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Overload

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Disambig icon.png This article is about the Tempest mechanic. For the Thaumanova Reactor Fractal effect, see Overload (effect).

Overload is a profession mechanic that allows elementalists who specialize into Tempest to gain additional skills while in each attunement. Each overload skill is able to be used after 6 seconds in the attunement. Overloading increases the recharge of the attunement when swapping to a different attunement.

List of overload skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description
F1 Fire Attunement.png Fire Attunement Attune to fire, gaining heavy damage and burning abilities.
F1 ChainOverload Fire.png Overload Fire 4 20 Overload. Unleash your flames, granting might to allies and burning enemies. Finishing the cast creates a tornado that continues to grant might and burn foes. Using this skill causes the attunement to have a longer recharge.
F2 Water Attunement.png Water Attunement Attune to water, gaining superior support and healing abilities.
F2 ChainOverload Water.png Overload Water 4 20 Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
F3 Air Attunement.png Air Attunement Attune to air, gaining heavy damage and control abilities.
F3 ChainOverload Air.png Overload Air 4 20 Overload. Use your air magic to summon a nimbus that repeatedly strikes nearby enemies. When this ability is complete, imbue your allies with electricity and create a lingering static region that strikes enemies at the same interval. Using this skill causes the attunement to have a longer recharge.
F4 Earth Attunement.png Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities.
F4 ChainOverload Earth.png Overload Earth 4 20 Overload. Ride your stored earth magic around, granting protection to other allies you move over and crippling enemies, then deliver a final immobilizing blast of power to the area, leaving behind a dust cyclone that delivers the same effects as the overload. Using this skill causes the attunement to have a longer recharge.

Related traits[edit]

Notes[edit]

  • Cancelling an Overload (intentionally, or by being disabled) will still cause the Attunement to go on the longer cooldown, as though the Overload completed.
  • Alacrity will reduce both the time it takes for an Overload to be charged, as well as the cooldown of the Attunement afterwards.

Player Chatter[edit]

  • The character will occasionally shout out one of the following lines, depending on the attunement and situation.
  • Dismounting a mount may also make the character shout the “ready to channel” lines.
Overload Ready to channel Starting to channel Finished channeling
Fire Fired up! Inferno! Cooling down!
Water Flooded! Overflow! Drying off!
Air Charged up! Lightning bolt! That was a blast!
Earth Ready to rock! Landslide! Back on solid ground!