User:Masel/Builds/Weaver

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Pistol/Warhorn Condition Weaver Weaver[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 4/5
Sustained Damage 5/5
Utility Options 1/5
Survivability 2/5
Difficulty 3/5

Condition Weaver Weaver is an excellent and almost fully ranged damage build for instanced content and open world. It has great sustained damage with a spammy but fairly straightforward rotation and great burst damage for a condition build, but it lacks self-supply for Boons aside from Might.png Might and Protection.png Protection on itself. It doesn't bring a lot of utility, but the usage of Warhorn allows you to copy and extend Boons on allies. It can become very resilient with a few tweaks to the standard raid build and its range makes it easier to kite incoming damage.

Link to Build in the Build Editor

Playstyle & Skills[edit]

I only listed skills that are relevant to the build, and the order of weapon skills reflects the order of attunements used in the general rotation (more details below).

Skill Type Skills
Step 1: Dual Fire Attunement
Scorching Shot.png Raging Ricochet.png Searing Salvo.png Heat Sync.png Wildfire.png
Step 2: Earth + Fire Attunement
Piercing Pebble.png Shattering Stone.png Molten Meteor.png Heat Sync.png Wildfire.png
Step 3: Dual Earth Attunement
Piercing Pebble.png Shattering Stone.png Boulder Blast.png Sand Squall.png Dust Storm.png
Step 4: Water + Earth Attunement
Soothing Splash.png Frigid Flurry.png Echoing Erosion.png Sand Squall.png Dust Storm.png
Step 5: Fire + Water Attunement
Scorching Shot.png Raging Ricochet.png Frostfire Flurry.png Tidal Surge.png Water Globe.png
Utility Skills
Signet of Restoration.png Signet of Fire.png Primordial Stance.png Glyph of Elemental Power.png Weave Self.png

Rotation Guidance & Showcase Video[edit]

You can find my most recent rotation showcase here.
Damage Log
Section Notes
General Stuff
  • The rotation flow on weaver is a fixed loop. There is also an ideal sequence for make use of weave self, but I'll redirect you to the Snowcrows Weaver page for that. For now, we'll just use the basic attunement sequence.
While doing that, you can start by using all your Skill 2, 3 and 5 and your utility skills on cooldown (you can skip  Water Globe.png Water Globe in Water, it doesn't do any damage).
  • Once you get used to that, start looking at the order of pistol skills and only activate skills in the right attunements:
  1. You should try to trigger the 5% buff from  Raging Ricochet.png Raging Ricochet by consuming a fire bullet for it. That will happen automatically in the rotation loop if you use it after  Searing Salvo.png Searing Salvo in Dual Fire and after  Frostfire Flurry.png Frostfire Flurry in Fire + Water.
  2. Primordial Stance.png Primordial Stance and  Glyph of Elemental Power.png Glyph of Elemental Power should only be activated in Dual Fire, Fire + Earth or Dual Earth to make them apply damaging conditions.
  3. Sand Squall.png Sand Squall can be used in Water + Earth at a very small damage loss to extend all Boons on your subgroup by 3 seconds. This is very neat, use it when you can.
  4. Heat Sync.png Heat Sync can be used in Fire or Earth + Fire at a small damage loss to grant Fury.png Fury and Might.png Might to your subgroup.
General Rotation
  • The basic attunement sequence is...
  1. Start in Dual  Fire Attunement.png Fire Attunement and cast  Weave Self.png Weave Self,
  2. Activate  Earth Attunement.png Earth Attunement to reach Earth + Fire,
  3. Activate  Earth Attunement.png Earth Attunement again for Dual Earth,
  4. Activate  Water Attunement.png Water Attunement for Water + Earth,
  5. Activate  Fire Attunement.png Fire Attunement for Fire + Water
  6. Activate  Fire Attunement.png Fire Attunement for Dual Fire
  7. Repeat from Step 2.
CC Skills for Breakbar Damage

Utility Skills[edit]

Utility Skills (DPS)
Skill Choice Notes
Signet of Restoration.png Signet of Restoration Passive heal and another larger heal and Frost Aura on demand. This and the other two Signets retain their passives with Written in Stone Written in Stone
Signet of Fire.png Signet of Fire BIG DAMAGE
Primordial Stance.png Primordial Stance Application of Bleeding.png Bleeding and Burning.png Burning for Relic of the Fractal.pngRelic of the Fractal. Only use in Dual Fire, Earth + Fire or Dual Earth Attunement.
Option 1:  Glyph of Lesser Elementals.png Glyph of Lesser Elementals
Option 2:  Glyph of Elemental Power.png Glyph of Elemental Power
Precast as many elementals as possible for a faster damage rampup!
More straightforward option, can be precast for a bit more burst. Can be used during other skills and is thus very convenient.
Weave Self.png Weave Self BIG DAMAGE. Massively increases yur burst damage through the 20% condition damage modifier.

Gear & Traits[edit]

Important Stats (descending in Importance):

  1. 100% Burning.png Burning and Bleeding.png Bleeding Duration (60%% overall condition duration): the remaining 40 % come from Weaver's Prowess Weaver's Prowess and Serrated Stones Serrated Stones or Burning Precision Burning Precision, respectively.
  2. Maximize Condition Damage
  3. For a budget starter set, simply replace all ascended armor pieces and trinkets of Viper's with rare/exotic Ritualist's and Abomination Weapons.
Gear
Armor Prefix Rune
Illustrious Masque.png Head Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Epaulets.png Shoulders Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Doublet.png Chest Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Wristguards.png Gloves Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Breeches.png Legs Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Footwear.png Boots Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Trinket Prefix
Vial of Salt.png Amulet Viper's
Gift of Prescience.png Ring 1 Viper's
Armbrace of Truth.png Ring 2 Viper's
Black Ice Earring.png Accessory 1 Viper's
Vision.png Accessory 2 Viper's
Ad Infinitum.png Backpack Viper's
Weapon Prefix Sigil
Meteorlogicus.png Scepter (Main Hand) Viper's Superior Sigil of Earth.pngSuperior Sigil of Earth
Howler.png Warhorn (Off Hand) Viper's Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Purpose Item Type Source
Damage Ascended Food Cilantro and Cured Meat Flatbread.pngCilantro and Cured Meat Flatbread
Damage Non-Ascended Food Plate of Beef Rendang.pngPlate of Beef Rendang
Survivability Ascended Food Peppered Cured Meat Flatbread.pngPeppered Cured Meat Flatbread
Survivability Non-Ascended Food Oysters Gnashblade.pngOysters Gnashblade
Damage Utility Toxic Focusing Crystal.pngToxic Focusing Crystal
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of the Fractal.pngRelic of the Fractal
Traits
Fire
Fire.png
Burning Precision.png
Burning Rage.png
Persisting Flames.png
Empowering Flame.png
Conjurer.png
Sunspot.png
Smothering Auras.png
Pyromancer's Training.png
Pyromancer's Puissance.png
Burning Fire.png
Power Overwhelming (trait).png
Blinding Ashes.png
Earth
Earth.png
Earth's Embrace.png
Strength of Stone.png
Diamond Skin.png
Stone Flesh.png
Serrated Stones.png
Earthen Blast.png
Rock Solid.png
Geomancer's Training.png
Written in Stone.png
Elemental Shielding.png
Earthen Blessing.png
Stone Heart.png
Weaver
Weaver.png
Superior Elements.png
Weaver's Prowess.png
Elements of Rage.png
Weaver (trait).png
Elemental Pursuit.png
Elemental Refreshment.png
Swift Revenge.png
Elemental Polyphony.png
Woven Stride.png
Master's Fortitude.png
Bolstered Elements.png
Invigorating Strikes.png
  • Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.

Open World Build[edit]

You can find my most recent open world build showcase here.

Increasing General Survivability[edit]

  • For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
  • Generally, you should use the fact that you are a ranged build in solo gameplay. Kite enemies to avoid damage when you can.
  • Aside from that, the two key traits are Elemental Shielding Elemental Shielding and Written in Stone Written in Stone. Written in Stone Written in Stone makes your signets keep their passive effects when they are on cooldown, and further grants you an aura upon activating one.
  • Auras trigger Elemental Shielding Elemental Shielding for Protection.png Protection uptime, further boosting survivability.
  • On top, you can change gear to the following to become tankier at a reasonable damage loss.
  • Exotic Rabid Gear is fairly cheap to buy, so is Superior Rune of Balthazar.pngSuperior Rune of Balthazar :
Gear
Armor Prefix Rune
Illustrious Masque.png Head Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Illustrious Epaulets.png Shoulders Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Illustrious Doublet.png Chest Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Illustrious Wristguards.png Gloves Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Illustrious Breeches.png Legs Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Illustrious Footwear.png Boots Rabid Superior Rune of Balthazar.pngSuperior Rune of Balthazar
Trinket Prefix
Vial of Salt.png Amulet Rabid
Gift of Prescience.png Ring 1 Rabid
Armbrace of Truth.png Ring 2 Rabid
Black Ice Earring.png Accessory 1 Rabid
Vision.png Accessory 2 Rabid
Ad Infinitum.png Backpack Rabid
  • Generally, you should stay on Fire and Earth for damage. The longer you stay attuned to fire, the more Might.png Might Pyromancer's Puissance Pyromancer's Puissance provides (more on that in the next section).
  • When you have external sources of Might.png Might, you can follow the same rotation flow as the DPS build. BUT:There is no bad skill on Pistol for solo open world gameplay.
  1. Fire applies Burning.png Burning
  2. Water applies Bleeding.png Bleeding and heals
  3. Earth applies Bleeding.png Bleeding and grants Barrier
  4. Air applies lots of Vulnerability.png Vulnerability - more Vulnerability.png Vulnerability on your own means more damage.
  • Your utility skills can look as follows:
Utility Skills (Open World)
Skill Choice Notes
Signet of Restoration.png Signet of Restoration This heals you for every skill you cast, including instant casts. This leads to a quite nice amount of passive healing. You can also activate it for another heal without losing the passive healing. It will also apply a frost aura, reducing damage you take by 10% for 4 seconds.
Signet of Fire.png Signet of Fire BIG DAMAGE (and Fire Aura)
Signet of Earth.png Signet of Earth Reduces incoming damage passively and does great damage against a single target.
Armor of Earth.png Armor of Earth Strong for Barrier, Stability.png Stability and the Stun break. General emergency button. Scales with the number of boons you have, making it very strong in group gameplay.
Weave Self.png Weave Self Used similar to the raid build. Reduces incomign damage when you attune to earth once and outgoing damage when you attune to fire once.

Boon Coverage[edit]

Dealing with Conditions and Control effects[edit]

  • In case you need frequent condi cleanses, Smothering Auras Smothering Auras in fire is worth looking at. This cleanses conditions whenever you grant an aura to an ally, and transmuting one via focus 5 cleanses 2 conditions in an aoe around you. This costs some damage, but can make your life in some situations much easier!
  • For a Stun break, use either  Armor of Earth.png Armor of Earth (defensive option) or  Glyph of Elemental Power.png Glyph of Elemental Power (offensive option).