User talk:Chieftain Alex/Archive 12
Finding pages with no IDs
Heya,
So I'm wondering if there is an easy way to find any/all item/weapon/armor/whatever page with no ID placed in the infobox. I know there is a category for broken image links, but I don't think there is a similar thing for ID is there? I couldn't think of a DPL request for this either, but maybe I'm not familiar enough with it. -Darqam (talk) 17:26, 9 May 2016 (UTC)
- Not quite what you're asking for, but I have used different versions of User:Greener/Sandbox2 to look for gaps in information, such as ID's. Note that it returns all items for which you're looking. It can possibly be written to exclude items which have certain properties like "Has game id", but that would require me doing more research (I tend to drop things into Excel anyways, and filter there). G R E E N E R 17:49, 9 May 2016 (UTC)
- There isn't a quick way to find this information Darqam, but I've done it before. I can't for the life of me remember who asked me, or where, but I gave them the list and they never edited ever again... -Chieftain Alex 17:51, 9 May 2016 (UTC)
- Lol, that sounds like a fun challenge for boring days. There are enough tools to make the task relatively painless (but still potentially very very long). Well if you happen to stumble across that list (and potentially and updated version of it); I'd be happy to see it. If not no big worries. -Darqam (talk) 17:58, 9 May 2016 (UTC)
- If it was something that you created for me, I'm sure I had every intention of using it, but every once-in-a-while I --- Oh look, a duck! G R E E N E R 18:02, 9 May 2016 (UTC)
- As I said, I don't think they ever edited again, so it won't be you.
- As a starting point, I'd search for item pages (+ subobjects) with a rarity but no id: 62432 of 64059 pages.
{{#ask: [[Has context::+]][[Has item rarity::+]][[Is historical::N]] | ?Has game id# | link = subject | limit = 500 | offset = 0}}
- Honestly, most will probably be variant table or dungeon items, which set their ids in subobjects instead, but still have a rarity in the infobox. -Chieftain Alex 19:03, 9 May 2016 (UTC)
- Use Form:Parameter check and sort ascending. If you're really bored, write a script that queries for which items from the API don't have a matching id on the wiki.--Relyk ~ talk < 19:13, 9 May 2016 (UTC)
- Honestly, most will probably be variant table or dungeon items, which set their ids in subobjects instead, but still have a rarity in the infobox. -Chieftain Alex 19:03, 9 May 2016 (UTC)
reset indent Alright I'll have a look at both options. Worth noting though; When hitting 'further results' on that command you gave me chieftain, the wiki gives a browser error and doesn't load anything. I can get around it by changing offset everytime but thought I'd mention it.
As for writing a script comparing API to wiki, I've thought about it, the issue is sooooo many items in the API are variants of the same items which the wiki only has one of (say 'green wood focus', vs 'Strong green wood focus of force'). So that would be hell in it's own place I think. That parameter lookup page looks interesting though; will play around in there. -Darqam (talk) 19:23, 9 May 2016 (UTC)
- Quick note for Alex, your code seems to bugger up after offset=5000; putting offset=5500 yields back offset=0, similar for anything higher than that. Not quite sure why that is... -Darqam (talk) 20:20, 9 May 2016 (UTC)
- (missed previous edit) Hum, well how the wiki handles it (them grouped up in one space) makes it automatically slightly more complex; and given my lack of skills in the domain, this goes beyond me now. -Darqam (talk) 20:24, 9 May 2016 (UTC)
- The wiki never did like over 5000. old bug report. I honestly wouldn't bother Darqam. -Chieftain Alex 21:16, 9 May 2016 (UTC)
- Well sure; I read this after I found a work-around and completed most things... I just had to add a query to look at only armor, then only weapons, and then only items. Nothing seemed to go out of range after that. I can't guarantee I caught it all (I frankly doubt I did); but I think I have done just about as much as I can for now. That was... well frankly not fun at all :/, got to play with some new toys though so it was worth it. -Darqam (talk) 22:37, 9 May 2016 (UTC)
Map vs Interior Map
I'm curious to know if I would be allowed to change a few maps to have the interior map show for an area map that's underground or inside something instead of just an image of how it looks on the top. Example:
versus (current image)
The interior map of places like this one is far more helpful than just the top view. (And mind you, this would only be for centeral Tyria, not HoT maps, they have their own can of wurms lol). If I'm not allowed, could something be added to the area infobox to include an interior map, as presently the only options are either loading screen or screenshot, and as most maps have a screenshot already, it just gets bumped out of the box completely when I feel it belongs in the box too. - Doodleplex 17:45, 12 May 2016 (UTC)
- Those look nice, and we lose a lot of the interior detail by showing the location with the roof over it. I would upload over the sector maps so they appear in the infobox without having to do anything but upload new images. -Chieftain Alex 17:49, 12 May 2016 (UTC)
- Alright then, will do. If you want I can put in the image summery that this is the interior view, and not what will appear on the world map if the player is outside the underground section, just in case. If you think that's unnecessary I won't, but I figure the more info the better for those who might get easily confused. - Doodleplex 17:56, 12 May 2016 (UTC)
- My 2 cents: so long as the interior part is not removing anything - like the cave underneath The Iron Veil - then show the interior. No point in a block of gray. Most maps don't have it because the area articles' maps are just cropped from the zone maps, and those don't have it because it's simply to hard to get it all. I'd honestly love to have the interiors on zone maps too, but I don't think it's worth the effort to get them either. Konig 20:05, 12 May 2016 (UTC)
- This is something I've long wanted to see here - a view of the underground areas on each map. I never had access to good images that wouldn't require stitching together several views. SarielV 20:02, 19 May 2016 (UTC)
- My 2 cents: so long as the interior part is not removing anything - like the cave underneath The Iron Veil - then show the interior. No point in a block of gray. Most maps don't have it because the area articles' maps are just cropped from the zone maps, and those don't have it because it's simply to hard to get it all. I'd honestly love to have the interiors on zone maps too, but I don't think it's worth the effort to get them either. Konig 20:05, 12 May 2016 (UTC)
- Alright then, will do. If you want I can put in the image summery that this is the interior view, and not what will appear on the world map if the player is outside the underground section, just in case. If you think that's unnecessary I won't, but I figure the more info the better for those who might get easily confused. - Doodleplex 17:56, 12 May 2016 (UTC)
Amalgamated Gemstone
Since the talk page is going nowhere fast, for that page can we a.) go back to the way it was before people started listing recipes because that's by no means the full list, you can mix and match items, meaning the combinations are very, *very* high(could do math but...I don't think I want to here x_x) or b.) make subpages? Like how Lesser Vision Crystal has a link at the bottom with recipes? - Doodleplex 22:43, 18 May 2016 (UTC)
- 2 * ((23+3+1)!)/(3!(23-1)!) = 2 * 27!/(3!22!) = 2*2300 = 4600. Let's not worry about it >.> SarielV 20:15, 19 May 2016 (UTC)
- Thanks SarielV, I couldn't remember the equation off hand, I just knew it was something high and ridiculous. Yeah that might be a tad overkill for a sub-page, probably best to just go back to how it was, but word it very carefully so people know they can mix and match or something. - Doodleplex 21:47, 19 May 2016 (UTC)
action=formedit
Why did I not know about this? And why is this not said anywhere easy to find? (or am I just blind)? I had no clue we had templates in place to help create infoboxes. We really need somewhere where all these useful little details are posted (and if it exists show me where...).
For reference: try this, but please don't save the page. Seems to be done by changing action=edit in the url to action=formedit.
Anyway, thought I'd share my surprise/discovery over here; I'll just move along. -Darqam (talk) 15:57, 19 May 2016 (UTC)
- I expect you didn't know about it because when the wiki did experiment with them we didn't like all the results (plus the semantic forms was installed way after we setup all the skill pages - Ishmael thought forms would be useful for setting up the initial wiki - unfortunately it came too late), and I (we?) forgot about them for a bit. There's a page, Guild Wars 2 Wiki:Semantic Forms, with links to all of the forms on it. Things of note: editing pages with infoboxes using the formedit thing removes all whitespace in the infobox, which makes it look like absolute garbage when you later press "edit" + see the source. If you know how to edit wikicode, the raw text will likely be way faster. Plus you can preview your edits + compare changes with raw wikicode, whereas if you preview your changes when you use a form, you get marooned on the raw edit page without the form to help.
- I personally tested formedit with the drop rate stuff, e.g. [[Form:Personalized Trick-or-Treat Bag research]], where you end up with loads of template instances on one page. After users edited the page enough times to get the total byte count above 20k the page refused to load at all, meaning I would have to go remove older entries + add up the totals... which was pretty shit tbh. (My talk pages reach 100k over a matter of months before I think of archiving, these ToT bag research pages were hitting 20k in the space of 3 days). -Chieftain Alex 19:30, 19 May 2016 (UTC)
bmp uploads
Hiya, this is going to be another question on this page because I have 0 ideas where else it would belong...
So, when you take 'high-res' screenshots with the GW2 client, you get .bmp files. So why is it that this file format is not allowed on the wiki, heck why is it not the encouraged format? Is this simply due to jpg being accepted at the start and it would be too much of a pain to implement something new like this? Or is there another specific reason? I'm not extremely familiar with picture formatting, but I imagine that forcing a change between bmp to jpg will inherently slightly degrade the image (maybe not so much that we care). Is this maybe to avoid having files that are just too big? -Darqam (talk) 21:03, 26 May 2016 (UTC)
- I'm speaking here as an artist/designer, they're a pain in the butt to deal with, and .jpg/.png is much, much, much, much easier and more commonly used. I imagine that's why they're not used here. - Doodleplex 21:38, 26 May 2016 (UTC)
- My 2c:
- As far as I know BMP is the oldest format used for images. It isn't compressed at all so the files are very large. These would add up if every one of the 25k screenshots used bmp.
- With JPEG you lose some quality because it is compressed, but the file is small.
- With PNG the file is lossless and also compressed, so it is superior to a BMP (same quality, smaller file).
- If anything we would probably push screenshots to .png format, however that'd be a bugger with file autodetection in the infoboxes ;D -Chieftain Alex 22:06, 26 May 2016 (UTC)
- My 2c:
- Gotcha, thanks for the info the both of you. Maybe some true sadist will go about making the autodetection work regardless of format (lol). Regardless, thanks for the info dump; my curiosity will bring me to look into bmp... I get the feeling it's got the same reputation as pdf format (or at least they did a few years back). Anyway, enough with my curiosity; cheers. -Darqam (talk) 22:15, 26 May 2016 (UTC)
- I used the XPS format to send an image to a guy at work this morning, I apologised naturally. -Chieftain Alex 22:17, 26 May 2016 (UTC)
"Sounds like Pact Machines"
Per: "I don't see a problem with any of the lines from the mysterious stranger. "Wait until you get to know my creations. In my reality, they conquered Tyria." .. sounds a lot like the pact machines"
The problem is that this is in reference to Steam creatures specifically, as those are the "creations" that come out of the portal. The problem comes when Scarlet apparently made the steam creatures in 1320 AE (near her sixteenth birthday), but according to future you: "In your world, this technology hasn't even been invented yet!" We're basically faced with two facts about the steam creatures that each have two contradicting sources. Time of inventing, and inventor - 1320+Scarlet versus after 1325+future you. Konig 23:26, 28 May 2016 (UTC)
- Oh well, I haven't done that mission or read the NPCs section! I meant I didn't have a problem with an alternative Tyria ruled by the player :P -Chieftain Alex 23:37, 28 May 2016 (UTC)
- ...I had thought that article had the same notes seen on Prosperity's_Mystery#Notes, which would be referring to those lines. Guess that article got missed in adding them. Eh. Konig 00:20, 29 May 2016 (UTC)
(Reset indent) Hijacking this section. Per this edit summary - I checked. In fact, all chapter 1 (and I think chapter 2) dialogue for human storyline should be in. Konig 20:32, 29 May 2016 (UTC)
- Aha! So you did. Thank you. -Chieftain Alex 20:34, 29 May 2016 (UTC)
NPC Infobox
I checked the NPC infobox talk page before coming here, and it seems like I wasn't the only one who asked this question, but it seemed like there were no answers: in the NPC infobox, can it be set up so that | organization = can have more than one option? Ie in both Priory and Pact, Blood Legion and Vigil, etc.? Or is it not possible? - Doodleplex 16:32, 29 May 2016 (UTC)
- Can't you just pick one? I'm sure you can figure out how to implement it really. -Chieftain Alex 17:11, 29 May 2016 (UTC)
- You can only put one in. If I wanted to say Laranthir of the Wild was both Vigil, Pact and Pale Reaver, I'd have to pick from one of those for the Organization otherwise it turns into a red link. And those boxes confuse me to no end, I wouldn't have a clue as to how to have accept more than one thing. - Doodleplex 17:29, 29 May 2016 (UTC)
- You can do more than one by adding the first organization into the infobox, and then manually implementing [[Category:<organization name>]] at the bottom of the page. —Ventriloquist 23:00, 29 May 2016 (UTC)
- True, but if we can put multiple locations for an npc in the infobox, is it possible to put in multiple organizations? Or would that break something? I'm just wondering as it seems like less work if everything is up there in the box rather than having to tag it at the bottom. - Doodleplex 23:17, 29 May 2016 (UTC)
- Yes, you just use #arraymap. I don't know how useful that is as 99% of NPCs are in a single organization at any one time.--Relyk ~ talk < 00:43, 30 May 2016 (UTC)
- Closer to 80% if you count all the Pact NPCs as being part of the Pact and Vigil/OoW/Priory (or wherever they were recruited from, like the Seraph). Konig 01:15, 30 May 2016 (UTC)
- Yes, you just use #arraymap. I don't know how useful that is as 99% of NPCs are in a single organization at any one time.--Relyk ~ talk < 00:43, 30 May 2016 (UTC)
- True, but if we can put multiple locations for an npc in the infobox, is it possible to put in multiple organizations? Or would that break something? I'm just wondering as it seems like less work if everything is up there in the box rather than having to tag it at the bottom. - Doodleplex 23:17, 29 May 2016 (UTC)
- You can do more than one by adding the first organization into the infobox, and then manually implementing [[Category:<organization name>]] at the bottom of the page. —Ventriloquist 23:00, 29 May 2016 (UTC)
- You can only put one in. If I wanted to say Laranthir of the Wild was both Vigil, Pact and Pale Reaver, I'd have to pick from one of those for the Organization otherwise it turns into a red link. And those boxes confuse me to no end, I wouldn't have a clue as to how to have accept more than one thing. - Doodleplex 17:29, 29 May 2016 (UTC)
Charr PC Warband
Hey Alex, I've recently seen you work on a few Personal Story steps among which the beginning story missions for the Charr Personal Story. What is the current preferred formatting for the display of the PC's Warband members? Research and Destroy & Quick and Quiet still have the following formatting:
Should this be changed to the cleaner look of the other Personal Story missions? e.g. Ghostbore Artillery. Finite | words 19:02, 30 May 2016 (UTC)
- Yup I've noticed the formatting is random. I don't like the icons at all, they've got to go, but I haven't settled on a format I like yet. (I did mention this problem on Guild Wars 2 Wiki:Projects/Personal storyline#To-do). Maybe some other folks will notice this topic and chip in. Formats I've made/seen so far:
- A
- Sparring partner
- Clawspur / Dinky / Euryale / Maverick / Reeva
- B
- Warband survivor
- Clawspur / Dinky / Euryale / Maverick / Reeva
- C
- Sparring partner
- Clawspur, Dinky, Euryale, Maverick, or Reeva
- D
- Warband survivor
- Clawspur, Dinky, Euryale, Maverick, or Reeva
- E
- Sparring partner
- Clawspur
- Dinky
- Euryale
- Maverick
- Reeva
- F
- Warband survivor
- Clawspur
- Dinky
- Euryale
- Maverick
- Reeva
- My preference is probably 'C'. -Chieftain Alex 19:23, 30 May 2016 (UTC)
- I'd completely support the use of a comma over the solidus slash although I'm not against the use of 'E' either. Also I assume the names would become internal links. Finite | words 09:07, 31 May 2016 (UTC)
- Yeah all linked. I was lazy. The "sparring partner" phrase could link somewhere too. --Chieftain Alex 17:40, 31 May 2016 (UTC)
- When I went through I was going with format E. I didn't manage to get through all steps, but that's what I would have gone with. I've done the same with the order mentor (though I think someone had undone that on some at one point), and I'd suggest similar for any other case where the NPC is one or the other. I disagree with linking the sparring partner phrase - seems unnecessary to me. Konig 23:04, 31 May 2016 (UTC)
- Yeah all linked. I was lazy. The "sparring partner" phrase could link somewhere too. --Chieftain Alex 17:40, 31 May 2016 (UTC)
- I'd completely support the use of a comma over the solidus slash although I'm not against the use of 'E' either. Also I assume the names would become internal links. Finite | words 09:07, 31 May 2016 (UTC)
Broken Tables and Questions
I come with questions...I was poking around and found Savant armor has broken links in it's merchant table...to images? This is one of those "I have no idea how to fix this but I'd like to know how" things, how do you fix merchant tables if they're like that, ie I can't find a table to edit.
- Question 1. I don't think I said it right at all yesterday, there is Cavalier Axe and Guild Cavalier Axe, should the guild weapons just use the regular Cavalier images for the screenshots? I stopped with that one as I wasn't sure how to go forward and I didn't want to create work for you by possibly uploading a bunch of images you'd then have to delete. Also if the case is to use one image for both skins, then should Guild Cavalier weapons be merged with Cavalier weapon skins as they're essentially the same thing?
- Question 2. It seems that we don't normally take picture of pieces of an armor set, but was there an idea at one point that it should happen? I've found some items that have images like File:Twisted Watchwork Shoulders.jpg and [[:File:Hellfire Mantle.jpg|File:Hellfire Mantle Skin.jpg]] and [[:File:Hellfire Mantle.jpg|File:Hellfire Mantle Skin.jpg]] or things that want an image and currently have a red link on their page like Fuzzy Hylek Hat (heavy skin). I want to know what's going on here, so I can either upload the missing images or just remove the red links.
- Question 3. Do armor skin sets not get their own category because they're skins? Like Bladed armor has it's own nice little category (Category:Bladed armor) but Radiant armor and Hellfire armor doesn't, and they certainly have enough pages for their own category, but is it because they're skin only? On a related note I think Glorious Hero's armor and Glorious armor should have their own categories, but not sure what category those categories would fall into as they aren't pvp skins the way all the rest of the pvp skins are.
- Question 4. I've found some stuff that are from historical event. But if I mark them as |status = historical then they have two boxes like Kookoochoo's Assistant or Tower of Nightmares (zone) does at the moment. Is there a way to mark things that are historical and what event they were from but without having two boxes? It looks clunky.
- Question 5. Should I shoop out all the guild icons from guild armor or leave them alone as some of the guild armor pictures were uploaded without an icon. So not sure if all should, none should or if I should just eat some cookies.
- Question 6. What is your favorite flavour of ice cream?
- Doodleplex 20:44, 31 May 2016 (UTC)
- The broken links in {{Cultural armor table}} are due to there now being two different sources/prices for cultural armour. It may be easier to remove the price column from the table.
- I prefer seeing where the icon is located on items such as armour and weapons. Two different pictures would work for me (not sure if it's easier to take two pics, or to take one and remove the emblem for the other).
- No idea.
- I've never been a fan of how we've organized wardrobe skins, consumable skins, and items which have the skin. Every time I try to think of an organization, I find annoying outliers, though. Can't help with the nomenclature, but adding a category for them will help in putting them together to later be referenced.
- Beyond my knowledge.
- As above, I like seeing the location where the emblem is going to be. Never walk away from cookies.
- Seven, or maybe DVD.
- Note: I'm not Alex. G R E E N E R 21:10, 31 May 2016 (UTC)
- What's an outlier? (Also those are not ice cream flavors. XD) - Doodleplex 21:28, 31 May 2016 (UTC)
- An outlier is a piece of data which, whilst part of a dataset, doesn't really match the trend, so can be ignored.
- fixed the {{cultural armor table}}, you will have to propose a prettier way of displaying that it can be bought from two merchants (it currently uses two <br> elements)
- As i said ingame, I think it will be much clearer to the viewer if there are two sets of images, set A (cavalier weapons): without guild logos, and set B (guild cavalier weapons): with guild logos. Agree with greener.
- These need images. They aren't part of a set so just show them how they are.
- Armor categories are usually added via the nav (e.g. {{bladed armor nav}}) so I'm not surprised that armor sets without a nav (radiant/hellfire) doesn't have a category. They probably should have a nav imo. Don't worry about "where" the category goes. The armor skin category layout is ugly I'll give Greener that, however I don't find the individual items problematic, only the sets. I kind of would like to include "armor skin sets" in Category:Armor sets.
- I designed the appearance of pretty much all the boilerplate templates so that they don't look horrible together. I can stand having two on one page.
- I like logos on guild armor too.
- I don't use Android.
- -Chieftain Alex 22:02, 31 May 2016 (UTC)
- An outlier is a piece of data which, whilst part of a dataset, doesn't really match the trend, so can be ignored.
- 1.) Okie dokie so I misunderstood, and so two sets it is, with the best guild logo ever. (Biased? Nahhhh).
- 2.) So only armor pieces that aren't part of a set get their own image, and I'll remove links for things that are part of a set. Seems easy enough.
- 3.) I'm gonna see if I can make the nav, and I'll leave where it goes category wise up to you, though I like the idea of Armor Skin Sets too, makes sense.
- 4.) Alright won't worry about it then.
- 5.) I can add logos in to the ones who don't have it and nobody will ever know without checking they weren't there originally
- 6.) I'm never getting you guys ice cream. XD (My favorite is probably Banana ice cream) - Doodleplex 22:25, 31 May 2016 (UTC)
- In regards to 1 and 5, use the best logo ever (it's my guild's logo, so yeah, biased :P), but all should have a logo if for no other reason than to show the icon's size and location. Consistency in the logo isn't necessary IMHO. In regards to #4, there currently isn't a method but it is something I've wanted to look into for setting more optional settings to the
|status=
parameter. And for 6: Mint Chocolate Chip all the way baby. Konig 23:11, 31 May 2016 (UTC)- Well, we have the Guild Defender that shows its appearance with and without the logo. Not sure how visible that logo would be on a set of weapons, though. No love for coconut/vanilla? You savages. —Ventriloquist 23:17, 31 May 2016 (UTC)
- It might be worth having a with-emblem and emblem-less of every item. This is obviously so for the cavalier/guild cavalier weapons since there's a emblem-less version (the base version at that). For the others it'd just be a bonus to have an emblem-less version, but a version with the emblem is, IMHO, a necessity. Also, I could never enjoy coconut flavored anything. Konig 23:32, 31 May 2016 (UTC)
- Oh no, I definitely agree, I just think that if we're going for a consistent emblem across every item that can have an emblem, it might be better to choose something that stands out a bit more than the one used on Guild Defender (an icon of a horse with its body colored black isn't really ideal). Even moreso with dark textures on weapons. You monster. —Ventriloquist 23:59, 31 May 2016 (UTC)
- It might be worth having a with-emblem and emblem-less of every item. This is obviously so for the cavalier/guild cavalier weapons since there's a emblem-less version (the base version at that). For the others it'd just be a bonus to have an emblem-less version, but a version with the emblem is, IMHO, a necessity. Also, I could never enjoy coconut flavored anything. Konig 23:32, 31 May 2016 (UTC)
- Well, we have the Guild Defender that shows its appearance with and without the logo. Not sure how visible that logo would be on a set of weapons, though. No love for coconut/vanilla? You savages. —Ventriloquist 23:17, 31 May 2016 (UTC)
- In regards to 1 and 5, use the best logo ever (it's my guild's logo, so yeah, biased :P), but all should have a logo if for no other reason than to show the icon's size and location. Consistency in the logo isn't necessary IMHO. In regards to #4, there currently isn't a method but it is something I've wanted to look into for setting more optional settings to the
(indent reset)
- I did the navigation for the armor sets that didn't have one, so have at it for their categories. I wasn't sure if every page for the armor skins needed the nav, so I only added it to the main armor classes page, if you guys think it should be on the rest of the pages either let me know or have at it. As for the guild images, I'll probably stick with best guild logo ever as it's easy to see in general, but do you want one version of the guild armor with a guild image and one without? (The rest is mostly just the Cavalier weapons AFAIK and not too hard to get the separate picture). I like Vanilla ice cream with stuff in it like chocolate chips or cookie dough pieces, but I had a bad experience with coconut as a kid, I've never recovered from it(that and I got my younger brother in trouble for eating the bananas...maybe that's why banana flavors have always been so sweet to me...sweet sweet justice XD). - Doodleplex 00:04, 1 June 2016 (UTC)
Event Splitting
In regarding to what I mentioned the other day about splitting the "Escort troops to the Mordrem spitfire" event, should it be by both time occurred and location ie "Escort troops to the Mordrem spitfire (Northern first checkpoint)" or just by which one it was "Escort troops to the Mordrem spitfire (First checkpoint)"? The first option makes it easier to keep the particular lane events sperate and is probably less confusing in regards to a) the viewer reading and b.) the editor adding what is where, but the second one follows suit to how "Defeat the Mordrem Spitfire" is labeled "Defeat the Mordrem Spitfire (second checkpoint)" and "Defeat the Mordrem Spitfire (third checkpoint)" respectively. Or should the Mordrem Spitfire event be split as well into by lanes? (And mind you, once this is resolved, be prepared for lots of Dragon Stand events editing spam. I have like a whole Skritt hoard of stuff) - Doodleplex 19:37, 6 June 2016 (UTC)
- Hi Doodleplex. this edit is how I'd structure them, so I'd split the spitfire and escort events so there would be 6 spitfire events and 6 escorts (yeah I realise lots of work... should be mostly the same apart from the event ID and location, and possibly named npcs dialogue. -Chieftain Alex 20:38, 6 June 2016 (UTC)
- Although possibly the bits in parenthesis could use the same case as the respective points of interest. Up to you I guess. -Chieftain Alex 20:40, 6 June 2016 (UTC)
- I see it more as a puzzle to be solved than work, so doesn't bother me! And actually I'm not entirely sure all of the NPCs are at all three lanes, I know some allies are definitely not heck some are only in the second time not the first, so the tricky part will confirming all of the foes are the same, though I imagine they are. How or where do you find the event ID #? Is that stuff in the .dat? (And feel free to call me Doodle) - Doodleplex 20:58, 6 June 2016 (UTC)
- I thought it would be easier to get the IDs vs location than it actually was, but i've temporarily rigged up my sandbox to show the events marked on the map. Zoom in on Dragon's Stand and click on a marker to summon the ID (its the long string, e.g. "34609A8A-E615-41BC-A0DC-23EB835FAD26") -Chieftain Alex 22:25, 6 June 2016 (UTC)
- I don't think the event api is going to be updating any time soon unfortunately :(--Relyk ~ talk < 00:16, 7 June 2016 (UTC)
- Ah well then I'll just use Alex's page. I think I got the worst of it untangled and situated, now I need to double check a few things as I think there are two more events that need to be split(Hold the area while the Pact prepares to breach the gate and beating the actual tower), one of which seems to have a dispute about what it's actually called. Of course the real fun will be listing every single Mordrem in the merry-go-round that is "Kill the Blighting Tower", I'm gonna count how many times I get killed trying to accomplish that lol. - Doodleplex 00:41, 7 June 2016 (UTC)
- I don't think the event api is going to be updating any time soon unfortunately :(--Relyk ~ talk < 00:16, 7 June 2016 (UTC)
- I'm still hopeful that the ArenaNet API guy will add events as a response in /v2/continents (i.e. in there somewhere) -Chieftain Alex 06:23, 7 June 2016 (UTC)
Your chest files
Hey, did some spring cleaning of the deletion files. Any plans for your 22 chest files? Also, there's a couple of service categories that only have one or two members - is there any way we can still list their service in the infobox without creating the category? As Mora stated in the deletion text, Category:Guild Initiative is sufficient enough. —Ventriloquist 11:48, 7 June 2016 (UTC)
- I thought those categories were just forgotten in the haste of adding everything from HoT, my apologies to you admins for the extra work. I have no idea how infobox code works, but maybe the service could just not be a link at all for those particular services since there is only one of each? Or maybe somehow do something like if something is marked as historical it automatically just has that category and removes most other categories(I found this when marking what I believe was a quaggan as historical and it made a red link category poof) but instead of historical, if marked as Guild Initiative it overrides the unique service? - Doodleplex 17:12, 7 June 2016 (UTC)
- Thanks for the reminder. Map meta chest files sorted out and some renamed so that they all follow the same naming scheme. I've also addressed the NPC infobox service issue. Chieftain Alex 21:07, 7 June 2016 (UTC)
Skill infobox
Greener and I revamping gww:Skill quick reference and related templates. I keep running into stuff like this:
- | checks = hexed
- | checks-true = crippled
Can you or someone knowledgeable help us out? I need someone to teach me what these are? How to make these work? And how create new parameters? --72.67.36.85 01:55, 12 June 2016 (UTC)
Curious
How did this monster pass our filters? I thought we had filters on words such as "Customer Care" or "USA", guessing the periods manage to somewhat confuse it? —Ventriloquist 10:59, 15 June 2016 (UTC)
- I've added "customer care" + "helpline number" to filter #11, though I figure "customer support" might hit legitimate edits. Since its not a mainpage article it avoids any filters concerned with suspicious mainpage edits (#22). -Chieftain Alex 17:45, 15 June 2016 (UTC)
Image check
I need you to untangle some images and to find one. "File:Bad Ice 1.jpg" (needs the file from the .dat) was made because File:Bad Ice.jpg exists but isn't linked to anything, and seems to be a duplicate of File:The False God's Lair.jpg which is actually linked to a story. When checking through the duplicate images section seemed like a bunch of personal stories shared loading screens, I wasn't sure if this is one of them, hence whey I ask for your help as I'm not sure what's going on here. - Doodleplex 16:59, 15 June 2016 (UTC)
- YouTube to the rescue... October 18th 2012 suggests the two guys walking up the hill concept art, but October 21st 2012 suggests the lake dwelling concept art. A third video from 23rd March 2013 suggests the lake dwelling loading screen too. I guess they replaced the hill one. I've moved the file as appropriate.
- With regards to other loading screens being duplicates, I've checked any loading screens that i have passed by have been correct, but I can't say that I've confirmed all of them. I don't see the harm in leaving duplicate loading screens around, it makes it much easier if they need fixing later if they are separate. -Chieftain Alex 18:01, 15 June 2016 (UTC)
- I noticed a while back you were collecting the loading screens for the wiki, hence why I uploaded the Bad Ice one. Looks like you don't want the title bar though. Should I leave this to you in the future? SarielV 16:28, 16 June 2016 (UTC)
- Oh far from it - please continue to fix stuff that is incorrect by uploading any-quality replacements! It's far easier to upload a new image when I have the one with the frame+title in front of me. -Chieftain Alex 16:55, 16 June 2016 (UTC)
- I noticed a while back you were collecting the loading screens for the wiki, hence why I uploaded the Bad Ice one. Looks like you don't want the title bar though. Should I leave this to you in the future? SarielV 16:28, 16 June 2016 (UTC)
Glenna (again)
Sooooo.... I can't open the Scholar Glenna page again with a 502 error. I know someone added the new items, and I think that made it go kaput again... plz fix sempai, so I can add more dialogue and juicy lore. -Darqam (talk) 01:40, 16 June 2016 (UTC)
- yeah that's needs to be split into subpages. And to use {{vendor table row}} correctly instead of the {{vendor table row (simple)}} thing Alex made. I don't know what he was trying to achieve with that.--Relyk ~ talk < 02:35, 16 June 2016 (UTC)
- Special:Browse/Scholar_Glenna shows 1526 semantic queries. We can probably make it do one query returning each chunk. -Chieftain Alex 06:19, 16 June 2016 (UTC)
- Down to 310 queries now, still a mammoth page. -Chieftain Alex 06:36, 16 June 2016 (UTC)
- Special:Browse/Scholar_Glenna shows 1526 semantic queries. We can probably make it do one query returning each chunk. -Chieftain Alex 06:19, 16 June 2016 (UTC)
Losless cropping of jpeg
Hey, saw your comment on the Gold Fractal Scepter and I think it's not possible to crop jpegs loslessly, because of the nature of jpegs. To cross losless the source-file should be in a losless format (like bmp), but if you take the original screenshot with high settings the loss from the crop shouldn't be noticable :) --Cloned (talk) 06:19, 28 June 2016 (UTC)
- I thought that before googling the problem yesterday, but I think that the binary linked from the third section on http://jpegclub.org/jpegtran/ probably does it. -Chieftain Alex 06:36, 28 June 2016 (UTC)
- Thank you for the link/info, learned something new today :-) Never thought this would be possible. I still think the best for losless wiki-pictures is to let GW2 take the pictures in bmp-format and crop/export out of them. But I also never do this (bc. I'm mostly just copy-pasting pictures between the wikis :D ) But even with jpg I don't think that the compression is very visible if the source jpg is in good quality. --Cloned (talk) 08:14, 29 June 2016 (UTC)
Outfit Gallery
Your sorcery never ceases to amaze me. Have this as a token of my gratitude and appreciation. Thanks! talk 15:36, 2 July 2016 (UTC)
- That's an amazing picture, did you take it? -Chieftain Alex 15:40, 2 July 2016 (UTC)
- Thanks, and yeah I did (although it's from last year as none of our flowers are yet in bloom apart from the Californian poppies). That's Henry II, passion flower, and bumblebee consorts. There are usually loads of the latter around in summer. You can even pet them, they're fluffy and cute. talk 19:13, 2 July 2016 (UTC)
Charr lines in In Their Footsteps
Hey, since you're updating the dialogue for charr personal stories, could you get the charr lines for the Itzel side of In Their Footsteps? I've been getting the rest (about to do sylvari) but my only charr is already past that step --Gimmethegepgun (talk) 00:59, 3 July 2016 (UTC)
- Bad luck. I'm deleting this character as soon as I finish the elite spec weapon. (I just did a horrible monster session of personal story to get up to the chapter 7 mission Shell Shock, followed by picking the wrong mission that follows it-I meant to pick Fixing the Blame). -Chieftain Alex 01:10, 3 July 2016 (UTC)
More Image Stuff
So while going through Category:Bestiary screenshots in regards to adding images from the Shared Model Project I found File:Vicious Plant.jpg which isn't really linked to anything. There is a page of the same name Vicious Plant but both pages seem to be from before the game was released and is possibly just an early version of Prickleberry Plant or just the text was badly misread and it is the Prickleberry Plant. Should the pages be marked as "content not implemented" or just deleted and added as a note for the Prickleberry Plant as there's really not very much text on the Vicious Plant page, and the image is a pretty poor version of what does seem to be the Prickleberry Plant. Also would you mind poking through the Shared Model project? There were a few images that might be wiki cache bugs and some images that got moved to just be the pet's name by Dr. Ishmael and I'm hesitant to move them as a result to being the regular version, like for example, I want to move "Juvenile Hyena.jpg" to just "Hyena.jpg" as more than just the pet use that image now. Oh and if we do use your api dungeon maps, I don't mind doing the svg versions for you. =) - Doodleplex 19:11, 5 July 2016 (UTC)
- The Vicious Plant does seem to be an early version of the Prickleberry Plant (based on the similar appearance with flowers). I think we should keep both the article and the image since it's a bit of trivia. I've gone with "
unimplemented content
" + removed it from the Beastiary. - I'll take a look at the models but sheesh so many files and pages... As long as I know which files have been moved (old → new names) then I can theoretically update any pages manually specifying a filename with. Likewise if you need redirects deleting.
- Feel free with the svg maps. You will probably need some blank canvases first (possibly the blank api maps), then stretch the api screenshot over to fit + draw over it. (self prompt: User talk:Konig Des Todes/Projects/Maps has floors described for each, http://imgur.com/a/Q9M8j has the map gallery) -Chieftain Alex 20:07, 5 July 2016 (UTC)
- Alright I'll make it easier then. Mostly anything that is also a pet, I'd like to move from being named "Juvenile Animal.jpg" to just "Animal.jpg" as in most cases, more than one npc uses that image/model. As for the wiki cache bugs, the two I'm curious about are Dust Monster's and Harpy Warrior's image, the thumbnails of those don't seem to update. I think there was a moa too. - Doodleplex 20:17, 5 July 2016 (UTC)
- They look okay to me? -Chieftain Alex 21:04, 5 July 2016 (UTC)
- Jumping in to say that they look ok for me as well, this might be on your end Doodle. Try opening the pages on a different browser to see if they are different? That said, the dust mite looks good in preview, but the summary is buggy and shows the same image twice; but that isn't too important imo. -Darqam (talk) 21:08, 5 July 2016 (UTC)
- Yeah the Dust Monster's image is the same if you go the file page is what I meant, and as for the Harpy Warrior, if you go the project page it shows the old version. I checked on two separate computers in two separate locations with two separate browsers, so it's not me. It's just weird stuff. I also suck at spelling the word separate apparently, thank you spell checker lol. - Doodleplex 21:13, 5 July 2016 (UTC)
- Jumping in to say that they look ok for me as well, this might be on your end Doodle. Try opening the pages on a different browser to see if they are different? That said, the dust mite looks good in preview, but the summary is buggy and shows the same image twice; but that isn't too important imo. -Darqam (talk) 21:08, 5 July 2016 (UTC)
- I purged the file cache earlier, then purged the pages using it, and finally refreshed my browser's cache - they still look consistent with the most recent file version. -Chieftain Alex 22:13, 5 July 2016 (UTC)
- If you guys think it's alright then I'll leave it alone. It was mostly "not sure what is going on, is this a cache bug and if so do I move?" thing. What about the Juvenile Animal.jpg to Animal.jpg? Can I move them or no? - Doodleplex 22:20, 5 July 2016 (UTC)
- Yeah move what you want. I gave the dungeons a start, svgs are okay, but i don't know what to use as the background image. (api is missing ingame font). -Chieftain Alex 23:58, 5 July 2016 (UTC)
An image thing
While browsing just now I realized that there doesn't seem to be a method to tell which NPC/object articles are lacking images (particularly non-map ones in the infoboxes). At least none that I know of. Do you know of/can make such a method without manually tagging them all with some template or category? Konig 17:13, 8 July 2016 (UTC)
- Category:Pages with broken file links do you mean this? - Doodleplex 17:19, 8 July 2016 (UTC)
- Hi Konig. I'd preview the following in a sandbox.
{{#ask: [[Has context::NPC]] | ?Has appearance | link = subject | limit = 500 | offset = 0 }}
- It's slow going, but if the entry under "has appearance" is blank, then there isn't a file. Turn up the offset by 500 when you want to check the next 500 results in the series. Replace "NPC" with "Object" to find objects. -Chieftain Alex 17:49, 8 July 2016 (UTC)
- I've whipped up some javascript to find the pages missing files. Because of the SMW bug we can only view the first 5k results in a query. Please see Guild Wars 2 Wiki:Sandbox for the pages. -Chieftain Alex 18:34, 8 July 2016 (UTC)
- @Doodle:That wouldn't really work for what I want since it lists so much more. I'd have to take that list then siphon it down further.
- @Alex: That looks like it's what I was wanting. Should I create my own sandbox page for that list? Konig 23:49, 8 July 2016 (UTC)
- I've whipped up some javascript to find the pages missing files. Because of the SMW bug we can only view the first 5k results in a query. Please see Guild Wars 2 Wiki:Sandbox for the pages. -Chieftain Alex 18:34, 8 July 2016 (UTC)
Veteran Aetherblade Thug
The ones in the Aetherblade Fractal are elites (which is basically a veteran with more HP), but they're apparently found in the Aetherblade path in TA. —Ventriloquist 13:08, 9 July 2016 (UTC)
Alternative to the historical content status tag?
When one adds the {{Historical content}} to a page, it removes all categories. This is a bit of a hindrance in some cases, like the location of event categories or the NPC's race/organizations. In the former, it prevents one from looking up an event based on location it was in, in the latter, it keeps the NPCs from the type lists on race/organization articles. I'm not sure what reasoning there was to do this, so I'm wondering if there's a viable alternative - especially for NPCs that died during Season 1 (they're no more historical than, say, Tonn is from a story point of view), so as to avoid the removal of the more important organizing categories. Konig 21:02, 11 July 2016 (UTC)
- The reason is so it doesn't pop up in the category pages. Use semantic queries instead.--Relyk ~ talk < 03:12, 12 July 2016 (UTC)
- But why shouldn't they pop up in category pages? Isn't that detrimental for lists like on Dredge? I can see for certain categories, but not all. And that's why I'm wanting to see if there's an alternate from removing *all* categories. Konig 03:23, 12 July 2016 (UTC)
- The categories were designed to exclude content no longer in the game afaik. It doesn't impact lists because the DPL queries we use right now can/should be replaced with semantic queries.--Relyk ~ talk < 01:05, 13 July 2016 (UTC)
- That doesn't answer the question of why. Konig 01:23, 14 July 2016 (UTC)
- We don't need to categorize historical pages, so it seems like a pointless question in the first place. Maybe Alex has an answer you'll accept.--Relyk ~ talk < 01:48, 14 July 2016 (UTC)
- I would disagree on "no need to categorize historical pages", unless there's a reasoning behind it (which is basically what I've asked for from the get go). And besides all that, I'm fairly certain that the lists used on race/organization pages do not list NPCs trapped in solely Category:Historical content, since they pull directly from their respective categories. Konig 03:39, 14 July 2016 (UTC)
- Since you're unfamiliar with semantic queries, you create the same list on Dredge with
{{#ask:[[Has context::NPC]][[Has race::Dredge]]|format=ul|columns=4|limit=150}}
- You can also list all the historical NPCs if you want to
{{#ask:[[Has context::NPC]][[Has race::Dredge]][[Has availability::Historical]]|format=ul|columns=4|limit=150}}
- Whether the page is category tagged as historical content is irrelevant.--Relyk ~ talk < 04:07, 14 July 2016 (UTC)
- What about for listing members of an organization - e.g., Sons of Svanir? Or for listing objects? The obvious changes (to me) for both (Has race -> Has organization; has context::NPC -> has context::Object) does nothing. Konig 17:59, 16 July 2016 (UTC)
- Since you're unfamiliar with semantic queries, you create the same list on Dredge with
- I would disagree on "no need to categorize historical pages", unless there's a reasoning behind it (which is basically what I've asked for from the get go). And besides all that, I'm fairly certain that the lists used on race/organization pages do not list NPCs trapped in solely Category:Historical content, since they pull directly from their respective categories. Konig 03:39, 14 July 2016 (UTC)
- We don't need to categorize historical pages, so it seems like a pointless question in the first place. Maybe Alex has an answer you'll accept.--Relyk ~ talk < 01:48, 14 July 2016 (UTC)
- That doesn't answer the question of why. Konig 01:23, 14 July 2016 (UTC)
- The categories were designed to exclude content no longer in the game afaik. It doesn't impact lists because the DPL queries we use right now can/should be replaced with semantic queries.--Relyk ~ talk < 01:05, 13 July 2016 (UTC)
- But why shouldn't they pop up in category pages? Isn't that detrimental for lists like on Dredge? I can see for certain categories, but not all. And that's why I'm wanting to see if there's an alternate from removing *all* categories. Konig 03:23, 12 July 2016 (UTC)
ughhhhhhhhhhhhhhhhh
[1] --Relyk ~ talk < 03:12, 12 July 2016 (UTC)
Dialogue formatting and broken links
Can things that have text(such as books, Hero Challenges, etc.) but have the "==Text==" or "==Interaction==" header have the same formatting as those with "==Dialogue=="? I asked Stephane because I thought that might have to be background stuff they have to do, do but he said that you might be able to do that. He also confirmed: When you go into Tarir, the Forgotten City what appears on the side is in fact map meta, not a meta event, so that is finally resolved but I still need to clear up other stuff. Also while trying to fix links on the Special:WantedFiles page, it looks like there's a bunch of image links that go to skills that go either renamed or have pictures that don't have the same name as their skill, all found in User's character pages. I asked Konig if he knew how to fix it and he said you would be better at doing that. Lastly teach me your sagely ways so I know what how to better deal with confused(but trying to help) anons, I feel like I'm still curb stomping and I don't wanna do that. ;___; - Doodleplex 18:55, 14 July 2016 (UTC)
- Interaction headers should be changed to Text header, so it only needs to be added to that header. (Also: ratting me out are ya!? Technically I know what needs to be done but it involves a lot of coding so not really my alley). Konig 19:27, 14 July 2016 (UTC)
- Hi Doodle. I added the code to format dialogue sections using the section marked "demarcateDialogue" on MediaWiki:Common.js, so I am indeed the person to ask about it.
- Whilst changing which text gets the formatting is a trivial change literally swap
(dialogue)
for(dialogue|text|interaction)
, we should try to agree what section heading text to use. -Chieftain Alex 19:31, 14 July 2016 (UTC)- Object pages use "Text" (some folks put "Interaction" but for consistency these should change) because, well, you can't have a dialogue with an inanimate object unless you're crazy. Konig 19:33, 14 July 2016 (UTC)
- Konig if you know what to do, but don't want to do the coding, tell me, I don't mind but I don't have a clue what to do and don't want to break anything. Also things like books/signs/notes should probably be "Text" because those things do infact have text that is read, whereas things you get a dialogue box from interacting with should probably be "Intereaction", so perhaps while not consistent, it makes more sense. Just my two cents. - Doodleplex 19:41, 14 July 2016 (UTC)
- I told you in-game what needs to be done. The majority of these are linked via templates of skill bars (most if not all will be in user name domain). One needs to go to the original template being used and alter them so that when someone lists a skill which doesn't exist instead of making a red link it goes to File:Skill.png or no link at all. I'm not sure on how to do that part, however (at least not off the top of my head), and there's a good chance there'd be variances for each template depending on how the coding is formatted. Konig 20:56, 14 July 2016 (UTC)
- Ahh. The part you don't know is the part that's needed. Crud. - Doodleplex 21:03, 14 July 2016 (UTC)
- User skillbar templates are a pile of weasel guano. Replace them with "<removed>".. -Chieftain Alex 21:43, 14 July 2016 (UTC)
- Ahh. The part you don't know is the part that's needed. Crud. - Doodleplex 21:03, 14 July 2016 (UTC)
- I told you in-game what needs to be done. The majority of these are linked via templates of skill bars (most if not all will be in user name domain). One needs to go to the original template being used and alter them so that when someone lists a skill which doesn't exist instead of making a red link it goes to File:Skill.png or no link at all. I'm not sure on how to do that part, however (at least not off the top of my head), and there's a good chance there'd be variances for each template depending on how the coding is formatted. Konig 20:56, 14 July 2016 (UTC)
- Konig if you know what to do, but don't want to do the coding, tell me, I don't mind but I don't have a clue what to do and don't want to break anything. Also things like books/signs/notes should probably be "Text" because those things do infact have text that is read, whereas things you get a dialogue box from interacting with should probably be "Intereaction", so perhaps while not consistent, it makes more sense. Just my two cents. - Doodleplex 19:41, 14 July 2016 (UTC)
- Object pages use "Text" (some folks put "Interaction" but for consistency these should change) because, well, you can't have a dialogue with an inanimate object unless you're crazy. Konig 19:33, 14 July 2016 (UTC)
Job queue
Question... what is this Job Queue that you have thanks to your vector.js? I imagine this is something to do with background (automated?) wiki work... correct? -Darqam (talk) 23:06, 15 July 2016 (UTC)
- Every time a transcluded template or file is edited or purged, the task is added to the server job queue. Typically about one task is done per second. When the queue is zero, which it never is, it means the processing of the changes is complete. The edited page itself moves to the front of the queue and completes instantly.
- Also it looks like I added the site notice too early. -217.43.118.183 23:42, 15 July 2016 (UTC)
- Oh, ok I think I get it. So then is that command in JS just to make sure shit isn't hitting the fan? Or is it somehow a way to track current activity on the wiki> -Darqam (talk) 00:57, 16 July 2016 (UTC)
- the code just adds one row to the table. If, for example, I was to make an edit to the item infobox (used on 49k pages) - such as adding a new semantic property "Has boogaloo", I'd expect the job queue to go up to 49000. When that reached zero, I'd know when the wiki was done processing those + then I could begin to query for "Has boogaloo" knowing that all pages would have processed the property value. Before they've been processed, I'd expect incomplete results. -Chieftain Alex 10:40, 16 July 2016 (UTC)
- Shall I be super awkward and nit-pick the "up to 49000" part? Looks like it doesn't bother discovering all the affected pages at once. I have actually seen it hit zero too recently; they must've fixed the bug where stuff got stuck in the queue table. -- Dagger (talk) 22:26, 22 July 2016 (UTC)
- the code just adds one row to the table. If, for example, I was to make an edit to the item infobox (used on 49k pages) - such as adding a new semantic property "Has boogaloo", I'd expect the job queue to go up to 49000. When that reached zero, I'd know when the wiki was done processing those + then I could begin to query for "Has boogaloo" knowing that all pages would have processed the property value. Before they've been processed, I'd expect incomplete results. -Chieftain Alex 10:40, 16 July 2016 (UTC)
- Oh, ok I think I get it. So then is that command in JS just to make sure shit isn't hitting the fan? Or is it somehow a way to track current activity on the wiki> -Darqam (talk) 00:57, 16 July 2016 (UTC)
- template edits responsible? lol konig. -Chieftain Alex 22:43, 22 July 2016 (UTC)
- Did.... did I break something? ._. Konig 23:29, 22 July 2016 (UTC)
- Nope, just triggered some entries in the job queue that Dagger provided a graph for. -Chieftain Alex 23:35, 22 July 2016 (UTC)
- Did.... did I break something? ._. Konig 23:29, 22 July 2016 (UTC)
- template edits responsible? lol konig. -Chieftain Alex 22:43, 22 July 2016 (UTC)
Remember when I said the job queue never really goes above 4k? Nevermind.
You were pondering about the trouble SMW has on IRC the other day... if we could get a database dump of the wiki from Anet, I wonder if it'd be worth setting up a local copy, instrumenting the SMW rebuild functions and picking through the logs to try and work out what takes all the time. (I feel like I can safely make this suggestion because they probably won't give the dump to me, so there's no risk of me needing to do all of the work.) -- Dagger (talk) 19:13, 18 August 2016 (UTC)
- Justin thought it might take longer than a week for it to settle down. I wouldn't be interested in looking at the dump, but Guild Wars 2 Wiki talk:Semantic MediaWiki#Okay let's talk about cutting down properties could really use some feedback on where we can cut the number of properties stored down. -Chieftain Alex 19:39, 18 August 2016 (UTC)
- Can't optimize without measuring. It may not even be the number of properties but some dependence between them or something that's the main problem.
- 1.3 million properties over 1 week is 2 properties per second. Okay, I made that calculation up, but can it really take 500ms to do whatever processing is needed for each individual property? (Actually that seems vaguely reasonable if updating each property requires a full database scan.) -- Dagger (talk) 20:13, 18 August 2016 (UTC)
Previews when editing vendor tables
See Talk:Guild commendation trader#Acessories table for context. If you go to Guild commendation trader, click the "Click here to edit the table" link and then click Show Preview, the table disappears from the preview. You can remove the <includeonly>
temporarily to get something, but is there anything we can do to make this less terrible for editors that don't know to do that? Do we need the <includeonly>
? I figured it was there to stop SMW getting too keen and creating annotations for the template pages, but SMW doesn't do that for template namespaces ("by default").
If we're stuck with what we've got, then I guess I'll go around all the inventory subpages and add some help text to them that explains what to do. Or actually I'm going to have to do that anyway to add a "don't forget to clear the page cache" note, so I'll put the note onto its own subtemplate so we can edit the help text for every inventory listing at once. -- Dagger (talk) 01:31, 16 July 2016 (UTC)
- I don't think anything will break by removing the includeonly for the vendor table templates, so feel free. -Chieftain Alex 10:46, 16 July 2016 (UTC)
City map...
You know, the other day I was wondering if you'd be able to do that with the API borders... Konig 17:53, 16 July 2016 (UTC)
- Possibly intentional, but Alex, your DR High Road locator maps are the same as the Low Road ones. In that they both use the lower level of the two, instead of upper level. Granted, minor difference that's not relevant to the highlighted sector but... Konig 21:18, 16 July 2016 (UTC)
- as in, they don't have the palace line on it? -Chieftain Alex 22:29, 16 July 2016 (UTC)
- Since in terms of sector borders that seems to be the only difference (according to your images), yes that is what I meant. Konig 23:30, 16 July 2016 (UTC)
- Also, I currently don't have a program that I know can edit .svg files. Konig 23:31, 16 July 2016 (UTC)
- I've got to recommend Inkscape, slow to open stuff but lovely tools, just don't ask about coloured polka-dots. -Chieftain Alex 23:39, 16 July 2016 (UTC)
- Funny thing. I just downloaded Inkscape yesterday while looking for a cheaper alternative to vector art programs than Illustrator (what I initially learned with but no longer have nor will get if I can avoid it... damn pricing and complexities). Konig 23:42, 16 July 2016 (UTC)
- I've got to recommend Inkscape, slow to open stuff but lovely tools, just don't ask about coloured polka-dots. -Chieftain Alex 23:39, 16 July 2016 (UTC)
- Also, I currently don't have a program that I know can edit .svg files. Konig 23:31, 16 July 2016 (UTC)
- Since in terms of sector borders that seems to be the only difference (according to your images), yes that is what I meant. Konig 23:30, 16 July 2016 (UTC)
- as in, they don't have the palace line on it? -Chieftain Alex 22:29, 16 July 2016 (UTC)
Move or Redirect
Lore Untangler - The poor guy basically recreated what we already had on the Rata Novus Instructor page(or he copy pasted). In essence, everything needed to get the achievement is already on the NPC page, locations/questions/ etc. Should the questions be deleted from the NPC page, the achievement page or should the achievement page go back to being redirected to the Rata Novus Instructor page? Not sure what the correct call here is. - Doodleplex 08:05, 19 July 2016 (UTC)
- The questions should stay on the NPC page (they're basically dialogue tied to them), but we should also keep the Lore Untangler page, since we have pages for way easier achievements. As for the riddles, you can just add a {{main|Rata Novus Instructor#Questions}} to the Text section on the achievement page, to avoid repeating the information on both pages. —Ventriloquist 10:00, 19 July 2016 (UTC)
- Ah thanks! Yeah, I kinda figured if the guy made the page, it's because he needed it and didn't know about the npc page, which is why I thought initially to just redirect it there. Will add that code now. =) - Doodleplex 16:53, 19 July 2016 (UTC)
Unused Files
I'm not 100% sure where to ask/talk about this, but I figure here is a good enough spot.
So I roamed around a bit and found Special:UnusedFiles. Is there a reason why there are more than 2000 files which have no link to them? I noticed a few are files that are 'waiting to be used', but others are long-dead images. Would this be worthwhile to go through and purge, or just let the dust build up on it? -Darqam (talk) 18:24, 27 July 2016 (UTC)
- I know if they're a duplicate they can be marked for deletion, but I'm curious to know as well. - Doodleplex 18:27, 27 July 2016 (UTC)
- Deleted files stick around on the server so that they can be "special:undelete-d", ergo it's pointless looking at these types of special pages. Quite a few files will be early wiki theme images (e.g. aquadrizzt). -Chieftain Alex 18:29, 27 July 2016 (UTC)
- So then... is deleting files really just something that makes the foregrounds clean but leaves the background messy and cluttered? Seems odd they don't just stay for a bit and then go away permanently. -Darqam (talk) 18:31, 27 July 2016 (UTC)
- If anything maybe poke through and look for maps or npc image that got replaced or can be used and got left out maybe? Also, somewhat on topic I found "File:The Mists new bg?.jpg" in Special:ListFiles/Malgalad but when I go there it says it's deleted. It's also saying its a duplicate file. I want to burn it with fire lol. - Doodleplex 18:36, 27 July 2016 (UTC)
- Easiest way is to use the API for deleting. The page ID is
86506
and namespace is6
: https://wiki.guildwars2.com/api.php?action=query&titles=File:The_Mists_new_bg%3F.jpg --BryghtShadow (talk) 19:04, 27 July 2016 (UTC)
Also, File:User Neil2250 HippoReturnedo?.png used on Talk:Summoned_ally/Archive_1 and File:User Neil2250 this work?.png used on Template talk:User Sylvari Autumn --BryghtShadow (talk) 19:34, 27 July 2016 (UTC)
- Easiest way is to use the API for deleting. The page ID is
- If anything maybe poke through and look for maps or npc image that got replaced or can be used and got left out maybe? Also, somewhat on topic I found "File:The Mists new bg?.jpg" in Special:ListFiles/Malgalad but when I go there it says it's deleted. It's also saying its a duplicate file. I want to burn it with fire lol. - Doodleplex 18:36, 27 July 2016 (UTC)
- So then... is deleting files really just something that makes the foregrounds clean but leaves the background messy and cluttered? Seems odd they don't just stay for a bit and then go away permanently. -Darqam (talk) 18:31, 27 July 2016 (UTC)
- Deleted files stick around on the server so that they can be "special:undelete-d", ergo it's pointless looking at these types of special pages. Quite a few files will be early wiki theme images (e.g. aquadrizzt). -Chieftain Alex 18:29, 27 July 2016 (UTC)
2016-07-26 Property:Has infusion slot
Need to update Property:Has infusion slot to Y/N (boolean) or Enrichment/Infusion/None (text) values. Infusions are now simplified. Templates that use this property should update logic:
{{#switch: {{lc:{{{rarity}}}}} | ascended | legendary = {{#ifeq: {{lc:{{{type}}}}} | amulet | Unused Enrichment Slot {{#set:Has infusion slot=Y}} <!-- or maybe {{#set:Has infusion slot=Enrichment}} --> | Unused Infusion Slot {{#set:Has infusion slot=Y}} <!-- or maybe {{#set:Has infusion slot=Infusion}} --> }} | {{#ifeq: {{lc:{{{infusion slot|}}}}} | y | Unused Infusion Slot {{#set: Has infusion slot = Y }} <!-- or maybe {{#set:Has infusion slot=Infusion}} --> | {{#set: Has infusion slot = N }} }} }}
--BryghtShadow (talk) 07:48, 1 August 2016 (UTC)
- I think we should use Property:Has infusion slot + Property:Has enrichment slot. (parameter name would be "enrichment slot") -Chieftain Alex 17:21, 1 August 2016 (UTC)
Thanks
Thanks for setting up the archive for me Alex. :) --Louise (talk) 10:22, 1 August 2016 (UTC)
Widget for removing semantic forms warning
{{:Widget:Form warning|<show/hide>}}
<div class="warningbox">Warning: This page <a href="https://wiki.guildwars2.com/wiki/<pagename>">already exists</a>, but it does not use this form.</div>
Widget to hide this element on form pages whenever you're bored.--Relyk ~ talk < 06:34, 3 August 2016 (UTC)
- Sorry I haven't encountered this issue. Example page? Are you asking me to write a widget to show/hide an existing warning, or to add a warning? -Chieftain Alex 22:31, 3 August 2016 (UTC)
- I went for an easier css solution. -Chieftain Alex 19:33, 4 August 2016 (UTC)
- [{{fullurl:Form:Multiupload|diff=1239866&oldid=971551}} this?] -Chieftain Alex 11:18, 8 August 2016 (UTC)
Heads up
I noticed you cleaning up after some of the edits I've made during my recent deluge, so I thought I'd give you a heads-up on what I'm doing: cleaning up the redirect categories. I have a couple questions, actually:
- Volcanic -- I was considering converting it into a disambig page, but I couldn't decide if it's worth bothering, for exactly the reason you pointed out.
- I can barely tell the difference between Category:Abbreviation redirects and Category:Common term redirects. I mean, abbreviations are essentially a type of common term, right? I'm planning on shifting all shortened-name redirects currently in "common terms" to "abbreviations", and I've edited the descriptions on the category pages to clarify the difference as I see it, but I don't want to go ahead and edit 200 articles only to discover that we're defining abbreviations strictly as initialisms or something. --Idris (talk) 20:47, 7 August 2016 (UTC)
- Hi.
- Volcanic: all the other pages are either related to the fractal or junk items, it's safe enough to leave.
- The "abbreviations" category should be stuff like "JP" with very few letters in the redirect title. There are pages in there that shouldn't be there - they're either redirects for wiki technical reasons (I'll add a new category for this), or common terms. Then again, I really wouldn't worry about categories...
- -Chieftain Alex 20:53, 7 August 2016 (UTC)
- Thanks for the response. Do you really think I should just drop it? I dunno, what's the point of having redirect categories in the first place if we're not going to use them? I know it's minor, but I'd like to help clean them, assuming I don't create too much work for you in the process. :P --Idris (talk) 21:05, 7 August 2016 (UTC)
This is your doing
- Felix Omni 19:40, 8 August 2016 (UTC)
- Hope it wasn't your work monitor this time. —Ventriloquist 19:45, 8 August 2016 (UTC)
- I work from home now, np. - Felix Omni 19:53, 8 August 2016 (UTC)
- Not even my first screenshot of this kind on a wiki. gw1:User talk:Chieftain Alex/Archive 3#14. -Chieftain Alex 06:26, 9 August 2016 (UTC)
- I work from home now, np. - Felix Omni 19:53, 8 August 2016 (UTC)
Devilheart Lake
I moved a page, for spelling reasons, to Champion's Demesne. I was going through and changing the spelling on pages that linked to it and the one for Devilheart Lake is inside a box with multiple links that I didn't know how to edit. I saw you had the last edit and I figured being a frequent you could handle it and maybe point me to where I can find the info for changing that type of thing. Ty. Justice (talk) 05:46, 13 August 2016 (UTC)
- It's in Template:Blue Borderlands nav (which is included at the bottom of Devilheart Lake by the "{{Blue Borderlands nav}}"). -- Dagger (talk) 06:04, 13 August 2016 (UTC)
Template:Item table
Need to get rid of that random } and implement [[Widget:TP prices total]].--Relyk ~ talk < 00:28, 14 August 2016 (UTC)
Help:Non-existent page
Do you think we could still use the protection on Help:Non-existent page? I'm not sure what your protection-revert was about <: —Ventriloquist 11:16, 20 August 2016 (UTC)
- At the time I thought it was a good idea for the user to be presented with an editing box (like on a normal page) instead of a view source box. I guess as long as it is a red link it is okay. I've put the protection back on. Chieftain Alex 12:56, 20 August 2016 (UTC)
Help with rewriting Bottle of Elonian Wine
So this has been a thorn in my eye for some time. Judging from the history, you couldn't manage this beast either. I was thinking we could do something similar to Pile of Crystalline Dust#Used in, but I'm not really an expert in the whole #ask thing. Could it be possible to use the recipe table template to include more than one material?
As it stands, we could use the same thing Crystalline Dust did (using the ingredient parameter from the recipe table), but the Wine is used in like a bazillion MF recipes, so I'm not sure how well that'd work. Any thoughts/ideas? —Ventriloquist 21:26, 23 August 2016 (UTC)
- Hey Ventriloquist. Having pulled up a plaintext list of the different recipes, of 585, 518 were recipes to make recipe sheets for bulk armor + feasts. Now that I've excluded those two categories the page is much more manageable. I've made a small modification to {{Recipe list by discipline}} to facilitate this. Hope this works for you? -Chieftain Alex 23:12, 23 August 2016 (UTC)
- Oh, that looks fantastic. Thanks for pulling through Alex, as usual. —Ventriloquist 23:16, 23 August 2016 (UTC)
Caught up on SMW discussion
I'll come up with some ideas on possible issues later.--Relyk ~ talk < 00:56, 25 August 2016 (UTC)
dpl requests, and links to interwikis
Heya,
I'm currently trying to run a dpl request to see if I can pick up npc pages that exist on this wiki, and link to another wiki (for now just de for simplicity). As of now I have
{{#dpl: | category = Pages with broken file links | uses = Template:NPC infobox | linkstoexternal = %wiki-de% | namespace = | count = 500 | offset = 0}}
Now most of this seems to work fine, but the moment I insert the "linkstoexternal" argument, it returns virtually nothing. Heck, even asking for anything linking to %wiki% returns virtually nothing, yet everything links to some wiki url. Do you happen to have any insight as to why this doesn't work as I was hoping? -Darqam (talk) 20:51, 26 August 2016 (UTC)
- I don't think "linkstoexternal" does what you think it does. It searches for external links, e.g. links with square brackets in them. You want to search for interwiki links, which are unfortunately internal links which don't appear with linksto either as far as I can tell from my brief testing :( -Chieftain Alex 21:41, 26 August 2016 (UTC)
- Yeah I had started with linksto but after I saw it didn't work, assumed since interwikis were on a separate domain they were external. This is unfortunate... Thanks for looking into it, I'll do a few more things on my end but doesn't look promising I think. -Darqam (talk) 21:44, 26 August 2016 (UTC)
- Ask User:Cloned how they pull the interwiki links. guess says API. -Chieftain Alex 21:49, 26 August 2016 (UTC)
- If you were trying to find pictures that way, I might save you a step kinda? I did that last week, went through the category of broken hopes and dreams...erm broken file links to see if the German and French wiki had anything we didn't have. Mind you, I did find some pictures, but quite often the page we had didn't link to their page that had the picture, I had to go by area pages to see if the npc existed on the German/French Wiki. If this isn't what you're talking about, then ignore the babbling Asura in the corner. - Doodleplex 22:15, 26 August 2016 (UTC)
- That was the initial goal, however when reading more into this I came up with Greener's to-do list for interwiki checks, and edits from cloned. I am guessing that a list of pages that already have full/partial interwikis versus those that have none would be useful. One could (if this worked) simply change the selection parameters to see only events, or weapons, or whatever else... issue is the crucial part for this to be useful doesn't seem to work as expected >.> -Darqam (talk) 22:19, 26 August 2016 (UTC)
Image quality
Hard to imagine anything more royal than an emperor penguin, eh? G R E E N E R 17:51, 27 August 2016 (UTC)
- Frankly I don't see why Doodle had to go ruin a perfectly good picture... -Darqam (talk) 21:43, 27 August 2016 (UTC)
- Who says it's ruined and that something else totally awesome and adorable isn't hidden in there. 8D - Doodleplex 23:01, 27 August 2016 (UTC)
- Are we talking about the derpy smiley face that was in the original? -Chieftain Alex 07:02, 28 August 2016 (UTC)
- Who says it's ruined and that something else totally awesome and adorable isn't hidden in there. 8D - Doodleplex 23:01, 27 August 2016 (UTC)
uh konig, did you use that format anywhere else? .. cleanup.
Yes, I've been adding it to all story NPCs because it's an overall cleaner format, especially for NPCs that have huge lists of story instances they are present in. The old version was rather crude. Compare this to Rytlock Brimstone#Story involvement. I even changed the formatting guidelines a while ago. I've been systematically working through Category:Story characters, though have gotten some others here and there as links become available.Konig 18:16, 28 August 2016 (UTC)
- Have to say I really like the new formatting for story NPCs, very clean. —Ventriloquist 18:20, 28 August 2016 (UTC)
- So where did you discuss these changes, and do you think the long format with chapter numbers is still appropriate for single mission NPCs?
- Also, we haven't agreed to move "Personal story" yet, so shouldn't we be using sentence case? -Chieftain Alex 18:31, 28 August 2016 (UTC)
- I decided to be bold because people were using a multitude of formats for the biconics, and the old format was terrible navigation on the iconics/biconics/trahearne/othermajorfigures. I did leave it in the format guideline for about a week prior to changing NPCs, however.
- As for Single mission NPCs - yes, because some people would like to know when they show up, and just the story instance name does not provide this fully. Chapter number in addition to instance name, however, does.
- And for the move - no disagreements in over a week, plus we're talking about section headers - titles - so capitalization seems better; furthermore, they've been capitalized even in the older format - majorly, not wholly though. Konig 19:09, 28 August 2016 (UTC)
- the npc format thing I probably don't mind about, however "Personal story" I feel a bit more strongly abo ut. -Chieftain Alex 19:15, 28 August 2016 (UTC)
- Honestly, I say capitalize it mainly because consistency. Living World seasons are always capitalized by ArenaNet, so it would seem weird to have "Personal story, Living World Season 1, Living World Season 2, Heart of Thorns, Living World Season 3" y'know? Sadly, the only form they capitalize of the PS (aside from abbreviating!) is "My Story" which... I don't think is a good title name. Though thinking on it... could be a decent title name for NPC navigations? IDK. Konig 19:31, 28 August 2016 (UTC)
- the npc format thing I probably don't mind about, however "Personal story" I feel a bit more strongly abo ut. -Chieftain Alex 19:15, 28 August 2016 (UTC)
- I'm with Alex, I think it should stay lowercased, reason being under the Hero achievement tab, all of the achievements have it as "personal story" not "Personal Story". - Doodleplex 20:48, 31 August 2016 (UTC)
Unlocking raid masteries
If you don't want to kill raid bosses, you can always do the easiest one which is the escort in Wing 3. It's really simple, doesn't take serious coordination and the best part is that it counts as a 'boss kill', meaning it will unlock the raid masteries. As long as you take it slow (it's not timed), you can do it. —Ventriloquist 21:19, 2 September 2016 (UTC)
- Having looked at Stronghold of the Faithful, I need to complete the objectives from Siege the Stronghold right? So I need to be part of the escort and not the tower group.. -Chieftain Alex 21:26, 2 September 2016 (UTC)
- You can be a part of either, both paths have enemies in the way, which count towards the raid. The tower group uses ley gliding to get on top of the towers, defeats the enemies there, caps the point and then drops down to help the escort group, so it's the more 'experienced' path, if you will. Escorting is simpler - you just have to defeat enemies, avoid the insta-dead bombs and kill the wargs.
- You don't really have to fear that you won't get credit, as long as you're participating in the raid (and not afking), you'll get them; the system is less strict when compared to regular PvE events. —Ventriloquist 21:33, 2 September 2016 (UTC)
- Rather than being worried about not participating, I meant the line "Note that throughout this tunnel a deadly effect Toxic Spores is present, and only walking through Thicket Waters will allow players to survive the length of the tunnel.". Sounds promising though. -Chieftain Alex 21:43, 2 September 2016 (UTC)
- Oh, derp, didn't read it all the way through. I haven't been in a group that sent all five members through, since it's unnecessary, so you should be fine. The usual tactic is to send a mesmer to deal with the cave path, and let the other 9 members clear the path for the escort group. Once the mesmer's done, they'll drop a portal for the tower group; after the tower group clears their first tower, you get a ley-line checkpoint which you can use to get to the other towers once they're up. —Ventriloquist 21:51, 2 September 2016 (UTC)
- Rather than being worried about not participating, I meant the line "Note that throughout this tunnel a deadly effect Toxic Spores is present, and only walking through Thicket Waters will allow players to survive the length of the tunnel.". Sounds promising though. -Chieftain Alex 21:43, 2 September 2016 (UTC)
- Yeah, Chieftain you would need to avoid running through the tunnel. That said a common strategy now a days is to have a mesmer run through and portal everyone up after; in which case you could do tower crew. Regardless remember one very very important things. Mines are bad, mines are evil. They will kill you dead before you can even regret your movement. -Darqam (talk) 21:56, 2 September 2016 (UTC)
Hylek Images
Hey there! I noticed you were adding and updating a few images for a few npcs (namely a couple of hylek). If you wouldn't mind in the future, there's a project dedicated to standardizing shared npc images. I'd appreciate it if you used the appropriate images from there where you see fit. If you don't like the images from there, you can upload better ones if you feel like it.
That damn plus sign
Hey, struggling to figure out why some of the older items sold by Bartholemew Kangas are able to produce links, yet the ones I corrected cannot. I'm not able to dig into the properties of the items, and I'm blaming it on that damn plus sign. G R E E N E R 02:23, 7 September 2016 (UTC)
- Because duplicate IDs. --BryghtShadow (talk) 04:35, 7 September 2016 (UTC)
- Elaborating on the above statement, the ID for the service items is being mistakenly used for guild upgrades.
- The items he sells are "Service" consumables (i.e. "Takes effect immediately upon receipt.") that can be found in API:2/items and they all use File:Guild Catapult (service).png.
- The items that show up in the guild storage panel are "consumables" that can be found via API:2/guild/upgrades, and they have unique icons. The type is revealed via API only because tooltip does not show it.
- The service consumables' effect is to deposit the upgrade, I believe? --BryghtShadow (talk) 05:38, 7 September 2016 (UTC)
- Ah, much appreciated. Yes, those items from Bartholemew Kangas are auto-consumed and add straight to the guild's inventory. I didn't know that the upgrades also had an open API! I can try to tease them further apart later. G R E E N E R 06:02, 7 September 2016 (UTC)
- Elaborating on the above statement, the ID for the service items is being mistakenly used for guild upgrades.
Has context | |
---|---|
10% Gathering Bonus Banner (service) | Item |
- Yeah we should put the service items in a different infobox. Haven't checked ids ingame. -Chieftain Alex 06:32, 7 September 2016 (UTC)
Primordus Axe
What do you think about making the font size of recipe ingredient names on {{craft table}} smaller and removing the name portion of the attribute icons?--Relyk ~ talk < 01:53, 10 September 2016 (UTC)
- Interesting idea. Something like this? (cba editing the other rows html so I deleted their nodes from the preview). That looks nice to me.
- I'm not sure if its just me, but those attribute icons look like they're touching each other (bottom of the top row icon, top of the middle row icon etc) in a way that doesn't appear intended. --Chieftain Alex 10:17, 10 September 2016 (UTC)
- Currently we specify the prefix in {{craft table row}} → {{Prefix attributes}} → then it takes the number and prefix into {{Item stat}} → then it finally formats it with {{Attribute}}. Why aren't we just using {{attribute}} in {{item stat}} - just to reorder the parameters? -Chieftain Alex 10:32, 10 September 2016 (UTC)
- See User_talk:Lon-ami#attribute_icon. The other reason is item stats don't include unique profession attributes. I want to refactor like I did with {{effect icon}} and {{effect}} and push the current {{attribute}} into {{item stat}}. {{attribute icon}} handles icon, {{attribute}} handles icon and name, {{item stat}} uses {{attribute icon}} or {{attribute}} (type=icon/name, default=name) and provides logic for prefixing the modifier.--Relyk ~ talk < 18:42, 10 September 2016 (UTC)
Hey do you remember...
...an 'ArenaNet staff' template we had years ago? I'm pretty sure we had one, but I can't find any evidence of it. It was only used on a few Category:ArenaNet articles, but it looked decent (sure beats the current way we deal with staff articles), but I'm not sure where it went. —Ventriloquist 19:41, 12 September 2016 (UTC)
- The one like an infobox? Relyk did that but I don't remember what the template was called. -Chieftain Alex 19:46, 12 September 2016 (UTC)
- User:Relyk/Employee infobox was what I was thinking of, but we could make a template a bit like Template:ArenaNet article. -Chieftain Alex 19:48, 12 September 2016 (UTC)
- Oh shit, yeah, that's the one. I was convinced it was in mainspace. What'd you have in mind? —Ventriloquist 19:54, 12 September 2016 (UTC)
- Do we need an infobox? It's just going to repeat the content from the prose for the most part. -Chieftain Alex 20:09, 12 September 2016 (UTC)
- I'm mainly looking to give structure to the articles, they feel quite bare at the moment. I was thinking of trimming some of the stuff in the infobox and maybe replacing it with contact, such as forum usernames. So basically the infobox would list the image, position and/or previous positions and contact, thus eliminating the need to repeat the information. —Ventriloquist 20:19, 12 September 2016 (UTC)
- Do we need an infobox? It's just going to repeat the content from the prose for the most part. -Chieftain Alex 20:09, 12 September 2016 (UTC)
- Oh shit, yeah, that's the one. I was convinced it was in mainspace. What'd you have in mind? —Ventriloquist 19:54, 12 September 2016 (UTC)
(Reset indent) Commenting here since the talk page is still fresh. Our dear template automatically adds articles to Category:ArenaNet, which is not fun, since the employees are (mostly) manually categorized into different departments. I tried removing the autocategorization thing, but the template died. —Ventriloquist 21:08, 15 September 2016 (UTC)
- come on man! -Chieftain Alex 21:16, 15 September 2016 (UTC)
- In my defense, I am a literal potato. —Ventriloquist 21:18, 15 September 2016 (UTC)
I tried to make Template:Festival Decorations nav like Template:Releases nav so that it would collapse the other sections but keep the section with the decoration open when on that decoration's page. However I'm not sure what I'm missing as it's not working. - Doodleplex 21:21, 13 September 2016 (UTC)
- Not sure if you already realised this or not, but the template only folds the right section if you specify the parameter, e.g.
{{Festival Decorations nav|2}}
-Chieftain Alex 06:19, 14 September 2016 (UTC) - Also you realise that we removed the collapsible-ness of it when mucking around with it on day 1? -Chieftain Alex 06:20, 14 September 2016 (UTC)
- I added it back because as more decorations are added, it will make that navigation table huge, and as is, it was it already doubled the scrolling size of some decoration's pages that had only an acquisition and no further usage. It was kinda bothering me, but if I was wrong feel free to undo. Sidenote, I'm not sure where that parameter goes, I mostly just copy pasted from the releases nav. =x - Doodleplex 18:19, 14 September 2016 (UTC)
- I thought maybe I missed something, so I tried making a collapsing box on my sandbox page(it's at the bottom), copy pasted exactly from the release template and it's not working. Is this parameter something that's specified on another page that the release template uses or is this a case of copy paste won't work because something specific has to be changed or...? I'm getting very confused and I'd like to understand. - Doodleplex 18:30, 22 September 2016 (UTC)
- I added it back because as more decorations are added, it will make that navigation table huge, and as is, it was it already doubled the scrolling size of some decoration's pages that had only an acquisition and no further usage. It was kinda bothering me, but if I was wrong feel free to undo. Sidenote, I'm not sure where that parameter goes, I mostly just copy pasted from the releases nav. =x - Doodleplex 18:19, 14 September 2016 (UTC)
- https://wiki.guildwars2.com/index.php?title=User%3ADoodleplex%2FSandbox&type=revision&diff=1264586&oldid=1264554
- It is working perfectly, you just haven't specified any parameter values.
- Putting a one in the first parameter
{{{1|}}}
makes it show up. -Chieftain Alex 18:56, 22 September 2016 (UTC)
- Ooo I think I get it now. Thank you! - Doodleplex 19:10, 22 September 2016 (UTC)
Request: Update Template:Event rewards
I believe we may need an option for the event rewards template to specify HoT rewards because while the karma/gold rewards are correct, the experience values are incorrect. This may be caused by the fact that in a previous patch (Spring 2016 quarterly(?)) ArenaNet decided to up experience gain in Heart of Maguuma zones. The current value for gold-level experience is 26670. Assuming the % differences remain the same, this would mean that silver and bronze would be approximately 22670/20003. If you could both confirm these numbers and modify a template with an option to specify HoT exp rewards, it would be greatly appreciated. Sythe 18:09, 15 September 2016 (UTC)
- Did you confirm that XP amount without any boosters or account bonuses active? HoT is more complex than first appearance because the events reward more xp the further along the meta they are iirc. -Chieftain Alex 19:15, 15 September 2016 (UTC)
- The event completion notification in the top-left corner shows the raw values before they're modified by account or booster bonuses so I do believe these to be the exact values. However, I am unaware of being rewarded more exp the further along the meta is. Due to the removal of a progress bar for pre-meta events (see daytime VB, before octo in AB, etc.) I believe that the exp rewarded is constant, regardless of meta progress. Sythe 19:44, 15 September 2016 (UTC)
- Template talk:Event rewards says 20003 for silver. Silver should be 85%, which means 20003/0.85 should equal 26670, but it's 23532.. See what I mean when I say the XP varies by event? First example I plucked out of the talk page didn't work. >< -Chieftain Alex 19:51, 15 September 2016 (UTC)
- So if that's the case I guess there should be a little bit more consistency with event rewards on the game's side then. The information for exp I got was from an event independent from the meta which was Slay the veteran Mordrem vinetooth in AB. Ah well, can't get a good table together now because it's all over the place :( Sythe 20:00, 15 September 2016 (UTC)
- Figuring out the scaling for non-80 players is luckily something we can ignore for HoT so we have that going for us at least! -Chieftain Alex 20:04, 15 September 2016 (UTC)
Skritt Forager (The Silverwastes)
I'm wondering if he only shows up for HoT players and remembered you had a free to play account, so can you see if he shows up for you or not? - Doodleplex 22:26, 18 September 2016 (UTC)
- my f2p account's max level so far is.. 20 or something. I'd need good directions to the NPC. I think he's just on the other side of the tunnel? -Chieftain Alex 22:45, 18 September 2016 (UTC)
- He's on top of the SS Topsy Turvey in The Silverwastes. If you run up there and there are no skritt cowering like the one in the picture I'd assume he doesn't show up. - Doodleplex 22:51, 18 September 2016 (UTC)
- I think he'll show up for core accounts, because he doesn't really contribute to the 'hunt'. Worth a check though. With that being said, do we even have any NPCs that are 'hidden' for core accounts? —Ventriloquist 23:42, 18 September 2016 (UTC)
- I will check tomorrow if I can dig up my passwords.. (I never log out you know :p) -Chieftain Alex 23:53, 18 September 2016 (UTC)
- I think he'll show up for core accounts, because he doesn't really contribute to the 'hunt'. Worth a check though. With that being said, do we even have any NPCs that are 'hidden' for core accounts? —Ventriloquist 23:42, 18 September 2016 (UTC)
- He's on top of the SS Topsy Turvey in The Silverwastes. If you run up there and there are no skritt cowering like the one in the picture I'd assume he doesn't show up. - Doodleplex 22:51, 18 September 2016 (UTC)
Lava Horses!
Sooo yeah, that was me not typing proper english; but I would of loved to see lava horses magically ascend you to the top of that island. -Darqam (talk) 18:09, 27 September 2016 (UTC)
File:Potted Cypress.jpg
It needs to be retaken, but I figured I'd put your favorite animal(not the bristleback) in there very subtly for the meanwhile. - Doodleplex 23:33, 27 September 2016 (UTC)
- Inquest asura for scale. -Chieftain Alex 06:29, 28 September 2016 (UTC)
- FFFFFFFFFFFfffffffffffff. XD - Doodleplex 06:52, 28 September 2016 (UTC)
- Doodle, there are some in [SoV], outside the tavern. G R E E N E R 08:08, 28 September 2016 (UTC)
- How is that one? I didn't even include any Pumpkins. -- Dashface 08:58, 28 September 2016 (UTC)
- Perfect! And I hid a penguin in the previous picture for Alex to find. XD 15:43, 28 September 2016 (UTC)