Strike Mission: Kaineng Overlook
Strike Mission: Kaineng Overlook
- Levels
- 80
- Type
- Strike Mission
- Zone
- New Kaineng City
(Cantha) - API
- 1451
Image(s) |
Click to enlarge. |
Strike Mission: Kaineng Overlook is the third Canthan strike mission for the Guild Wars 2: End of Dragons expansion, taking place on the roof of Ministry of Security Headquarters. It contains story details from, and is unlocked by the In the Name of the Law story step. Players that have not finished the story can not open the instance and will need to join another player that can.
Getting there[edit]
Players must own the End of Dragons expansion and be in a raid-mode (10 player) squad to join.
- If the In the Name of the Law story step has been completed by any character of an account:
- Interact with the scrying stone at Ministry of Security Headquarters — in New Kaineng City; or,
- Interact with the Lyra in Arborstone (south-west of Arborstone Waypoint — ). scrying stone or
- Enter or be within Arborstone when the strike mission instance is opened.
Objectives[edit]
- Enter the circle to begin the Strike Mission.
- Engage the enemy.
- Defeat The Ministry of Security.
- Minister Li
- The Ritualist
- The Mindblade
- The Enforcer
- The Mech Rider
- The Sniper
- Strike Mission complete!
Rewards[edit]
- One Grand Strike Chest (once per day)
- One bouncy chest (once per week)
- Minister Li's Coffer
- Blue Prophet Shard (8-9)
- 4
- 5,000
- 66,675
- Blue Prophet Shard (8-9)
- Thruster Control Unit (if achievement Turtle Unlock: Suiting Up is active)
- Only rewarded on first completion of the week.
- If the corresponding elite specialization equipment achievement is active:
- Challenge Mode
- One additional Challenge Mode bouncy chest (once per week)
- One random Exotic weapon or armor piece
- Minister Li's Magnificent Coffer
- Antique Summoning Stone
- Blue Prophet Shard (8-9)
- 4
- 10,000
- 133,350
- Possible rare rewards:
Walkthrough[edit]
The strike mission consists of five phases and six bosses, each with unique mechanics. Players must defeat Minister Li while dealing with intermission phases for every 33% of his health. Several mechanics carry personal responsibility and can result in lethal damage if handled incorrectly. This fight is more difficult than the Aetherblade Hideout and Xunlai Jade Junkyard strike missions; however due to their relative ease-of-difficulty compared to the Harvest Temple and Old Lion's Court strike missions, the three of these are collectively referred to by the community as the "EOD EZ3" strike missions.
The fight begins after hitting Minister Li on the lower platform.
Minister Li (Phase 1)[edit]
- Health: 29,493,000 (42,469,920 if the Challenge Mode is active)
- Enrage Timer: None (16 minutes if the Challenge Mode is active)
- Enrage Effect: Defeats all players
- Fixation Mechanics: Nearest player (The Enforcer, The Mech Rider, and The Mindblade)
Players must zip line (Jade Bot not required) to the upper platform he teleports to. Players who fall off the platform will take heavy damage.
As a Bladesworn, Minister Li mainly attacks with his gunsaber and Dragon Slashes; his attacks are slow and heavily telegraphed but extremely damaging:
Skill | Notes |
---|---|
Artillery Slash | Periodic attack inflicting low damage and Crippled. |
Dragon Slash — Burst (Numbers) |
Targets 3 random players, indicated by a roman numeral (, , ) and an orange screen border. After 12 seconds, Minister Li fires a bolt at each target in sequential order, exploding upon impact and inflicting the Extreme Vulnerability (2s) effect in an area. This attack is both a slash (line AoE) and explosion around all hit players, both of which can be blocked, evaded, or sidestepped. It is imperative not to be in the path of this attack. This attack deals lethal damage to players affected by Extreme Vulnerability: alive players will be downed whereas downed players will be defeated. Ignore Minister Li's boss indicator because he will only slash towards marked players. |
Dragon Slash — Rush (Dash) |
Faces a direction then dashes forwards (indicated by a red arrow), leaving behind multiple explosions. Players should stay away from his path or evade the dash immediately before the arrow disappears as a last resort. Non-channeled blocks are unreliable because the dash hits multiple times. |
Dragon Slash — Wave (Slash) |
Slashes the area in front of him after a delay, dealing heavy damage and launching players. Players should stand behind him, block, or evade this attack (must evade immediately after the orange attack indicator disappears). The launch can be negated with Stability, unless the player would be downed by this attack (all boons lost upon downing). |
Swift Cut → Steel Divide |
Auto-attack chain in melee range when Minister Li returns to the center of the platform. |
Minister Li targets the first player that used the Zip Line then slashes towards them. This phase then follows a fixed, repeating pattern: Dash to corner → Slash towards center → Dash to center → Numbers → Slash towards a player. He will also periodically cast Artillery Slash.
Upon reaching 66% health, Minister Li launches all players back to the lower platform.
The Enforcer, Mindblade, and Ritualist (Phase 2)[edit]
- Health (Enforcer & Mindblade): 8,680,800 each (11,797,200 each if the Challenge Mode is active)
- Health (Ritualist): 8,684,800 (11,797,200 if the Challenge Mode is active)
Three bosses simultaneously spawn and each boast unique skills:
Boss | Skill | Notes |
---|---|---|
Enforcer | Rushing Justice → Booming Command |
Teleports to the center then dashes in an hourglass pattern, leaving flame trails that pulse damage and Burning. Concludes with a whirling attack that rapidly deals heavy damage. |
Sword of Wrath → Sword Arc → Sword Wave |
Auto-attack chain. | |
Heaven's Palm (Spread) |
Targets themselves and 3 random players with an orange circle that explode after a delay, inflicting Extreme Vulnerability (1s). All allies within two or more circles take lethal damage. Unlike most Spread mechanics, this can be blocked or evaded. | |
Mindblade | Flying Cutter → Flying Edge → Fan of Blades → Cutter Burst |
Auto-attack chain, with the third attack firing five blades in a telegraphed cone. Follows-up with a fourth attack against players hit multiple times by Fan of Blades. |
Storm of Swords | Conjures 3 or 6 bladestorms around itself that slowly moves outwards, inflicting heavy damage and Torment. | |
Ritualist | Lightning Strike | Auto-attack. |
Spiritual Lightning | Multiple small AoEs that remove boons. | |
Summon Spirit | Teleports to the center and alternates between summoning untargetable Spirits of Destruction or Pain. These spirits channel a large AoE and deal heavy damage and heavy crowd control, depending on the pattern: Four spirits: Players must stand at the corners of the arena to avoid getting hit and launched. Two spirits: Players must stand under a spirit or along the longer edges of the arena to avoid getting hit and pulled. |
Both the Enforcer and Mindblade possess the Stronger Together effect. When in close proximity (indicated by a purple tether), both bosses gain the Lethal Inspiration effect. This grants them life steal and converts conditions into boons every 10 seconds. It is thus important to keep them separated.
Additionally, both bosses fixate on the closest player every 30 seconds, indicated by the purple marker above their head from the Fixated (30s) effect and a clicking sound.
The Ritualist does not fixate on players or tether to any boss. He also periodically teleports to the center and the edge closest to the Zip Line. Because of this, one of the fixated players should lure their boss to wherever the Ritualist teleports to. The other fixated player meanwhile should keep their boss away. This allows for two bosses to be cleaved at once while avoiding boss empowerment due to proximity. The Mindblade is preferred to be cleaved on top of the Ritualist due to the Enforcer's frequent movement. Positioning all three bosses in a line can also allow players to cleave all three bosses at once with ranged AoEs or piercing attacks.
After defeating all three bosses, players must zip line to the upper platform and engage Minister Li once more until he reaches 33% health.
The zip line to Minister Li's platform reappears once all three bosses are defeated.
Minister Li (Phase 3)[edit]
This phase is identical to Phase 1 aside from an additional skill:
Skill | Notes |
---|---|
Targeted Expulsion (Spread) |
Targets 5 players closest to Minister Li with an orange circle that explode after a delay, dealing unavoidable damage. Players standing within two or more overlapping circles will take massive damage. |
The timing of the Spread mechanic overlaps with the Slash but will resolve in the following order: Slash → Spread. Players should thus avoid these attacks in that order. Additionally, careful positioning allows for at most three targeted players to stack behind Minister Li without having players standing in overlapping AoEs.
Minister Li will always Dash to each corner, starting with the far-left corner (relative to the zip line). This phase follows a fixed, repeating pattern: 4 x [Dash to corner → Slash towards center with Spread] → Dash to Center → Numbers.
Upon reaching 33% health, Minister Li again launches players to the lower platform.
The Mech Rider and Sniper (Phase 4)[edit]
- Health (Mech Rider): 19,662,000 (27,526,800 if the Challenge Mode is active)
- Health (Sniper): 5,731,968 (11,797,200 if the Challenge Mode is active)
A duo of bosses spawn using the following skills:
Boss | Skill | Notes |
---|---|---|
Mech | Destructive Aura | Pulses medium damage to all players every 3 seconds upon gaining a stack of the Destructive Aura effect. Additional stacks increase the total pulsing damage. |
Electric Rain → Jade Lob |
Occurs only if no target within melee range (see below for aggro mechanics). Targets a random ally with 4 successive barrages of 5 missiles, each dealing heavy damage. If still no target within melee range, fires a missile at a random player, leaving behind an AoE that pulses heavy damage. If all players are outside of its Electric Rain attack range, it will keep performing its Jade Lob attack until a player is nearby. | |
Explosive Uppercut (Numbers) |
Targets 2 random players, indicated by a roman numeral (, , ) and an orange screen border. After some time, the Mech Rider dashes towards each target in sequential order, inflicting damage, Extreme Vulnerability, Float, and additional projectiles on-hit. | |
Fall of the Axe | Targets the nearest player in melee range with alternating thin and wide conal AoEs. | |
Jade Buster Cannon | Targets the instance opener with a wide laser, pulsing massive damage. AoE is larger than telegraphed and includes part of the boss hitbox. | |
Push → Jade Mine |
All players are pushed back, with players closest to The Mech Rider pushed back with the greatest force. Simultaneously, jade mines are thrown onto the ground in 4 directions, each forming a line of five mines that explode upon contact. | |
Sniper | Deadly Aim | Auto-attack that inflicts Vulnerability per shot. |
Destructive Aura | Pulses medium damage to all players every 3 seconds upon gaining a stack of the Destructive Aura effect. Additional stacks increase the total pulsing damage. | |
Jade Laser Shot (Green Beam) → Shared Destruction (Green) |
Targets a random player with a green, indestructible beam. A shot is fired after a delay, dealing massive unavoidable damage and splashing onto nearby players. Zip-lining to The Sniper and breaking her defiance bar will interrupt this attack. This attack is delayed when The Mech Rider's Numbers mechanic is active. Simultaneously, a player will have the Green mechanic that explodes after a delay. This unavoidable damage can be reduced for each player within the circle prior to exploding. | |
Jade Ricochet (Orange Beam) → Targeted Expulsion (Spread) |
Targets the player closest to its current perch with an orange beam and a point-blank red AoE ring. A shot is fired after a delay, dealing heavy damage and ricocheting onto players standing within this AoE ring. This attack is delayed when The Mech Rider's Numbers mechanic is active. The ricochet deals significantly more damage and can also hit nearby players outside the AoE. No ricochet occurs if only the target is within the red AoE ring when the shot is fired. This is avoidable damage and susceptible to projectile-related skills, such as projectile destruction and reflects. Simultaneously, all players will have the Spread mechanic that inflicts unavoidable damage and Extreme Vulnerability. Players must avoid standing in overlapping AoEs. | |
Spotter's Shot | Auto-attack that inflicts Crippled and self-applies Fury and Vigor. | |
Three Round Burst | Auto-attack that fires three shots and self-applies Might per shot. | 3
The Vitality Equalizer effect on both bosses grant them stacks of the Equalization Matrix effect equal to the percent health difference between both of them (max 20 stacks, or 20% health difference). This resets to 0 after going above 20 stacks, equalizing the health for both bosses (100% and 80% health → 2 x 90% health) and applying to them 1 Destructive Aura. Each effect stack is independent and pulses medium damage to all players. Most groups can outheal 1–2 stacks of this and can thus be less strict with keeping both bosses within 20% of each other. This can speed up the encounter, especially if groups focus on the The Sniper due to her having four times less total health.
The Mech Rider fixates on the player closest and in front of it in melee range and within line of sight. If no valid target, The Mech Rider may also target the player directly behind it within melee range. Proper mech tanking prevents the boss from using its ranged attacks, significantly reducing the overall damage pressure. If the fixated player is no longer in range of being a viable melee target or moves at too far of an angle away from The Mech Rider's line of sight, the boss will perform its Electric Rain attack. If there is still no valid player within melee range at the attack's conclusion, the boss will continue with either this or the Jade Lob attacks until then.
The Sniper occasionally teleports on top of a nearby perch then targets a player for a sniper shot, alternating between Jade Ricochet (orange) and Jade Laser Shot (green) after each teleport. Both shots can be dealt in two ways:
- Tank and ignore: Targeted player(s) tanks both attacks away from the group then healed or mass-revived.
- Intended strategy: Targeted player avoids the orange shot (ricochet will not occur if initial shot does not hit). Players zip line to The Sniper and break her defiance bar to interrupt the green shot. The nearby teleporter unlocks after breaking the bar. Otherwise, players must glide down and take heavy damage. The bar is fairly weak and can be broken by a single player with enough crowd control skills and modifiers. Conditions applied to the boss prior to her teleporting will also passively damage the bar.
After defeating both bosses, players must zip line to the upper platform and engage Minister Li one final time.
Minister Li (Phase 5)[edit]
This phase is identical to Phase 3 aside from an additional skill:
Skill | Notes |
---|---|
Shared Destruction (Green) |
Targets 1 random player with a green circle that explodes after a delay, dealing unavoidable damage. Each additional player within the circle reduces the damage taken by the entire squad. [verification requested] |
The timing of the Spread and Green mechanics overlaps with the Slash but will resolve in the following order: Slash → Spread → Green. Players should thus avoid these attacks in that order.
The player targeted with Green should ideally stay behind the boss to avoid getting launched. Players not targeted with a mechanic should stand within the green circle. Players marked with the Spread mechanic must first avoid overlapping their AoEs, then immediately rush into the green circle.
This phase follows a fixed, repeating pattern: 2 x [Dash to corner → Numbers → Dash to corner → Slash towards center, with Spread and Green] → Dash to center → Slash towards a player, with Spread and Green
Minister Li yields upon reaching 0% health.
Challenge Mode[edit]
Overview[edit]
There are several differences between the normal and challenge mode versions of the fight:
- General
- Players have 16 minutes to complete the entire encounter.
- All platforms no longer have railings. Falling off the platform now be instantly defeats players.
- Monster buffs
- Increased boss health and damage
- Increased defiance bar strength for The Sniper
- Additional and altered boss mechanics
- Mechanical changes
Mechanic | Notes |
---|---|
New Skills | |
Enhanced Destructive Aura | Pulses heavy damage to all players every 3 seconds upon gaining a stack of the Enhanced Destructive Aura effect. Additional stacks increase the total pulsing damage. Breaks barrier and corrupts boons per hit. |
Rain of Blades | Targets 2 random players with a large AoE. After 7 seconds, drops an AoE below each target every 2 seconds for a total of 5 times. The AoEs inflict heavy damage on-hit. |
Updated Skills | |
Dragon Slash—Burst (Numbers) |
Unavoidable damage, targets 5 random players, and the slash (line AoE) no longer hits non-targeted players. Deals damage on each subsequent tick if players avoid it. Drops a small red AoE for 20 seconds under each target affected by Extreme Vulnerability. The AoE also inflicts the same effect and deals lethal damage per tick. |
Dragon Slash — Wave (Slash) |
Unavoidable damage and no longer has an AoE telegraph. |
Explosive Uppercut (Numbers) |
Targets 5 random players. |
Fall of the Axe | Inflicts Debilitated per hit. | 1
Heaven's Palm (Spread) |
Targets all players with larger AoEs. |
Jade Lob | Inflicts Exposed. | 1
Jade Laser Shot (Red Beam) |
A red beam that instantly defeats players on-hit. Only interrupted by breaking The Sniper's defiance bar. |
Jade Ricochet (Yellow Beam) |
A yellow indestructible beam that inflicts unavoidable damage to the target and any player within the ricochet range. Three total shots target the player(s) closest to the Sniper's current perch prior to teleporting to the next perch (either all clockwise or counter-clockwise). |
Rushing Justice → Booming Command |
Blue flames inflict Infirmity, the Taunt AoE is much larger, and blue orbs emerge from the whirl and inflict 1 Debilitated | 1
Shared Destruction (Green) |
Requires at least 3 players, otherwise failure deals lethal damage to all players. Spawns during all phases. |
Storm of Swords | Inflicts Infirmity. | 1
Summon Spirit | Summons more spirits. |
Targeted Expulsion (Spread) |
Now targets 4 random players but with larger AoEs. Additionally spawns in Phase 1. |
New Effects | |
Debilitated (30s) | Applied to players, reducing outgoing damage by 25% per stack. |
Enhanced Destructive Aura | Applied to The Mech Rider and The Sniper upon equalization. Grants them access to the Enhanced Destructive Aura skill. |
Exposed (60s) | Applied to players, increase damage taken by 25% per stack. |
Infirmity | Applied to players, reducing incoming healing by 25% per stack. |
In-depth guide[edit]
Minister Li (Phases 1, 3, 5)[edit]
- The slash no longer has an indicator and is now unblockable and unavoidable.
- Greens now start spawning during the first phase. Two can also spawn simultaneously during the third and fifth phases.
- The Numbers mechanic marks five players. Players affected by Extreme Vulnerability will be defeated if hit by another burst, bypassing the downstate entirely.
- Additionally, marked players targeted by a burst will each drop a small, red puddle below themselves. These long-lasting fields deal lethal damage after a short activation period. Evading the burst will slightly delay the placement of the red puddle.
- The waves will now only explode on marked players. Marked players can therefore take advantage of the full arena to reposition themselves, while unmarked players can stay anywhere in the middle to avoid the bursts.
- In third and fifth phase, the Spread AoEs are much larger but now only target the four (rather than five) players closest to Minister Li.
Phase | Notes |
---|---|
Phase 1 | Minister Li first slashes towards the entryway once someone takes the Zip Line, then attacks in the following repeating pattern: Dash to corner → Slash towards center with 1x Greens → Dash to center → Numbers → Slash with 1x Greens towards a player |
Phase 3 | Minister Li starts by dashing to the far-left corner (from the Zip Line) and goes clockwise to around the platform. The pattern in this phase is as follows: [Dash to corner → Slash with 2x Greens → Dash to corner → Slash with Spread] x 2 → Dash to center → Numbers (center) |
Phase 5 | Overlapping mechanic are now tied to where Minister Li is currently positioned: SW, SE, NE, NW, Center. The initial pattern starts at the far-left corner and goes counterclockwise: Spread with Numbers → Dash to corner → Slash, with Spread and 2x Greens → Dash to corner → 2x Greens with Numbers → Dash to corner → Slash, with Spread and 2x Greens → Dash to center → [Spread with 1x Greens and Numbers (center)] x 2 These mechanics deal damage in the following order and should be prioritized accordingly, with the slash and numbers mechanics never occurring simultaneously: Slash → Spread → Greens → Numbers |
The Enforcer, Ritualist, and Mindblade (Phase 2)[edit]
- The Enforcer
- The flame trails from his dashes will now apply the Infirmity debuff on hit, reducing incoming healing by 25% per stack every second. It is imperative to avoid these trails or players cannot be healed nor revived upon reaching four stacks of the debuff. Players affected by this debuff must take extra caution in avoiding damage.
- Following his dash sequence, The Enforcer's whirling attack in the center of the arena is accompanied by an additional outer ring that applies Taunt on hit. Players should either apply Stability or avoid the outer ring to avoid involuntarily running into his whirling attack. The Enforcer will also simultaneously fire onto the ground several blue orbs that apply the Debilitated debuff on hit, reducing outgoing damage by 25%.
- All players on the platform will now be marked with the Spread mechanic, which are now much larger.
- The Ritualist
- The Ritualist's lightning storm spawns much more projectiles, making it more difficult to avoid the boonstrip.
- The spirit summon mechanic is slightly adjusted:
- Two random players will be marked with Greens. The marked players should ideally stack on top of each other to avoid splitting the group.
- The spirit attacks are much larger and do extreme damage.
- More spirits spawn in each pattern and the safe zones are slightly changed:
- Five spirits: Players must stand on the edges of the arena to avoid getting hit.
- Four spirits: Players must stand under a spirit to avoid getting hit.
- The Mindblade
- Two players will be marked with a large, timed orange circle. Each time the circle is filled (for a total of five times), a rain of swords is dropped underneath the player and persists for some time. Marked players should ideally place these on the short edges of the arena to maximize the area players can move around in for mechanics.
- The Mindblade will also now spawn six Unstable Bladestorms instead of a mix of three and six.
The Mech Rider and Sniper (Phase 4)[edit]
An upgraded version of the Destructive Aura skill now occurs when the Vitality Equalizer effect is triggered. This skill corrupts all boons in addition to the existing pulsing damage.
- The Mech Rider
- The Mech Rider's punches do more damage and apply the debilitated effect, reducing outgoing damage.
- Its barrage of jade missiles now apply long-lasting Exposed on hit.
- Five (instead of two) players will be marked with the Numbers mechanic. Players hit by the explosive punch will be afflicted with Extreme Vulnerability and will be defeated if hit by another one.
- When the Mech Rider uses its pushback or laser attacks, four players will be marked with the Spread mechanic. These players must spread away from the group as well as countering the continuous push from the boss.
- The pushback simultaneously spawns Greens on two random players. These players should ideally stack on top of each other to avoid splitting the group.
- The Sniper
- As before, The Sniper alternates between two types of sniper shots each time when she teleports. Both shots are indestructible, unavoidable, and cannot be reflected:
- Jade Ricochet (Yellow laser): The player closest to The Sniper's current perch will be the first target and have a barely visible red outlined circle following them. After the first shot is fired, The Sniper chooses a new target, which is again the player closest to her current (first) perch, and then instantly teleports either clockwise or counter-clockwise to her second perch. On the second perch, she fires her second shot, chooses a new target, and teleports to her third perch in the same direction as before. On this third and final perch, she fires the last shot. The first shot activates after about 10 seconds, with subsequent shots each occurring after about 4 seconds. The Spread mechanic simultaneously spawns under all players when The Sniper teleports away.
- Jade Laser Shot (Red laser): In CM, this laser is red instead of green. Any players hit or splashed by this shot will be defeated. This attack is interrupted by breaking The Sniper's defiance bar. Greens simultaneously spawns under a player. Take care to complete the green circle mechanic prior to zip lining to The Sniper.
This phase follows a strict, repeating pattern for the special mechanics (each surrounded by brackets):
[Pushback with 4x Spread and 2x Greens] → [Sniper Shot (Yellow) with All Spread] and [Mech Laser with 4x Spread] on third fixate → [Sniper Laser (Red) with 1x Greens] → [Mech Numbers] and [Sniper Shot (Yellow) with All Spread] on IV then [Mech Laser with 4x Spread] on third fixate → [Sniper Laser (Red) with 1x Greens]
NPCs[edit]
Foes[edit]
Objects[edit]
Stats of encounter relevant enemies[edit]
Enemy | Health | Health (CM) | Defiance Bar | Defiance Bar (CM) |
---|---|---|---|---|
Minister Li | 29,493,000 | 42,469,920 | ||
The Enforcer | 8,680,800 | 11,797,200 | ||
The Ritualist | 8,684,800 | 11,797,200 | ||
The Mindblade | 8,680,800 | 11,797,200 | ||
The Mech Rider | 19,662,000 | 27,526,800 | ||
The Sniper | 5,731,968 | 11,797,200 | 600 † | 1,000 † |
- † Refills 30 per second.
Dialogue[edit]
- Engaging Minister Li in combat
- Minister Li: Usually I prefer to handle these matters in private. But as deathbeds go, you could do worse. Enjoy the view.
- Minister Li defeating everyone (one of the following)
-
- Minister Li: Pathetic.
- Minister Li: Hm.
- Minister Li: Classless foreigners.
- Minister Li: Pathetic display. I expected more.
- Phasing Minister Li to 66% health
- Minister Li: I represent Cantha's future! You're mere pests in the way!
- Enforcer, Mindblade and Ritualist spawning
- The Enforcer: This is the best part of the job.
- The Mindblade: Got your jail cell ready! Fluffed the pillow myself.
- The Ritualist: Stay synchronized, you two! Strength in pairs!
- Defeating either the Mindblade or Enforcer
- <Squad commander>: Do you know who you're dealing with?
- Defeating The Ritualist(?)
- The Ritualist: No need to be ostentatious, now. It's unbecoming.
- Defeating all three minibosses
- Minister Li: You think you're any match for me? (scoff)
- Phasing Minister Li to 33% health
- Minister Li: Vile fools! How dare you soil my nation!
- Mech Rider and Sniper spawning
- Minister Li: Guards: bring them dead or alive. Makes no difference.
- The Mech Rider: You heard the boss. Ready. Aim...
- The Sniper: You? (chuckles) Easy.
- Sniper teleporting to a rooftop (one of the following)
-
- The Sniper: Trite. At best.
- The Sniper: Night night.
- Defeating one of the minibosses
- <Squad commander>: I've had enough of you goons!
- Final confrontation with Minister Li
- Minister Li: I'll dispose of you myself, you scum!
- Defeating Minister Li
- Minister Li: Enough! ENOUGH! I concede.
Related achievements[edit]
- End of Dragons: Kaineng Overlook — Complete the Kaineng Overlook Strike Mission. (5)
- Daily Strike Mission: Priority Cantha Strike: Kaineng Overlook — Complete the Kaineng Overlook Strike Mission. (0 )
- Turtle Unlock: Suiting Up: Thruster Control Unit — Obtained in the Ministry of Security Strike.
- End of Dragons: Weekly Cantha Strikes — Complete 4 unique Canthan strike within a week. (0 )
- End of Dragons: Out of Focus — Break the sniper out of their Focused Shot during the Kaineng Overlook Strike Mission. (5 )
- Specialization Collections: Purifier — Collect these 14 items and skins to receive the willbender's sword, Purifier. (3)
- Specialization Collections: Quietus — Collect these 14 items and skins to receive the harbinger's pistol, Quietus. (3)
- Specialization Collections: The Keenest Cut — Collect these 14 items and skins to receive the bladesworn's pistol, the Keenest Cut. (3)
- Requires challenge mode
- End of Dragons: Legendary Kaineng Overlook — Complete the Kaineng Overlook Strike Mission with challenge mode active. (5 )
- End of Dragons: A Test of Your Reflexes — Complete the Kaineng Overlook Strike Mission with Challenge Mode active without being hit by Crouching Dragon Wave or Dash. (5 )
- End of Dragons: The Path of Most Resistance — Complete the Kaineng Overlook Strike Mission with Challenge Mode active after triggering Equalization Protocol. (5 )
Version history[edit]
Patch | Changes |
---|---|
November 19, 2024 |
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August 22, 2023 | Secrets of the Obscure release:
|
June 29, 2022 |
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June 28, 2022 |
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June 07, 2022 |
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May 25, 2022 |
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May 24, 2022 |
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March 29, 2022 |
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March 04, 2022 |
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February 28, 2022 | End of Dragons release:
|
Trivia[edit]
- The achievement "A Test of Your Reflexes" may be a reference to Zenos yae Galvus from Final Fantasy XIV. His final fight, where the line was one of his audio cues, was highly telegraphed, much like the fight with Minister Li. Zenos also first appeared as a Samurai, similar to a Bladesworn. The line was so frequent that it became a popular community meme.