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Ascalon
This article is about the kingdom of Ascalon. For the ruins of its former capital, see Ascalon City Ruins.
Ascalon
- Levels
- 1–25, 30–70
- Type
- Region
- Within
- Tyria
- Connects to
- Kryta
Shiverpeak Mountains
Ascalon is the domain of the charr Iron Legion. Once the gem of Tyria, two hundred and fifty years ago Ascalon was a beautiful, verdant land, and was the first land players explored in the original Guild Wars.
The land that Ascalon is on was originally taken by the charr sometime before 100 BE, but they were driven north by humans into the Blood Legion Homelands during an ongoing conflict that lasted for centuries; still continuing to a lesser extent today. However, at the end of the Guild Wars it was all but destroyed by the charr in an event known as the Searing, leaving the land scorched and barren.
Following the Searing, renewed charr war efforts placed the remaining human population of Ascalon in ever-increasing jeopardy. While King Adelbern led a resistance against the charr, his son, Rurik, led many of the survivors to Kryta in search of refuge who established the Ascalon Settlement and eventually the Rurikton district of Divinity's Reach. Thirty years after the Searing, Adelbern and his guard made their last stand during a siege on Ascalon City. Using the powers of his sword, the king summoned the Foefire which engulfed most of Ascalon, raising the spirits of those still living to eternally fight the charr.
In the two centuries since then, the once barren lands have slowly recovered and life has gradually returned, though scars of the Searing and ruins of the human kingdom still mark the landscape. On the site of Rin the charr have raised their Black Citadel. Within the Blazeridge Mountains, the lone fortress of Ebonhawke acts as the sole remnant of Ascalonian resistance, and the spirits of Adelbern's soldiers still guard the ruins they died defending.
The charr now claim they have restored the land to its original rule. They have tamed it with war machines, and the humans have given way. In the modern age, it is now the home of the Iron Legion of the charr nation. Even under its command, it is still a nation of war; Separatist humans and Renegade charr still fight to keep the ancient war alive while the branded swarm out of the Dragonbrand.
It shows a land struggling to heal, providing a harsh homeland for the strong and stalwart charr. After more than two centuries of war, it holds that luster only in isolated areas, in pockets of greenery and fields of rolling grain.
The other inhabitants in Ascalon, beside the charr, are ogres, ettins, trolls, grawl and other sentient and semi-sentient creatures.
Contents |
[edit] Locations
- Cities
- Explorable zones
- Plains of Ashford (1–15)
- Diessa Plateau (15–25)
- Fields of Ruin (30–40)
- Blazeridge Steppes (40–50)
- Iron Marches (50–60)
- Fireheart Rise (60–70)
- Dungeons
- Ascalonian Catacombs (30, 35)
- Citadel of Flame (70, 75)
[edit] See also
[edit] Trivia
- The name 'Ascalon' could be derived from 'Ashkelon', a Philistinian city in Canaan, first mentioned in Book of Joshua, chapter 13 vers 3.
[edit] External links
| The Guild Wars Wiki has an article on Ascalon. |