Notice something wrong, missing, or unsatisfactory? Feel free to edit pages yourself and make use of discussion pages. Wiki content is created, maintained, and administrated by players. See how you can help.
|
[dismiss] |
Maguuma Jungle
Maguuma Jungle
- Levels
- 1-25, 55-70
- Type
- Region
- Within
- Tyria
- Connects to
- Kryta
Ruins of Orr
Shiverpeak Mountains
The Maguuma Jungle is an area west and southwest of Kryta and the homeland of the sylvari and the asura, among other races. It is also where Ventari made his home before the human-centaur conflict engulfed the region and forced him south to Arbor Bay. Arbor Bay would also become the eventual birthplace of the sylvari (later renamed The Grove), whose presence has had a significant influence on the development of coastal and jungle regions of the Maguuma. Today, various races inhabit the Maguuma, such as the skritt, quaggan, and tengu.
In the past, the mystic druids lived in the Maguuma and became spirits to help guard the jungle and its inhabitants. The Maguuma Jungle is also the home of one of the bloodstones and another ancient magic; however, the source and nature of this magic are unknown.
The Maguuma Jungle is separated into the northern Maguuma Wastes, part of the Maguuma Jungle which has dried out since the rise of the Elder Dragons,[1] and the southern Tarnished Coast, home of the sylvari and asura.
Contents |
[edit] Sub-regions
The Maguuma Jungle has three sub-regions:
[edit] Locations
- Cities
- Explorable zones
- Caledon Forest (1-15)
- Metrica Province (1-15)
- Brisban Wildlands (15-25)
- Sparkfly Fen (55-65)
- Mount Maelstrom (60-70)
- Dungeons
- Twilight Arbor (50, 55)
- Crucible of Eternity (78, 80)
[edit] Notes
- On the in-game map, there is no region called "Maguuma Jungle." However, zones from the Tarnished Coast and the Steamspur Mountains both contribute to the "Maguuma Explorer" achievement.
[edit] Trivia
- One of the available worlds is named Maguuma.
[edit] References
| The Guild Wars Wiki has an article on Maguuma Jungle. |
- ^ Lore interview with Jeff Grubb, GuildMag