Marshaling Field

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Marshaling Field

1
Point of interest.png
 1
Vista.png
Type
Area
Within 
The Grove
Connects to
Caledon Path
Upper Commons

Marshaling Field.jpg
Marshaling Field

Marshaling Field is an area with The Grove. It has an asura gate that connects to Lion's Arch.

Locations and objectives[edit]

Points of Interest
Point of interest.png
Warden's Watchgate
Vistas
Vista.png
The Maker's Path Vista —
From the asura gate, head west to the balcony
Asura Gates
Asura gate (map icon).png
Lion's Arch

NPCs[edit]

Allies[edit]

Ambient creature
Animal
Asura
Sylvari
Various

Services[edit]

Karma Merchant (map icon).png
Ailtinn

Ambient dialogue[edit]

Citizen (1): I missed you at the gathering last night.
Citizen (2): The firstborn asked me to entertain one of the visiting dignitaries.
Citizen (1): I hope it was enjoyable for you.
Citizen (2): Entertaining an asura isn't as easy as entertaining a charr. Food doesn't distract them nearly as long.
Citizen: How far have you traveled?
Adventurer: To the ends of Tyria and back!
Citizen: How far is that?
Adventurer: Far.
Traveler (norn): I've seen many things in my travels, but never have I seen a sentient being birthed from a plant.
Traveler (charr): They're fragile and weak. I don't imagine they'll survive long.
Traveler (norn): Don't underestimate them. They learn strength from ivy and viciousness from blackberry bushes.
Citizen (1): Hey, are you all right? What's troubling you?
Citizen (2): I had the worst nightmares last night. They cling to me still, and I can't seem to stop crying.
Citizen (1): Poor thing. Do you think they were your own nightmares, or someone else's?
Citizen (2): I can't imagine such horrible things could originate in me.
Citizen (1): This has been going on for too long. You're exhausted.
Citizen (2): I just need to harden myself to them. I can't let them get to me.
Citizen (1): No, that's exactly what the Nightmare Court wants. They want you to stop feeling.
Citizen (2): I don't know whether these nightmares come from the Nightmare Court or not.
Citizen (2): They could be a symptom of darkness in my heart.
Citizen (1): You can't think that way. You are good and gentle. It's a trap. Don't lose yourself.
Citizen (2): I'm not sure who I am anymore.
Gate Assistant: Your golem is strange. Was strange, rather.
Gate Engineer: You drove it away, you know. I've never seen a golem run that fast.
Gate Assistant: I only wanted to ask it a few questions.
Gate Engineer: Oh, I know. You guys are full of them.
Gate Assistant: Oh, yes. What it's like to be a golem? Does it dream? Does it have a family?
Gate Engineer: That was the last straw you know. After that question about turtles in the desert, you asked it about its mother.
Gate Assistant: So?
Gate Engineer: It doesn't have a mother. It's a golem. You crossed its circuits. I don't know how you did it, but you weirded out MY golem!
Gate Assistant: So, you are the mother? Or the father?
Gate Engineer: What? Well, I—I guess I... Oh no. You're not getting in my head. You just stand there and help me monitor the gate.
Gate Engineer: Am I the mother? Blazing braces, this is what I get for working with the tree children.
Warden (1): All well?
Warden (2): All well!
A charr traveler enters through the asura gate.
Citizen (1): Look, it's the charr. I'd love to hear some of his war stories.
Citizen (2): You should go ask him.
Citizen (1): Why don't you?
Citizen (2): You first.
The charr stops nearby and the two citizens walk up to him.
Citizen (1): Excuse me, kind sir. I wonder if we could trouble you?
Traveler: Too late. What do you want?
Citizen (1): We were wondering. Have you been in a war?
Traveler: Every day is war.
Citizen (1): What's it like? I imagine the sparkling armor and lines of soldiers marching into battle!
Citizen (2): The stamping of boots and the voices raised in glory!
Traveler: The wading through gore. The blood that stains your claws.
The citizens are surprised.
Traveler: The sweat burning your eyes. The smell of bodies. The death.
Traveler: Yeah. It's fun.
Citizen (2): Um, thanks. (gulp)
Traveler: (laugh)
The citizens walk away and the charr traveler exits via asura gate.
Warden: Hi hi hi! Did you have a good day? I suppose you slept, hm? You're here to relieve me, right?
Warden (2): Right. 'Bye.
Warden: I heard movement in the bushes over there, but it turned out to be nothing, and then, I saw a shadow, but-
Warden (2): Got it. 'Bye.
Warden: Okay, see you later! Nasty little prickly pear.