Divinity's Reach
From Guild Wars 2 Wiki
“Divinity's Reach is the greatest city in the human nation of Kryta. It is laid out like a giant wheel. Its upper city contains Queen Jennah's royal palace and the Chamber of Ministers. Six high roads, each dedicated to a god, divide the lower city into districts.
— In-game description
Divinity's Reach is the capital of Kryta and home for the humans. Members of all races of humanity live here, some of whom have been exiled or are unable to return to their homelands. Built on Divinity Coast, in the province of Shaemoor, it is described as "a breathtaking monument of white parapets and high, pale towers". The royal family and Senators rule from here. It became the capital when the surfacing of Orr flooded Lion's Arch, the previous capital. It has become the bastion to human civilization and culture and is defended by the Seraph.
The city itself is made of heavy stone and mortar contrasting with the wilderness that surrounds the city. It was built with a large underground crypt, which are lined with bones of dead humans and contains the tomb of Blimm. The crypts are accessed via the Skull Gate and requires paperwork to access legally.
The city is best described as a cultural melting pot, housing refugees from Ascalon, Cantha, Elona and even people of Orrian descent (although for these people, their heritage is rarely made public). The city is circular in design and divided into six sections and the central palace. The Ascalonians, Canthans, Elonians, and Krytans each have their own districts in the city, and the other two districts belong to stores and festival activities. The Ascalonian district is known to contain a hospital for soldiers of Ebonhawke. The Salma District is the home instance for a human player.
Divinity's Reach has a year-round carnival in one of the six districts, which contains Uzolan's Mechanical Orchestra, and could be used for minigames and holiday events.
Contents |
[edit] Map completion
Complete exploration of this map will expose:
- 13 Waypoints
- 20 Points of Interest
[edit] Locations
- Balthazar High Road
- Balthazar Low Road
- District Promenade (Collapse Waypoint, Ossan Waypoint, Rurikton Waypoint)
- Dwayna High Road (Ministers Waypoint)
- Dwayna Low Road (Commons Waypoint)
- Eastern Commons
- Grenth High Road
- Grenth Low Road
- Lyssa High Road
- Kormir High Road
- Kormir Low Road
- Melandru High Road
- Melandru Low Road
- Ossan Quarter
- Plaza of Balthazar (Balthazar Waypoint)
- Plaza of Dwayna (Dwayna Waypoint)
- Plaza of Grenth (Grenth Waypoint)
- Plaza of Kormir (Kormir Waypoint)
- Plaza of Lyssa (Lyssa Waypoint)
- Plaza of Melandru (Melandru Waypoint)
- Royal Palace
- Rurikton
- Salma District (home instance) (Salma Waypoint)
- The Great Collapse
- The Upper City (Palace Waypoint)
- Western Commons (Commons Waypoint)
[edit] Gallery
[edit] Notes
- Divinity's Reach has two asura gates:
- Rurikton, manned by Asura Gate Operator Driks, permanently tuned to Ebonhawke
- The Upper City, manned by Asura Gate Operator Wikka[1]
[edit] References
- ^ ghling's footage, Youtube video at 10:48
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