User:Masel/Builds/CVindicator
Shortbow Ritualist's Vindicator[edit]
Criterion | Rating |
---|---|
Burst Damage | 3/5 |
Sustained Damage | 4/5 |
Utility Options | 4/5 |
Survivability | 5/5 |
Difficulty | 2/5 |
Condition Vindicator is a beast in open world that covers all the essential Boons like Might, Fury, Protection and Quickness on itself and frequently extends boons on allies via Vassals of the Empire. It is one solid Condition Damage modifier away from becoming a comparably strong choice for dps, but it does enough damage to complete all content in the game. It can share its gear with condition Alacrity Renegade and condition Quickness Herald, which allows you to flexibly change to those.
Link to the DPS Build in the Build Editor:
Playstyle & Skills[edit]
Skill Type | Skills | |||||
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Aliance Skills |
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Mace + Axe |
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Shortbow |
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Legendary Alliance Stance |
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Legendary Demon Stance |
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Revenants are – together with Thieves– the only profession in the game that has a resource bar to manage determines how often you can use skills. On this profession, skills have different Energy costs. This leads to some skills being very powerful with comparably short cooldowns (moreso than on other professions), but the Energybar restricts your ability to use them. That is because they usually have a high Energy cost as the main trade-off.
Legends[edit]
- On revenants, Legends invoked from the Mists define your utility skill bar. You can still change the order of them, but each legend has a fixed selection of utility skills.
- Swapping Legends counts as a Weapon swap, and thus triggers all effects that occur when swapping weapons.
- You can swap Legends every 10 seconds, which will replace your entire utility skill bar and is NOT affected by Alacrity.
In this build, the two legends of choice are Legendary Demon Stance and Legendary Alliance Stance, as they provide the highest combination of damage for a Condition-focused build.
Skill Usage & Choices[edit]
Shortbow[edit]
- Bloodbane Path is a ranged attack that applies Bleeding and does great damage.
- Sevenshot is a projectile attack that applies 7 stacks of Torment. Each of these projectiles has a 20% chance to become a Projectile Finisher.
- Spiritcrush is ground-targeted and a fire field that applies Burning. Try to use this prior to Sevenshot, as you may apply additional Burning through the seven potential Projectile Finishers.
- Scorchrazor as a cheap skill for Defiance bar damage through a Knockdown. Since it does decent damage as well, it has a fairly small trade-off in damage too!
Mace + Axe[edit]
- Misery Swipe, Anguish Swipe and Manifest Toxin make a strong auto attack chain that applies both Torment and Poisoned. The damage ramps up towards the final hit, making it ideal to finish the chain.
- Searing Fissure is a Fire field with a very short cooldown that does great damage via Burning. Use on cooldown.
- Echoing Eruption is a Blast finisher that can be used inside Searing Fissure for area Might. Also does nice damage via Torment.
- Frigid Blitz is a teleport skill that also does some damage and applies both Chilled and Slow. Not great for damage, but can be useful if you want to cover ground to your target.
- Temporal Rift Pulls targets to a straight line in front of you. This is also the strongest damage skill on mace and axe, as it applies lots of Torment!
Utility Skills[edit]
Skill Choice | Notes |
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Selfish Spirit | Cheap and strong heal that also applies Might to you and Vulnerability to enemies. The short cooldown and scaling per enemy makes this very potent in open world. |
Nomad's Advance | This skill is decent damage on a condition build and applies lots of vulnerability. Important part of survivability in open world; more on that later. |
Scavenger Burst | is a mobility skill that also applies additional Might to you. Use it to cover ground, also great in combination with Scavenger Burst. |
Reaver's Rage | is the cheapest Stun break available to you, so use it in emergency scenarios. Also provides Stability! |
Spear of Archemorus | This is the strongest Condition Damage skill in Legendary Alliance Stance. It deals damage after a ~3 second delay, so don't use it on mobs that die before it does damage. |
Skill Choice | Notes |
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Empowering Misery | Cheap and strong heal that also heals you for each condition on you, but does not remove them. |
Banish Enchantment | This skill applies Chilled and removes 3 boons, which can be very useful for encounters like Dhuum, Qadim the Peerless or Vale Guardian. |
Call to Anguish | Leap finisher that also Pulls enemies to the spot where you land and applies Chilled. Can be used to group mobs up, but is very expensive to use. |
Pain Absorption | Stun break that will transfer conditions from nearby allies to you and applies both Resistance and Resolution to you. Very expensive, should only be used in emergency situations on Mallyx. |
Embrace the Darkness | This is an Upkeep skill that will slowly drain your Energy and applis Torment every second. Very strong and the first thing you should actviate when you swap to Mallyx. Will apply even more Torment whenever you used a skill that costs Energy. |
CC Skills for Breakbar Damage:[edit]
Gear[edit]
Important Stats (descending in Importance):
- 100% Bleeding Duration
- 100% Torment Duration
- Maximize Condition Damage
Armor | Prefix | Rune |
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Head | Viper's | Superior Rune of the Trapper |
Shoulders | Viper's | Superior Rune of the Trapper |
Chest | Viper's | Superior Rune of the Trapper |
Gloves | Viper's | Superior Rune of the Trapper |
Legs | Viper's | Superior Rune of the Trapper |
Boots | Viper's | Superior Rune of the Trapper |
Trinket | Prefix | |
Amulet | Viper's | |
Ring 1 | Viper's | |
Ring 2 | Viper's | |
Accessory 1 | Viper's | |
Accessory 2 | Viper's | |
Backpack | Viper's | |
Weapon | Prefix | Sigil |
Mace (Main Hand) | Viper's | Superior Sigil of Geomancy |
Axe (Main Hand) | Viper's | Superior Sigil of Doom |
Shortbow (Main & Off Hand) | Viper's | Superior Sigil of Earth & Superior Sigil of Torment |
Purpose | Item Type | Source |
Damage | Ascended Food | Cilantro and Cured Meat Flatbread |
Damage | Non-Ascended Food | Plate of Beef Rendang |
Survivability | Ascended Food | Peppered Cured Meat Flatbread |
Survivability | Non-Ascended Food | Oysters Gnashblade |
Damage | Utility | Toxic Tuning Crystal |
Survivability | Utility | Potion Of Karka Toughness |
Damage | Relic | Relic of the Fractal |
- Since the vast majority of damage comes from Bleeding and Torment, it is important to reach 100% condition duration on it. We violate that rule here, as Superior Rune of the Trapper is the best overall choice despite Superior Rune of the Nightmare having longer condition duration.
- For a budget variant, simply replace all armor pieces of Viper's with rare/exotic Ritualist's. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
- Ascended food and gear is always ideal, but almost never required. Exotic gear is fine for everything aside from higher-tier fractals.
Traits[edit]
Corruption | ||||||
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Invocation | ||||||
Renegade | ||||||
DPS Rotation Showcase[edit]
[ You can find my most recent rotation showcase here.]
Open World Build[edit]
[ You can find my most recent open world build showcase here.]
Link to the Build on the Editor
Increasing General Survivability[edit]
For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.
- The first major step to increase survivability is to stay on Shortbow.
- You can also decide to change your amulet and helmet to Celestial or Trailblazer, as you can get them cheap via Ice Golem's Maw Box and Candy Corn Orichalcum Amulet, respectively. Make sure to put a Black Diamond or Chunk of Petrified Echovald Resin on the amulet, as it natively includes Berserker's on the upgrade.
- Use the survivability food and utility item listed above for another -10% damage taken and 150 Toughness!
Boon Coverage[edit]
- Instead, I recommend using Jade Tech Offensive Overcharge and Jade Tech Defensive Overcharge.
- These give for 150 additional Toughness, Vitality, Condition Damage and Power as well as all boons aside from Stability, Resistance and Resolution on entering combat. These effects can be pre-stacked by using an Enchanted Snow Diamond Tonic repeatedly when out of combat. They will fully cover Protection in general roaming, where you enter and exit combat frequently!
Dealing with Incoming Conditions and Control effects[edit]
- The other Stun break you have available is Pain Absorption, but that is rather expensive.