morrigu: I thank you for your bravery. Together, we have stood against darkness and prevailed.

Choosing the Aetherblades[edit]

Once the path has been selected

Caithe: I respect the Lionguard, but I have my own agenda. Luckily with you here we can all get what we want.
Caithe: I met Scarlet in the Grove, before she went on her academic pilgrimage. I was not overly impressed.
Caithe: Now she's sent me a direct challenge. She claims to know things...things I wouldn't want the world to know.
Caithe: It doesn't matter what she has on me, or thinks she has. I just want to find out how she's acquiring these secrets.
Caithe: I say we collaborate. You follow the Lionguard's plan. Confront the enemy head-on while I undermine them from the shadows.
Caithe: The Lionguard gets in, I access one of Scarlet's inner sanctums, and she suffers a double setback. See you inside, partner.
Caithe: I'll be with you every step of the way, but you won't see me until I want you to. And neither will Scarlet.
Caithe: We don't know Scarlet's defence system, but she doesn't know we're here. Maybe we can surprise her for a change.

Arriving at Ooze Font

Scarlet Briar Hologram: You must be the intruders. Could it be my guest of honor got my invite and came out to play? Oh, happy day!
Scarlet Briar Hologram: Brrr... Is anyone else cold? I think it's time for another mass execution. Throw some more prisoners on the fire!
Caithe: I thought Scarlet was this great engineer with radical ideas. Pfft. All I see around here are the same old poison plants.

In Ooze Font

Sparki: More mulch for the compost heap, eh? Prisoners! Listen up!
Sparki: It's time to make whatever spiritual mumblings you people make when death comes for you.
Slick: Because it has. Scarlet said, Catch and burn anyone who doesn't run fast enough. You should have run faster.
Caithe: ? oozes to it. That should loosen things up.
Caithe: The oozes seem drawn to that goo. Steer them past the flames and onto the door mechanism.
Caithe: Oozes are a tar elemental's favorite dish. Keep them away from each other or we'll never get through this door.

Once the gate it open

Scarlet Briar
[sic]
: Today's mass executions have concluded, but we have plenty more scheduled tomorrow. And the next day, and the next...
Caithe: It's working: Scarlet's security system is focused on you, which allows me to move freely.
Caithe: I appreciate you taking most of the risk. If all goes well, it'll pay off for both of us and the Lionguard in the end.
Caithe: So let's keep moving. I'll scout an alternate route past the next obstacle and meet you on the other side.

Entering Ferndog Backwoods

Caithe: Plenty of Scarlet holograms, but I wonder if she's actually here. I certainly hope so.
Caithe: Once I get my hands on her, it won't matter what she knows or how she knows it. See you soon.

In Ferndog Backwoods

Scarlet Briar Hologram: Make me proud, my minions. Or at least make me laugh. Come on, kill something! Make it messy!
Scarlet Briar Hologram: Ah, team? Why aren't these intruders dead yet? Why do you think I pay you-slash-allow you to live?
Scarlet Briar Hologram: If I have to treat you guard dogs like actual dogs, so be it: Who's a cute little puppy? Kill, puppy, kill. Good dog!

Cutscene when you enter The Clearcut

Scarlet Briar Hologram: Have I mentioned how much I love unusual pairings? Because I do, and as such, I present Sparki and Slick!
Sparki: Prepare to be barbecued.
Slick: Let the boss talk, Spark. She spent a lot of time setting up these messages.
Scarlet Briar Hologram: They complement each other perfectly. Just like fire needs fuel and fuel needs ignition.
Scarlet Briar Hologram: But don't take my word for it. Sparki? Slick? Show 'em what you can do. And make it burn.

Fighting Sparki and Slick

Sparki: I have no use for all this toxic horticulture. Die, stupid plants!
Slick: Jormag take these oozes! They're sucking up all my beautiful oil! (repeated several times during the fight)
Slick: Your armor sounds rusty. Let me oil that for you. (75% health)
Slick: You can't win. We will break you and burn you. (50% health)
Slick: That does it. Time to work harder, not smarter—wait, that's not right. (25% health)
Slick: Now I have to kill you, or Scarlet will kill me for taking so long. (when Sparki dies)
Sparki: How do you want to be buried? Well done or medium-rare? (75% health)
Sparki: Oh, you're very lucky. And you're about to be very dead. (50% health)
Sparki: So, you want to play rough? Here's a little game I like to call "Inferno." (25% health)
Sparki: Suit functions critical! If this keeps up, the whole thing will melt and I'll be fighting naked. (when Slick dies)

Entering Outlook of Woe

Caithe: There's a large room ahead that's buzzing with activity. I can see the main power source.
Caithe: There's some sort of energy shield protecting it. We'll need to break through to let your Lionduard friends in.
Caithe: Let's move. Follow the power cables forward and I'll meet you at the next junction.

In Outlook of Woe

Aetherblade Swashbuckler: I saw one of those holos that looked just like me. It was funny right up to the point it exploded.
Veteran Aetherblade Grenadier: This isn't going to be as easy as we thought. Finally, foes worth killing.
Aetherblade Thug: I like these holos. They don't eat or claim a share of the booty, and they take the enemy with them when they die.
Aetherblade Thug: Following Scarlet's lead is dangerous, but it's also profitable. Not to mention fun.
Aetherblade Grenadier: Clear the vegetation, build the ships, kill the intruders... There better be some serious coin at the end of this.
Scarlet Briar Hologram: Work. Work harder! You can't convert a dire cavern of dread and misery into an arms factory by wishing for it.
Scarlet Briar Hologram: I love my holorgamatic pirates. All the punch of the flesh and blood variety, with none of the strange odors.
Scarlet Briar Hologram: I'm still registering intruders, Aetherblades. Finish them off. And keep everyone clear of those generators.
Aetherblade Taskmaster: Stick together! Scarlet will flay us with rusty blades if we break!
Aetherblade Thug: Hold fast. Whatever they do to us Scarlet will do worse if we lose.

Cutscene when you enter Aetherblade Shipyard

Aetherblade Foreman Spur: Incoming arrival! Clear the landing zone. Step lively!
Aetherblade Foreman Spur: If even one airship gets so much as scratched, I'll make belts and boots out of every last one of you.
Aetherblade Foreman Spur: We're already way behind schedule. If you lot want to get back to plundering full-time, pick up the pace.
Aetherblade Foreman Spur: Ships in, ships out. Scarlet want's an entire fleet in the air, and nobody rests until she gets it. Move!

After the cutscene

Scarlet Briar Hologram: Ooh, is that Caithe sneaking around my facility? It must be—no one else could have gotten this far before being detected.
Scarlet Briar Hologram: You got my invitation! I was afraid you'd be all aloof and distant. You know, like you want people to think you are.
Scarlet Briar Hologram: But I know better. I know you. How nasty you fight, how you think...what you did. And what you did is soooo nasty.
Caithe: Are you even here? Stop hiding behind prerecorded nonsense. Come out and face me.
Scarlet Briar Hologram: Ooh, and I just realized: I know something about you even Faolain doesn't know.
Scarlet Briar Hologram: Does that mean we're dating? Should I start calling you dearheart?
Caithe: Keep babbling. When I find you, I'm going to shut your mouth for good.
Caithe: That vicious little—if Scarlet's here, I'm going to find her. And she'll wish I hadn't.
Caithe: Let's go. You follow the main cable forward. I'll meet you at the next junction, and we'll go through it together.
Caithe: And feel free to make as much noise as you like. The louder you are, the easier it is for me to clear a path for you.

Fighting Foreman Spur

Aetherblade Foreman Spur: All hands! Battle stations! Those uninvited guests we heard about are here.
Aetherblade Foreman Spur: Two days off for whoever cuts their throats. Three if you make them suffer first.

Entering the Security Room

Caithe: Tread lightly. The defenses in this room aren't active, but I have no idea what triggers them.
Caithe: I can't do much from this side of the door, but I did get a good look at the layout. I think I can guide you through.
Caithe: The floor's supposed to be electrified. Those platforms figure into the control scheme somehow.
Caithe: Too bad we didn't bring one of those holo-generators. The blast they make would get through this door faster that I can.
Caithe: I think—never mind! They've found me! There's too many... Get in here as fast as you—
Aetherblade: Take her down. Hold her tight. Scarlet has plans for this one.
Aetherblade: We've got her. Okay, turn the system back on!

Once the gate is open

Scarlet Briar: That Caithe... She's a panic, isn't she? One of the smartest, sneakiest sylvari alive, and I caught her. Easily.
Scarlet Briar: I wouldn't worry about Caithe if I were you. Whoever you are, you've got more serious problems.
Scarlet Briar: Yoo-hoo, Aetherblades? I got what I wanted. Fry the rest of the intruders and start digging another mass grave.

On the way to Clockheart Generator

Caithe: Don't worry about me. This looks worse than it is.
Caithe: I don't mind being captured, but I can't stand another of Scarlet's drivel.
Scarlet Briar: I'll give the Nightmare Court your regards, Caithe. And won't they love to hear about your little indiscretion?
Scarlet Briar: I knew you'd want to see the heart of my new facility, Caithe. So tell me: how do you like it?
Scarlet Briar: What do you think the Pale tree will say when she finds out what you did? Or does she already know?
Scarlet Briar: Nice and comfy, Caithe? I only wish I was there to tuck you in.
Scarlet Briar: All hands to the main power core. This is not a drill—though I will use a drill on you if you fail.
Scarlet Briar: I know a secret, I know a secret... Caithe's secret, in fact. And soon, so will everybody else.
Scarlet Briar: Such lovely, juicy secrets, Caithe. It's just not fair to keep them all to yourself.

Entering Clockheart Generator

Scarlet Briar: Red alert! Someone's trying to shut down my fun house!
Caithe: You have to shut that thing down! It's shielded, but you can handle that.

Cutscene when the Clockheart is defeated

Scarlet Briar Hologram: This is a recorder message. The system is temporarily down. We apologize for the inconvenience.
Lionguard Turma: This is it, Lionguard! Time to make these sky pirates pay for Theo Ashford.
Lionguard Turma: Take down every Aetherblade you see. Wreck every piece of machinery you find.
Lionguard Turma: We're not leaving until this entire place is a dead, smoking hole in the ground.
Lionguard Turma: That'll send Scarlet the message: you can't hide from Lion's Arch justice.

After the cutscene

Caithe: I fell for Scarlet's trap like a rank amateur. If you weren't here—let's just say I'm glad you were. I owe you one.

Optional objectives[edit]

Optional event starts

Caithe: I'm still determined to find Scarlet's control room. I'll leave the rest to you and your Lionguard friends.
Caithe: They do seem motivated, don't they? I know how they feel. I owe Scarlet one, too.
Caithe: If I find her... when I find her, I'll be sure to let you know.
Caithe: You've earned the right to see her fall. And she will. I'll make sure of that. Until then.

Arriving at Scarlet's secret room

Caithe: I don't need to know where she is, just where she plots.
Scarlet Briar Hologram: While the system is down, feel free to add any constructive feedback you have to the suggestion box.:

Interacting with the Suggestion Box

Scarlet Briar Hologram: You found me? Good for you, Caithe! Not that it'll do you any good. My secrets are still safe. Yours, however...

Once the door closes behind you

Scarlet Briar Hologram: Well done, Caithe. You made it into my secret sanctum. Now the question is: what are you going to do here?
Scarlet Briar Hologram: What a shame: all that effort, and the only secret of mine you'll find here is one you already know.

After defeating the Twisted Nightmare

Scarlet Briar Hologram: Aww, did you think this was over and you had triumphed? I'm far from beaten, hero. Soon you'll see just how far.
Caithe: Thanks again. Scarlet was clearly trying to snare me, but she didn't count on you watching my back.
Caithe: Please don't tell Rytlock about me getting captured. Or, Pale Mother forbid, Zojja. I'd never hear the end of it.

After defending the Lionguard

Lionguard Turma: I knew we could count on you. We'll take it from here.
Lionguard Turma: Of course, if you want to help, we're glad to let you in on the fun.
Lionguard Turma: We're going to cripple the sky ships they're building and break the machinery so they can't make more.
Lionguard Turma: Then we're going to round up the Aetherblade officers and mop up any grunts too stupid to surrender.
Lionguard Turma: If you're interested, don't wait for an invitation: jump in and start dishing out the payback.

Mail[edit]

Mail.png

Your Herald

An ongoing nightmare


I've heard that Faolain has been driven from the Twilight Arbor, but that in her absence three Nightmare Court supporters have stormed the forest, seeking to gain control of a secret lying somewhere among the trees.

I have no idea what this secret might be, but it appears to be worth killing over. I'm getting reports that terrified sylvari are streaming out of the arbor with stories of bloodshed and horror. There's a handful of sylvari who are caring for the refugees dislodged by the Nightmare Court invasion, but something more must be done.

I've already volunteered your assistance, so go and be a hero and end this brutality.

—Safe travels, Your Herald

Notes[edit]

The Aetherblade path's main objective is "Explore Twilight Arbor and stop the Nightmare Court" even though the story objective there is to defeat Scarlet and her Aetherblades, who are not a part of the Nightmare Court.

Trivia[edit]

  • Fyonna's Path (or Forward/Up) was replaced by the "Aetherpath" with the October 1st, 2013 update, as part of the Twilight Assault release.
  • There is a male and female Aetherblade couple found bathing, without armor, in a side room after the Ooze Font of the Aetherpath. They fight back with standard weaponry.