Trait Guide (elementalist)

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Trait Guide (elementalist).png

Trait Guide

Double-click to consume.

— In-game description

Trait Guides were used to unlock traits.

Acquisition[edit]

NPC Area Zone
Alva Di Roma Hall of Memories Heart of the Mists
Anders Wulffson Hall of Legends Hoelbrak
Beppa Desider Atum Metrica Province
Bona Windcaller Village of Smokestead Plains of Ashford
Churning Earth Song of Final Exile Snowden Drifts
Garamel Stronghold of Ebonhawke Fields of Ruin
Gerathen Village of Astorea Caledon Forest
Grimathra Borealis Forest Wayfarer Foothills
Lekka Postern Ward Lion's Arch
Mojjo College of Synergetics Rata Sum
Olivia Fort Marriner Lion's Arch
Oren Dwayna High Road Divinity's Reach
Peema Soren Draa Metrica Province
Serafina Cassel Trader's Forum Lion's Arch
Serinda Hail Village of Shaemoor Queensdale
Smedrikk Venlin Vale Brisban Wildlands
Steady Ground Song of Final Exile Snowden Drifts
Tine The Quester's Terrace The Grove
Volara Fumecaster Perimeter Loop Black Citadel

List of elementalist trait guides[edit]

Trait guide Rarity Description Cost Game link
Fire
Trait I.png Lava Tomb Fine "Create a Lava Font when downed. Deal more damage while downed." 10 Silver coin + 2 Skill point.png
Trait II.png Conjurer Fine "Conjured weapons have more charges." 10 Silver coin + 2 Skill point.png
Trait III.png Ember's Might Fine "Burns you apply last longer." 10 Silver coin + 2 Skill point.png
Trait IV.png Spell Slinger Fine "Cantrips grant you might when used." 10 Silver coin + 2 Skill point.png
Trait V.png Burning Precision Fine "Critical hits have a chance to cause burning." 10 Silver coin + 2 Skill point.png
Trait VI.png Internal Fire Fine "Deal more damage while attuned to fire." 10 Silver coin + 2 Skill point.png
Trait VII.png Pyromancer's Alacrity Masterwork "Reduces recharge on all fire weapon skills." 50 Silver coin + 5 Skill point.png
Trait VIII.png Burning Fire Masterwork "Use Cleansing Fire automatically when you have a number of conditions on you." 50 Silver coin + 5 Skill point.png
Trait IX.png Fire's Embrace Masterwork "When you activate a signet, you gain a fire shield." 50 Silver coin + 5 Skill point.png
Trait X.png Smothering Auras Masterwork "Flame Barrier's chance to burn foes goes up the longer you are attuned to fire." 50 Silver coin + 5 Skill point.png
Trait XI.png Persisting Flames Rare "Blast finishers you execute on fire fields give fury. Fire fields last longer." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Pyromancer's Puissance Rare "Each skill you use while attuned to fire grants you might." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Blinding Ashes Rare "Blind foes that you burn." Gold coin + 20 Skill point.png
Air
Trait I.png Zephyr's Boon Fine "Auras grant fury and swiftness when applied." 10 Silver coin + 2 Skill point.png
Trait II.png Zephyr's Focus Fine "Your endurance regenerates faster while channeling skills." 10 Silver coin + 2 Skill point.png
Trait III.png Quick Glyphs Fine "Reduces recharge on glyphs." 10 Silver coin + 2 Skill point.png
Trait IV.png One with Air Fine "Gain superspeed when attuning to air." 10 Silver coin + 2 Skill point.png
Trait V.png Soothing Winds Fine "Gain healing based on your precision." 10 Silver coin + 2 Skill point.png
Trait VI.png Bolt to the Heart Fine "Deal more damage when your foe's health drops below the threshold." 10 Silver coin + 2 Skill point.png
Trait VII.png Arcane Lightning Masterwork "Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack." 50 Silver coin + 5 Skill point.png
Trait VIII.png Inscription Masterwork "Grants a boon associated with your current attunement when you cast a glyph." 50 Silver coin + 5 Skill point.png
Trait IX.png Aeromancer's Alacrity Masterwork "Reduces recharge on all your air weapon skills." 50 Silver coin + 5 Skill point.png
Trait X.png Air Training Masterwork "Deal more damage while attuned to air." 50 Silver coin + 5 Skill point.png
Trait XI.png Tempest Defense Rare "Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, pulled, or sink). Deal more damage to stunned or knocked-down foes." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Fresh Air Rare "Recharge Air Attunement on a critical hit." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Lightning Rod Rare "Disabling an enemy causes them to be struck by a lightning bolt." Gold coin + 20 Skill point.png
Earth
Trait I.png Obsidian Focus Fine "Gain toughness while using a channeled skill." 10 Silver coin + 2 Skill point.png
Trait II.png Signet Mastery Fine "Reduces recharge on signets." 10 Silver coin + 2 Skill point.png
Trait III.png Earth's Embrace Fine "Gain Armor of Earth whenever your health drops below the threshold." 10 Silver coin + 2 Skill point.png
Trait IV.png Serrated Stones Fine "Bleeds you apply last longer; deal more damage to bleeding foes." 10 Silver coin + 2 Skill point.png
Trait V.png Elemental Shielding Fine "Gain protection when applying an aura to yourself or an ally." 10 Silver coin + 2 Skill point.png
Trait VI.png Stone Splinters Fine "Deal more damage when you are within a range of 600 of your target." 10 Silver coin + 2 Skill point.png
Trait VII.png Strength of Stone Masterwork "Gain condition damage based on your toughness." 50 Silver coin + 5 Skill point.png
Trait VIII.png Rock Solid Masterwork "Grant stability to nearby allies when attuning to earth." 50 Silver coin + 5 Skill point.png
Trait IX.png Geomancer's Freedom Masterwork "You recover from crippled, immobilized, and chilled faster." 50 Silver coin + 5 Skill point.png
Trait X.png Geomancer's Alacrity Masterwork "Reduces recharge on all earth weapon skills." 50 Silver coin + 5 Skill point.png
Trait XI.png Diamond Skin Rare "Conditions cannot be applied to you when your health is above the threshold." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Written in Stone Rare "Maintain the passive effects of signets when you activate them." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Stone Heart Rare "You cannot be critically hit while attuned to earth." Gold coin + 20 Skill point.png
Water
Trait I.png Arcane Restoration Fine "Take less damage from falling. Create a spell when you take falling damage, based on your attunement.

Fire: Ring of Fire
Water: Cleansing Wave
Air: Static Field
Earth: Earthquake"

10 Silver coin + 2 Skill point.png
Trait II.png Shard of Ice Fine "Arcane and signet skills cause vulnerability when activated." 10 Silver coin + 2 Skill point.png
Trait III.png Cantrip Mastery Fine "Reduces recharge on cantrips." 10 Silver coin + 2 Skill point.png
Trait IV.png Piercing Shards Fine "While attuned to water, your spells deal more damage to vulnerable foes." 10 Silver coin + 2 Skill point.png
Trait V.png Soothing Wave Fine "Gain regeneration when critically hit." 10 Silver coin + 2 Skill point.png
Trait VI.png Vital Striking Fine "Deal extra damage when your health is above the threshold." 10 Silver coin + 2 Skill point.png
Trait VII.png Stop, Drop, and Roll Masterwork "Dodge rolling removes burning and chilled." 50 Silver coin + 5 Skill point.png
Trait VIII.png Aquamancer's Alacrity Masterwork "Reduces recharge on all water weapon skills." 50 Silver coin + 5 Skill point.png
Trait IX.png Soothing Disruption Masterwork "Cantrips grant you regeneration and vigor." 50 Silver coin + 5 Skill point.png
Trait X.png Cleansing Wave Masterwork "Remove a condition from you and your allies when attuning to water." 50 Silver coin + 5 Skill point.png
Trait XI.png Cleansing Water Rare "Remove a condition when granting regeneration to yourself or an ally." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Powerful Aura Rare "Auras you gain from weapon skills are also applied to nearby allies." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Aquatic Benevolence Rare "Healing done to allies is increased." Gold coin + 20 Skill point.png
Arcana
Trait I.png Arcane Mastery Fine "Reduces recharge on arcane skills." 10 Silver coin + 2 Skill point.png
Trait II.png Renewing Stamina Fine "Gain vigor when you deliver a critical hit." 10 Silver coin + 2 Skill point.png
Trait III.png Final Shielding Fine "Create an Arcane Shield when your health drops below the threshold." 10 Silver coin + 2 Skill point.png
Trait IV.png Vigorous Scepter Fine "Endurance recharges faster while wielding a scepter." 10 Silver coin + 2 Skill point.png
Trait V.png Blasting Staff Fine "Area attacks with staff are larger." 10 Silver coin + 2 Skill point.png
Trait VI.png Windborne Dagger Fine "Move faster for each dagger that you wield." 10 Silver coin + 2 Skill point.png
Trait VII.png Arcane Retribution Masterwork "Gain Arcane Power when your health drops below the threshold." 50 Silver coin + 5 Skill point.png
Trait VIII.png Elemental Attunement Masterwork "When attuning to an element, you and all nearby allies gain a boon." 50 Silver coin + 5 Skill point.png
Trait IX.png Arcane Resurrection Masterwork "You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement." 50 Silver coin + 5 Skill point.png
Trait X.png Arcane Energy Masterwork "Arcane and signet skills restore endurance when used." 50 Silver coin + 5 Skill point.png
Trait XI.png Evasive Arcana Rare "Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Arcane Lightning Rare "Based on your current attunement, arcane skills cause a condition to foes that they hit." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Elemental Contingency Rare "Gain a boon when you are struck, based on your current attunement." Gold coin + 20 Skill point.png

Notes[edit]