Talk:Battle Standard

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That seems pretty neat...sorta...>.>--Icyyy Blue User IcyyyBlue Elementalist Blue.png 23:52, 22 August 2010 (UTC)

If this can be destroyed, then this Elite is underpowered.--173.66.189.216 00:22, 17 September 2010 (UTC)
Or they could make it so its effects even out with its vulerability to make it balanced?24.233.173.55 03:30, 17 September 2010 (UTC)
I'd guess it'd be made impossible to target, and immune to everything (even AoE, etc.).
I'd also guess destroying it would not affect the buff in any way. We know nothing of the AI in GW II, but I'd hope that players would have the sense to devote a single attack to de-buffing their enemies. User A F K When Needed Signature Icon.jpg A F K When Needed 20:57, 21 April 2011 (UTC)

Revive?[edit]

What else could it do with fallen allies? :\ - Infinite - talk 19:46, 26 August 2011 (UTC)

Heal them so you can revive them faster? Buff them (that is, downed allies) so they don't die and can fight more effectively? Mediggo 19:49, 26 August 2011 (UTC)
It already buffs allies (including downed ones) and fallen allies implies defeated ones, which can only be revived, not healed. I guess it's waiting for confirmation, though. - Infinite - talk 19:56, 26 August 2011 (UTC)
So revive was right, eh? Score! :> - Infinite - talk 06:38, 29 August 2011 (UTC)
By healing defeated allies I meant filling revival bar, which equals reviving. How else do you revive someone, deal damage to them? :p But I guess reviving fallen players outright is fair enough. Mediggo 08:03, 29 August 2011 (UTC)
I think you are confusing this revive with rally, but I am not quite sure. You can't get healed when you are defeated, but it is true that you can get healed when downed/drowning. This skill also revives defeated-state allies ("fallen allies"). If I am wrong I apologize. - Infinite - talk 08:14, 29 August 2011 (UTC)
I implied that the banner could simply hasten that reviving of players, (as well as healing downed allies) and not bring them back up straight away. It sounds quite a strong effect in case its instant revive on every pulse. Mediggo 08:47, 29 August 2011 (UTC)
I guess that is why it's an elite.
I don't think it initially buffs revived allies, though, so they have to wait until the next pulse. It's hard to tell from the various footage. Maybe the buffs are applied before the revive? I guess this needs more research. - Infinite - talk 09:40, 29 August 2011 (UTC)
Well, to compare it to Glyph of Renewal, which also "revives" allies, instantly rallies downed players, and revives defeated npc allies (as they can't go "downed"... game mechanics also state "revive" as helping up DOWNED players, not just defeated. Defeated players aren't affected by the glyph, which i'm not sure if it's a bug, or intended, but i'm not sure what to expect of the revive of this. confirmation would be nice... ~~ User Kiomadoushi sig.png Kiomadoushi 05:01, 5 September 2012 (UTC)

buffs[edit]

I believe those buffs are always in there with those durations no matter what rank you are. What would change with your rank is the over damage done, health recouped through regen etc. --Moto Saxon 03:16, 29 August 2011 (UTC)

If I'm guessing correctly, they were listed in the skill tooltip? In that event, they are not part of the skill description; they describe the skills' effects, but they aren't part of the description. I could have sworn that there had already been a discussion about it... Aqua (T|C) 03:17, 29 August 2011 (UTC)
This is where I pulled it from. To me it looks like any info after the colons is what would change dependent on level/traits. I must have missed that other convo. --Moto Saxon 03:22, 29 August 2011 (UTC)
Battle Standard description.jpg
Oh... I see what you're referring to; you were saying that the effects don't change, but the magnitude of the effects does. So we actually agree ^.^. Okay, then how do we want to write it in? (Perhaps add an "effect" variable to skill infobox or something...) Aqua (T|C) 03:24, 29 August 2011 (UTC)
Originally I was commenting on the "Notes" section wording. It sounds as if you only get the effects and certain levels, while as I would say that you get them at every level, but magnitude of the effect changes dependent on level. If we wanted to include the magnitudes I suppose we would have to do either a chart or a simple min. - max. --Moto Saxon 03:30, 29 August 2011 (UTC)
Having a full chart (i.e. like what working on right now) couldn't hurt I guess. I'm assuming currently that it's not necessarily linear. If it is, the actual code becomes a lot shorter. Aqua (T|C) 04:06, 29 August 2011 (UTC)

Ebon Battle Standard?[edit]

I am assuming this is gonna be like Ebon Battle Standard of ___ once you add the traits. --72.229.239.90 04:16, 15 March 2012 (UTC)

if by "gonna be like Ebon Battle Standard of ___" you mean to create an AoE with aid to allies, then yes. Although not as powerful, you should note that other professions have similar mechanics, such as the guardian (symbols) and the mesmer (fields). Venom20 User Venom20-icon-0602-sm-black.png 04:37, 15 March 2012 (UTC)