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Starting equipment
Starting equipment includes every piece of equipment your character will have equipped after concluding their character creation phase. All starting equipment is:
- soulbound, save weapons.
- of the common rarity and can usually be sold for 1
(not including town clothing and the Starter Backpack).
Finally, all starting weapons have an
Unused Upgrade Slot.
Contents |
[edit] All characters
All characters start with the following equipment.
| Item | Slot | Defense |
|---|---|---|
| |
Chest | 0 |
| |
Leggings | 0 |
| |
Shoes | 0 |
| |
Breathing apparatus |
5, 7, or 81 |
| |
Bag | - |
- 1 Light, medium, and heavy armor respectively.
[edit] Soldiers
Soldier professions wear heavy armor.
Guardians and warriors receive the following armor.
| Item | Slot | Defense |
|---|---|---|
| |
Chest | 24 |
| |
Leggings | 16 |
| |
Boots | 12 |
[edit]
Guardian
Guardian head or shoulder armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Shoulders | 8 |
| |
Shoulders | 8 |
| |
Headgear | 8 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 104 – 118 |
| |
Aquatic Weapon | 105 – 117 |
[edit]
Warrior
Warrior head or shoulder armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Headgear | 8 |
| |
Headgear | 8 |
| |
Shoulders | 8 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 105 – 117 |
| |
Aquatic Weapon | 105 – 117 |
[edit] Adventurers
Adventurer professions wear medium armor.
Engineers, rangers, and thieves receive the following armor.
| Item | Slot | Defense |
|---|---|---|
| |
Chest | 22 |
| |
Leggings | 15 |
| |
Boots | 11 |
[edit]
Engineer
Engineer back or headgear armor is based on your answer to the profession's biography question.
- Note that the Universal Multitool Pack has an
Unused Upgrade Slot.
| Item | Slot | Defense |
|---|---|---|
| |
Back | - |
| |
Headgear | 6 |
| 40px Eagle Eye Goggles | Headgear | 6 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 102 – 120 |
| |
Aquatic Weapon | 111 – 123 |
[edit]
Ranger
Rangers do not obtain an additional piece of armor via character creation. Instead they will obtain a pet, which is not counted towards equipment.
| Item | Slot | Damage |
|---|---|---|
| |
Main-Hand Weapon | 100 – 122 |
| |
Aquatic Weapon | 111 – 123 |
[edit]
Thief
Thief headgear armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Headgear | 6 |
| |
Headgear | 6 |
| |
Headgear | 6 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 108 – 114 |
| |
Aquatic Weapon | 105 – 117 |
[edit] Scholars
Scholars professions wear light armor.
Elementalists, mesmers, and necromancers receive the following armor.
| Item | Slot | Defense |
|---|---|---|
| |
Chest | 21 |
| |
Leggings | 13 |
| |
Boots | 9 |
[edit]
Elementalist
Elementalist headgear armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Headgear | 5 |
| |
Headgear | 5 |
| |
Headgear | 5 |
| |
Headgear | 5 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 104 – 118 |
| |
Aquatic Weapon | 105 – 117 |
[edit]
Mesmer
Mesmer headgear armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Headgear | 5 |
| |
Headgear | 5 |
| |
Headgear | 5 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 104 – 118 |
| |
Aquatic Weapon | 105 – 117 |
[edit]
Necromancer
Necromancer headgear armor is based on your answer to the profession's biography question.
| Item | Slot | Defense |
|---|---|---|
| |
Headgear | 5 |
| |
Headgear | 5 |
| |
Headgear | 5 |
| Weapons | ||
| Item | Slot | Damage |
| |
Main-Hand Weapon | 100 – 122 |
| |
Aquatic Weapon | 105 – 117 |
[edit] Gallery
Soldiers
Adventurers
Scholars
[edit] Notes
- All dye (color) shown reflects each profession's default dye settings.
- The in-game icon for Obscuring Veil is the same as for Eagle Eye Goggles.
- You can obtain these items again if lost by simply creating a new character and using a Basic Transmutation Crystal on it and another piece. In the transmutation window it says that the new piece of equipment becomes 'Soulbound' upon transmutating but it instead changes to 'Account Bound' allowing you to transfer the item across characters.