- This article is about the region of Ascalon. For the ruins of its former capital, see Ascalon City Ruins.
Ascalon is the domain of charr Iron Legion. It is a temperate, moderately lush region that has been fought for by the charr and humans for centuries. Countless conflicts and major magical disasters have left their mark on the landscape and people inhabiting the land, namely, the charr invasion and Searing of Ascalon, the Foefire and the creation of Dragonbrand. To this day, the charr High Legions continue to struggle with the aftereffects of those events such as the Ascalonian ghosts, the rogue Flame Legion and minions of Elder Dragon Kralkatorrik.
The land known as Ascalon was originally claimed by the charr sometime before 100 BE, though if they had any name for the region is not known. However, they were driven north into region referred to as the Blood Legion Homelands by humans pushing north and east. The ongoing human-charr conflict lasted for centuries, culminating at the end of the Guild Wars when the human kingdom of Ascalon was all but destroyed by the charr shamans using magical cauldrons granted to them by titans under orders of Abaddon, the fallen human god. The event became to known as the Searing, and it left all of Ascalon scorched and barren.
Following the Searing, renewed charr war efforts placed the remaining human population of Ascalon in ever-increasing jeopardy. While King Adelbern led a resistance against the charr, his son, Rurik, led many of the survivors to Kryta in search of refuge. Though Rurik himself was slain by the Stone Summit dwarves, the remaining refugees established the Ascalon Settlement and eventually the Rurikton district of Divinity's Reach. Thirty years after the Searing, Adelbern and his guard made their last stand during a siege on Ascalon City. Using the powers of his ancient sword Magdaer, the king summoned the Foefire which engulfed most of Ascalon, killing the charr in immediate vicinity but effectively killing all humans in near all of Ascalon and transforming their spirits to vengeful ghosts bent on fighting the charr eternally.
In the two centuries since then, the once barren lands have slowly recovered and life has gradually returned, though scars of the Searing and ruins of the human kingdom still mark the landscape. On the site of Rin, the ancient capital of human kingdom of Ascalon, the Iron Legion have raised their Black Citadel. However, their war against living humans continued until recent years against the lone fortress of Ebonhawke which is now the last human settlement of Ascalonian heritage. The ghosts of Foefire continue to defend their ruined realm as defiantly as centuries ago.
The year 1320 AE was by all standards the most remarkable year in history of Ascalon; the Elder Dragon Kralkatorrik awoke in north, in the Blood Legion homelands. It flew south to Crystal Desert, passing above Ascalon and creating a breadth of corruption in its wake which became to known as the Dragonbrand. Countless charr and wildlife were immediately transformed into minions of the dragon known as the branded. This severely crippled the war effort of charr against the last human stronghold, urging both participants to seek truce, which eventually came to pass in 1324 and later evolved into lasting peace negotiations which are still ongoing as of 1325. The credit for achieving the truce often goes to Queen Jennah's efforts of ending the war, including the retrieval of Claw of the Khan-Ur by Dougal Keane of Ebonhawke and Ember Doomforge of the Ash Legion. However, Separatist humans and Renegade charr still fight to keep the ancient war alive, preferring to rather fight their own people than accept peace with their sworn enemies.
Due its part lush and part arid climate, Ascalon is populated by wide variety of flora and fauna. Besides being largely populated by the charr, the region also serves as home for ogres of Blazeridge Mountains and the tribal grawl, among other sentient and semi-sentient creatures. Aside from the human Separatists, only notable human settlement is the Stronghold of Ebonhawke hugging the southern Blazeridge Mountains. Finally, several enemy factions occupy vast territories in Ascalon; Ascalonian ghosts can mostly be encountred along Northern Wall and Ascalon City Ruins while the Flame Legion dominates the area north of the wall. Finally, Kralkatorriks minions, the branded, swarm from and within the Dragonbrand.
The geography of Ascalon was completely transformed from its lush and idyllic environment to barren wasteland of ash and death following the Searing. The magic ritual also left large crystal formations in the landscape, some of which continue to exist to this day. Following two and half centuries of recovery of the ecological catastrophe, the land is slowly returning to life. However, its progress is threatened by not only the Elder Dragon's influence but also by the Flame Legion's destructive magics.
- Explorable zones
- Plains of Ashford (1–15)
- Diessa Plateau (15–25)
- Fields of Ruin (30–40)
- Blazeridge Steppes (40–50)
- Iron Marches (50–60)
- Fireheart Rise (60–70)
 See also
- Ascalon was the first land players explored in the original Guild Wars.
- The name 'Ascalon' could be derived from 'Ashkelon', a Philistinian city in Canaan, first mentioned in Book of Joshua, chapter 13 verse 3.