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Kryta
Kryta
- Levels
- 1–55
- Type
- Region
- Within
- Tyria
- Connects to
- Ascalon
The Mists
Ruins of Orr
Shiverpeak Mountains
Maguuma Jungle
Kryta is a region and the last human kingdom in Tyria. The kingdom is ruled by Queen Jennah, one of the last two known surviving descendants of King Doric, from the grand city of Divinity's Reach. The bountiful fields and plains of Kryta are now the home of all humans, once the predominant race of Tyria.
Contents |
[edit] History
The kingdom of Kryta was originally a colony of Elona, established in 300 AE, though it gained its independence in just a few decades after foundation, making it the youngest of all human kingdoms. The royal family of Kryta are descendants of King Doric, who was the first king of united human kingdoms of Tyria. Not much is known about the early phases of the kingdom, however; notable events include the first two of the Guild Wars that were fought between Kryta and Ascalon, with Ascalon enduring as the victor of at least the second of the wars, which ended around 1020 AE.
The greatest change in the course of history of Kryta occured after the end of the third Guild Wars, during the gw1:charr invasion of northern human kingdoms of Ascalon, Kryta and Orr. With the guidance of Saul D'Alession and his unseen gods, Kryta was the only human kingdom to prevail against the charr. During the invasion, King Jadon fled the throne, bringing about the rule of the White Mantle which lasted some seven years before resulting in a civil war, ended by Jadon's daughter's, Queen Salma's rightful ascension to the throne in 1079 AE. The White Mantle and their gods, who had become tyrannical and oppressive cult during their reign, were cast out, although they were not completely eradicated. A short golden age ensued, and many Krytans remember Salma as Queen Salma the Good.
In 1219 AE, the Elder Dragon Zhaitan awoke, raising the peninsula of Orr from the sea, causing great flood which destroyed the city of Lion's Arch and causing the populace to retreat to the northern expanses. Both the people of Kryta and its former greatest city endured, however; Krytans moved north to Divinity Coast, and built even grander city there. After the flood receded, Lion's Arch became a shantytown, built and ruled by lawless outcasts and brigands, and eventually becoming a free city open to all races and cultures.
Since then, the influence of humans in the whole region has diminished considerably during the last few centuries. Many former territories, including the city of Lion's Arch, the monastery island of Sanctum Cay, and provinces by the Ullen River, are no longer ruled by humans, being claimed by pirates, the immigrant tengu and Maguuman wildlife, respectively. Many of the islands in the Sea of Sorrows, once considered to be part of kingdom of Kryta, are now inhabited by various creatures and no longer part of any major governance.
Today, Kryta is a cultural melting pot, housing human refugees from all over Tyria. Ascalonians, Canthans, Elonians and even Orrians call this place home. Laws are designed by The Ministry, and citizens of all nationalities are given a voice in Krytan politics, humans having long since put aside heritage in uniting against the threat of the Elder Dragons. The Seraph represent law and order in Kryta, while the Shining Blade serve the royal family's elite guard as they have served at the side of the monarchy since they put her Queen Salma on the throne two and a half centuries ago, during the Krytan civil war. They have their work cut out for them, however, as the White Mantle conspire in secret to return power to their unseen gods, while centaurs roam the land, fighting for their former territory. Politically, Kryta is a land of unrest. The Ministry is at odds with the queen, and political factions tear Divinity's Reach apart from within – all the while the centaurs, bandits and the minons of the Elder Dragons creep ever closer to the heart of the last human kingdom.
[edit] Locations
- Cities
- Explorable zones
- Queensdale (1–17)
- Kessex Hills (15–25)
- Gendarran Fields (25–35)
- Harathi Hinterlands (35–45)
- Bloodtide Coast (45-55)
- Southsun Cove (80)
- Dungeons
- Caudecus's Manor (40, 45)
[edit] Notes
- Though Claw Island is an instance accessible only through the personal story, exploration of it counts for the Explorer achievement.
[edit] External links
| The Guild Wars Wiki has an article on Kryta. |
- Kryta, the Last Human Homeland
- Content Designer Matthew Medina Discusses the Alphabets of Guild Wars – ArenaNet Blog
- The Line of Duty – The Three Military Orders of Kryta – ArenaNet Blog