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Projectile finisher

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Disambig icon.png This article is about the combo finisher. For the generic game mechanic, see Projectile.

A Projectile finisher is a skill that can create a combo effect by interacting with a combo field. Projectile effects are applied directly to the skill's target, or, in case of the Water and Light fields, to a single ally adjacent to the target. Projectile finishers are unique among finishers insofar that some projectiles, particularly those from skills with no cooldown and that fire multiple projectiles, will only combo 20% of the time. For such skills, the combo indicator will still appear and the projectile will take on the visual appearance of the combo, but will not necessarily apply the additional effect. Piercing projectiles will apply the combo effect to every enemy hit.

Contents

[edit] Combo effects by field

Field Effect Notes
Dark Lifesteal
Healing.png Healing: 202 (0.1)?
Ethereal Confusion
Confusion.png Confusion: 5 s (130 damage on skill use)
Fire Burning
Burning.png Burning: 1 s (328 damage)
Ice Chilled
Chilled.png Chilled: 1 s
Light Remove Condition
Lightning Vulnerability
Vulnerability.png Vulnerability:  ? s
Poison Poison
Poison.png Poison: 2 s (168 damage)
Smoke Blindness
Blind.png Blind: 3 s
Water Regeneration
Regeneration.png Regeneration: 2 s (260 health)

[edit] Related skills

Some skills only have a 20% chance to trigger a projectile finisher. These have been referred to in update notes as "small projectile finishers".

[edit] Weapon skills that cause projectile finishers


[edit] Underwater weapon skills that cause projectile finishers

Small projectile finishers (20% chance)


[edit] Utility skills that cause projectile finishers

Full projectile finishers (100% chance)
Small projectile finishers (20% chance)


[edit] Skills with special conditions that cause projectile finishers

Full projectile finishers (100% chance)
Small projectile finishers (20% chance)


[edit] See also


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