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Example of a dialogue which will influence personality.

Personality is a hidden roleplaying mechanic that affects a character's interactions with NPCs in the world. The initial personality is determined by how the player answers biography questions during character creation and is refined by the most recent 100 encounters with particular NPCs.

The game keeps track of three aspects of personality: Charisma, Ferocity and Dignity, whose sum was 100%. Dialogue choices are able to affect the personality by increasing one aspect and thereby decreasing the others. For example, constant bullying of shopkeepers might increase ferocity to a point that the character becomes barbaric. Similarly, frequent cunning will lead to a reputation as a scoundrel.

Initial Personality
Trouble may follow, but I use my _____ to overcome it.
Charming 50% 25% 25% Charm — I'm charming. No one can resist me when I'm at my best. I know just what to say to lighten the mood or bolster courage.
Honorable 25% 50% 25% Dignity — I'm dignified even when up to my ears in mud. It's what makes people respect me. A serious, thoughtful demeanor is the route to success.
Brute 25% 25% 50% Ferocity — I'm ferocious. Threatening violence gets me further than anything else. I'm a natural, though I do try to use my powers of intimidation for good.

Personality affects gameplay by offering certain dialogue options only to some types and altering the reactions of certain NPCs. However, the game was designed to avoid extreme consequences, i.e. players are able to take on different personality types without fear of losing out on overall rewards or benefits.

[edit] Personalities

There are 10 different personalities a character can take on. Until the April 2014 Feature Pack, the personality icon was next to the class icon on the hero panel and showed which personality the character had at that time. The only way to find out about a character's personality now is through unique dialogue choices with NPCs.

Different personality types and their icons before being hidden with the April 2014 Feature Pack.
Personality Icon
Noble Personality noble.png ~12.5% ~75% ~12.5%
Captivating Personality captivating.png ~75% ~12.5% ~12.5%
Barbaric Personality barbaric.png ~12.5% ~12.5% ~75%
Diplomatic Personality diplomatic.png ~45% ~45% ~10%
Militant Personality militant.png ~10% ~45% ~45%
Scoundrel Personality scoundrel.png ~45% ~10% ~45%
Unpredictable Personality unpredictable.png ~33% ~33% ~33%
Charming Personality charming.png ~50% ~25% ~25%
Honorable Personality honorable.png ~25% ~50% ~25%
Brute Personality brute.png ~25% ~25% ~50%

[edit] Notes

  • Personality appears to have been hidden on April 15, 2014.
    • Dialogue choices still offer personality-affecting responses, but there is no way to see the character's total anymore.
    • Character creation still features a personality choice for one's background.
  • More personalitiy options in dialogues were removed on September 9, 2014.
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