Western Ward

From Guild Wars 2 Wiki
Jump to: navigation, search

Western Ward

2
Waypoint (tango icon).png
 2
Point of interest.png
 2
Vista.png

Western Ward map.jpg
Map of Western Ward

Type
Area
Within 
Lion's Arch

Western Ward.jpg
Western Ward

The Western Ward is the residential district of Lion's Arch. After the attack on the city, the Mystic Forge was moved from there, along with all the crafting stations, to Trader's Forum.

Locations[edit]

Waypoints
Waypoint (tango icon).png
Western Ward Waypoint —
Waypoint (tango icon).png
Sanctum Harbor Waypoint —
Points of Interest
Point of interest.png
Crow's Nest Tavern
Point of interest.png
The Free Market
Vistas
Vista.png
Western Ward Vista —
(changed after construction of the New Lion's Arch)
  1. Mat to the Western Ward Waypoint.
  2. Head east to the house on the hill, jumping onto the house to get the vista.
Vista.png
Crow's Nest Tavern Vista —
  1. Head up to Crow's Nest Tavern.
  2. Jump onto the sail closest to the stairs.
  3. Walk across the rope with hanging lanterns to get to the vista.
Landmarks
Personal waypoint (map icon).png
Trader Jikk's

NPCs[edit]

Allies[edit]

Asura
Bird
Charr
Crustaceans
Felines
Fish
Humans
Insect
Moa
Norn
Skritt
Various

Services[edit]

Merchant.png
Asmund
Weaponsmith.png
Bess
Armorsmith (map icon).png
Black Davi
Armorsmith (map icon).png
Derrack
Karma.png
Elebor
Repairs (map icon).png
Gommtoo
Merchant.png
Gullveig the Grim
Merchant.png
Ooonuuu
Merchant.png
Salty Emil
Merchant.png
Scornheart
Merchant.png
Toskra

Pets[edit]

Objects[edit]

Ambient dialogue[edit]

For previous dialogue, see here.

Child: Oh. Hey there, little buddy.
Child: Are you hungry? I have some moa jerky...
Child: (giggle) You're fun!
(Child runs to his mother. Buddy follows him.)
Child: Ma! Ma! Can we keep it?
Citizen: Keep wh—
Citizen: Son, I want you to slowly come over here and stand behind me.
Child: Aw, Ma... It followed me home!
Citizen: Do as I say. Just...move slowly and don't make any sudden movements, okay?
(Mother chases Buddy away with a broom.)
Citizen: Yaaaaaaa!
Information Peddler: Big meeting under the claws. There was a tale of skritt making a ship, uh, somewhere
Information Seeker: Ooh! Treasure ship? Shinies, maybe?
Information Peddler: Maybe, yes. Something about a wizard skritt? and...a flood?
Information Seeker: I want to hear more. Get me invited to that meeting!
Information Peddler: Shhh! Okay, okay. I'll try.
Adventurer (1): Got any plans tonight?
Adventurer (2): Yeah, I'm meeting my guild later.
Adventurer (1): Really? Are you gonna fight in the arena?
Adventurer (2): No, we mostly fight with each other. You know how it goes.
Citizen (norn 1): These bars keep running out of ale!
Citizen (norn 2): They will remember the norn.
Patron (asura): Are you a master mixologist? Can you mix me up a Sparkfly Fenblaster?
Bartender (norn): I'm a bartender. I serve liquor, not swamp water.
Patron (asura): My order is indeed an alcoholic beverage. Shall I show you how to mix it?
Bartender (norn): Take one step behind my bar, and I'll give you a Hoelbrak Hammer.
Bartender (human): Remember Yakkington?
Patron: Yeah?
Bartender (human): When I went to the bazaar, I saw a dolyak for sale, descended directly from the professor himself!
Patron: Oh, that would be amazing.
Citizen (m): You look great. You got any plans later?
Citizen (f): They don't involve you.
Citizen (m): [walks away and cries alone]
Citizen (sylvari 1): I've never felt more at home anywhere else outside the Grove.
Citizen (sylvari 2): Why is that, do you think?
Citizen (sylvari 1): I don't know. Maybe the sea air. Perhaps the spirit of cooperation.

At night on the beach

Skritt appear on the beach near the water entrance to Trader Jikk's.
Skritt (male): Okay, okay. Let's begin. Who has a tale to share with us?
Skritt (female): Oh, I do! I heard skritt are building a ship, way out in the wastes.
Skritt (male): Hold on. When were you out in the wastes?
Skritt (female): I brought ale to a soldier. She told me they found a big scratch out west, where our people are building a ship.
Skritt (female): She said the scratch has a storm wizard who will call down a flood so they can all sail away.
Skritt (male): This is big, if it's true. Thank you.
Skritt (male): If there are no more tales, then let us adjourn for now. Be safe.
All the skritt disappear under sand.

After Path of Fire Launch[edit]

Refugee (1): No, Balthazar is there to lead his army against Kralkatorrik's Branded. Dragon minions are the real threat.
Refugee (2): We were keeping that threat in check. Balthazar's invasion made everything worse.
Refugee (1): The Pact proved Elder Dragons can be killed. Balthazar is taking up that challenge. He's finally answering our prayers.
Refugee (2): Who prayed to be invaded? As far as I'm concerned, Balthazar's armored horrors are worse than the branded.
Refugee (2): They raid, ransack, and pillage. When they're not burning villages, they're starting battles in them.
Refugee (1): War demands sacrifice; victory, even more so. Balthazar understands that and doesn't shrink from it.
Refugee (2): If you think Balthazar's war is so necessary, then why didn't you stay to help him fight it?
Refugee (3): Amnoon was always kind of shady, but now it's out of control.
Refugee (4): The port wasn't built to cope with that many desperate people flooding in at once.
Refugee (4): It's disgusting. The crime lords and the council are probably getting rich while all those people suffer and die.
Refugee (3): Maybe Lion's Arch can help- they let us in. If they deliver aid, there may be hope.
Refugee (5): Did you just arrive? It's been days since we heard any news. What's it like back home?
Refugee (6): Bad. I'm just glad I got out. How did you manage?
Refugee (5): Our families sold everything to secure passage on a corsair ship. It was only enough for two berths.
Refugee (6): You're lucky the pirates kept their end of the bargain. I stowed away on a smuggler's skiff out of Amnoon.
Refugee (6): She found me, but she was Elonian, so she didn't toss me overboard.
Refugee (6): She took me out into the Sea of Sorrows and flagged down a Pact Ship. A vigil frigate brought me the rest of the way.
Refugee (7): The Branded were always a threat, but we could handle them. At least until Kralkatorrik moved and they followed.
Refugee (7): No food, no water. We lost more people on the trek through the desert than we did in the attack.
Refugee (8): But some of you survived. If you'd stayed and fought, you'd all be dead.

Historical ambient dialogue[edit]

Captain Ellen Kiel: Please tell me we have customs inspectors down at the docks by now.
Magnus the Bloody-Handed: I've done what little I can, but you know our ranks are worn thin.
Captain Ellen Kiel: I don't care how you do it, but we need that port secured.
Magnus the Bloody-Handed: (sigh) I'm on your side, Ellen. Just give us time—we'll get things shipshape.