User:Dr ishmael/Feature pack/Attribute

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The attribute window as shown in the hero panel for a ranger.

Attributes are characteristics which improve a character's effectiveness in combat. There are 15 core attributes, and one additional attribute that is profession-specific.

Attributes are increased primarily by the equipment worn by the character and though the trait system, by spending trait points in the various trait lines. In PvE, attributes can also be increased through the use of consumables.

In addition to attributes, all characters have certain "hidden" statistics and values like movement speed or endurance regeneration rate. All professions have the same base attributes, except for Armor, which is determined by armor class, and Health which is profession-specific for balance reasons.

Primary attributes[edit]

Primary attribute growth
Level range Per level
2–9 +4
10–19 +6
20–29 +8
30–39 +10
40–49 +12
50–59 +14
60–69 +16
70–79 +18
80 +20

All professions have four common primary attributes, two offensive and two defensive. Primary attributes have a base value that grows with character level, starting at 24 for a level 1 character and capping at 916 at level 80.

Power.png Power 
Increases all damage inflicted by the character.
Precision.png Precision 
Increases critical hit chance.
Toughness.png Toughness 
Decreases the amount of incoming damage suffered by the character.
Vitality.png Vitality 
Increases maximum health.

Secondary attributes[edit]

In contrast to primary attributes, the five secondary attributes have a base value of 0 and do not automatically increase as a character gains levels. They can only be increased by spending points in the relevant trait line or with equipment bonuses.

Boon Duration.png Boon Duration 
Improves the duration of all boons applied by the character.
Condition Damage.png Condition Damage 
Improves the damage done by the conditions bleeding, burning, confusion, poison, and torment.
Condition Duration.png Condition Duration 
Improves the duration of all conditions inflicted by the character.
Ferocity.png Ferocity 
Improves the damage multiplier on critical strikes.
Healing Power.png Healing Power 
Improves all outgoing heals that your character does, including self heals.

Derived attributes[edit]

The four derived attributes are calculated from the primary attributes and statistics from gear and profession.

Armor (attribute).png Armor 
Reduces incoming direct damage. Sum of Toughness and the Defense ratings of the character's equipped armor.
Critical Chance.png Critical Chance 
The chance for an attack to result in a critical hit. At level 80, it has a base value of 4% and is increased by Precision (21 Precision = 1% Critical Chance).
Critical Damage.png Critical Damage 
The damage multiplier for a critical hit. It has a base value of 150% and is increased by Ferocity (15 Ferocity = 1% Critical Damage).
Health.png Health 
The character's maximum health. Base value is determined by profession and increases with level; improved by Vitality (1 Vitality = 10 Health).

Other attributes[edit]

There are two additional attributes with unique mechanics.

Agony Resistance.png Agony Resistance 
Improves resistance against Agony, encountered in the Fractals of the Mists; can only be increased through infusions and infused equipment.
Magic Find.png Magic Find 
Improves the quality of loot; can be increased through luck, the Magic Find account bonus, and a Magical Infusion.

Profession attributes[edit]

The sixteenth attribute is specific to each profession. Similar to secondary attributes, profession attributes do not automatically improve as a character gains levels. Unlike primary and secondary attributes, they cannot be improved by equipment; profession attributes can only be increased by spending trait points in the corresponding trait line.

Guardian tango icon 20px.png Virtue Recharge Rate 
Reduces the recharge on all virtues.
Warrior tango icon 20px.png Burst Recharge 
Reduces the recharge of warrior burst skills.
Engineer tango icon 20px.png Tool Belt Recharge Rate 
Reduces the recharge on all tool belt skills.
Ranger tango icon 20px.png Pet Attribute Bonus 
Improves pet attributes.
Thief tango icon 20px.png Steal Recharge Rate 
Reduces the recharge of the steal ability.
Elementalist tango icon 20px.png Attunement Recharge Rate 
Reduces the recharge of the four elemental attunements.
Mesmer tango icon 20px.png Shatter Skill Recharge Rate 
Reduces the recharge on all shatter skills.
Necromancer tango icon 20px.png Life Force Pool 
Increases the size of the necromancer's life force pool.