Lion's Arch

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Lion's Arch

13
Waypoint (map icon).png
 25
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 11
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Lion's Arch map.jpg
Map of Lion's Arch

Lion's Arch loading screen.png
Loading screen

Lion's Arch.jpg
Lion's Arch

The most diverse and cosmopolitan city in Tyria, Lion's Arch is a melting pot where all races gather and trade. Lion's Arch owes no allegiance to any race or nation, but stands on its own—and does so by virtue of its active navy, its financial strength, the intelligence and cunning of its leaders.

Lion's Arch figures prominently in the game's storyline. One of the main themes of Guild Wars 2 is bringing together disparate, even opposed groups in order to fight a greater enemy: the Elder Dragons. Alone, no race will survive their awakening. Only together can the races of Tyria survive. Nowhere in Tyria is that belief more strongly held than the city of Lion's Arch.

As the cultural and economic hub, Lion's Arch serves as the central focus of holidays and festivities such as Halloween and Wintersday. During Halloween, Mad King Thorn walks the streets of Lion's Arch telling jokes, with the city being full of spooky, dark, and pumpkin decor, whilst during Wintersday the city is visited by Toymaker Tixx as Snowmen and Grentches roam the now snow-covered and festively decorated city giving out and destroying presents respectively.

History[edit]

Lion's Arch went through multiple changes over the years since its days as the capital of Kryta in the original Guild Wars to its current incarnation as a free city in Guild Wars 2.

In 1219 AE, the Elder Dragon Zhaitan woke from its slumber. The rising of Orr created a great flood which destroyed and completely submerged the old capitol. The ruins of Lion's Arch were utilized as a safe harbor by ships looking to escape the horrors of the sea.

A decade later, in 1230 AE, the wreckage of old Lion's Arch was slowly turned into a refuge for Corsairs and other pirates, smugglers, and other independent vessels. Shanty towns were created, and as the waters slowly receded, a settlement formed that owed no allegiance to Kryta. This settlement was unified by a human named Cobiah Marriner, who fought against the scourge of Orr alongside charr, asura, norn, and any other race that would lend their vessels to the cause. Out of that staunch and allied front, the city of Lion's Arch was reborn.

For generations, the people of Lion's Arch have been on the front line of the war with Zhaitan, the dragon of Orr. Their city was destroyed, only to be rebuilt in defiance of the dragon's power. The elite Lionguard have built a fortress on Claw Island, a small body of land in the harbor, in order to defend against Zhaitan's attacks. No ship sails from their docks without a wary eye south toward the dark waters of the undead. They live each day with the knowledge that they are a bastion against the destruction that the Dragon would bring—regardless of whether or not the other nations of the world recognize, or care about, their ongoing struggle.

Lion's Arch is run by the Captain's Council, a committee of wealthy merchants and sea captains. Those who wish to take an active hand in the city's governance must prove themselves regardless of their race and heritage. They must be respected as a noted ship commander, and they must have contributed to the city's growth or health. If they are seen as a leader in the city, then they may purchase one of the seats on the Captain's Council—when one becomes available. This system of political governance leads to a great deal of one-upmanship among the local captains and on the council itself.

Battle for Lion's Arch[edit]

In 1327 AE, after months of preparation, the arch-villain Scarlet Briar descended on Lion's Arch with all of her deadly forces. The city was razed and the smoldering husk of the proud port city was occupied, and it was weeks before the siege was broken. After days of battle, Scarlet was slain in the skies above the city aboard her airship, the Breachmaker.

Word of Scarlet's demise has spread like wildfire throughout the wards of the city. With renewed vigor, the heroes of Lion's Arch, the Lionguard, and Order forces have driven out the remainder of Scarlet's armies, their morale and ranks shattered. Cheers and celebrations erupted at the refugee camps and nigh across all of Tyria. All the while, the Breachmaker—the enormous airship looming over Sanctum Harbor—continued to drill uncontrollably before it mysteriously exploded a few days after hitting a magical leyline which was Scarlet's target. The resulting blast caused the pieces of the Breachmaker to be flung out across the city—mostly concentrated around the harbor but with debris landing as far out as the Farshore Ward and scarring the landscape. With the pieces being so immensely large, the resultant rebuilding of Lion's Arch is currently taking place around these seemingly immovable chunks of metal.

New Lion's Arch[edit]

Lion's Arch finished its rebuild in 1328 AE. Parts of the Breachmaker were molded into new metal used to build several new structures, such as an aerodrome, a fortress, turrets, a new harbor with a shipyard amongst others. Several points of interest also had their names modified or replaced. The previously destroyed waypoint in Fort Marriner was restored and is now usable. Many NPCs and services were moved including those for Guild contracts that are now at Guild Initiative Headquarters.

The history of Lion's Arch

Unique features[edit]

Lion's Arch is unique among the cities of Tyria since it is the central trade and cultural hub. It has features not found in other cities:

Locations[edit]

Area Area objectives
Bloodcoast Ward
Waypoint (map icon).png
Bloodcoast Ward Waypoint
Vista.png
1 Vista
Commodore's Quarter
Waypoint (map icon).png
Commodore's Quarter Waypoint
Point of interest.png
Order of Whispers Headquarters
Eastern Ward
Waypoint (map icon).png
Eastern Ward Waypoint
Waypoint (map icon).png
Gate Hub Plaza Waypoint
Point of interest.png
Coriolis Plaza
Point of interest.png
The Vaults
Farshore Ward
Waypoint (map icon).png
Farshore Waypoint
Waypoint (map icon).png
Cavern Waypoint
Point of interest.png
Tokk's Mill
Vista.png
1 Vista
Fort Marriner
Waypoint (map icon).png
Claw Island Portage Waypoint
Waypoint (map icon).png
Fort Marriner Waypoint
Point of interest.png
Mist Portals
Point of interest.png
Vigil Centerhouse
Grand Piazza
Point of interest.png
Lion's Court
Vista.png
1 Vista
Hooligan's Route
Point of interest.png
The Undermarket
Vista.png
1 Vista
Inner Harbor
Point of interest.png
Deverol Gardens
Point of interest.png
Captain Theo Ashford Memorial Bridge
Vista.png
2 Vistas
Puzzle tango 20.png
Troll's Revenge
Postern Ward
Waypoint (map icon).png
Guild Buff Waypoint
Waypoint (map icon).png
Postern Ward Waypoint
Point of interest.png
Guild Initiative Headquarters
Vista.png
1 Vista
Asura gate (map icon).png
Bouldermouth Vale Asura Gate
Puzzle tango 20.png
Urmaug's Secret
Sanctum Harbor
Point of interest.png
Phoenix Roost
Point of interest.png
Macha's Landing
Point of interest.png
Moorookoo Village
Point of interest.png
Moran Memorial
Point of interest.png
Old Lion's Arch
Point of interest.png
Wreckage of the Breachmaker
Vista.png
2 Vistas
Sharkmaw Caverns
Puzzle tango 20.png
Weyandt's Revenge
Trader's Forum
Waypoint (map icon).png
Trader's Forum Waypoint
Point of interest.png
Frog Pond
Point of interest.png
Mystic Plaza
Point of interest.png
Black Lion Trading Company HQ
Western Ward
Waypoint (map icon).png
Sanctum Harbor Waypoint
Waypoint (map icon).png
Western Ward Waypoint
Point of interest.png
The Free Market
Point of interest.png
Crow's Nest Tavern (Captain's Council)
Vista.png
2 Vistas
White Crane Terrace
Waypoint (map icon).png
Diverse Ledges Waypoint
Point of interest.png
Durmand Priory Research Site
Point of interest.png
Field of the Fallen
Point of interest.png
Shuttered Gate
Personal waypoint (map icon).png
Diverse Ledges

Interactive map[edit]

Pets[edit]

Juvenile Armor Fish
Juvenile Blue Jellyfish
Juvenile Pig
Juvenile Shark
Juvenile Krytan Drakehound
Juvenile Lynx

Galleries[edit]

Screenshots[edit]

Under attack![edit]

Enemy controlled[edit]

Aftermath[edit]

Concept art[edit]

Previous loading screens[edit]

Previous maps[edit]

Notes[edit]

  • There was an extensive sewage system beneath the city previous to its rebuild in 1328 AE.
  • The city does not have any permanent instances. As this isn't a racial city, there is also no home instance.

See also[edit]

External links[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Lion's Arch.