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Twilight Arbor (explorable)

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Map of Twilight Arbor
Faolain has fled the Twilight Arbor, but the evil that infects this region remains. In her wake, other forces have now flooded in to take advantage of her foul magics to their own ends.

— In-game description

While Faolain has been defeated and driven out of Twilight Arbor, others of the Nightmare Court seek to move into her domain and take over. Her former allies and lieutenants conspire and compete to seize her old domain, and control the secrets she left behind.

Level requirement: 55

Contents

[edit] Dungeon information

Mail.png

Your Herald

An ongoing nightmare


I've heard that Faolain has been driven from the Twilight Arbor, but that in her absence three Nightmare Court supporters have stormed the forest, seeking to gain control of a secret lying somewhere among the trees.
I have no idea what this secret might be, but it appears to be worth killing over. I'm getting reports that terrified sylvari are streaming out of the arbor with stories of bloodshed and horror. There's a handful of sylvari who are caring for the refugees dislodged by the Nightmare Court invasion, but someting more must be done.
I've already volunteered your assistance, so go and be a hero and end this brutality.

—Safe travels,
Your Herald


[edit] Objectives

All paths
  • Event boss (map icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Find the missing valiants.
    • Defeat the Nightmare vines.
    • Nightmare Vines killed: x/6
    • Greater Nightmare Vine
    • Event bar.jpg Event boss (map icon).png
Up path
  • Event boss (map icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Kill Malrona
    • Malrona
    • Event bar.jpg Event boss (map icon).png
    • Kill the Countess of Spiders
    • Fyonna
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Locate the Nightmare Tree.
    • Find the Nightmare Tree.
    • Destroy the Nightmare Tree and Leurent.
    • Nightmare Tree
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Congratulations! The arbor is safe.
Forward path
  • Event boss (map icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat the ambushers.
    • Nightmare Ambushers killed: x/6
    • Find the missing valiants.
Forward forward path
  • Event boss (map icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Defeat Luerent's elite guard.
    • Elite Guards killed: x/4
    • Slay the Count of Blood.
    • Leurent
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Locate the Nightmare Tree.
    • Destroy the Nightmare Tree and Vevina.
    • Nightmare Tree
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Congratulations! The arbor is safe.
Forward up path
  • Event boss (map icon).png Explore Twilight Arbor and stop the Nightmare Court.
    • Kill Vevina's servant.
    • The Defiler
    • Event bar.jpg Event boss (map icon).png
    • Kill the Countess of Obedience.
    • Vevina
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Locate the Nightmare Tree.
    • Find the Nightmare Tree.
    • Destroy the Nightmare Tree and Fyonna.
    • Nightmare Tree
    • Event bar.jpg Event boss (map icon).png
  • Event boss (map icon).png Congratulations! The arbor is safe.

[edit] Rewards

  • 60 Deadly Bloom.png Deadly Bloom on first completion of any path everyday.
  • 20 Deadly Bloom.png Deadly Bloom on each subsequent completion of each path every day.

[edit] Walkthrough

The Explorable mode in Twilight Arbor works different from other dungeons. Instead of choosing a scout you choose the path as you go along. Your first choice is to go up or forward. If your team chooses 'forward', a second choice of up or forward is presented at a later point. If your team chooses 'up' at the first branch, there are no further branches.

[edit] General Tips

  • Volatile Blossoms are the most annoying mechanism in this dungeon. Players are expected to know how to deal with them and be extra alert when in areas that have blossom coverage. Here are some tips:
    • Swiping mouse cursor across the ground will reveal hp bars of blossoms that can otherwise be hard to spot.
    • Remember that killing blossoms in downed mode will rally you, so it may be smart to start looking for blossoms when you know you will be down in the next second or two.
    • Remember blossoms' spawn positions, as after killing them they will respawn rather quickly.
    • Generally avoid fighting mobs in blossom-filled areas, especially ones that can knockdown/pushback. Again, remember where blossoms spawn and choose an area with a bigger safe zone if you can't avoid such fights.
    • Unless timed well, groups should avoid running "through" a blossom field, because the first player who activates the blossom's AoE DoT may escape the damage, but those who follow him are likely to eat the full damage across multiple blossoms. Luckily most of such blossom-filled passages are free of difficult mobs, so spamming nearest target and auto-attack from a ranged weapon is enough to clear the path.
    • Do not panic when a blossom is activated around you during a fight. Don't "blind dodge" into more blossoms.
  • In general, bring anti-melee measurements. Many foes have knockdown abilities that can easily combo one player into downed mode, or disable multiple players who are clustered together. Stun-break, blind, daze/interrupt, and snare skills are recommended.
  • Three paths converge as players need to defeat the Twilight Tree at the end, though the encounter differs slightly from path to path. The boss is immobile, immune to DoT damage from conditions (such as bleed, poison, and burn), and has a lot of HP. Thankfully, its attacks are mostly auxiliary in all paths, though the strategy differs for each path. For example, standing on top of the vines just left of the entrance and using ranged attacks on the boss is a good way of reducing damage from the boss for "up" and "forward up" path, it is not viable for "forward forward" path. In general, raw damage, 1200+ range attacks are preferred by most.

[edit] Shared Portion

  • The beginning of the dungeon is common to all paths. Start by talking to the marked NPC. After the cinematic plays, move forward and clear the blossoms.

[edit] Prelude

  • Your first fight will be against four nightmare hounds. Don't be fooled by the fact that this is the opening of the dungeon; these hounds can easily wipe an unprepared party with their liberal use of knockdowns, snares, and their rather high damage potential.
  • Past the hounds is a single nightmare husk, behind which are three more husks. You may choose to fight them or simply run past them. Either way, be wary of their ability to knockdown/knockback.

[edit] Boss: Champion Nightmare Vine

  • Past the husks will be a large room filled with blossoms. Once you enter nightmare vines will begin to spawn. Each kill you make spawns the next vine(s), and killing the 5th vine spawns the champion. At 75% and 50% health the champion vine spawns smaller vines, choose whether to focus down the boss or eliminate adds.
  • Currently there is a bug with the vines' AI that causes them to idle if ranged attackers stand on certain spots on the hill in the northwest portion of the room. It is especially useful dealing the champion vine after it has spawned smaller vines.
  • After killing the champion vine the smaller vines will disappear and a chest will spawn. At this point the party gets to choose the first branch.

[edit] Up path (path 1)

  • Enter the newly-opened cave and clear several sets of spiders. Be careful not to rush forward; doing so will spawn all the spiders at once and can easily lead to a party wipe. Instead, move forward slowly, spawning one set of spiders at a time.
  • There are 2 small spawns of spiders in the initial tunnel, 2 large spawns to the left and right ends of the room, then another larger spawn halfway up the hill.

[edit] Boss: Malrona

  • After clearing the last set of spiders, a boss named MALRONA will spawn. She is a rather mobile boss with two primary attacks: a frontal cone attack that deals moderate damage and poisons, and a multi-target ranged AoE spitting attack that deals a significant amount of damage (oftentimes enough to instantly down those who fail to dodge out of the AoE in time).
  • Malrona's multi-target attack is telegraphed by standard red AoE rings, but players do not have much time once the rings appear to react and dodge. She can also throw this attack anywhere in a 360-degree arc around her, so the only way to be sure to avoid it is to stay at long range.
  • It is recommended to fight Malrona in the large room in which she spawns; this gives players plenty of room to maneuver and dodge her AoE attacks.
  • Note that Malrona's poison-spew attack (the frontal cone) applies poison, and also has a subtle but important side effect- attacks will deal about 4 times normal damage to her while you remain poisoned. One way to take advantage of this is to use reflect skills such as Mesmer's Feedback or Guardian's Wall of Reflection while poisoned to reflect her AOE, which is a projectile-based attack. It's not uncommon for a single reflected barrage to remove roughly 15-20% of her total HP if timed correctly.

[edit] Interlude

  • Once Malrona is dead, move forward carefully and a group of stonetouch spiders will spawn. Be wary of their ability to stun multiple players for a rather long time (stunbreaks do not work against this either), but otherwise this should be a rather straightforward fight.
  • Next you will encounter a fork: take the left path. Nightmare vines will spawn here and in the next room a large group of spiders will spawn as well. Most players choose to simply run past these mobs into the tunnel leading to the next boss. If running, be sure to equip condition removal since the spiders can apply cripple.

[edit] Boss: Fyonna

  • Past the long tunnel in the large egg-filled cave is the next boss, FYONNA. Touching eggs in the room causes spiders to spawn. To avoid contact with the eggs pull Fyonna into the tunnel and engage her there.
  • As long as you don't touch the eggs, this is a straightforward fight; Fyonna is a ranged attacker with both knockback and pull abilities, but her damage is moderate at best and should not pose much danger.
  • When Fyonna's health is low, she will transform into a large spider. This is apparently cosmetic since she seems no more or less dangerous in this form.
  • When you run through her room afterwards, remember to not touch or go near the eggs.

[edit] Cliffs and Wardens

  • Past Fyonna are various Nightmare Court archers stationed near cliffs the party must drop down from. Most parties elect to run past these.
  • After dropping down the final cliff, you will encounter two wardens guarding a gate. Both are melee with knockdown abilities. It is possible to pull just one warden at a time using a skill like Spectral Grasp or Scorpion Wire.
  • Of the two wardens, the one wielding the hammer (silver ring) has much less health but in general can burst for much more damage, so it may be advantageous to focus him if fighting both at the same time.

[edit] Nightmare Tree

  • The final boss is the Nightmare Tree. In this path, it will repeatedly spawn mortar and healing turrets around itself.
  • By far the easiest method to beat this version of the Nightmare Tree is to stay near the room entrance and bombard it with skills at 1,200+ range. The seed mortar turrets will not be able to hit you and you will not reset the boss.
  • Be sure to watch for the appearance of red AoE circles on the ground and dodge out of them. If you fail to do so, you will be hit for massive damage as well as have 20 stacks of bleed applied to you, almost certainly leading to a down unless you are specced heavily into toughness/vitality.
  • Standing on the branches near the entrance (off to the left) will help you avoid the tree's AoE attacks.

[edit] Forward path

  • After choosing forward at the first branch you enter a room with many blossoms.
  • Three ranger foes will spawn on both sides of the room, but they can be picked apart easily. After clearing the room, another branch point is reached where the party must choose to proceed either forward or up.

[edit] Forward/Forward path (path 2)

  • In this path you must first proceed through an underwater tunnel into a large open cave. In the cave are various enemies, including nightmare vines. Stay to the right (in the shallow water) to avoid most of the enemies here.
  • Note that there are many Vines which spawn as you clear the mobs in this area - at least 9 mobs in all, two vines spawn at a time, and a Champion Vine will spawn in the center island - you can drop into the water under the bridge and kill it from the water without taking too much damage.
  • Your objective is past the small bridge guarded by a warden. You may choose to run past the warden or kill it (it drops a Bag of Wondrous Goods). If electing to kill it, fight it in the shallow water to the southeast of the bridge to avoid aggroing more enemies.

[edit] Boss: Leurent's Elite Guard

  • In the next room the objective is to kill nightmare rangers standing behind shield bubbles. The shield will negate most ranged attacks, and touching it will down the player. Players need to enter the bubble via portals and kill the rangers with melee attacks.
  • A gear icon would appear both on the mini-map and on screen, it rotates among all portals in the room, pointing to the destination if players enter from any unshielded portal.
  • Certain ranged attacks are capable of penetrating the bubbles. In general, these are 'non-physical' attacks such as Necrotic Grasp. Ground-targeted AoE skills also work, such as marks.
  • Players can exploit the downed mechanic to enter the bubbles without using the portals. Simply run into the bubble, have a teammate revive you, and you should be able to walk inside the bubble while you are invulnerable.
  • There is a bug where ranged and some other forms of attack do not work on rangers even if the player is inside the portal. Most melee attacks should work, however.
  • There is another bug where the shield bubbles will continue to kill players who cross the threshold even after they disappear. Players should wait at least several seconds after bubbles disappear before trying to cross them.

[edit] Interlude

  • As you exit the room, 5 nightmare hounds will spawn. Although it is possible to run past them, it is advised to kill them as this makes the next part of the dungeon much easier.
  • Past the dogs are four sets of Nightmare Court of all kinds spread out along the path. Fighting them can be tricky, since certain group combinations can be very dangerous. Watch out for knights, who can knockdown and burst for massive damage, and sorcerers, who can area-denial large portions of the battlefield with an AoE ability that persists for a long time.
  • It is possible to run past all four Nightmare Court groups. It is recommended to equip swiftness, stability, stunbreaks, and AoE CC such as stuns, knockdowns, or fear. The most effective method is to run past the first group, then pause once you cross the bridge to heal and recharge your skills. Then hug the right wall and run past the remaining three groups into the tunnel.
  • Once you enter the tunnel, continue forward, killing the many nightmare pups that spawn. Exit the tunnel and either kill or run past the few archers that stand in your way.
  • Once you jump down the last cliff, you will have reached the penultimate boss in this path.

[edit] Boss: Leurent

  • This is arguably the hardest fight in the entire dungeon. You must fight Leurent, who is flanked by three Nightmare Court Knights.
  • Leurent himself is actually not terribly dangerous; it is the knights that are the real threat: they each have AoE knockdown abilities that they almost always follow up with multiple smashing attacks that can easily burst squishier players into the downed state. Engaging them all at the same time is extremely difficult without a very well-equipped and skilled party.
  • It is possible to fight the knights one at a time. Simply have most of the party stand back at a distance (near the cliff where you jump down from) and have one person aggro a knight. At this point, the entire group will aggro, but if the party focuses only on one target, the others will eventually reset. Skills that pull enemies toward you, such as Spectral Grasp and Scorpion Wire, are extremely useful in pulling one target closer than the others, making it much easier for the group to focus that one target while ignoring the others.
  • Leurent, like the knights, has the ability to knockdown, but he uses it much more sparingly compared to his other attacks, including one that immobilizes and bleeds in an area, much like Entangle. He also has much more health than the knights. For these reasons, it is best to leave him for last, whether engaging all four enemies at once or pulling them one at a time.

[edit] Boss: Nightmare Tree

  • The final boss is the Nightmare Tree. In this path, it will spawn up to eight Veteran Oakhearts.
  • The oakhearts here are arguably more dangerous than the tree itself, since they have AoE knockdown and immobilization as well as a decent damage output. Targeting the oakhearts is generally not helpful since they periodically respawn anyway.
  • Equipping skills that counter knockdown and immobilization and simply targeting the tree while kiting the oakhearts works fairly well.
  • There is a small crevice in the back of the room where ranged players can hide in to attack the tree while avoiding most of the oakhearts' attacks.
  • The oakhearts can also be bugged by having the entire party stand on top of the branches near the entrance at the beginning of the fight. The oakhearts will spawn on top of the branches as well, becoming stuck at that location. Using this method, the party can easily nullify two or even all three oakhearts. With the oakhearts out of the picture, players can then attack the nightmare tree from behind where they are at no risk of attack.

[edit] Forward/Up path (path 3)

  • If the party chooses 'up' at the second branch point, they will run into various husks upon proceeding forward.

[edit] Boss: The Defiler

  • You will eventually run into THE DEFILER, flanked by two husks.
  • This boss has knockdown and a fairly powerful melee attack and a lot of health and armor. It also applies a special condition on players that deals significant damage over time, which can be removed by dodge-rolling.
  • Kill the companion husks first and watch out for respawning blossoms in the area, and this should be a fairly straightforward fight.

[edit] Deathly Swarms

  • After defeating the Defiler, you will cross a bridge, beyond which is a fountain with a cog to the left. Run up to the fountain and quickly accept the dialogue that grants you the invisibility sap. If you linger too long here you may aggro the swarms farther up the path.
  • Being attacked by the swarms here almost certainly means an instant death.
  • You must proceed up the path, being careful not to touch the fountains of water on the ground marked by white rings. Having swiftness or other speed boosts greatly helps in running through the area without being hit by water.
  • If you are hit by the water, you lose the invisibility buff and will quickly aggro the nearby swarms. If this happens, it may be possible to rush through anyway with swiftness, your own invisibility/invulnerability skills, and smart dodge-rolling.
  • Once any 1 (or 2) player(s) reaches the other side, he can disable the swarms by running through to the end of the passage before the next boss. When doing this, be wary of the many nightmare pups that spawn; they can easily overwhelm one or two players. Killing the pups is not required for disabling the swarms, however, so one player can simply run past them to the end of the tunnel if necessary.

[edit] Boss: Vivena

  • The next boss you encounter is called VIVENA, who seems to be fighting with LEURENT. She is guarded by 2 husks.
  • Kill the husks first to make the rest of the fight much easier.
  • Vivena will focus solely on Leurent as long as he is alive. It's possible to keep Leurent alive for the duration of the fight to make killing Vivena easier. However this almost certainly requires one or two dedicated healers/support players to focus on keeping Leurent alive and depending on your party composition may or may not be worth the effort.
  • Vivena has an AoE area-denial ability that deals a fair amount of damage as well as applies random conditions. She also applies confusion and burning. She can also teleport, rendering snares ineffective against her.
  • Bring condition removal and stop attacking if you are taking too much damage from your own attacks, as the boss has her own bouncing bolt attack that does quite some damage.
  • As the rumor goes around that if you manage to keep Leurent alive the hole fight you will get an extra chest, however this is not true and the game won't reward you from keeping Leurent alive.

[edit] Cliffs and Wardens

[edit] Boss: Nightmare Tree

  • The final boss is the Nightmare Tree. In this path, it is surrounded by endlessly-spawning spiders that will attack when aggroed.
  • Once aggroed, the spiders should always be killed first; use of blind and weakening is helpful. To avoid unnecessary spider aggro, summons and pets should be disabled/set to passive. Ranged attacks on the tree should not make use of AOE, which can inadvertently hit surrounding spiders and cause them to aggro.
  • While the spider spawns are generally the most dangerous threat here, the tree itself has two abilities that should not be ignored. One ability immobilizes a single player. The other is a large cone-like attack that covers the entire room and deals significant damage as well as apply stacks of vulnerability. The tree continuously alternates between these two abilities. Both abilities are telegraphed by the tree slamming its fists into the ground. The AoE attack is further telegraphed by the tree shaking its head and branches on its back. Note that the AoE attack is also accompanied by more spiders spawning near the entrance if players aggro the spiders around the tree. It is possible to prevent the larger spider spawns if the orbs (which blend in with the falling foliage) that accompany the head shaking are dodged. The orbs also seem to count as projectiles that can be absorbed.

[edit] NPCs

[edit] Allies

[edit] Foes

[edit] Objects

[edit] Dialogue

[edit] Initial dialogue

Repeating at entrance
Refugee "I can still feel it. I never knew so much pain could be inflicted."
Refugee "I can still hear the voices in my head. All that whispering, like tiny teeth eating me from the inside out."
Refugee "You are safe now. You'll never be in one of those conversion pods again.
Sylvari Warden: "I caution you against departing again too soon.
Refugee "Why? Will my nightmares hurt the Pale Tree?"
Sylvari Warden: "Not as such. Those experiences are already a part of the dream, but you've been through a terrible ordeal."
Sylvari Warden: "Take some time to recuperate, and regain your strength before facing the outside world again."
Refugee "Have you seen Salonna? She was behind me, but we were separated.
Refugee "The scouts found...some of her. They believe the hounds got to her."
Upon meeting Morrigu
Morrigu: "Before she was driven away, Duchess Faolain of the Nightmare Court nurtured a terrible tree into existence."
Morrigu: "Whomever possesses it will have their darkest desires granted. As I speak, three Nightmare Courtiers are seeking it out."
Morrigu: "Leurent, the Count of Blood, will use the Nightmare Tree to wage war on all of Tyria."
Morrigu: "Vevina, the Countess of Obedience, will use the tree to force us all to worship her without choice or question."
Morrigu: "And Fyonna, the Countess of Spiders...it's too horrible of to even speak of her schemes. She must be stopped."
Morrigu: "Two valiants are already battling those courtiers, but we need more to defeat them."
Upon approaching the first Volatile Blossoms
Morrigu: "Be careful. Those volatile blossoms are dangerous."
Upon engaging Nightmare Vines
Morrigu: "Foul and hungry vines! Prune them back!"
When Greater Nightmare Vine spawns
Morrigu: "Look out!"
Upon defeating Nightmare Vines
Morrigu: "Oh, the horror. They've butchered him."
Morrigu: "I promise you: your death will not be in vain."
Morrigu: "There are two paths. Which one shall I open?"

[edit] Up Path

Upon reaching Malrona
Morrigu: "(shudders) It's Fyonna's horrid champion, Malrona."
Upon reaching Fyonna
Vevina: "You treacherous monster. I will tear all of your spiders apart for turning on me."
Fyonna: "Oh, your bluster is charming, my sweet. But you couldn't have believed I would rule alongside you."
Fyonna: "My children deseerve Faolain's gift, and with it I shall let them feast on the whole world."
Vevina: "Your spiders are above me? I hope Leurent skewers you and leaves you to rot in the shade."
Fyonna: "Oh, don't be like that, sweetie. You are rather special. After all, my children haven't eaten in a long time."
After defeating Fyonna
<Player character>: "Two down, one to go. Leurent should be a pushover compared to those two."
Morrigu: "Not hardly. I know what he's capable of."
<Player character>: "Are you holding something back?"
Morrigu: "I loved him. I thought we would be entwined forever. But the bloodlust consumed him and took his mind."
Morrigu: "Be ready for war-his true mistress. And if you're worried about me, don't be. I can face him. I moved on long ago."
Upon locating the Nightmare Tree
Morrigu: "Put away your rage, my lost love. Come with me, or you'll lose yourself to this twisted growth."
Leurent: "I see you brought outsiders. Did they fall for your whining about love and mercy?"
Morrigu: "You were the only one I ever loved. But you chose blood over my tenderness."
Morrigu: "I did not want to face you again, my darling. But I can't let you have this awful tree.
Morrigu: "I know your rage. I know your hatred. If you give yourself to this tree, you will burn the world."
Leurent: "Yes, yes I will. You will all bear witness to it. Especially you, my "love". Suffer, break, and burn!"
Upon defeating the Nightmare Tree
Morrigu: "The shock of Leurent's passing will be brief, but the wound will never fully heal."
Morrigu: "Please, leave me to mourn. I must tend to the fallen and put my dear to rest."

[edit] Forward Path

After defeating ambushers
Morrigu: "I'm so sorry. I tried to get here as soon as I could."
Morrigu: "I will sing of your bravery to the Pale Tree."
Morrigu: "There are two paths. Which one shall I open?"

[edit] Forward Forward Path

Upon reaching elite guards
Morrigu: "Leurent's elite guard. Be careful. They'll show no mercy."
Upon reaching Leurent
Fyonna: "You didn't have to massacre my children."
Leurent: "The first lesson in war is to wipe out your enemy. And that includes generals and foot soldiers alike.
Fyonna: "But we agreed to crush that vainglorious Vevina. Your soldiers won't last against her charms, you know."
Leurent: "When the Nightmare Tree is mine, I'll use her as kindling to burn down the Grove."
Leurent: "Pity you weren't more clever. Perhaps I would have found a better place for you in my ranks. Kill her!"
Upon locating the Nightmare Tree
Vevina: "Faolain! I have come for your prize. I have twisted the weak and pitted allies against one another."
Vevina: "I have proved my worth, and with your prize I shall march into the Grove. I will make the Pale Tree bow to me!"
Morrigu: "Vevina! Stand away from that vile tree. We will not let you enslave anyone for your own vanity."
Vevina: "How delightful! A crowd. You will be first to watch my glorious transformation."
Vevina: "And you will be the first to bend your knees and serve me without question."
Upon defeating the Nightmare Tree
Morrigu: "Vevina's mad chase for adoration is over. It shall not bring back my friends, but the Grove is safe."
Morrigu: "I thank you for your bravery. Together, we have stood against darkness and prevailed."

[edit] Forward Up Path

Upon reaching The Defiler
Morrigu: "What a terrible sight. They must be part of Vevina's mindless entourage."
Upon reaching Vevina
Vevina: "You want to tear apart the world. Idiot. Fool. You take my adoring crowd from me?"
Leurent: "And you think you are worthy to kill me? I can lead an army. I can slay cities."
Leurent: "And you want Faolain's prize for your vanity? May Fyonna's spiders eat you alive!"
Vevina: "I offer you a world of peace and love. You could have bowed to me. But you chose insolence."
Vevina: "And insolence means death.

lUpon defeating Vevina

Morrigu: "Rest well, my darling, Leurent. War led you to this place, and may peace finally embrace you as I once did."
Morrigu: "I will mourn my lost love later. Ahead if Fyonna. And her children. Spiders. So horrible. All their legs, crawling all over me..."
Morrigu: "We will stop Fyonna. All I ask is that if I falter in battle, you stand by my side. Don't leave me to them."
Upon reaching the Nightmare Tree
Fyonna: "Oh, my children. There it is."
Fyonna: "Now, don't worry about your mother. I won't be different. Just stronger."
Morrigu: "Fyonna, Countess of Spiders, stand away from the tree. I cannot let you claim Faolain's prize."
Fyonna: "But my children sing to me. Listen.
Fyonna: "They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."
Upon defeating the Nightmare Tree
Morrigu: "Ugh, I can still feel tiny legs crawling all over me. Here, Ventari would teach us of the uses of adversity. But she was so evil, so twisted, and she had nothing to teach."
Morrigu: "Still, the Pale Tree and I are grateful. We did end up with a victory of sorts. One I will never forget."

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