Ascalon

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Disambig icon.pngThis article is about the kingdom of Ascalon. For the capital with a similar name, see Ascalon City.
Screenshot of Ascalon from the teaser trailer

Ascalon was the gem of Tyria and the first human kingdom on the continent; Orr was originally its colony. Two hundred and fifty years ago, Ascalon was a beautiful, verdant land, and was the first land players explored in the original Guild Wars.

The land that Ascalon is on originally belonged to the charr, but they were driven north by humans into the Charr Homelands during an ongoing conflict that lasted for centuries; still continuing to a lesser extent today. However, at the end of the Guild Wars it was all but destroyed by the charr in an event known as the Searing, leaving the land scorched and barren.

Following the Searing, renewed charr war efforts placed the remaining human population of Ascalon in ever-increasing jeopardy. While King Adelbern led a resistance against the charr, his son, Rurik, led many of the survivors to Kryta in search of refuge. Thirty years after the Searing, Adelbern and his guard made their last stand during a siege on Ascalon City. Using the powers of his sword, the king summoned the Foefire which engulfed most of Ascalon, raising the spirits of those still living to eternally fight the charr.

In the two centuries since then, the once barren lands have slowly recovered and life has gradually returned, though scars of the Searing and ruins of the human kingdom still mark the landscape. On the site of Rin the charr have raised their Black Citadel. Within the Blazeridge Mountains, the lone fortress of Ebonhawke acts as the sole remnant of Ascalonian resistance, and the spirits of Adelbern's soldiers still guard the ruins of the city they died defending.

The charr now claim they have restored the land to its original rule. They have tamed it with war machines, and the humans have given way. In the modern age, it is now the home of the Iron Legion of the charr nation. Even under its command, it is still a nation of war; fighting against the humans in the fortress of Ebonhawke and the dragon minions that swarm out of the wildlands.

It shows a land struggling to heal, providing a harsh homeland for the strong and stalwart charr. After more than two centuries of war, it holds that luster only in isolated areas, in pockets of greenery and fields of rolling grain.

The other inhabitants in Ascalon, beside the charr, are ogres, ettins, trolls, grawl and other sentient and semi-sentient creatures.

[edit] Explorable zones

[edit] Notes

Gwwlogo.png The Guild Wars Wiki has an article on Ascalon.
  • The people of Ascalon are known as Ascalonians or Ascalons.

Regions
Tyria AscalonBlazeridge MountainsBlood Legion HomelandsCrystal DesertDepths of TyriaIsles of Janthir
 KrytaMaguuma Jungle (Magus FallsMaguuma WastesTarnished Coast)Ring of FireRuins of Orr
 Shiverpeak Mountains (Deldrimor FrontFar ShiverpeaksSteamspur Mountains)Woodland Cascades
Elsewhere CanthaElonaThe Mists
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