Ascalon

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This article is about the kingdom Ascalon. For its capital of the same name, see Ascalon City.
Screenshot of Ascalon from the teaser trailer

Ascalon was the gem of Tyria and the first human kingdom on the continent; Orr was originally its colony. Two hundred and fifty years ago, Ascalon was a beautiful, verdant land. It was the first land players explored in the original Guild Wars.

The land belonged to the charr initially, but they were driven north by humans into the Charr Homelands during an on-going conflict that lasted for centuries and still continues to a lesser extent today. However, at the end of the Guild Wars it was all but destroyed by the charr in an event since known as the Searing, leaving the land barren and all but empty of life.

Following the Searing, renewed charr war efforts placed the remaining human population of Ascalon in ever-increasing jeopardy. While King Adelbern led a resistance against the charr, his son, Rurik, led many of the survivors to Kryta in search of refuge. Thirty years after the Searing, Adelbern and his guard made their last stand during the Battle of Ascalon City. Using the powers of his sword, the king raised the spirits of his fallen guards to drive the charr back, giving the remaining civilians and soldiers of the city a chance to flee south to Ebonhawke.

King Adelbern cursed the land rather than surrender it, and his vengeance spawned ghosts - terrible incarnations - which still trouble the charr.

In the two centuries since then, the once barren lands have slowly recovered and life has gradually returned, though scars of the Searing and ruins of the human kingdom still mar the landscape. On the site of Rin the charr have raised their Black Citadel. Within the Blazeridge Mountains, the lone fortress of Ebonhawke acts as the sole remnant of Ascalonian resistance and the spirits of Adelbern's soldiers still guard the ruins of the city they died defending.

The charr now claim they have restored the land to its original rule. They have tamed it with war machines, and the humans have given way. In the modern age, it is now the home of the Iron Legion of the charr nation. Even under its command, it is still a nation of war - against the humans in the fortress of Ebonhawke, against the dragon minions that swarm out of the wildlands.

It shows a land struggling to heal and providing a harsh homeland for the strong and stalwart charr. After more than two centuries of war, it holds that luster only in isolated areas, in pockets of greenery and fields of rolling grain.

The other inhabitants in Ascalon, beside the charr, are ogres, ettins, trolls, grawl and other sentient and semi-sentient creatures.

[edit] Notes

The Guild Wars Wiki has an article on Ascalon.
  • The people of Ascalon are known as Ascalonians or Ascalons.

Regions
Tyria AscalonBlazeridge MountainsCharr HomelandsCrystal DesertDepths of TyriaKrytaMaguuma JungleOrr
 • Ring of Fire Island ChainShiverpeak MountainsSorrow's FurnaceTarnished Coast
Elsewhere CanthaElonaThe Mists
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