Talk:Structured PvP

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wondering about that[edit]

Oh, good, I was wondering about that.... -- Armond WarbladeUser Armond sig image.png 22:55, 5 January 2008 (UTC)

Yes, there is a reason for you to buy GW2. :) Lord Belar 00:00, 6 January 2008 (UTC)
Even though they're implementing this, I reckon I'll still play PvP a lot in Guild Wars 1. :D --User Tr33zon Signature.jpg Tr33zon (Talk - Contribs) 17:54, 7 January 2008 (UTC)
Many people won't get GW2, so GW1 will still be active, for a time. But I'm glad Izzy won't be needed for PvP here, if it's all "balanced". But then again, Izzy did the "balancing" in GW1, so... Calor (t) 21:29, 7 January 2008 (UTC)
GW2 PvP would have to be pretty bad (or absorbing) for me to do GW1 PvP over GW2 PvP. I also theorize that non-PvP characters won't be able to PvP, which makes me /sad. Though it'd make it even more impressive to see Tommy Equals Ftw in full black fissure armor with tormented shield and crystalline sword. -- Armond WarbladeUser Armond sig image.png 07:55, 9 January 2008 (UTC)
There are no PvP or PvE characters in Gw2. There isn't any real information about how it works around.
Jeff Strain says this here: "...we're going to take it one step further by doing away with the unlocking mechanisms we have in Guild Wars 1. If players want to go straight in to the pure e-sport PvP style of play in Guild Wars 2, they'll be able to take their existing character - and there's no difference between a role-playing character and a PvP character - into this e-sport arena area and immediately have access to all of the skills and weapons and items in the game without having to unlock them."
Nice innit? --Aspectacle 22:45, 9 January 2008 (UTC)
I suppose that's a good compromise, so long as there's a forced level and statistics change once you enter the arena. -- Armond WarbladeUser Armond sig image.png 07:37, 10 January 2008 (UTC)
so let me get this right....you can make a character and work on him for RP but if you dont want him to be an RP character you can PvP and armor and skills and weapons will already be unlocked? but if you wanted to you can move him back into RP and play him? but not keep the skills weapons and armor? am i right--FrekyElf
Yes - that sounds about right from what I've read. Of course we haven't heard anything about this for over a year and these things can change. --Aspectacle 23:05, 13 May 2008 (UTC)
Sounds good to me80.60.80.108 23:21, 16 November 2009 (UTC)

Hi... does any one know how to leave structured pvp..... :S im stuck :( --The preceding unsigned comment was added by 192.168.104.29 (talk).

Number of People Per Side[edit]

"...it will be greater than four and less than six." LOL. Sould we just put the number down or what?? Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:06, 22 May 2010 (UTC)

Lol did you read the page? The number is already there ;) It's OBVIOUSLY 5 and 3/4ths. --AmannelleUser Amannelle Me.jpg 22:46, 22 May 2010 (UTC)
Ooh, I though it was 4 1/2. My bad ;p Zolann The IrreverentUser Zolann The Irreverent Mysterious Summoning Stone.png 22:51, 22 May 2010 (UTC)
Wait, omg you're right! :O How did I not know that?? --AmannelleUser Amannelle Me.jpg 23:03, 22 May 2010 (UTC)
Yeah, I actually lol'd at that haha. --Naoroji My Contributions 00:08, 23 May 2010 (UTC)

eSports[edit]

Looks like they are aiming for it. InfestedHydralisk 01:52, 21 August 2011 (UTC)

Yeah, they've been talking about eSports long before we got this info. --Xu Davella 08:53, 21 August 2011 (UTC)

Any chance of getting structured PvP that lasts more than 15 minutes? X.x --The preceding unsigned comment was added by 72.200.108.248 (talk).

Remove note?[edit]

Isn't Legacy of the Foefire the map that is "very nostalgic for GW players"? Should the note about an "unnanounced PvP map" referencing this be removed now that it's been announced? ninestories 14:50, 18 July 2012 (UTC)

Yes. Gnarf 15:00, 18 July 2012 (UTC)

PvP Lobby Cross World[edit]

I remember reading or hearing somewhere that the PvP lobby is cross server. I just can't remember the source. 71.219.106.230 Anzenketh 07:06, 28 July 2012 (UTC)

Voice[edit]

Can you turn the automated announcers voice off? I know it's informative, but it grates on me. Like he's trying too hard. All the other voice acting I've heard sounds great. --Mooseyfate 02:26, 9 August 2012 (UTC)

Quick free tournament BS[edit]

Ok, so i join up with these 4 other people and we win all of our 3 rounds with flying colours and we didnt get a single thing. Is this a bug or did we do something wrong? --The preceding unsigned comment was added by 192.168.104.79 (talk).

Same thing happened to me, probably is a bug. Amurense 23:32, 2 November 2012 (UTC)

Default sPvP character builds[edit]

Anybody know where to find these?

I can't find this on the wiki anywhere, so I wanted to check here to see if I'm not just looking in the wrong places.

I know in the Game updates/2013-02-26 changes were made, and it would be nice for the future to have some easy reference to see what that was (I was mainly curious to see if this would be a good reflection as to the current state of the game in ArenaNet's collective mind).

- Thulsey Zheng - talk 06:59, 12 March 2013 (UTC)

Locked items?[edit]

I'm wondering whether equiped items are locked or not. There might also be a difference here between hot joins and tournaments. It would be great if this page could have this info. Zypp 11:06, 27 April 2013 (UTC)

How long do you have to be in matches to maximize coin/glory rewards?[edit]

^Question above -- 75.118.34.29 20:44, 9 February 2014 (UTC)

I don't understand the question. Seems like being in the match the entire time would maximize rewards?

Hot Join Points reward[edit]

Why are the Hot join Win/Loss rank points not on this page? The chart just shows Custom/Solo/Team Arenas. The preceding unsigned comment was added by Witchcraft (talkcontribs).

"Custom Arenas, also known as hot-join..." Mora 15:37, 12 April 2014 (UTC)


Even Footing in PvP?[edit]

I admit I haven't played PvP since the feature patch, but didn't the patch notes say about the new traits that you have to unlock them for PvP? Or did they only plan doing so? If you have to unlock skills for PvP the term "on even footing" is not correct anymore (imho). I'm not saying this is unfair or should be changed (since I haven't played PvP in a long time). --Cloned (talk) 06:26, 24 April 2014 (UTC)

Late, yes, but the new traits (the rank 13 ones) are not automatically granted to players in pvp. While not all of the rank 13 major traits are useful, the ones that are hold an advantage over those that do not have it. --Vaught (talk) 18:31, 22 August 2014 (UTC)

Reward track information[edit]

The notes on reward tracks are wrong, the rewards aren't 1000 points each, more like around 600 because each win in custom is 500 points and it gets you just close to the reward (the nest win gets you the reward and more towards the next), if anyone can look into this a bit more. Also about it needing a minimum of 4 days, that's only if you do it only in custom arenas, theoretically you can get infinite points through team/solo arenas. Could use more information there generally, if anyone with a little more experience with this can do it, just a heads-up :-) 95.180.63.39 04:16, 19 August 2014 (UTC)

Unlocking tracks[edit]

Is unlocking a track done account-wide or for each character?

Account wide. --Ventriloquist 20:36, 4 September 2014 (UTC)

Tournament Series[edit]

dose anyone know how we should be documenting this? I feel like the basics should be a list of tournaments like tournament of legends ect and then on those pages the brackets and who played and won for at least the top 5 matches. maybe links to videos of the last match? I know not a hole lot of spvpers frequent the wiki and that we could be doing a better job.-User Zesbeer sig.png Zesbeer 21:28, 10 September 2014 (UTC)

Moving reward track section of article[edit]

I would like to move the reward track section to its own page. However, it seems that it already had one in the past, but was moved here because "This doesn't require it's own article. It's short and intimately tied to rank points which are explained in this article." I disagree with this: I think the section uses up too much space in this article, and I don't believe its connection to rank points is so complicated as to require an explanation right on the same page. Would it be alright if I moved it, or is it actually better off here? --Idris (talk) 00:33, 11 September 2014 (UTC)

The thing is, the new article would only hold a bit more information that this page currently has. The entire section does not take up too much space, and it would seem silly to guide readers to a completely new page with the exact same details. Unless the new page would have loads more information, I don't feel a move is necessary at this point, maybe later on when we get more reward tracks. --—Ventriloquist 11:23, 11 September 2014 (UTC)
Hmph, ok. In that case, what's your opinion on consolidating small, related articles, such as squad and commander? --Idris (talk) 12:36, 11 September 2014 (UTC)
Both of those pages are specific mechanics that need explaining, because they're not exactly straight forwardly explained in the game. Reward tracks are - in the sense that - they only require one line to fully explain what they are. "Reward tracks are unique rewards earned by..." whereas squad or commander aren't fully clear as to what they do. Heck, a friend didn't know about the commander defend/attack tagging until very recently. Those pages should stay as is, specifically the commander one, as it has a lot more info that shouldn't be crammed on the WvW page, at least in my opinion. --—Ventriloquist 12:54, 11 September 2014 (UTC)
Ah, I see. Just to clarify, I wasn't suggesting cramming them onto the WvW page, just moving Squad into Commander or vice versa, since they're intimately connected mechanics. But I see what you mean. I'm still not 100% convinced that reward tracks aren't worthy of a dedicated page, but I'll concede. Thanks for taking the time to explain. :) --Idris (talk) 13:55, 11 September 2014 (UTC)
Ah, I see! I think the Commander page could benefit from the Squad merge, yes. As for the RTracks, don't just take my word for it; if someone else sees this, they might have a different opinion on the subject. In my opinion, the move isn't necessary, but someone else might have a different opinion. That's the beauty of the wiki! --—Ventriloquist 13:59, 11 September 2014 (UTC)
Heh, but you're an admin, right? And I'm just some noob who wants a llama; you probably have a better grasp of wiki structure than I do. ;) Glad to hear my gut was right about squad and commander, though, I've been eyeballing that ugly squad page for a while now... --Idris (talk) 14:32, 11 September 2014 (UTC)
Oh, trust me, being an admin doesn't mean I'm always right (I make mistakes that would make a newbie embarrassed), so really, my opinion isn't any less than yours. The fact that you discussed the potential move on the talk page, rather than just going about it your way proves that you're more than just a noob. --Ventriloquist 14:36, 11 September 2014 (UTC)


Daily profession achievement recent change?[edit]

I just noticed that I got a daily profession win when I volunteered to join the losing side in hotjoin / custom arena, which never seemed to happen before. Was there a recent change or are there certain other conditions I just never met before? If it's now true, I think it's important to document this since hotjoin is not as entertaining when people are only looking to get their daily win and nobody wants to join then losing side. Xapheus (talk) 14:41, 30 June 2015 (UTC)

That has always been the case. Volunteering counts as a full win in every aspect (rank points, reward gain, "champion" achievements and daily achievements). --Leen (talk) 16:32, 30 June 2015 (UTC)
Recent stealth change: if you get autobalanced to the other team with or without volunteering and your new team can't win, then it'll count as a lost match. --DefinitelyNotHanz (talk) 08:27, 27 November 2015 (UTC)

Is there a section on PvP Pip Rewards?[edit]

I haven't been able to find it, and if it doesn't exist, the pvp articles are way out of date. Am I just super blind?--Rain Spell (talk) 00:34, 23 June 2017 (UTC)

PvP League#Rewards. I was actually thinking earlier that pip needs to be converted from a redirect to a disambig, but like you, I wasn't sure where the main PvP pips article was. I'm fairly sure that unpolished paragraph on PvP League is it, though. --Idris (talk) 01:06, 23 June 2017 (UTC)
Wow! That is super out of the way. I think I'll put it on my list of things to mess with. There's gotta be a better way to get to that page than a little note at the top saying "PvP League". Lordy.--Rain Spell (talk) 03:42, 23 June 2017 (UTC)

What's the difference between Unranked Arena and Ranked Arena?[edit]

Also, why aren't pips being given when I play any PvP game now? --175.156.217.21 19:32, 18 March 2018 (UTC)

You can only earn pips during a PvP League. As for the difference, off the top of my head, unranked arena doesn't affect your rank during a league, nor can you move up the PvP ladder. Winning a ranked match will complete the "Daily Ranked Winner", while Unranked won't; certain maps don't appear in Ranked matches. —Ventriloquist 20:14, 18 March 2018 (UTC)

Ranked and Unranked information is incorrect[edit]

The page information needs changed to reflect reality. It stated that after joining, players will vote on which presented arena to join. This is absolutely false. My tracking shows that this voting panel ONLY happens about 20% of matches or basically one time in five. The page information should be changed to something on the order of arenas will be autoselected WITHOUT any player input 80% of the time and occasionally will allow a vote on which arena to join. ~~ ecks

The voting panel has always popped up for me every time. --BuffsEverywhere (talk) 03:24, 18 February 2020 (UTC)

PvP maps table[edit]

moved from User talk:Lon-ami

Hello, I noticed your great table on reddit a few days ago (this one https://imgur.com/ZGnckAo) and I think our pvp map article overview would really benefit from something like that. I know you recently updated some details there, but would you perhaps be so kind and could create/add something similar to that table? Or if you do not want to do it yourself, perhaps just a permission to use that design? I think your table really conveys all the important info about pvp maps at glance without unnecessary clicking and the "overview" we currently have is really bland and lacking. Thank you for your response! ~Sime 16:38, 19 October 2020 (UTC)

That table has a mistake, this one should be correct. By "pvp map article" I guess you mean Structured PvP#Maps? I don't mind if anyone copies it, I have quite a lot of free time at the moment so I don't mind doing it myself either.
Still, I saw the list of zones went from table style one to table style two a while ago. I personally prefer the first style (functional above pretty, like the spreadsheet screenshot), the second one just looks terrible to me; but maybe it could work well with the PvP maps, since there are less of them? I don't mind either, but some direction would be nice, I don't want to argue about petty details and have to start over again lol.
Note that PvP game modes themselves can be divided in two by rule-set (standard or arena), which means we could have two separate tables. Also, all standard maps except one have their own achievement category, while arena maps have no achievements at all. Kinda unrelated, but WvW doesn't have any map tables either, perhaps we should take that into consideration as well, specially since we're going to need a new row template for the PvP table in the first place.
We could go even further, and unify the criteria for all "tables depicting maps" or whatever you want to call it:
So yeah, maybe start a discussion in the article's talk page first, see what others think and want?-Lon-ami (talk) 17:32, 19 October 2020 (UTC)
I moved the talk here (Structured PvP article) if you do not mind. I personally do not really care much about the look of the table, the most important thing is that its information are precise and easy/quick to look at. Though I agree that some kind of unification between the pages showing maps would be nice, but not really important at this moment I think. ~Sime 21:54, 20 October 2020 (UTC)
There it is:
It's pretty basic, so feel free to improve it =D.--Lon-ami (talk) 11:03, 24 October 2020 (UTC)
Looks great, good job and thank you! ~Sime 13:36, 24 October 2020 (UTC)

Move suggestion[edit]

Previously, the intro of this page was: "Structured PvP is a mode which allows competition on an even footing."
Now it says: "Player vs. Player is the region where Structured PvP game modes take place. It follows its own ruleset, allowing competition on an even footing." together with the request "It has been suggested that this article, Structured PvP, be moved to Player vs. Player because: "API name for the region.""
Source: see here.

Why should we turn a game mechanic overview page into a location page? Literally the otheruse template states it: "This article is about PvP Gamemode as a whole." --Tolkyria (talk) 12:49, 15 November 2020 (UTC)

Is Structured PvP really a game mode though? The game modes are Conquest, Murderball, Stronghold, and Team Deathmatch. Where does the "Structured PvP" name even come from, anyway?
Same exact thing for World versus World, the game modes are Mist War and Edge of the Mists.
The fact is that both Player vs. Player and World vs. World are mechanical regions, we can document each in a separate page and duplicate information, or just reclassify what we already have into regions.
Neither Fractals of the Mist nor Super Adventure Box have ever been considered game modes either, and it's pretty much the same exact case for them.--Lon-ami (talk) 13:32, 15 November 2020 (UTC)
Withdrawn. --Tolkyria (talk) 13:38, 15 November 2020 (UTC)
Second thoughts, let's keep it split for now, just in case.--Lon-ami (talk) 00:06, 17 November 2020 (UTC)

Is this still accurate?[edit]

"Other objective types are planned for the future.[2]"

The link [2] is dead. I'm going to guess it is the future now and additional modes are no longer planned? --The preceding unsigned comment was added by 128.194.50.58 (talk).

That was a pre-release interview, so while that does not confirm that nothing will ever be planned for pvp again, this interview is no longer a reliable source. Going to remove it. ~Sime 15:29, 11 August 2023 (UTC)