Duke Barradin possessing a statue.
Filthy animals! You will regret this!
— Duke Barradin
Duke Barradin was once a renowned duke of Ascalon. After being turned into a vengeful ghost by the Foefire, he haunts the ruins of his old estate and continues to fight against the charr who now populate Ascalon.
Duke Barradin, descendant of King Doric, was considered one of Ascalon's most notorious dukes. His brother was the second to last king of Ascalon, and though Barradin was the first in line to the throne, he did not object when the people called for Adelbern to be king. Instead, he spent his life on the Barradin Estate, making wine and training warriors.
After Adelbern was crowned king, Barradin's daughter Lady Althea was betrothed to Adelbern's son Prince Rurik. However, Ascalon was attacked just shortly before their wedding in 1070 AE, and Althea was captured and sacrificed by the charr in one of the Flame Temples in 1072 AE. Althea's ghost remained restless until a renowned hero returned her ashes to the duke.
Barradin died in 1090 AE when he was caught in the Foefire unleashed by Adelbern during the charr assault on Ascalon. The spell turned him into a vengeful ghost set on exterminating charr under the now ghostly king's orders. Barradin began haunting the vaults of his ruined estate and caused regular trouble for the charr in the now charr-controlled Plains of Ashford.
As a ghost, Barradin was the leader of the largest scale ghost assault in recent history when he stirred them to attack the Village of Smokestead in 1325 AE. Tribune Rytlock Brimstone and a collection of charr soldiers, including a soldier who would later become known as the Legionnaire, managed to turn the tide of the battle and defeat Barradin who, as a last resort, possessed a statue to fight them. However, the victory over the ghostly duke cost the lives of nearly every member of the Legionnaire's warband.
After dying in the rogue god Balthazar's ambush in 1330 AE, the Pact Commander's soul appeared in the Domain of the Lost where all spirits which experience sudden, violent deaths end up in. While recovering their name and remembering their purpose to be properly judged, the Commander was subjected to fragmented visions of past deeds, including the encounter with Barradin if the Commander was a charr.
- Episode 1: Getting the Band Back Together
- Act III
- The Departing (as memory)
- Bite - Slams hammer to ground, knocking back foes.
- Fear Enemies - Shouts at foes, causing them to flee in fear.
- Frost Siege - Causes pieces of the ceiling to drop and deal circle AoE.
- Power over Barradin, a trophy gained from completing the Battle in the Vault meta event for the Nevermore IV: The Raven Spirit collection of the legendary weapon Nevermore, is named after Barradin.
- Associated items