Trait Guide (engineer)

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Trait Guide (engineer).png

Trait Guide

Double-click to consume.

— In-game description

Trait Guides were used to unlock traits.

Acquisition[edit]

List of engineer trait guides[edit]

Trait guide Rarity Description Cost Game link
Explosives
Trait I.png Acidic Elixirs CFine "Thrown elixirs cause damage when they land and remove a boon." 10 Silver coin + 2 Skill point.png
Trait II.png Shrapnel CFine "Explosions have a chance to cause bleeding." 10 Silver coin + 2 Skill point.png
Trait III.png Forceful Explosives CFine "Bombs and mines have a larger explosion radius." 10 Silver coin + 2 Skill point.png
Trait IV.png Empowering Adrenaline CFine "Get a damage bonus when endurance is not full." 10 Silver coin + 2 Skill point.png
Trait V.png Accelerant-Packed Turrets CFine "Turrets explode when killed. When your turrets explode, they push back foes." 10 Silver coin + 2 Skill point.png
Trait VI.png Exploit Weakness CFine "Cripple foes you hit when they are below the health threshold." 10 Silver coin + 2 Skill point.png
Trait VII.png Explosive Powder DMasterwork "Improves damage from explosions." 50 Silver coin + 5 Skill point.png
Trait VIII.png Short Fuse DMasterwork "Reduces recharge on bombs and grenades." 50 Silver coin + 5 Skill point.png
Trait IX.png Incendiary Powder DMasterwork "Critical hits inflict burning." 50 Silver coin + 5 Skill point.png
Trait X.png Enhance Performance DMasterwork "Gain might when you use a heal skill." 50 Silver coin + 5 Skill point.png
Trait XI.png Grenadier ERare "You throw grenades farther, and each grenade kit skill produces an extra grenade." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Autodefense Bomb Dispenser ERare "Drop a smoke bomb whenever you are disabled (stun, daze, knockdown, knockback, pull, launch, float, sink, or fear)." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Synaptic Overload ERare "Gain quickness when you knock back or launch a foe." Gold coin + 20 Skill point.png
Firearms
Trait I.png Fireforged Trigger CFine "Reduces recharge on flamethrower and elixir gun skills." 10 Silver coin + 2 Skill point.png
Trait II.png Sitting Duck CFine "Apply cripple and vulnerability to enemies when you immobilize." 10 Silver coin + 2 Skill point.png
Trait III.png Infused Precision CFine "You have a chance to gain swiftness on critical hits." 10 Silver coin + 2 Skill point.png
Trait IV.png Rifled Barrels CFine "Improves rifle, pistol, harpoon gun, and elixir gun range." 10 Silver coin + 2 Skill point.png
Trait V.png Precise Sights CFine "You have a chance to cause vulnerability on critical hits" 10 Silver coin + 2 Skill point.png
Trait VI.png Hair Trigger CFine "Reduces recharge on rifle, pistol, and harpoon gun skills." 10 Silver coin + 2 Skill point.png
Trait VII.png Coated Bullets DMasterwork "Pistol shots pierce." 50 Silver coin + 5 Skill point.png
Trait VIII.png Juggernaut DMasterwork "You gain toughness while wielding a flamethrower. In addition, gain might at regular intervals while using this weapon kit." 50 Silver coin + 5 Skill point.png
Trait IX.png Rifle Mod DMasterwork "Improves damage for the rifle and the harpoon gun." 50 Silver coin + 5 Skill point.png
Trait X.png Go for the Eyes DMasterwork "Critical hits with rifles have a chance to inflict blindness." 50 Silver coin + 5 Skill point.png
Trait XI.png Modified Ammunition ERare "Increases damage for each condition on a foe." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Napalm Specialist ERare "Burns you apply last longer." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Bunker Down ERare "Create a proximity mine at your location when you critically hit with an attack." Gold coin + 20 Skill point.png
Inventions
Trait I.png Protective Shield CFine "Gain protection when you are critically hit." 10 Silver coin + 2 Skill point.png
Trait II.png Explosive Descent CFine "Release a barrage of grenades when you take falling damage. You take less damage from falling." 10 Silver coin + 2 Skill point.png
Trait III.png Metal Plating CFine "Reduces damage dealt to turrets." 10 Silver coin + 2 Skill point.png
Trait IV.png Stabilized Armor CFine "You take less damage when you are knocked down or stunned." 10 Silver coin + 2 Skill point.png
Trait V.png Energized Armor CFine "Gain power based on your toughness." 10 Silver coin + 2 Skill point.png
Trait VI.png Cloaking Device CFine "You become invisible when immobilized." 10 Silver coin + 2 Skill point.png
Trait VII.png Reinforced Shield DMasterwork "Gain toughness when wielding a shield. Reduces recharge on shield skills." 50 Silver coin + 5 Skill point.png
Trait VIII.png Power Shoes DMasterwork "Movement speed is increased." 50 Silver coin + 5 Skill point.png
Trait IX.png Elite Supplies DMasterwork "Supply Crate has extra supplies; Elixir X gives increased movement speed; and Mortar skills have increased range, reduced recharge, and bonus damage." 50 Silver coin + 5 Skill point.png
Trait X.png Autotool Installation DMasterwork "Turrets are self-repairing." 50 Silver coin + 5 Skill point.png
Trait XI.png Elixir-Infused Bombs ERare "Bomb explosions heal allies." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Rifled Turret Barrels ERare "Turrets deal more damage and have a longer attack range." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Fortified Turrets ERare "Your turrets are surrounded by a reflective shield when created." Gold coin + 20 Skill point.png
Alchemy
Trait I.png Invigorating Speed CFine "When you gain swiftness, you also gain vigor." 10 Silver coin + 2 Skill point.png
Trait II.png Fast-Acting Elixirs CFine "Reduces recharge on elixir skills." 10 Silver coin + 2 Skill point.png
Trait III.png Acidic Coating CFine "You have a chance to inflict blindess [sic] on enemies that strike you with melee attacks." 10 Silver coin + 2 Skill point.png
Trait IV.png Emergency Elixir CFine "Drink an Elixir S when you are struck while below the health threshold." 10 Silver coin + 2 Skill point.png
Trait V.png Blood Injection CFine "Gain condition damage based on your vitality." 10 Silver coin + 2 Skill point.png
Trait VI.png Protection Injection CFine "Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear)." 10 Silver coin + 2 Skill point.png
Trait VII.png Deadly Mixture DMasterwork "Deal extra damage with a flamethrower or elixir gun." 50 Silver coin + 5 Skill point.png
Trait VIII.png Potent Elixirs DMasterwork "Increases elixir durations." 50 Silver coin + 5 Skill point.png
Trait IX.png Backpack Regenerator DMasterwork "Regenerate health every second when using a kit." 50 Silver coin + 5 Skill point.png
Trait X.png Cleaning Formula 409 DMasterwork "Throwing or consuming elixirs removes conditions from those affected." 50 Silver coin + 5 Skill point.png
Trait XI.png HGH ERare "All elixirs give might." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Automated Response ERare "Condition durations are reduced by 50% while below the health threshold." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Experimental Turrets ERare "Turrets apply boons to allies around them." Gold coin + 20 Skill point.png
Tools
Trait I.png Always Prepared CFine "Drop bandages and oil slicks when downed. Downed damage is increased." 10 Silver coin + 2 Skill point.png
Trait II.png Static Discharge CFine "Discharge a bolt of lightning whenever you use a tool belt skill." 10 Silver coin + 2 Skill point.png
Trait III.png Speedy Gadgets CFine "Reduces recharge on gadgets." 10 Silver coin + 2 Skill point.png
Trait IV.png Kit Refinement CFine "Equipping a kit creates an attack or a spell." 10 Silver coin + 2 Skill point.png
Trait V.png Deployable Turrets CFine "Turret skills use ground targeting." 10 Silver coin + 2 Skill point.png
Trait VI.png Speedy Kits CFine "Gain swiftness whenever you equip a kit." 10 Silver coin + 2 Skill point.png
Trait VII.png Packaged Stimulants DMasterwork "Med Kit skills can be thrown and are more effective." 50 Silver coin + 5 Skill point.png
Trait VIII.png Power Wrench DMasterwork "Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills." 50 Silver coin + 5 Skill point.png
Trait IX.png Scope DMasterwork "Gain critical-hit chance against targets farther away." 50 Silver coin + 5 Skill point.png
Trait X.png Leg Mods DMasterwork "Cripple, chill, and immobilize durations are reduced." 50 Silver coin + 5 Skill point.png
Trait XI.png Armor Mods ERare "Gain aegis when struck." Gold coin 50 Silver coin + 10 Skill point.png
Trait XII.png Adrenal Implant ERare "Endurance regeneration is increased." Gold coin 50 Silver coin + 10 Skill point.png
Trait XIII.png Gadgeteer ERare "Gadgets grant additional boons upon use." Gold coin + 20 Skill point.png

Notes[edit]