User:Masel/Builds/Mechanist

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Dual Pistols / Spear Condition Mechanist[edit]

Build Rating (Subjective)
Criterion Rating
Burst Damage 3/5
Sustained Damage 5/5
Utility Options 4/5
Survivability 5/5
Difficulty 1/5
  • Condition Mechanist Mechanist with Mech Core: J-Drive Mech Core: J-Drive is a simple yet very strong build in all aspects of PvE gameplay. It has low actions-per-minute (APM) and high range, combined with fairly high burst for a condition build. These factors make it one of the best condition builds to go for as a beginner.
  • The core "mech"anic (huehuehue) of Mechanist is the Jade Mech CJ-1, which functions similarly to Pets on Ranger. Many effects and benefits on mechanist occur around the mech, not the engineer, making positioning within a certain range of the mech important.
Link to the DPS Build in the Build Editor


Playstyle & Skills[edit]

Skill Type Skills
Mech Skills
Rolling Smash.png Discharge Array.png Sky Circus.png Skill.png Skill.png
Dual Pistols
Fragmentation Shot.png Poison Dart Volley.png Static Shot.png Blowtorch.png Glue Shot.png
Spear
Puncturing Jab.png Conduit Surge.png Lightning Rod (engineer spear skill).png Roiling Skies.png Devastator.png
Puncturing Jab.png Skill.png Electric Artillery.png Skill.png Skill.png
Amplifying Slice.png Skill.png Skill.png Skill.png Skill.png
Grenade Kit
Grenade.png Shrapnel Grenade.png Flash Grenade.png Freeze Grenade.png Poison Grenade.png
Utility
Rectifier Signet.png Shift Signet.png Superconducting Signet.png Grenade Kit.png Overclock Signet.png

Rotation Concept[edit]

You can find my most recent spear rotation showcase here.
Rotation Log
You can find my most recent dual pistol rotation showcase here.
  • Mech Core: J-Drive Mech Core: J-Drive makes your Signets retain their passives while they are on cooldown. This might seem lackluster at first, but is very strong, especially considering the passive effects they have (e.g. 12% condition damage on  Superconducting Signet.png Superconducting Signet!)
  • There are two variants you can play: Dual Pistols is ranged and does less damage, while the other with Spear is melee (even though you can always camp  Grenade Kit.png Grenade Kit for range. They both follow the same concept, so it is easy to adapt to both of them. Since you cannot weapon swap on Mechanist Mechanist, you have to decide prior to engaging combat which one you want to use.

Rotation Flow (Spear)[edit]

Section Notes
General Stuff
  • If you want to skip using kits altogether, you can replace the kit listed below with  Flame Turret.png Flame Turret. This will make the build even more straightforward, but costs ~2-3k dps.
  • In either variant, use  Superconducting Signet.png Superconducting Signet and  Overclock Signet.png Overclock Signet on cooldown.
  • Shift Signet.png Shift Signet is an awesome mobility tool that also cleanses conditions and breaks stuns. Use it to your advantage and to position yourself and the mech!
  • You can always set the first two mech skills to auto attack mode, so that your mech uses them on cooldown. I do not recommend doing that with  Sky Circus.png Sky Circus to keep the capability to deal Defiance bar damage on demand, as the CC output of the build is low otherwise.
General Rotation (Spear)
CC Skills for Breakbar Damage

Rotation Flow (Pistols)[edit]

Section Notes
General Stuff
  • If you want to skip using kits altogether, you can replace the kit listed below with  Flame Turret.png Flame Turret. This will make the build even more straightforward, but costs ~2-3k dps.
  • In either variant, use  Superconducting Signet.png Superconducting Signet and  Overclock Signet.png Overclock Signet on cooldown.
  • Shift Signet.png Shift Signet is an awesome mobility tool that also cleanses conditions and breaks stuns. Use it to your advantage and to position yourself and the mech!
  • You can always set the first two mech skills to auto attack mode, so that your mech uses them on cooldown. I do not recommend doing that with  Sky Circus.png Sky Circus to keep the capability to deal Defiance bar damage on demand, as the CC output of the build is low otherwise.
General Rotation (Dual Pistols)
CC Skills for Breakbar Damage

Utility Skills[edit]

Utility Skills
Skill Choice Notes
Rectifier Signet.png Rectifier Signet Strong pasive and active heal. Heals both you and the mech!
Shift Signet.png Shift Signet Very versatile skill. It will copy all boons you gain to your mech, which is especially oweful in instanced content and meta events where you receive a lot of boons from other players. It is also a Stun break, a Teleport and removes conditions. The teleport is awesome to do mechanics in instanced content!
Superconducting Signet.png Superconducting Signet Very strong active and pasive damage source. The AoE from this is created around the mech, so try to use it when it is in melee range.
Grenade Kit.png Grenade Kit Strong source of damage + Explosions that trigger Shrapnel Shrapnel.
Overclock Signet.png Overclock Signet Strong damage skill. Be careful to not cancel the other Mech Skills with this! Since your Mech does not take damage in instanced content, it should not be required to save it for the resummon.



Gear & Traits[edit]

Important Stats (descending in Importance):

  1. 100% Bleeding.png Bleeding Duration (~72% from Gear + 33% from Serrated Steel Serrated Steel)
  2. 100% Burning.png Burning Duration (~72% from Gear + 33% from Incendiary Powder Incendiary Powder)
  3. Maximize Condition Damage

Since the vast majority of damage comes from Bleeding.png Bleeding and Burning.png Burning, it is important to reach 100% condition duration on them.

Gear
Armor Prefix Rune
Illustrious Visage.png Head Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Shoulderguard.png Shoulders Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Guise.png Chest Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Grips.png Gloves Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Leggings.png Legs Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Illustrious Striders.png Boots Viper's Superior Rune of the Trapper.pngSuperior Rune of the Trapper
Trinket Prefix
Vial of Salt.png Amulet Viper's
Gift of Prescience.png Ring 1 Viper's
Armbrace of Truth.png Ring 2 Viper's
Black Ice Earring.png Accessory 1 Viper's
Vision.png Accessory 2 Viper's
Ad Infinitum.png Backpack Viper's
Weapon Prefix Sigil
Quip.png Pistol (Main Hand) Viper's Superior Sigil of Earth.pngSuperior Sigil of Earth
Quip.png Pistol (Off Hand) Viper's Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Kamohoali'i Kotaki.png Spear Viper's Superior Sigil of Earth.pngSuperior Sigil of Earth
Superior Sigil of Bursting.pngSuperior Sigil of Bursting
Purpose Item Type Source
Damage Ascended Food Cilantro and Cured Meat Flatbread.pngCilantro and Cured Meat Flatbread
Damage Non-Ascended Food Plate of Beef Rendang.pngPlate of Beef Rendang
Survivability Ascended Food Peppered Cured Meat Flatbread.pngPeppered Cured Meat Flatbread
Survivability Non-Ascended Food Oysters Gnashblade.pngOysters Gnashblade
Damage Utility Toxic Focusing Crystal.pngToxic Focusing Crystal
Survivability Utility Powerful Potion of Inquest Slaying.pngPotion Of Karka Toughness
Damage Relic Relic of the Fractal.pngRelic of the Fractal
Traits
Explosives
Explosives.png
Grenadier.png
Aim-Assisted Rocket.png
Flashbang.png
Explosive Entrance.png
Short Fuse.png
Steel-Packed Powder.png
Explosive Temper.png
Explosive Powder.png
Shrapnel.png
Glass Cannon.png
Blast Shield.png
Big Boomer.png
Firearms
Firearms.png
Chemical Rounds.png
Pinpoint Distribution.png
Juggernaut.png
Sharpshooter.png
Heavy Armor Exploit.png
Hematic Focus.png
Skilled Marksman.png
Serrated Steel.png
Modified Ammunition.png
High Caliber.png
No Scope.png
Incendiary Powder.png
Mechanist
Mechanist.png
Mech Arms- Single-Edge Cutters.png
Mech Frame- Conductive Alloys.png
Mech Core- Jade Dynamo.png
Mechanical Genius.png
Mech Arms- High-Impact Drivers.png
Mech Fighter.png
Mech Frame- Channeling Conduits.png
Exigency Protocols.png
Mech Core- Barrier Engine.png
Mech Arms- Jade Cannons.png
Mech Frame- Variable Mass Distributor.png
Mech Core- J-Drive.png


  • For a budget variant, simply replace all armor pieces of Viper's with rare/exotic Ritualist's. For the backpack, you can use a Crafter's backpack of the highest tier and select either Celestial or Rabid.
  • Ascended gear is always ideal, but exotic gear is fine for everything aside from higher-tier fractals.

Explosives[edit]

Firearms[edit]

Mechanist[edit]

Open World Build[edit]

You can find my most recent open world build showcase here.
Link to the OW build in the editor (gear pieces can be replaced with Celestial for more survivability

Increasing Survivability[edit]

For OW, it can make sense to make a build more forgiving, so that you can sustain on your own.

  • Mechanist is a fairly sturdy choice by default, as your mech is a great punchbag that will attract aggro of many enemies.
  • In terms of gear, you can swap pieces of Viper's out for Ritualist's or Celestial 1-to-1. If you decide to do so, choose the larger pieces first (weapons, chest and amulet alone provide 40% of the stats coming from gear).
  • Mechanist does benefit greatly from using Celestial gear (moreso than many other builds), since it includes strong Healing Power.png Healing Power coefficients on the Barrier skills and  Healing Turret.png Healing Turret, but has fairly low passive healing. Celestial is the only prefix that gives Condition Damage.png Condition Damage, Condition Duration.png Expertise, Boon Duration.png Concentration and Healing Power.png Healing Power, making it a great choice here.
  • The build will work just fine with Ritualist's as well, which you can also use to make it a very good provider of group Alacrity.png Alacrity in instanced content. Just find the spot between the three gear options that makes it comfortable for you.
  • To improve your gameplay, give Mech Controls a read to understand how the controls of the mech (and ranger pets) work.
  • It can happen that your mech dies, which strongly decreases your damage and survivability in open world. I recommend saving  Overclock Signet.png Overclock Signet for cases where that happens!
  • On this build, we'll make use of spear for open world as the primary weapon. While it is melee, it has some really nice synergies with a bunch of engineer traits as well as strong mobility, making it an excellent tool for open world.
  • Both  Devastator.png Devastator and Conduit Surge Conduit Surge are mobility skills. Conduit Surge Conduit Surge refreshes whenever you kill your focused target, allowing you to quickly move from mob to mob (giving it a Deadeye Deadeye-vibe).
  • The auto attack chain on spear applies both Bleeding.png Bleeding and Vulnerability.png Vulnerability on every hit.
  • The Bleeding.png Bleeding makes up for a very nice synergy with Sanguine Array Sanguine Array, as it will apply Might.png Might on every auto attack.
  • Covering 25 Vulnerability.png Vulnerability and a fairly low number of explosions on spear makes Explosives Explosives somewhat redundant, since the only major damage gain in it comes from Shrapnel Shrapnel. Since we're not using any kit, Shrapnel Shrapnel isn't really required.
  • That is why we'll swap out Explosives Explosives for Alchemy Alchemy:
Alchemy
Alchemy.png
Invigorating Speed.png
Comeback Cure.png
HGH.png
Hidden Flask.png
Protection Injection.png
Transmute.png
Boiling Point.png
Alchemical Tinctures.png
Purity of Purpose.png
Health Insurance.png
Backpack Regenerator.png
Iron Blooded.png
Firearms
Firearms.png
Chemical Rounds.png
Pinpoint Distribution.png
Juggernaut.png
Sharpshooter.png
Heavy Armor Exploit.png
Hematic Focus.png
Skilled Marksman.png
Serrated Steel.png
Modified Ammunition.png
High Caliber.png
No Scope.png
Incendiary Powder.png
Mechanist
Mechanist.png
Mech Arms- Single-Edge Cutters.png
Mech Frame- Conductive Alloys.png
Mech Core- Jade Dynamo.png
Mechanical Genius.png
Mech Arms- High-Impact Drivers.png
Mech Fighter.png
Mech Frame- Channeling Conduits.png
Exigency Protocols.png
Mech Core- Barrier Engine.png
Mech Arms- Jade Cannons.png
Mech Frame- Variable Mass Distributor.png
Mech Core- J-Drive.png
  • The reasoning behind the other trait changes is explained in the next section on boon coverage.
  • Using Sanguine Array Sanguine Array and Compounding Chemicals Compounding Chemicals together creates very strong self-healing, especially when hitting multiple targets, since Sanguine Array Sanguine Array doesn't have a cooldown.
  • Your easy sources of Bleeding.png Bleeding are Sharpshooter Sharpshooter and the spear auto attacks.
  • This build covers almost all boons in the game, making Iron Blooded Iron Blooded very strong on it for defense.

Boon Coverage[edit]

Dealing with Incoming Conditions and Control effects[edit]