King Adelbern

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I will have my vengeance! Join me in death!

King Adelbern

King Adelbern (1011–1090 AE), known to the charr as the Sorcerer-King, was the last monarch of human-controlled kingdom of Ascalon. To prevent the charr from conquering Ascalon City in the late stages of the Human-charr conflict, he used his sword Magdaer to unleash the Foefire, a spell that destroyed the capital and led to the creation of the Ascalonian ghosts who fight for their king even in death and infest the countryside to this day. Adelbern resides deep within the Ascalonian Catacombs, guarding his kingdom against all threats from both above and below ground and waiting for the return of his son, Prince Rurik.


Early years[edit]

In his younger days during the time of the Guild Wars, Adelbern was the champion of his guild, Ascalon's Chosen, and fought against Kryta. Well-liked by the citizens of Ascalon because of his easy demeanor and battlefield heroics, he was crowned king by the people's demand despite not being next in line for the royal crown. He started out as one of the most popular kings in the history of the walled nation, but towards the end of his reign, he was driven increasingly mad and obsessed by the war against the charr.

The Searing caused by charr drove the Ascalonians from Rin, a source of shame and ire for the king. Not willing to stand down, Adelbern was determined to defend the city from the charr. Prince Rurik, his only child, advocated making peace with Kryta and taking shelter within its borders. This remained a source of tension between the two, culminating in Rurik leading a faction of Ascalonians into Kryta. Rurik ultimately perished during conflict with the Stone Summit dwarves while traversing the Shiverpeak Mountains. The king was devastated by his son's death and hardened his resolve towards the defense of the city.

Fall of Ascalon[edit]

Adelbern's efforts proved futile, however, and Ascalon City, the Ascalonian capital after Rin, eventually fell to the encroaching charr army in 1090 AE. Accounts of this conflict differ between human and charr records.

In human accounts, Adelbern's forces fell to the charr, and Adelbern himself was left to fight the charr alone. He eventually fought his way to the Imperator of the Flame Legion, wielder of the Claw of the Khan-Ur. The Claw clashed with Magdaer, Adelbern's sword, and caused a spark of power that engulfed the land for leagues around. This event became known as the Foefire.

The charr accounts offer an alternate version of the events. Rather than fighting to the death, Adelbern's forces retreated from the city, leaving their king behind. In his rage and despair, Adelbern struck the ground with Magdaer, producing the immense burst of energy now referred to as the Foefire.

Adelbern suffered the same fate as other Ascalonian ghosts due to the Foefire and became a ghost driven to fight the charr and any other opposing force on Ascalonian soil to the end of time or until the curse he cast can be lifted.

Ghosts of Ascalon[edit]

Ascalonian Catacombs[edit]

By 1325 AE, Adelbern was preparing his ghostly army to take the fight to the surface. The arrival of an adventurering party, including Eir Stegalkin, Rytlock Brimstone and the Pact Commander, stirred Adelbern who came to greet them. At first the king believed that his son Rurik had returned when he sensed the sword Sohothin's presence but soon realized his error when the wielder of the sword turned out to be the charr Rytlock instead. Angered, Adelbern swore to make all charr pay for what they had done and mocked the party's efforts, daring them to face his four champions who were already in later stages of preparing the ghostly army for the invasion of the land above.

The party proved to be better skilled than Adelbern had expected, however, when they successfully defeated the four champions and returned to the enraged king to claim Magdaer. Adelbern faced them in battle himself but was ultimately bested as well. Before disappearing, Adelbern's last words were a dire warning about greater horrors lurking within the catacombs which the adventurers' actions had unwittingly unleashed.



Combat abilities[edit]

  • Pulls Enemies Close
  • Summons Foefire

DefianceDefiance bar teal.png

When attempting to Launch.png Launch him, Adelbern will be knocked down instead of taking Defiance Bar Damage. This is due to his old fight mechanic, where players used stones to interrupt him while bypassing his Defiance.
  • Fire Swing - Melee attack that cleaves.
    • Gash Gash - Melee attack that cleaves.
      • Final Thrust Final Thrust - Melee attack that cleaves and inflicts Burning.png Burning for 2 seconds.
  • Foefire - Creates an area of effect firestorm at target location that pulses twice per second over 6 seconds, dealing damage with each pulse.
  • Pulls nearby enemies in a point-blank area of effect.
Stolen skills


  • 1-2 random pieces of equipment of DMasterwork rarity or above.
Name Type Rarity Quantity
Bag of Jewels.png Bag of Wondrous Goods Container DMasterwork 1
Gilded Strongbox.png Gilded Strongbox Container FExotic 1


Concept art


  • King Adelbern is voiced by Bob Joles.
  • King Adelbern has a striking similarity to Constantine XI Palaiologos, last Emperor of the East Roman Empire who likewise died at the ultimate fall of his realm's capital city. Legend has it that he never died and awaits under the earth to reconquer his lost city as "the Immortal Emperor".
  • Adelbern means "noble bear" in Old German.
  • "Adelbern's Ghost" from the Guild Wars 2 Original Soundtrack is named after him.

See also[edit]

Gwwlogo.png The Guild Wars Wiki has an article on King Adelbern.
Associated items