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Bestiary

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Bestiary asura.jpg Asura
The arrogant asura prize intellectual prowess over all else. They use their knowledge and skill with magic to assert their dominance over other races.
Cliff Bat.jpg Bat
Bats are a common sight in hillside regions, cliffs and caverns. They can fly out of reach of attacks and swoop down to retaliate.
Bestiary branded.jpg Branded
Many types of creatures were corrupted into minions of the Elder Dragon Kralkatorrik. Few in the Brand escaped being turned into these creatures of stone and crystal.
2010 April live centaur.jpg Centaur
A race of fierce and proud warriors which fight with the humans over land in Kryta and the Maguuma Jungle.
Bestiary charr.jpg Charr
Charr society is built around war and their pursuit of military dominance. Their ability with technology and machines of war strikes fear into any who cross them.
GW1 Destroyer concept art.jpg Destroyer
The fiery minions of the Elder Dragon Primordus. They come from the Depths of Tyria and can appear almost anywhere on the surface.
Devourer.png Devourer
Arachnid creatures similar to scorpions but possessing two tails. Commonly seen in dry areas such as Ascalon and the Maguuma Wastes. They can burrow to ambush their prey.
Dolyak Calf.jpg Dolyak
Calm animals from the Shiverpeak Mountains which are often domesticated and herded by the norn. They are also often used as beasts of burden in cool climates.
Bestiary drake.jpg Drake
Ferocious reptiles often found near bases of water in Ascalon and Kryta, and the Shiverpeak Mountains. Drakes are all tied to certain elements, most being able to breathe magic.
Bestiary Dredge.jpg Dredge
Formerly enslaved by the Stone Summit, the now-xenophobic dredge have taken control of many former dwarven territory and are now strip-mining the Shiverpeak Mountains.
No image available.svg Dwarf
An ancient race who once dominated the Shiverpeak Mountains, transformed into creatures of stone to fight the destroyers. To find a dwarf anywhere above ground is a rare occurrence.
Dragon 13 concept art (Defeated Dragon).jpg Elder Dragon
Enormous and ancient elemental creatures feared across Tyria. These dragons control vast corrupted armies, menacing the entire world.
Bestiary elemental.jpg Elemental
Magical beings, many are bound or summoned out of natural elements and employed against their master's foes.
Bestiary ettin.jpg Ettin
Two-headed humpbacks, the ettin are only barely intelligent, but possess colossal strength which they employ against their foes with massive clubs.
Electric Fish.jpg Fish
Various aquatic species of fish populate the waters of Tyria. Many kinds are harmless to the occasional swimmer, but there are numerous hostile and dangerous kinds.
Fleshreaver Lord concept art.jpg Fleshreaver
These frightening creatures cannibalize the corpses of the dead to build their own form and offspring. They thrive in places of death.
Giant.jpg Giant
Towering humanoid beings often seen living as nomads in desolate or isolated areas. Although sentient and relatively peaceful, they fiercely protect their territories from trespassers.
Ascalonian Captain.jpg Ghost
They are the souls of formerly living creatures. Some are merely lost between this and the next world, while some are bound to the world by more malicious acts such as the Foefire.
New Golem concept art.jpg Golem
Machine-like magitech constructs created by the asura for any task, from various civil tasks to specialized combat roles.
Bestiary grawl.jpg Grawl
The ape-like grawl possess a tribal culture and worship unusual objects – from remarkable stone formations to abandoned statues and other natural or built structures.
Hawkeye Griffon.jpg Griffon
Four-legged winged creatures found in areas of extreme temperatures. Venturing too close to their nests can agitate a whole flock to attack at once.
Harpy Warrior.jpg Harpy
Winged raiders and scavengers, Elonian legends claim these fiends are fallen servants of the goddess Dwayna. Their young possess a very strong bond with their matrons.
Bestiary human.jpg Human
Said to be brought to the world by the gods, they once ruled firmly across the known world. In the past two centuries, they have fallen on hard times, but their faith and spirit remain unshaken.
Bestiary hylek.jpg Hylek
Sun-worshipping frog people that live along the coast of the Sea of Sorrows. Experts in alchemy and reading weather, they are a divided race of territorial tribes that often fight each other; only few welcome outsiders into their lands.
Sons of Svanir 03 concept art (Icebrood).jpg Icebrood
The minions of the Elder Dragon Jormag. They primarily consist of various corrupted creatures of the Shiverpeak Mountains, such as the norn, wolves, and kodan, that are slowly turned into mindless creatures of ice.
Fire Imp.jpg Imp
Flying demons from the Underworld, which are attuned to various elements and able to utilise them in combat. Some are bound to summoning stones which can be used to invoke them.
Mosquito.jpg Insect
Large hostile bugs that use large animals, and people, as prey.
Jotun (NPC).jpg Jotun
A once-grand race now deteriorated to wielding only the most rustic of weapons and dressed in crude loincloth, they only care for themselves and the purity of their blood.
Karka concept art.jpg Karka
A race of crab-like creatures that came from the Unending Ocean and has been forced onto the land for the first time since the ancient days.
Bestiary kodan.jpg Kodan
A race of spiritual, polar bear-like people whose sailed iceberg cities have been scattered southwards from the arctic seas by Jormag.
Krait concept art.jpg Krait
An aquatic serpentine race who regularly make slaves of other races, believing themselves to be the most superior race. They are governed by their manipulative Oratuss.
Largos female.jpg Largos
A mysterious race of aquatic assassins. They are known as killers who appear from nowhere, preferring not to interact with other races.
Leviathan.jpg Leviathan
A large, mysterious, sea creature.
Rhinoman render.jpg Marmox
Rhino-like beasts found in Ascalon. They are often employed as beasts of burden throughout Tyria.
Minotaur 01 concept art.jpg Minotaur
Minotaurs are prized by the norn for their warm, furry coats and horns. Most have never been domesticated due to being too stubborn to follow commands.
2010 July Moa render.jpg Moa
Large, flightless birds common throughout all of Tyria. They can be found in the wild of domesticated by humans.
No image available.svg Mursaat
An ancient race of floating, spellcasting creatures who went to near extinction a couple centuries ago. They can hide themselves from those who do not have the gift of True Sight.
Bestiary norn.jpg Norn
A race of 9-foot hunters hailing from the Far Shiverpeaks. These massive, shape-shifting fighters prize individual valor and victory above all.
Toxic Ooze.jpg Ooze
Jelly creatures of fluid and membrane originating from the Depths of Tyria, they are now found all over Tyria, mostly in underground caves or near their entrances.
Bestiary ogre.jpg Ogre
A race of beastmasters and herders, they are rarely seen without a pet. They come from the Blazeridge Mountains, looking to expand their territory into Ascalon.
Bestiary plant.jpg Plant
Sentient, large plants. At least some are mobile due to magic. Plants like oakhearts appear as guardians to nature, attacking only in self-defense, while some plants are carnivorous predators.
Bestiary quaggan.jpg Quaggan
Peaceful aquatic creatures who once lived in the open ocean before being driven to Tyria. They become extremely hostile and berserk when agitated.
Crested Raptor.jpg Raptor
Saurian predators common across Ascalon, Kryta and the Maguuma jungle. They are related to birds, and use deafening shrieks as attacks.
No image available.svg Seer
An ancient race capable of impressive magic who fell into a war with the mursaat. Ruins of their civilization still exist in Tyria, though few know anything of them.
Brackish Skale 3.gif Skale
Amphibious, ravenous creatures of semi-sapience which prefer dark swamps and other shallow bodies of water as their hunting grounds.
No image available.svg Shell
Various aquatic creatures like crabs and turtles. They are capable of protecting themselves with their hard carapace to avoid damage. They are often hunted as a source of food.
Alpine Skelk.jpg Skelk
Amphibious reptilian creatures previously found in Tarnished Coast and moist caverns in the Depths of Tyria. They are capable of stealth and ambushing their prey.
Bestiary skritt.jpg Skritt
The skritt followed the asura out of the depths of Tyria and are now widespread on the surface. They are known for their "hive-mind" and scavenging habits, and are considered as pests by the asura.
Black Widow Spider concept art.jpg Spider
Eight legged web-spinners hoping to catch a little bigger prey, known of their poisonous traits. Venturing into their nests can be hazardous.
Robot 02 concept art.png Steam creature
Mechanical creatures running on steam power. Their origin and goals are all but a mystery, and are only found in Lornar's Pass
Bestiary sylvari.jpg Sylvari
Sentient plant folk who have a deep connection with the land and the riches it bears. They seek adventure and their place in the world.
Caromi Scout.jpg Tengu
An avian race that has a long history of being oppressed or driven out by the dominant humans. Now they keep themselves mostly isolated behind a great wall in the Dominion of Winds.
Snow Troll.jpg Troll
Large, tusked creatures seen throughout Tyria, often in or near caves as well as in the jungle. They possess a deep affinity with nature, capable of using rocky, frosty or poisonous environment to their advantage.
Orrian-undead.jpg Undead
Undead are the magically reanimated corpses or spirits of once-dead creatures. A majority of undead originate from Orr, being under the influence of the Elder Dragon Zhaitan. Those are known as Risen.
Breeze Rider.jpg Wind Rider
Floating tentacled creatures capable of chaos magic. It is said that they are not natural beings, having been unleashed into this world by a sorcerer in ancient times.
Bestiary wurm.jpg Wurm
Massive subterranean, burrowing creatures which, when disturbed or hunting, surge to the surface to swallow their prey whole.
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