Equipment acquisition by stats
This page lists various methods of acquiring equipment, organized by the game-mechanical benefits the equipment provides.
The bonuses granted by equipment fall into certain patterns. The size of bonuses are determined by an item's type, required level, and quality, while the precise effects are determined by an item's prefix and suffix (many items have unique names that do not have an obvious prefix, but almost always still follow the pattern of one of the known prefixes).
Note that new equipment (and new stat combinations) are added to the game from time to time, so this page will often be playing catch-up and may not be exhaustive.
 Equipment categories
 Ascended equipment
The highest bonuses are granted by equipment of Ascended quality. Currently the only equipment that exists at this level is weapons, amulets, rings, accessories and back items (all of which require level 80).
Instead of an ordinary upgrade slot, ascended equipment has the stats that would normally be granted by an upgrade component "built in" to the basic item and instead has an infusion slot. The stats for the items "prefix" and "suffix" (upgrade component) follow the normal triple attribute distributions, but do not necessarily affect the same three attributes, making the acquisition of specific stat combinations both more limited and more complicated. Due to their relative scarcity and complexity, these items are covered on a separate page.
 Level 80 exotic equipment
Exotic equipment with a level requirement of 80 offers the highest possible stats and the greatest variety of choices for most equipment slots. The table below shows the available items types for each attribute combination and their general method of acquisition; see Acquisition Methods for more details on each method.
Note that items acquired by crafting, the mystic forge, or as loot are generally not bound until equipped, and therefore can also be purchased from other players on the Trading Post. Items acquired through other methods are usually bound when acquired, and therefore cannot be traded with other players.
- All types of weapons
- All types of armor (except breathing apparatuses)
- Back item
- Rings, amulets, and accessories
- Jewels (upgrade components for trinkets)
|Major||Minor||Prefix||Total Availability||Crafting||Mystic Forge||Karma||WvW||Dungeons||Other Merchants||Loot||Other|
|Berserker's||some weapons, amulet||ring|
|Soldier's||some weapons, amulet||most armor|
|Shaman's||some weapons, amulet|
|Rabid||some weapons||most armor||accessory|
- ^ Though the Prototype Fractal Capacitors are level 80 exotic back items, they are not included in this table because they lack an upgrade slot, making them weaker than a lower-quality back item with an exotic jewel.
- ^ Currently, the only way to acquire the sentinel's insignias and inscriptions is through the trading post, as they aren't themselves craftable and only dropped during the Flame and Frost living world content.
- ^ Gives a small bonus to power, precision, toughness, vitality, condition damage, healing power, and critical damage.
- Primary article: Sigils
Sigils are specialized upgrade components that can only be placed in weapons. They do not follow the normal triple attribute distributions, but instead offer a variety of more specialized effects, generally related to attacking or killing. Due to their unique nature, they are covered on their own page; refer to pages on individual sigils for acquisition instructions.
The best known sigils are those whose names begin with "Superior", which are Exotic quality and level requirement of 60.
- Primary article: Runes
Runes are specialized upgrade components that can only be placed in armor. They do not follow the normal triple attribute distributions, but instead offer variable benefits depending on the number of runes of a particular type currently equipped, generally with attribute increases for the odd runes and more unusual effects for the even runes. Due to their unique nature, they are covered on their own page; refer to pages on individual runes for acquisition instructions.
The best known runes are those whose names begin with "Superior", which are Exotic quality and level requirement of 60.
 Lower-Quality Back items
- Primary article: Back item
For some attribute combinations, neither ascended nor exotic back items exist, but other high-level options are available:
|Major||Minor||Prefix||Best Back Item||Quality||Source|
|Rampager's||Rampagers Spineguard of the Rampager||Masterwork||Personal Story|
|Shaman's||Risen Spineguard||Rare||Loot (Arah, Fractals)|
|Cleric's||Clerics Spineguard of the Cleric||Masterwork||Personal Story|
 Breathing apparatuses
- Primary article: Breathing apparatus
A breathing apparatus is a special piece of armor that replaces the helmet while underwater. Very few are available and none are better than Masterwork quality excluding rare drops from Tequatl the Sunless.
|Lv||Best Breather||Lv||Best Breather||Lv||Best Breather|
|Soldier's||79||Kohlopoi Aquabreather||80||Gavbeorn Breather||77||Light Orsippus Aquabreather, Medium Orsippus Aquabreather, Heavy Orsippus Aquabreather|
|Rabid||80||Gavbeorn Breather||66||Leather Oxbow Aquabreather||80||Gavbeorn Breather|
|Magi||66||Cloth Oxbow Aquabreather||79||Kohlopoi Aquabreather||79||Kohlopoi Aquabreather|
 Universal upgrade components
Universal upgrade components are similar to jewels and follow the usual triple attribute distributions, but can be placed into any type of equipment with an upgrade slot (whereas jewels can only be placed in trinkets). However, there are no Exotic universal upgrades; the best options are only Rare and offer lower bonuses than exotic jewels.
Many players don't use universal upgrades, instead filling their upgrade slots with the more specific sigils, runes, and jewels. However, universal upgrades still offer some options that cannot be replicated by other means.
|Soldier's||Crest of the Soldier|
|Assassin's||Opal Orb||Crest of the Assassin|
|-||Crest of the Shaman|
|Rabid||Crest of the Rabid|
|Magi||Crest of the Magi|
 Acquisition methods
- Primary article: Crafting
Many items can be crafted:
- Weapons: by Weaponsmiths, Huntsmen, or Artificers.
- Armor: by Armorsmiths, Leatherworkers, and Tailors.
- Trinkets (excluding back items) and jewels: by Jewelers.
 Standard recipes
|Major||Minor||Prefix||Inscription Activator||Insignia Activator||Jewel Activator||Trinket Activator|
|Berserker's||Vial of Powerful Blood||Vial of Powerful Blood||Ruby Orb||Exquisite Ruby Jewel|
|Valkyrie||Vicious Fang||Vicious Fang||Beryl Orb||Exquisite Beryl Jewel|
|Rampager's||Powerful Venom Sac||Powerful Venom Sac||Coral Orb||Exquisite Coral Jewel|
|Assassin's||Vicious Claw||Vicious Claw||Opal Orb||Exquisite Opal Jewel|
|Knight's||Armored Scale||Armored Scale||Exquisite Emerald Jewel|
|Giver's (armor)||Flawless Snowflake|
|Sentinel's||Sentinel's Inscription||Sentinel's Insignia||Azurite Orb||Exquisite Azurite Jewel|
|Carrion||Ancient Bone||Ancient Bone||Chrysocola Orb||Exquisite Chrysocola Jewel|
|Giver's (weapon)||Flawless Snowflake|
|Winter||Flawless Snowflake||Exquisite Snowflake|
|Cleric's||Elaborate Totem||Elaborate Totem||Sapphire Orb||Exquisite Sapphire Jewel|
|Apothecary's||Karka Shell||Karka Shell||Passion Flower||Exquisite Passion Flower|
- ^ a b Though Sentinel's weapons and armor are craftable, the inscriptions and insignias required to do so aren't; they were obtainable as loot from the Molten Facility.
 Dungeon recipes
There are also several jeweler recipes that require a dungeon offering as a crafting ingredient, replacing the gemstone or jewel in the standard recipes. These recipes must be learned from a recipe sheet that only drops in the corresponding dungeon.
Most of these recipes provide attribute combinations that are otherwise unavailable from jeweler recipes. The only exception is Carrion, which is available as Chrysocola jewelry.
|Soldier's||Bloodstone Fragment||Arah||Nightmare Coil||Twilight Arbor||Shukov's Launch Codes||Sorrow's Embrace|
|Shaman's||The Zealot's Amulet||Honor of the Waves||Infinity Loop||Crucible of Eternity||Ashes of the Effigy||Citadel of Flame|
|Carrion||Eternal Flame||Citadel of Flame||Husk of the Destroyer||Sorrow's Embrace||Koda's Gift||Honor of the Waves|
|Rabid||Colossus Fang||Ascalonian Catacombs||Plague||Caudecus's Manor||Tortured Root||Twilight Arbor|
|Dire||Alpha Conduit||Crucible of Eternity||Ring of Blood||Honor of the Waves||Vallog's Demise||Caudecus's Manor|
|Magi||The Replicator||Sorrow's Embrace||Claw of the Howling King||Ascalonian Catacombs||Operative's Creed||Arah|
 Mystic Forge
- Recipes are known for various weapons and trinkets.
- Combining four rare or exotic weapons may produce a random exotic weapon (with a chance of a Legendary precursor—Berserker's stats).
- The Mystic Forge is also used to produce Legendary weapons, which allow their owners to select the stat set of the weapon while out of combat.
Mystic Forge recipe research is ongoing.
- Arcon armor of Dwayna
- Armageddon armor of Balthazar
- Aurora armor of Melandru
- Mortal armor of Grenth
- Rubicon armor of Lyssa
- Whispering armor of Infiltration (Gates of Arah)
|Major||Minor||Prefix||Light Armor||Medium Armor||Heavy Armor|
Many of the same NPCs also sell exotic trinkets (including back items).
|Major||Minor||Prefix||Trinkets Sold By||Location|
|Soldier's||Keeper Jonez Deadrun||Cathedral of Silence|
|Cavalier's||Tactician Deathstrider||Cathedral of Glorious Victory|
|Rabid||Historian Vermoth||Cathedral of Zephyrs|
|Magi||Lightbringer Brutefur||Cathedral of Eternal Radiance|
Completing a dungeon in explorable mode awards currencies that can be used to purchase weapons and armor from dungeon merchants. Each merchant offers 3 attribute combinations, and sells all types of weapons and armor for each of those combinations.
| Honor of
| The Ruined|
City of Arah
 Other Merchants
Various merchants in the World versus World areas will sell level 80 exotic equipment for a combination of coin and Badges of Honor. Warning: nearby merchants also sell exotic equipment that is not max level. Check the stats carefully before purchasing.
- Weapons and armor are available with Berserker's, Knight's, Carrion, Rabid, Cleric's, or "Invaders" (Soldier's) prefixes from the Weapon Trader and Armor Master.
- Amulets, rings, and accessories are available with an "Invaders" prefix (Soldier's stats) from the Armor Master. Note that unlike typical crafted jewelry, these do not come pre-equipped with jewels.
Exotic armor and weapons with the Settler's prefix are available in Southsun Cove from Southsun Economists. Note that Southsun Economists only sell level 80 exotics so long as all four settlements have been secured.
Exotic guild backpacks with Berserker's, Soldier's, or Magi's stats can be purchased from the Guild Commendation Trader for 5 + 5 .
A variety of items can be obtained from defeating monsters and opening chests. Certain items are more likely to appear in certain locations. The chances of receiving rare loot from monsters can be increased with magic find.
|Rampager's||Norgu's||Aidan's||Koss'||Eternal Ice, Symbol of the Inquest|
|Carrion||Legionnaire, Tribal||Ogden's||Shiro's||Brutus' & Sheena's||Sentinel's Bane|
|Rabid||Khilbron's||Vatlaaw's||Galrath's||Burntclaw's Brace||Breath of Kralkatorrik, Rotbeard's Treasure|
|Dire||Ceremonial, Orrian||Jatoro's||Errol's||Yakkington's||Ghost Eater's Hide|
|Ancient Karka Shell||Accessory||Celestial||Lionscout Tynuli for 1000 Karka Shells. Also as a reward during the Lost Shores meta-event.|
| Sclerite Karka Shell
Sclerite Karka Shell (ascended)
|Back item|| Settler's
| Reward for completing one of the The Secret of Southsun achievements. |
After upgrading in the Mystic Forge.
|Fused Gauntlets||Gauntlets||Sentinel's||Flame and Frost meta achievement|
|Mad King's armor||Armor set||Previously Traveler's||Pieces dropped during Halloween 2012, randomly or for completing certain events|