World Experience
World Experience (WXP) is the system of account progression in World versus World (WvW), similar to PvP Rank. When entering the WvW game type, the player's experience bar is replaced by the World Experience bar. Each character gains World Experience by completing relevant WvW activities, including killing foes, capturing or defending strategic locations from other Worlds, and completing zone-specific objectives. When the World Experience bar is filled, the character will gain a new world rank and receives one World Ability Point as well as various tangible rewards.
World Ability Points earned on one character are granted account-wide, which allows allocating points differently among the WXP upgrades for each character. WXP upgrades can be reset through consumables purchased from the World Ability Master.
Rewards[edit]
Each new WXP rank rewards the following:
- One World Ability Point, which can be spent on various WXP upgrade progression tracks such as: passive bonuses, siege weapon skills, and on-kill effects. There is a maximum of 10,000 points that can be earned; WXP rank rewards past rank 10,000 will not include additional ability points.
- A bouncy World Rank Chest with WvW rewards. Each chest contains coins, two Pieces of Unidentified Gear, and a Chest of the Mists. In addition, there is a chance of a bonus item(s), including:
- Ascended rings
- Ascended weapons
- Ascended armor
- Armor or weapons of masterwork, rare, or exotic quality, including precursors
- Badges of Honor (10)
- Blueprints, either ordinary or superior
- Traps
- WXP Consumables and Boosters
World Rank Chests up to rank 5 don't contain a Chest of the Mists and have slightly less loot because they are easier to acquire.[1]. Past rank 6, the World Rank Chests are the same.
World ranks[edit]
Your world rank increases as you gain WXP through your accomplishments in WvW. The first 4 ranks (up to rank 5) only require 1,000 WXP; after that, each rank requires 5,000 WXP.
Rank titles[edit]
Your rank title, together with your server name, is shown to enemy players instead of your character name, e.g. Divinity's Reach Silver Footman.
Rank | Title |
---|---|
1 | Invader |
5 | Assaulter |
10 | Raider |
15 | Recruit |
20 | Scout |
30 | Soldier |
40 | Squire |
50 | Footman |
60 | Knight |
70 | Major |
80 | Colonel |
90 | General |
100 | Veteran |
110 | Champion |
120 | Legend |
Rank | Title |
---|---|
150 | Bronze Invader |
180 | Bronze Assaulter |
210 | Bronze Raider |
240 | Bronze Recruit |
270 | Bronze Scout |
300 | Bronze Soldier |
330 | Bronze Squire |
360 | Bronze Footman |
390 | Bronze Knight |
420 | Bronze Major |
450 | Bronze Colonel |
480 | Bronze General |
510 | Bronze Veteran |
540 | Bronze Champion |
570 | Bronze Legend |
Rank | Title |
---|---|
620 | Silver Invader |
670 | Silver Assaulter |
720 | Silver Raider |
770 | Silver Recruit |
820 | Silver Scout |
870 | Silver Soldier |
920 | Silver Squire |
970 | Silver Footman |
1,020 | Silver Knight |
1,070 | Silver Major |
1,120 | Silver Colonel |
1,170 | Silver General |
1,220 | Silver Veteran |
1,270 | Silver Champion |
1,320 | Silver Legend |
Rank | Title |
---|---|
1,395 | Gold Invader |
1,470 | Gold Assaulter |
1,545 | Gold Raider |
1,620 | Gold Recruit |
1,695 | Gold Scout |
1,770 | Gold Soldier |
1,845 | Gold Squire |
1,920 | Gold Footman |
1,995 | Gold Knight |
2,070 | Gold Major |
2,145 | Gold Colonel |
2,220 | Gold General |
2,295 | Gold Veteran |
2,370 | Gold Champion |
2,445 | Gold Legend |
Rank | Title |
---|---|
2,545 | Platinum Invader |
2,645 | Platinum Assaulter |
2,745 | Platinum Raider |
2,845 | Platinum Recruit |
2,945 | Platinum Scout |
3,045 | Platinum Soldier |
3,145 | Platinum Squire |
3,245 | Platinum Footman |
3,345 | Platinum Knight |
3,445 | Platinum Major |
3,545 | Platinum Colonel |
3,645 | Platinum General |
3,745 | Platinum Veteran |
3,845 | Platinum Champion |
3,945 | Platinum Legend |
Rank | Title |
---|---|
4,095 | Mithril Invader |
4,245 | Mithril Assaulter |
4,395 | Mithril Raider |
4,545 | Mithril Recruit |
4,695 | Mithril Scout |
4,845 | Mithril Soldier |
4,995 | Mithril Squire |
5,145 | Mithril Footman |
5,295 | Mithril Knight |
5,445 | Mithril Major |
5,595 | Mithril Colonel |
5,745 | Mithril General |
5,895 | Mithril Veteran |
6,045 | Mithril Champion |
6,195 | Mithril Legend |
Rank | Title |
---|---|
6,445 | Diamond Invader |
6,695 | Diamond Assaulter |
6,945 | Diamond Raider |
7,195 | Diamond Recruit |
7,445 | Diamond Scout |
7,695 | Diamond Soldier |
7,945 | Diamond Squire |
8,195 | Diamond Footman |
8,445 | Diamond Knight |
8,695 | Diamond Major |
8,945 | Diamond Colonel |
9,195 | Diamond General |
9,445 | Diamond Veteran |
9,695 | Diamond Champion |
9,945 | Diamond Legend |
Reaching rank 10,000 will allow players to purchase Title: God of WvW from the legendary vendors.
- The character name that appears to enemy players does not change from Diamond Legend.
Leveling up after reaching rank 10,000 will not increase the rank number.
WXP acquisition[edit]
Player kills will grant more WXP the longer the killed player has been alive. Getting different ranks (bronze/silver/gold) for event completion scales the WXP awarded, while various modifiers (see WXP modifiers section below) will grant a bonus to world experience. (Spawn Camping Enemy Players can give you 0 WXP)
Objective | WXP reward |
---|---|
Defeating foes | |
Player kill | 0-60 |
Guard kill | 20 |
Supervisor or Lord kill (Camp...Tower...Keep...Stonemist) | 30...50...75...100 |
Dolyak kill | 50 |
Destroying siege equipment/defenses | |
Arrow Cart, Flame Ram, Ballista, or Catapult destruction | 15 |
Trebuchet or Siege Golem destruction | 30 |
Tower or Keep gate destruction | 50...80 |
Tower or Keep wall destruction (Tower...Keep...Stonemist) | 120...150...180 |
Capturing objectives | |
Ruins of Power capture | 0 |
Sentry point capture | 100 |
Shrine capture (Air/Earth/Fire) | 100 |
Supply camp capture | 200 |
Tower capture | 400 |
Keep capture | 800 |
Stonemist capture | 1000 |
Defending objectives | |
Sentry point defense | 0 |
Supply camp defense | 85 |
Tower defense | 150 |
Keep defense | 200 |
Stonemist defense | 200 |
Map-specific mechanics | |
Acquiring mercenaries | 200 |
Eliminating an enemy mercenary camp | 200 |
Events | |
Eliminate the overgrown grub event | 600 |
Silence the raging arboreal spirit event | 600 |
Most other events | 200 |
Miscellaneous | |
Wall/Gate repair | 2 for each 1 supply |
Completing a WvW Jumping Puzzle | 0 |
WXP consumables[edit]
World experience consumables can be obtained as rewards for increasing World Experience Ranks. They are immediately consumed upon pickup.
Item | Amount |
---|---|
Drop of Instant World Experience | 250 |
Thimble of Instant World Experience | 2,500 |
Taste of Instant World Experience | 5,000 |
Swig of Instant World Experience | 10,000 |
Keg of Instant World Experience | 25,000 |
WXP modifiers[edit]
There are several ways to increase the amount of world experience earned.
Effect | Source | Bonus experience | Notes |
---|---|---|---|
Consumables | |||
Experience Booster | Experience Booster Experience Booster (masterwork) Heroic Booster Candy Corn Gobbler |
50% | |
50% WvW Experience Bonus | WXP Booster WXP Mini-Booster |
50% | |
Celebration Bonus | Birthday Booster Celebration Booster |
100% | |
Various | Ascended food | 10% | |
World versus World effects | |||
Guild Objective Aura II (or higher) | World versus World effect | 10% | Only active near WvW objectives claimed by guilds with Objective Aura 2: WvW Experience. |
Outnumbered | World versus World effect | 25% | Only active when greatly outnumbered in World vs. World maps. |
Time-specific bonuses | |||
Bonus Weekend Event | Automatic | 100% | Experience earned in open world and World vs. World maps is doubled. |
Call of War | Automatic | 100% | Earn increased rewards in WvW during events! |
Mist War Summons | Automatic | 15% | Earn increased rewards in WvW during special events! |
Miscellaneous | |||
Guild Enhancement: World Experience | Guild Enhancements | 3-10% | |
WxP Enrichment | WxP Enrichment Wurm's WXP Blessing Enrichment |
10% | |
Total | +290% | This total does not include one-time-only bonuses or time-specific bonuses. |
- Note that although Winter's Blessing and Lucky Firecracker indicate +10% Experience in All Game Types, they do not affect WXP earned.
- It is unclear whether New Year's Gift increases WXP gained from kills.[verification requested]
WXP upgrades[edit]
Players can spend their World Ability Points on the following tracks.
Upgrade | Rank | Ability | Cost |
---|---|---|---|
Arrow Cart Mastery Total Cost: 60 Improve arrow cart skills |
1 | Increases range on all arrow cart skills | 3 |
2 | Increases damage on all arrow cart skills | 7 | |
3 | Increases effectiveness of applied conditions | 10 | |
4 | Increases radius on all arrow cart skills | 15 | |
5 | Skill: Toxic Unveiling Shot—Removes stealth and applies poison to targets | 25 | |
Ballista Mastery Total Cost: 60 Improve ballista skills |
1 | Skill: Antiair Bolt—Fires a projectile that knocks enemies out of the air and immobilizes them. Dismounts enemies. | 3 |
2 | Increases ballista damage | 7 | |
3 | Fires faster bolts | 10 | |
4 | Increases ballista range | 15 | |
5 | Increases Shatter Shot radius | 25 | |
Build Master Total Cost: 15 Improves your building capabilities |
1 | Spend 4 supply at a time when building siege | 1 |
2 | Spend 6 supply at a time when building siege | 2 | |
3 | Spend 8 supply at a time when building siege | 4 | |
4 | Spend 10 supply at a time when building siege | 8 | |
Burning Oil Mastery Total Cost: 60 Improves all Burning Oil skills and unlocks new abilities |
1 | Increases Burning Oil radius by 25% | 3 |
2 | Increases burning oil damage | 7 | |
3 | Reduces the damage received by the oil pot and the user. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. | 10 | |
4 | Basic Burning Oil attacks burn one supply from target | 15 | |
5 | Burning Shell: Creates a fiery dome that reflects projectiles | 25 | |
Cannon Mastery Total Cost: 60 Improve cannon use |
1 | Basic fire removes boons | 3 |
2 | Increases cannon damage | 7 | |
3 | Grapeshot does more bleed damage | 10 | |
4 | Increases all blast radii | 15 | |
5 | Increases chill duration | 25 | |
Catapult Mastery Total Cost: 60 Improve catapult skills |
1 | Increases damage done to walls by 20% | 3 |
2 | Gravel Shot now applies bleeding | 7 | |
3 | Increases radius of all catapult skills | 10 | |
4 | Increases catapult damage | 15 | |
5 | Skill: Siege Bubble—Creates a dome that destroys projectiles on impact | 25 | |
Defense Against Guards Total Cost: 35 Reduces the damage you take from enemy guards |
1 | 4% reduced damage from guards | 1 |
2 | 8% reduced damage (total) from guards | 3 | |
3 | 12% reduced damage (total) from guards | 6 | |
4 | 16% reduced damage (total) from guards. All Defense Against Guards bonuses apply to lords and supervisors. | 10 | |
5 | 20% reduced damage (total) from guards, lords, and supervisors. Gain resolution for 10 seconds when you take damage from guards, lords, or supervisors. This effect triggers once every 20 seconds. | 15 | |
Flame Ram Mastery Total Cost: 60 Improve flame ram skills |
1 | Gain Iron Hide while interacting with the flame ram | 3 |
2 | Flame Blast now applies Structural Vulnerability to gates | 7 | |
3 | Reduce recharge of flame ram skills | 10 | |
4 | Skill: Slam Impact—Launch enemies on the other side of the door | 15 | |
5 | Skill: Iron Will—Support skill that applies Iron Hide to nearby allies | 25 | |
Guard Killer Total Cost: 35 Increases damage to enemy guards |
1 | 4% damage to guards | 1 |
2 | 8% (total) damage to guards | 3 | |
3 | 12% (total) damage to guards | 6 | |
4 | 16% (total) damage to guards. All Guard Killer bonuses now also affect enemy lords and supervisors. | 10 | |
5 | 20% (total) damage to guards, lords, and supervisors. Gain 50% of your endurance back after killing guards, lords, and supervisors. | 15 | |
Mercenary's Bane Total Cost: 15 Increases damage to and reduces damage from mercenaries |
1 | 4% increase to damage and defense against mercenaries | 1 |
2 | 8% (total) increase to damage and defense against mercenaries | 2 | |
3 | 12% (total) increase to damage and defense against mercenaries | 3 | |
4 | 16% (total) increase to damage and defense against mercenaries | 4 | |
5 | 20% (total) increase to damage and defense against mercenaries | 5 | |
Mortar Mastery Total Cost: 60 Improve mortar skills |
1 | Increase blast radius on all mortar skills | 3 |
2 | Increased mortar burn field duration | 7 | |
3 | Reduce the recharge of all mortar skills | 10 | |
4 | Increase damage on all mortar skills | 15 | |
5 | New Skill: Concussion Barrage—Launch a barrage of rounds that push back foes where they land | 25 | |
Provisions Master Total Cost: 55 Improves your ability to gather loot and grants access to the wares of the portable provisioner. (requires Heart of Thorns) |
1 | Allows you to purchase a portable provisioner from any WvW outfitter. This item allows you to purchase siege-weapon blueprints from anywhere. | 1 |
2 | Allows you to also purchase tricks and traps from the portable provisioner. | 3 | |
3 | Allows you to also purchase food and utility consumables from the portable provisioner. | 6 | |
4 | Learn to automatically pick up loot from fallen foes. | 10 | |
5 | Increases the number of Badges of Honor found when looting fallen foes. | 15 | |
6 | Unlocks Heart of Thorns recipes, sigils, and runes for the Heroics Notary vendor. | 20 | |
Repair Master Total Cost: 15 Improves your repairing capabilities |
1 | Spend 4 supply at a time when repairing | 1 |
2 | Spend 6 supply at a time when repairing | 2 | |
3 | Spend 8 supply at a time when repairing | 4 | |
4 | Spend 10 supply at a time when repairing | 8 | |
Shield Generator Mastery Total Cost: 60 Improve shield generator skills (requires Heart of Thorns) |
1 | Force Ball grants aegis to allies on impact | 3 |
2 | Force Dome grants twice as much stability per pulse | 7 | |
3 | Increases radius for all shield generator skills | 10 | |
4 | Increases duration for Force Wall and Force Dome and increases the average number of Force Ball bounces | 15 | |
5 | Prevents damage from arrow cart fire to allies inside Force Dome | 25 | |
Siege Bunker Total Cost: 35 Reduces the siege damage you take |
1 | 2% increased siege defense | 1 |
2 | 4% (total) increased siege defense | 3 | |
3 | 6% (total) increased siege defense | 6 | |
4 | 8% (total) increased siege defense | 10 | |
5 | 10% (total) increased siege defense | 15 | |
Siege Golem Mastery Total Cost: 60 Improve siege golem skills |
1 | Increases your piloted golem's movement speed for 10 seconds after destroying a gate or wall | 3 |
2 | Increases your piloted golem's base power and precision by 10% | 7 | |
3 | The shield bubble skill now also heals nearby allies | 10 | |
4 | Increases your piloted golem's base vitality and toughness by 15% | 15 | |
5 | Your piloted golem will safely eject you once it's defeated | 25 | |
Siege Might Total Cost: 35 Increases damage done with siege-engine attacks |
1 | 2% increased siege damage | 1 |
2 | 4% (total) increased siege damage | 3 | |
3 | 6% (total) increased siege damage | 6 | |
4 | 8% (total) increased siege damage | 10 | |
5 | 10% (total) increased siege damage | 15 | |
Supply Capacity Total Cost: 145 Increases the amount of supply you can carry |
1 | Increases supply capacity by 1 | 5 |
2 | Increases supply capacity by 2 (total) | 15 | |
3 | Increases supply capacity by 3 (total) | 25 | |
4 | Increases supply capacity by 4 (total) | 40 | |
5 | Increases supply capacity by 5 (total) | 60 | |
Supply Master Total Cost: 15 Improve your ability in gathering, spending, and running supply [2] |
1 | Pick up supply faster | 1 |
2 | Gain swiftness after spending all of your supply | 2 | |
3 | Gain improved swiftness when picking up supply | 3 | |
4 | Have a chance to recover spent supply when spending supply | 4 | |
5 | Deployed siege sites are invulnerable for a short duration | 5 | |
Trebuchet Mastery Total Cost: 60 Improve trebuchet skills |
1 | Increases damage on trebuchet skills | 3 |
2 | Cow ammo now drains supply from enemy players | 7 | |
3 | Increases the radius of trebuchet skills | 10 | |
4 | Skill: Healing Oasis. Creates a water field that heals allies | 15 | |
5 | Basic shots that hit enemy supply depots will destroy some of the objective's supply | 25 | |
War Gliding Mastery Total Cost: 60 Glide in your world's territories. (requires Heart of Thorns) |
1 | Allowed to glide in territories your world owns. | 3 |
2 | You can now slow down in midair. | 7 | |
3 | You can now lean forward, increasing gliding speed. | 10 | |
4 | You can now evade while gliding. | 15 | |
5 | Learn to glide with such efficiency that you no longer use endurance except when leaning forward. | 25 | |
Warclaw Mastery Total Cost: 25 Unlock the warclaw mount, its skills, and its abilities. (requires Path of Fire) |
1 | Unlock the Warclaw Companion achievement. | 1 |
2 | Unlock a second skill that allows your warclaw to detect enemies and damaged gates or walls. | 4 | |
3 | Unlock a third skill that allows your warclaw to pull on gates to damage and weaken them. | 5 | |
4 | Unlock a fourth skill that enables you to throw a spear at a mounted player, dismounting you both. | 5 | |
5 | Battle Maul deals increased damage to enemies who are in a downed state. | 10 | |
Grand Total: | 1,085 |
Related achievements[edit]
- World vs World: God of WvW — Reach Rank 10,000 in World vs. World, and then purchase the God of WvW title from the Legendary Vendor in World vs. World. (0 )
Notes[edit]
- Guard Killer does not affect condition damage.
- The Mercenary's Bane effect works on enemies belonging to one of the Mercenary camps.
- World Ability Points can be reset through consumables purchased from the World Ability Master:
- Supply Master tier 4 has a 30 second internal cooldown. The average result when reaching zero supply and ignoring that cooldown is a recovery of .72 supply, with recovery occurring about 30% of the time. If timed to respect the cooldown, the recovery is 1.06 supply, occurring about 40% of the time.[3][2]
Trivia[edit]
- With the release of Heart of Thorns the amount of World Ability Points required to unlock certain upgrades was significantly reduced. For more information see October 23rd, 2015 game update notes and Upgrading World vs. World Upgrades
- Prior to the September 2014 Feature Pack update, it took 1,315 World Ability Points to unlock all upgrades.
- Prior to the October 1st, 2013 patch, World experience consumables were affected by World Experience Modifiers.
- Siege Golem mastery was released in the September 2014 Feature Pack update.
- After September 2014 Feature Pack update, it took 1,390 World Ability Points to unlock all upgrades.
- After September 2014 Feature Pack update, players can continue gaining world experience rank rewards after reaching rank 10,000. However, this yields no additional WvW ability points.
- Players who had gained any world ranks prior to the introduction of the reward chest retroactively received rewards at a rate of one retroactive chest for each new rank.