Objective upgrade
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Objective upgrades improve defenses and add services to World versus World objectives.
Mechanics[edit]
Available upgrades and tier progress is displayed in a panel by clicking the objective map icons or talking to quartermasters.
- Automatic Upgrades improve the structures' gates, walls, guards, supply depots, and bring additional siege weapons and services to the location.
- Guild Claiming allows guilds to claim an objective, allowing Tactics to be slotted and activated in the location.
- Each upgrade must be unlocked in the War Room to gain access to the scribe recipe. Then a Scribe must create a schematic and process it through the Assembly Device.
- There are 3 tiers for upgrades: Tier I unlocks 10 minutes after claiming and holding the objective, Tier II after 30 minutes and Tier III after 60 minutes.
- Any player with sufficient guild permissions may slot an upgrade into its defined tier consuming the associated schematic from the war chest of the player's guild.
- Only the Claimant guild can remove tactics.
- Types of upgrades:
- Improvements — passive bonuses that improve gates, walls, and provide bonus effects to allies
- Tactics — active bonuses that can be triggered by the objectives' tactivators
- Guild Objective Auras are unlocked effects that passively increase allies' attributes and other effects while in the area of a claimed objective. Each effect is unlocked in tiers, maintaining the bonuses of the previously unlocked effects. The effect can be doubled by using the improvement Presence of the Keep.
- Objective Aura 1: Supply Capacity (effect) — Max Supply +5
- Objective Aura 2: WvW Experience (effect) — WvW Experience +10%
- Objective Aura 3: Movement Speed (effect) — Movement speed +25%
- Objective Aura 4: Power (effect) — Power +100
- Objective Aura 5: Precision (effect) — Precision +100
- Objective Aura 6: Toughness (effect) — Toughness +100
- Objective Aura 7: Vitality (effect) — Vitality +100
- Objective Aura 8: Magic Find (effect) — Magic Find +20%
List of objective upgrades[edit]
Automatic upgrades[edit]
Tier | Upgrade | Description | |
---|---|---|---|
Camp | |||
Secured (20 dolyaks) |
Caravan Guards | Recruits guards to escort the camp's dolyak caravans. | |
Storage Expansion | Increases the objective's maximum supply hold size by 150. | ||
Reinforced (40 dolyaks) |
Additional Guards | Recruits additional guards to protect the objective. | |
Guard Training | Increases the level of all guards at the objective. | ||
Fortified (80 dolyaks) |
Recruit Patrol | Recruit guards to patrol the objective. | |
Storage Expansion | Increases the objective's maximum supply hold size by 100. | ||
Tower | |||
Secured (20 dolyaks) |
Build Pot of Oil | Fortifies the objective with a pot of burning oil. | |
Build Cannon | Fortifies the objective with a cannon. | ||
Recruit Outfiter | Recruits a general-goods vendor to the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (40 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
Build Mortar | Fortifies the objective with a mortar. | ||
Recruit Siegemaster | Recruits a siege-weapon vendor to the objective. | ||
Additional Guards | Recruits additional guards to protect the objective. | ||
Fortified (80 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
Recruit Patrol | Recruit guards to patrol the objective. | ||
Guard Training | Increases the level of all guards at the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Keep & Castle | |||
Secured (20 dolyaks) |
Build Pots of Oil | Fortifies the objective with pots of burning oil. | |
Build Cannons | Fortifies the objective with cannons. | ||
Additional Guards | Recruits additional guards to protect the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 200. | ||
Reinforced (40 dolyaks) |
Reinforced Walls | Increases the health and defense values of the objective's walls and gates to reinforced levels. | |
Build Mortars | Fortifies the objective with mortars. | ||
Recruit Services | Recruits a siege-weapon vendor, a banker, and an armor repairer to the objective. | ||
Recruit Patrols | Recruit guards to patrol the objective. | ||
Fortified (80 dolyaks) |
Fortified Walls | Increases the health and defense values of the objective's walls and gates to fortified levels. | |
Build Waypoint | Fortifies the objective with a waypoint. | ||
Guard Training | Increases the level of all guards at the objective. | ||
Storage Expansion | Increases the objective's maximum supply hold size by 250. |
Guild claiming[edit]
Guild members with the appropriate permissions can upgrade Objectives with both Tactics and Improvements utilising the contents of their War Chest.
Improvements[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Sabotage Depot | All objectives | Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective. |
Hardened Gates | Towers, Keeps, Castle | Greatly reduces nonsiege weapon damage to gates. Hardened Gates | |
Armored Dolyaks | Camps | Dolyaks gain increased health and toughness. | |
Packed Dolyaks | Camps | Dolyaks now carry twice as much supply. | |
Speedy Dolyaks | Camps | Dolyaks gain superspeed. | |
(Hold for 30min) |
Iron Guards | All objectives | Guards gain Iron Hide, reducing incoming damage by 50%. |
Hardened Siege | Towers, Keeps, Castle | Greatly reduces non-siege weapon damage to cannons, mortars, and oil pots. | |
(Hold for 60min) |
Auto Turrets | Towers, Keeps, Castle | Automatic turrets deployed above the objective's gates. |
Watchtower | Towers | A spy balloon is deployed above the tower, which will mark nearby enemies on the map. | |
Presence of the Keep | Keeps | Allied players gain double the effectiveness of the keep's objective aura while within the perimeter of the keep. | |
Cloaking Waters | Stonemist Castle | The fountains in the castle's courtyard grant stealth to allies. |
Tactics[edit]
Tier | Tactic | Availability | Description |
---|---|---|---|
(Hold for 10min) |
Minor Supply Drop | All objectives | Activate this Tactic to have 200 supply deposited at the objective. |
Healing Mist | All objectives | Activate this tactic to temporarily summon machines that will heal allies at the objective. | |
Invulnerable Dolyaks | Camps | Activate this Tactic to make the next set of dolyaks invincible, guaranteeing that they will reach their destination. | |
Dune Roller | Camps | Activate this tactic to summon a dune roller at your objective. The user is transformed into a car, granting them increased mobility and siege damage. | |
(Hold for 30min) |
Centaur Banner | Towers, Keeps, Castle | Summon a Centaur Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. |
Turtle Banner | Towers, Keeps, Castle | Summon a Turtle Banner at your objective. This banner provides the wielder access to powerful defensive skills, as well as a break bar. | |
Dragon Banner | Towers, Keeps, Castle | Summon a Dragon Banner at your objective. This banner provides the wielder access to powerful offensive skills, as well as a break bar. | |
(Hold for 60min) |
Emergency Waypoint | Towers, Keeps, Castle | Activate this tactic to temporarily create a uncontestable waypoint at the objective. |
Siege Dampener | Towers, Keeps, Castle | Activate this tactic to temporarily make all walls and gates take reduced siege damage. | |
Airship Defense | Stonemist Castle | Activate this tactic to temporarily summon a fleet of airships to protect the castle from invaders. |
Notes[edit]
- Objective upgrades are not available for structures in Edge of the Mists.
- Guild Wars 2: Heart of Thorns removed structure upgrades and replaced them with objective upgrades.