User talk:Ventriloquist

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Hey[edit]

Join the discord unless you hate us - Felix Omni 00:53, 7 June 2018 (UTC)

πŸ‘€ β€”Ventriloquist 12:38, 7 June 2018 (UTC)
Don't join the discord, unless you hate Felix. G R E E N E R 14:53, 7 June 2018 (UTC)
Don't respond to Greener unless you hate yourself - Felix Omni 15:01, 7 June 2018 (UTC)
Joke's on you, I hate everyone! /s β€”Ventriloquist 16:33, 7 June 2018 (UTC)

Awakened Spy picture[edit]

Hello, the Awakened Spy looks like Miniature Orrian Baby Chicken, yes, but it also has additional dropping tar on itself. Sime (talk) 22:54, 6 July 2018 (UTC)

Can confirm this because the picture I originally saw was black on black which bothered me to the point where I hijacked my bf's computer to take a picture of it heh. Probably would work for trivia though. - Doodleplex 00:27, 7 July 2018 (UTC)
Gosh, it's so dark I missed that tar effect. I mostly replaced it with the miniature image to avoid having extra zoomed in screenshot, since the poor baby is always near walls, but I'll upload my best effort. Thanks for noticing, Sime. β€”Ventriloquist 06:39, 7 July 2018 (UTC)

Spectral Displacement and others[edit]

Yes, abilities definitely transfers during Gold (<8min) timer and pretty sure they do during Silver (<16m) timer, but I feel like I have not been seeing them transfer during Bronze (16m+). Also, it seems those abilities go away at some point. I'll look to may more specific attention to the timing and may update in the future. Adeira Tasharo (talk)

Hm. I'll do some testing as well, at least for bronze timers. Let's get to the bottom of this! β€”Ventriloquist 13:58, 29 July 2018 (UTC)
Alright so, here is how it works. During gold and silver times, any bosses killed give their special abilities to other champions, and they retain them. As soon as bronze timer hits, the abilities disappear from the champions, and the champions themselves don't transfer anything. β€”Ventriloquist 10:17, 4 August 2018 (UTC)

Oops! Regarding the BB turret[edit]

Sorry, I totally forgot to make it clear that the turret works mechanically like an NPC, and you even reminded me to do that in the talk page! Thank you for correcting it and making it more clear. Muirellthe Moon Geode.png 15:17, 1 August 2018 (UTC)

It's no problem, really, no worries :) Thanks for adding the stolen skills, they're really one of those things we always lack in articles. β€”Ventriloquist 16:08, 1 August 2018 (UTC)
Of course! Hunting about for stolen skills is actually one of my favorite things to do for the Wiki these days! I'm not quite sure how much use the information ends up being.. but it's really fun to do it anyway! Muirellthe Moon Geode.png 17:12, 1 August 2018 (UTC)
Hey, as long as those section-stubs for stolen skills are filled, it's useful! β€”Ventriloquist 17:46, 1 August 2018 (UTC)

Attribute combination or prefix or...?[edit]

Hey I wanted to make a template maybe for attribute combinations since there is now a page for Harrier, Viper, and Sinister, but I saw that they are prefixes not attribute combinations? Should I make a Template:Prefixes or a Template:Attribute combinations, what do you think is better? Cheers~ --Paw (talk) 14:13, 24 August 2018 (UTC) PS: I am asking you because of your edits on Harrier.

"make a template" as in a navigation template between them? How about "Template:Prefix attributes nav"? --Chieftain AlexUser Chieftain Alex sig.png 14:20, 24 August 2018 (UTC)
Also nice job. -Chieftain AlexUser Chieftain Alex sig.png 14:20, 24 August 2018 (UTC)
I think Alex's suggestion is okay, yeah. The template will surely be useful once we get a few more prefix articles. β€”Ventriloquist 14:36, 24 August 2018 (UTC)
Thank you both! I will do that. --Paw (talk) 14:52, 24 August 2018 (UTC)
But wait, isn't "prefix attributes" a bit double? --Paw (talk) 14:53, 24 August 2018 (UTC)
Hm, true. Especially since the intro sentence on Attribute combinations states that they are commonly referred to as 'prefixes'. So basically we're saying "Template:Prefix prefixes nav", heh. I'd go with "Prefixes nav" then, unless Alex has something more to add. β€”Ventriloquist 15:10, 24 August 2018 (UTC)

Ambient Dialogue in ??? in the Jahai Bluffs[edit]

You said that you didn't think there was any, but as far as I could tell there was (though maybe it was triggered by something I didn't see). I had a few examples but I forgot where I wrote them down. I think it bears investigating. ~ Trevor95251 21:47, 19 September 2018 (UTC)

Oh, sure thing then, I just removed it since I saw it was an empty section, so I assumed someone just copied it from the template article. I'll put it back with a section-stub :) β€”Ventriloquist 22:06, 19 September 2018 (UTC)
Thank you! I'd love to contribute but it seems I can't play the new episode for a while. Thanks, computer. :/ ~ Trevor95251 14:13, 20 September 2018 (UTC)

File:Shard of Duskk.png[edit]

Did you happen to datamine this? I'm thinking of improving the SAB boom box articles, and we're missing the rest of the skill icons (or I'm failing to find them). This one's identical with skill 1, with the exception of black edges. I'm not familiar with datamining myself :/ - J.P.User J.P. sigicon.pngTalk 16:27, 24 September 2018 (UTC)

Oof, that was back in 2016, so I believe I did datamine icons myself back then. Nowadays another user does it (you can find newest icons here), so I have no need to delve into that myself. As for your request, are you referring to World 1 Super Boom Box and 2? From what I can tell, they all have icons? β€”Ventriloquist 16:28, 24 September 2018 (UTC)
Both the regular and tribulation mode boom boxes. The skill icons in those articles (some of them) are using those older music note icons, which is not the case in-game. Instead, they look like this: File:User J.P. boombnotes.jpg - J.P.User J.P. sigicon.pngTalk 16:35, 24 September 2018 (UTC)
Ah, those do indeed look new. I'll post it on our Discord in hopes of someone finding the icons. Thanks for noticing! β€”Ventriloquist 16:38, 24 September 2018 (UTC)

Re: Vigil's Honor[edit]

All ascended accessories should give stabilizing matricies. Coral Choker and Blood Ruby Pendant are examples that do, as well as the various LS3 map backpieces. --Choco-muffin (talk) 19:47, 21 November 2018 (UTC)

Are you sure that's correct? I see I've added the matrices to some of those accessory pages, so it's possible I was wrong, which is supported by this dev comment, as well as the in-game description of the matrices which points out they only come from salvaging ascended rings. β€”Ventriloquist 19:44, 21 November 2018 (UTC)
Yes, I recently salvaged a bunch of LS3 ascended trinkets due to map currency overflow, as well as after completing the Vigil collection. I still have a couple more to break. --Choco-muffin (talk) 19:47, 21 November 2018 (UTC)
I've asked around and found confirmation for what you're stating. I reverted my edit, so thanks for setting the record straight! β€”Ventriloquist 19:48, 21 November 2018 (UTC)
No problem. It could be that core trinkets don't generate matricies. I could burn a couple guild commendations or laurels as an experiment. ---Choco-muffin (talk) 19:51, 21 November 2018 (UTC)
Confirmed Durmand's Pen and Thackeray Family Crest both drop matricies. I've updated those pages. Could create a template if it's confirmed (either by devs or users) for ascended salvaging. Are there any other items that need to be tested? --Choco-muffin (talk) 20:45, 21 November 2018 (UTC)
As was mentioned in this re-revert, it doesn't have a 100% drop rate, which is why sometimes it drops, and sometimes not. It's not inherently linked to the accessory, it seems. β€”Ventriloquist 21:02, 22 November 2018 (UTC)
I noticed the re-vert. The only problem is that when I salvaged Vigil's Honor, it gave me a single orichalcum ore. That should not be possible for the item type and not listed in the drop rate reaserch. It leads me to believe that it does not use the same salvage table. --Choco-muffin (talk) 05:57, 25 November 2018 (UTC)
Hm, that does seem odd. If I recall correctly, they were made salvageable at a much later date, so it's possible something buggy happened. β€”Ventriloquist 10:53, 25 November 2018 (UTC)
Got confirmation from a GM that it's a bug.
 GM Bodacious Bacon (Guild Wars 2 Support)
 
 Nov 25, 12:45 PST
 Hi [redacted]
 
 After investigating the item in question, I discovered that unlike most ascended trinkets, this item
 appears to have a different salvage table, when salvaged you can receive materials such as the orichalcum
 ore (which is a bug).  If you'd like I'd be willing to replace the item for you? All I need you to do is
 discard (not destroy, trade, or salvage) the Orichalcum ore and once I've confirmed its deletion, I can
 send the ascended trinket your way.
 
 Let me know what you think
 
 P.S. I've also included a link to the items wiki page if you'd like to see for yourself.
 
 Regards,
 
 GM Bodacious Bacon
 Guild Wars 2 Support Team
I think we can close out for now until they patch it. Thanks! --Choco-muffin (talk) 03:53, 26 November 2018 (UTC)
Lol so part of their proof was quoting my edit to the wikipage which i made after reading your comment. Circular logic wins. -Chieftain AlexUser Chieftain Alex sig.png 18:08, 26 November 2018 (UTC)
Hmm, after re-reading it a bit, not sure if they actually looked into the salvage table itself or only looked at the wiki page. --Choco-muffin (talk) 18:27, 26 November 2018 (UTC)

Bag of Tournament Claim Tickets[edit]

Hey you created all of the Bag of Tournament Claim Tickets pages, but none of them have a source and none of them show up in the API anymore. Where did you find them? - Doodleplex 03:46, 27 November 2018 (UTC)

They popped up in the api three years ago, back when WvW tournaments were a thing. Since the api borked a while ago, they never resurfaced. Feel free to tag them for deletion, it doesn't seem they were ever planned to go live. β€”Ventriloquist 16:15, 27 November 2018 (UTC)
Okie dokie, thanks for the info, will do! - Doodleplex 01:44, 29 November 2018 (UTC)
I can at least vouch for their existence in the past. I keep a cumulative record of API entries. 98.29.26.167 03:38, 29 November 2018 (UTC)

About the Guild Chat - Episode 60 Revisions[edit]

Heyo, new editor here! It seems we were editing around the same time and some of what I wrote from 47m46s up to 48m46s got overwritten by your edits. Should I weave back in what I had with what you wrote or just leave it as is, since you ended up transcribing past me? --Xaverian (talk) 23:31, 6 December 2018 (UTC)

Hey, and welcome aboard! Yes, we had something called an edit conflict, which is when two editors who were editing at the same time saved their edits. Obviously, the edit that was saved first is the one that was published (yours), while I got the 'edit conflict' notice. Since I transcribed a bit more than you did, I added mine to the live version, along with some additional lines I caught in the dialogue.
I took another look at both of our edits, and kind of merged the two in the latest revision seen here. I kept your part of the edit (the whole thing you transcribed), as well as mine, which extended past yours. Thanks for transcribing! :) β€”Ventriloquist 10:59, 7 December 2018 (UTC)

Oops![edit]

I often finish up edits/research at a ridiculously late hour, and it seems it shows! I feel like every other edit of mine you've had to fix a spacing issue I goofed on. Thanks, and sorry! Muirellthe Moon Geode.png 12:38, 10 March 2019 (UTC)

No worries Muirell! Redundant white spaces are barely a mistake β€” what you add to the articles is far more important than any mistake you might make. Thank you for your continuous work! β€”Ventriloquist 12:44, 10 March 2019 (UTC)

Help editing NPCs[edit]

I'm trying to remove the stubs for Wyvern Scar by listing the Mordrem and Wyvern that are found in the area but I don't know if I'm supposed to include those that are found during the meta event or just list those that are usually found there. Eleanor Lamb (talk)

Hello! That has been a point of contention recently, but adding only NPCs that are there (without the ones found during events) is the preferred way. Thanks for your work! β€”Ventriloquist 11:57, 23 April 2019 (UTC)

Mystic plaza page[edit]

Hello! I have a thing to ask how you think about Mystic Plaza page. The fountain plays some guild wars theme, and I edited the page to write those musics name. but there are some of them I can't find out what it is. So I remained rest as "and so on" but you deleted that. I believe unlisted musics should be mentioned there. How do you think putting anything instead of "and so on" I wrote? --Targal 06:19, 2 May 2019 (UTC) (this is written by mobile. My user name is User:Targal)

Ah, I understood it differently, my apologies. I thought the line referred to other themes that, for some reason, were not listed. I've made a slight tweak in my latest edit to hopefully reflect that there are some unidentifiable themes. Does the wording work for you? β€”Ventriloquist 17:51, 2 May 2019 (UTC)
Yes, That looks better. Thank you for modifying! --Targal (talk) 07:40, 4 May 2019 (UTC)

Why?[edit]

Why do you and some other users like User:Incarnazeus always upload pictures of weapons on female characters without armor on? I really don't care about it, don't misinterpret my point as being against that in any way, but it's just so weird. Usually they replace other pictures that seem to have nothing wrong with them. Every single legendary is a female character in underwear from behind. I don't get it. 77.165.250.227 23:27, 25 May 2019 (UTC)

We use players without armor on because armor can easily be distracting from the weapon. Human female (or norn) is the usual choice because of the way they hold the weapons (I can't find the gw2 equivalent of this, but its basically the best model for gw2 to hold stuff). -Chieftain AlexUser Chieftain Alex sig.png 23:31, 25 May 2019 (UTC)
As Alex said, the female human model is used because of the pose, and unlike the other races, it doesn't scale the weapon, which happens to both charr, norn and asura. Sylvari could be used, but they usually have a pattern to their skin and limbs which could take away from the weapon a bit. Male human models are actually used for warhorns, so using just a female human isn't exclusive for all weapons. β€”Ventriloquist 09:13, 26 May 2019 (UTC)
Plus, the german wiki uses the same models so we can copy their stuff! -Chieftain AlexUser Chieftain Alex sig.png 09:19, 26 May 2019 (UTC)
Hi, allow me to chime in as I am one of the main culprits here. There's several factors at work, these being: consistency, aesthetics, consensus and legacy.
Consensus & legacy: The majority of images of pre-expansions equipment are the result of a project launched by two individuals of the German wiki. Their images use human females as models. Thanks to Ventriloquist's efforts, these pictures found their way onto this wiki. Since then, we continued to follow suit. We've had a few discussions on this in the past and the general consensus was to keep using images like these for the reasons outlined below.
Consistency & aesthetics: When uploading equipment/wardrobe images we cannot only keep single pages in mind. Every picture on an wardrobe item article can also be viewed in the respective gallery of the item class. Allowing diversity in what types of characters can be used to model items would cause an inconsistency in visual representation. It would shift the focus from the actual items we want to showcase to the model used. The human brain has an easier time to filter out similar backgrounds, which allows it to only register new information in an image. We accomplish this by using a blue-ish backdrop and human females.
Generally speaking, we prefer humanoid characters to showcase wardrobe items. This rules out charr and asura, first and foremost. Charr usually have severe clipping issues and their bulkiness and hunched back make it difficult to get decent non-distracting images. The same counts for asura. In addition, due to their size, weapons and armour gets scaled down massively, which prevents us from taking good shots. Sylvari are not a good choice due to their posture and their vibrant and non-continuous skin patterns. That leaves norn and humans, which are preferred due to their stances, as Alex mentioned, posture and appearance. Generally, norn are fine to use, provided they don't have majorly distracting tattoos on their bodies. As our legacy images use humans, however, we try to keep it that way for consistency's sake. Concerning our choice of primarily using female characters, this is because their bodies are often slimmer than males, which is the closest we can get to having no model. Further, as the majority of players plays human female characters (see this statistic), it makes sense to showcase equipment on character models reflecting this trend. The models are naked because armour is usually distracting and draws the focus from the items showcased.
Hope this sheds some light on the whole process! User Incarnazeus Signature.pngtalk 09:22, 26 May 2019 (UTC)
Alright, that all sounds very logical. I was thoroughly confused as to where this habit came from but you all explained it perfectly. 77.165.250.227 19:58, 26 May 2019 (UTC)