Healing Power
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Healing Power is a secondary attribute that improves healing performed by the character, including healing from skills, traits, the regeneration boon, and certain other effects. Healing power does not affect the revival process.
Most sources of healing scale linearly with healing power, with each source having its own scaling factor. For instance, the regeneration boon has a scaling factor of 0.125. It is also an attribute responsible for final power of the barrier.
Total healing = source-specific base healing + Healing Power * source-specific scaling factor
Related skills[edit]
Utility skills that increase healing power
Related traits[edit]
Traits that increase healing power
- Imbued Haste (Firebrand) — Gain increased attributes while affected by quickness.
- Life Attunement (Salvation) — Gain healing power. Gain concentration based on a portion of your healing power.
- Empire Divided (Vindicator) — Gain increased power while above the health threshold. Gain increased healing power while below it.
- Energy Amplifier (Inventions) — Your power and healing power are increased while you have regeneration.
- Elemental Polyphony (Weaver) — Gain attributes based on your current attunement. When dual attuned, gain both benefits.
- Last Rites (Blood Magic) — As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health.
Traits that convert to healing power
- Vigorous Shouts (Tactics) — Shout skills heal allies. Gain healing power based on your power.
- Wellspring (Nature Magic) — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Second Opinion (Specter) — A portion of condition damage is converted to healing power. Gain condition damage, which is increased while wielding a scepter.
Traits that benefit from healing power
- Life Attunement (Salvation) — Gain healing power. Gain concentration based on a portion of your healing power.
Related equipment[edit]
Equipment prefixes that increase healing power[edit]
This table lists prefixes that have Healing Power as a Major attribute. For other prefixes, see the full listing at attribute combinations.
Prefix | Major attribute(s) | Minor attribute(s) |
---|---|---|
Apothecary's | Healing Power | Toughness Condition Damage |
Cleric's | Healing Power | Power Toughness |
Magi's | Healing Power | Precision Vitality |
Marshal's | Power Healing Power |
Condition Damage Precision |
Minstrel's | Toughness Healing Power |
Vitality Concentration |
- For trinkets and jewels, Cleric's is equivalent to Sapphire, and Apothecary's is equivalent to Passiflora. Marshal is equivalent to Sunset, while Minstrel is equivalent to Freshwater Pearl.
Upgrade components that increase healing power[edit]
- Sigils
- Major Sigil of Life (+7 Healing Power per stack, +175 Healing Power at 25 stacks)
- Superior Sigil of Life (+10 Healing Power per stack, +250 Healing Power at 25 stacks)
- Runes
- Superior Rune of the Druid (+300 Healing Power)
- Superior Rune of the Rebirth (+175 Healing Power)
- Superior Rune of Altruism (+175 Healing Power)
- Superior Rune of the Scourge (+300 Healing Power)
- Superior Rune of Dwayna (+175 Healing Power)
- Superior Rune of Exuberance (+35 Healing Power)
- Superior Rune of Snowfall (+100 Healing Power)
- Superior Rune of the Flock (+175 Healing Power)
- Superior Rune of the Grove (+175 Healing Power)
- Superior Rune of the Monk (+300 Healing Power)
- Superior Rune of the Water (+175 Healing Power)
- Superior Rune of the Defender (+100 Healing Power)
- Superior Rune of Mercy (+225 Healing Power)
- Major Rune of Altruism (+45 Healing Power)
- Major Rune of Dwayna (+45 Healing Power)
- Major Rune of Exuberance (+21 Healing Power)
- Major Rune of Snowfall (+60 Healing Power)
- Major Rune of the Flock (+45 Healing Power)
- Major Rune of the Grove (+45 Healing Power)
- Major Rune of the Monk (+45 Healing Power)
- Major Rune of the Water (+45 Healing Power)
- Minor Rune of Altruism (+10 Healing Power)
- Minor Rune of Dwayna (+10 Healing Power)
- Minor Rune of Exuberance (+14 Healing Power)
- Minor Rune of the Flock (+10 Healing Power)
- Minor Rune of the Grove (+10 Healing Power)
- Minor Rune of the Monk (+10 Healing Power)
- Minor Rune of the Water (+10 Healing Power)
- Gemstones
- Sapphire Orb (+20 Healing Power)
- Freshwater Pearl (+17 Healing Power)
- Passion Flower (+14 Healing Power)
- Sapphire Crystal (+14 Healing Power)
- Sapphire Shard (+11 Healing Power)
- Spinel Lump (+7 Healing Power)
- Spinel Nugget (+5 Healing Power)
- Pearl (+3 Healing Power)
- Agate Orb (+8 Healing Power)
- Jewels
- Exquisite Sapphire Jewel (+25 Healing Power)
- Exquisite Passion Flower (+25 Healing Power)
- Embellished Brilliant Sapphire Jewel (+21 Healing Power)
- Embellished Brilliant Passion Flower (+21 Healing Power)
- Exquisite Freshwater Pearl (+20 Healing Power)
- Brilliant Sapphire Jewel (+18 Healing Power)
- Brilliant Passion Flower (+18 Healing Power)
- Embellished Ornate Sapphire Jewel (+16 Healing Power)
- Ornate Sapphire Jewel (+14 Healing Power)
- Embellished Gilded Spinel Jewel (+10 Healing Power)
- Gilded Spinel Jewel (+9 Healing Power)
- Gilded Snowflake (+9 Healing Power)
- Embellished Intricate Spinel Jewel (+8 Healing Power)
- Intricate Spinel Jewel (+7 Healing Power)
- Intricate Snowflake (+7 Healing Power)
- Adorned Pearl (+4 Healing Power)
- Exquisite Ambrite Jewel (+15 Healing Power)
- Exquisite Watchwork Sprocket (+15 Healing Power)
- Exquisite Snowflake (+15 Healing Power)
- Exquisite Charged Quartz Jewel (+12 Healing Power)
- Brilliant Snowflake (+12 Healing Power)
- Exquisite Agate Jewel (+10 Healing Power)
- Ornate Snowflake (+9 Healing Power)
- Crests
- Crest of the Magi (+20 Healing Power)
- Crest of the Shaman (+14 Healing Power)
- Medallions
- Medallion of the Magi (+14 Healing Power)
- Medallion of the Shaman (+10 Healing Power)
- Seals
- Seal of the Magi (+11 Healing Power)
- Seal of the Shaman (+8 Healing Power)
- Talisman
- Talisman of Mending (+7 Healing Power)
- Mark
- Mark of Mending (+5 Healing Power)
- Infusions
Related consumables[edit]
Food that increase Healing Power[edit]
Req. Level | Name | Healing Power | Duration (Minutes) | Other Effect(s) |
---|---|---|---|---|
5 | Bowl of Chocolate Chip Ice Cream | 20 | 30 | +5% Karma |
5 | Bowl of Candy Corn Ice Cream | 20 | 30 | +5% Karma, +15% Experience from kills |
10 | Blueberry Cookie | 20 | 30 | +10 Experience from kills |
10 | Sugar Cookie | 20 | 30 | +10 Experience from kills |
15 | Strawberry Cookie | 30 | 30 | +10 Experience from kills |
20 | Bowl of Blueberry Chocolate Chunk Ice Cream | 30 | 30 | +5% Karma |
30 | Cherry Cookie | 50 | 30 | +40 Vitality, +10 Experience from kills |
30 | Bowl of Cherry Vanilla Compote | 40 | 30 | 50% chance to gain health when you kill a foe, +10 Experience from kills |
30 | Chocolate Chip Cookie | 50 | 30 | +40 Precision, +10 Experience from kills |
30 | Bowl of Ginger-Lime Ice Cream | 50 | 30 | 40 Toughness, +5% Karma |
35 | Candy Corn Cookie | 50 | 45 | +40 Precision, +15% Experience from kills |
45 | Cherry Passion Fruit Cake | 50 | 30 | +40 Condition Damage, +10 Experience from kills |
45 | Chocolate Mint Cookie | 60 | 30 | +50 Precision, +10 Experience from kills |
50 | Blackberry Cookie | 60 | 30 | +50 Vitality, +10 Experience from kills |
50 | Bowl of Blackberry Pear Compote | 50 | 30 | 60% chance to gain health when you kill a foe, +10 Experience from kills |
50 | Bowl of Mint Chocolate Chip Ice Cream | 50 | 30 | 40 Toughness, +5% Karma |
60 | Peach Cookie | 80 | 30 | +60 Vitality, +10 Experience from kills |
60 | Orange Passion Fruit Tart | 60 | 30 | +50 Condition Damage, +10 Experience from kills |
65 | Raspberry Peach Compote | 60 | 30 | 80% chance to gain health when you kill a foe, +10 Experience from kills |
65 | Bowl of Peach Raspberry Swirl Ice Cream | 80 | 30 | 60 Toughness, +5% Karma |
65 | Chocolate Raspberry Cookie | 80 | 30 | +60 Precision, +10 Experience from kills |
65 | Glazed Chocolate Raspberry Cookie | 80 | 45 | +60 Precision, +15% Experience from kills |
75 | Raspberry Passion Fruit Compote | 80 | 30 | +60 Condition Damage, +10 Experience from kills |
80 | Bowl of Saffron-Mango Ice Cream | 100 | 30 | 70 Toughness, +5% Karma |
80 | Bowl of Tropical Fruit Salad | 100 | 30 | +70 Condition Damage, +10 Experience from kills |
80 | Dragon's Revelry Starcake | 45 | 30 | +45 to Power, Precision, Vitality, Toughness, Condition Damage, Ferocity, +20% Magic Find, +10% Experience from kills |
80 | Omnomberry Compote | 70 | 30 | 100% chance to gain health when you kill a foe, +10 Experience from kills |
80 | Bowl of Passion Fruit Tapioca Pudding | 70 | 30 | +100 Power, +10% Experience |
80 | Bowl of Prickly Pear Tapioca Pudding | 70 | 30 | Gain Condition Damage equal to 10% of your healing |
80 | Bowl of Chocolate Tapioca Pudding | 70 | 30 | Gain Toughness equal to 10% of your healing |
80 | Omnomberry Cookie | 100 | 30 | +70 Vitality, +10 Experience from kills |
80 | Spicy Chocolate Cookie | 100 | 30 | +70 Precision, +10 Experience from kills |
80 | Delicious Rice Ball | 100 | 30 | +10% Healing Effectiveness (Outgoing), +25% Magic Find during Lunar New Year |
80 | Bowl of Tapioca Pudding | +200 Healing Power for 10 Seconds on Using a Heal Skill (Cooldown: 20 seconds) | 30 | +10% Outgoing Healing, +10% Experience from Kills |
80 | Kralkachocolate Bar | 100 | 20 | 70 Toughness, 5% Karma |
80 | Dragon's Revelry Starcake | 45 | 30 | +45 All Attributes, +20% Magic Find, +10 experience from kills |
80 | Red Lentil and Flatbread Feast | 45 | 60 | -15% Incoming Condition Duration, +45 All Attributes, +1% All Experience Gained |
Utilities that increase Healing Power[edit]
Req. Level | Name | Healing Power | Duration (Minutes) | Other Effect(s) |
---|---|---|---|---|
80 | Furious Maintenance Oil | Gain Healing Power Equal to 3% of Your Precision | 30 | Gain Concentration Equal to 3% of Your Precision +10% Experience from Kills |
Utilities affected by Healing Power[edit]
Req. Level | Name | Outgoing Healing | Duration (Minutes) | Other Effect(s) |
---|---|---|---|---|
80 | Bountiful Maintenance Oil | Gain 0.6% Outgoing Healing Increase for Every 100 Healing Power Gain 0.8% Outgoing Healing Increase for Every 100 Concentration |
30 | +10% Experience from Kills |
80 | Peppermint Oil | Gain Concentration Equal to 3% of Your Precision Gain Concentration Equal to 6% of Your Healing Power |
30 | +10% Experience from Kills +10% Karma Bonus |
See also[edit]
Trivia[edit]
- During beta, Healing Power was named Compassion.