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Lion's Arch

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Lion's Arch

13
Waypoint (map icon).png
 25
Point of interest.png
 11
Vista.png

Lion's Arch map.jpg
Map of Lion's Arch

Type
City
Region
Kryta
Connects to
Bloodtide Coast (S)
Gendarran Fields (N)
Lornar's Pass (E)


Lion's Arch loading screen.png
Loading screen

Lion's Arch.jpg
Lion's Arch

The most diverse and cosmopolitan city in Tyria, Lion's Arch was a melting pot where all the races gathered and traded. Lion's Arch owed no allegiance to any race or nation, but stood on its own – and did so by virtue of its active navy, its financial strength, and the intelligence and cunning of its leaders.

Lion's Arch figures prominently in the game's storyline. One of the main themes of Guild Wars 2 is bringing together disparate, even opposed groups in order to fight a greater enemy: the Elder Dragons. Alone, no race will survive their awakening. Only together can the races of Tyria survive. Nowhere in Tyria is that belief more strongly held than the city of Lion's Arch.

Upon entering the game, players who are level 30 and above will view a short cinematic based in the city. The smoking ruins of Lion's Arch can be found where the city once stood. While Lionguard attempt to secure the remains, refugees take shelter at the relief camps at Vigil Keep, the Durmand Priory, and Stormbluff Isle. Vigil Keep remains as the temporary hub of services and asura gates. Three makeshift Bulletin boards now list the following:

At this time, most of the city still lies in ruins, but its services, along with most of the Captain's Council, have returned, and reconstruction efforts are underway.

[edit] History

Lion's Arch went through multiple changes over the years since its days as the capital of Kryta in the original Guild Wars to its current incarnation as a free city in Guild Wars 2. First destroyed by the rise of the Elder Dragon Zhaitan, the ruins of Lion's Arch were utilized as a safe harbour by ships looking to escape the horrors of the sea. The wreckage of old Lion's Arch was slowly turned into a refuge for pirates, smugglers, and other independent vessels. Shanty towns were created, and as the waters slowly receded over the course of decades, a settlement formed that owed no allegiance to Kryta. This settlement was unified by a human named Cobiah Marriner, who fought against the scourge of Orr alongside charr, asura, norn, and any other race that would lend their vessels to the cause. Out of that staunch and allied front, the city of Lion's Arch was reborn.

For generations, the people of Lion's Arch have been on the front line of the war with Zhaitan, the dragon of Orr. Their city was destroyed, only to be rebuilt in defiance of the dragon's power. The elite Lionguard have built a fortress on Claw Island, a small body of land in the harbour, in order to defend against Zhaitan's attacks. No ship sails from their docks without a wary eye south toward the dark waters of the undead. They live each day with the knowledge that they are a bastion against the destruction that the Dragon would bring – regardless of whether or not the other nations of the world recognize, or care about, their ongoing struggle.

Lion's Arch is run by the Captain's Council, a committee of wealthy merchants and sea captains. Those who wish to take an active hand in the city's governance must prove themselves regardless of their race and heritage. They must be respected as a noted ship commander, and they must have contributed to the city's growth or health. If they are seen as a leader in the city, then they may purchase one of the seats on the Captain's Council – when one becomes available. This system of political governance leads to a great deal of one-upmanship among the local captains and on the council itself.

[edit] Battle for Lion's Arch

In 1327 AE, after months of preparation, the arch-villain Scarlet Briar descended on Lion's Arch with all of her deadly forces. The city was razed and the smoldering husk of the proud port city was occupied, and it was weeks before the siege was broken. After days of battle, Scarlet was slain in the skies above the city aboard her airship, the Breachmaker.

Word of Scarlet's demise has spread like wildfire throughout the wards of the city. With renewed vigor, the heroes of Lion's Arch, the Lionguard, and Order forces have driven out the remainder of Scarlet's armies, their morale and ranks shattered. Cheers and celebrations erupted at the refugee camps and nigh across all of Tyria. All the while, the Breachmaker—the enormous airship looming over Sanctum Harbor—continued to drill uncontrollably before it mysteriously exploded a few days after hitting a magical leyline which was Scarlet's target. The resulting blast caused the pieces of the Breachmaker to be flung out across the city - mostly concentrated around the harbor but with debris landing as far out as the Farshore Ward and scarring the landscape. With the pieces being so immensely large, the resultant rebuilding of Lion's Arch is currently taking place around these seemingly immovable chunks of metal.

[edit] Locations

Area Map completion
Bloodcoast Ward
Waypoint (map icon).png
Bloodcoast Ward Waypoint
Vista.png
1 Vista
Canal Ward
Waypoint (map icon).png
Canal Ward Waypoint
Eastern Ward
Waypoint (map icon).png
Eastern Ward Waypoint
Waypoint (map icon).png
Gate Hub Plaza Waypoint
Point of interest.png
Coriolis Plaza
Point of interest.png
Crow's Nest Tavern (Captain's Council)
Point of interest.png
Lost Grotto
Vista.png
1 Vista
Farshore Ward
Waypoint (map icon).png
Farshore Waypoint
Point of interest.png
Tokk's Mill
Vista.png
1 Vista
Fort Marriner
Waypoint (map icon).png
Claw Island Portage Waypoint
Contested waypoint (map icon).png
Fort Marriner Waypoint
Point of interest.png
Gunnery Range
Point of interest.png
Main Haven Headquarters
Point of interest.png
Vigil Centerhouse
Grand Piazza
Point of interest.png
Commodore's Manor
Point of interest.png
Lion's Court
Hooligan's Route
Point of interest.png
The Undermarket
Vista.png
1 Vista
Inner Harbor
Point of interest.png
Deverol Island
Point of interest.png
The Gangplank
Vista.png
1 Vista
Postern Ward
Waypoint (map icon).png
Postern Ward Waypoint
Waypoint (map icon).png
Smuggler's Waypoint
Point of interest.png
Lion's Shadow Inn
Vista.png
1 Vista
Asura gate (map icon).png
Bouldermouth Vale Asura Gate
Puzzle tango 20.png
Urmaug's Secret
Sanctum Harbor
Point of interest.png
Durmand Priory Dig Site
Point of interest.png
Lion's Gate
Point of interest.png
Macha's Landing
Point of interest.png
Moorookoo Village
Point of interest.png
Moran Memorial
Point of interest.png
Old Lion's Arch
Point of interest.png
Wreckage of the Breachmaker
Vista.png
2 Vistas
Sharkmaw Caverns
Puzzle tango 20.png
Weyandt's Revenge
Trader's Forum
Waypoint (map icon).png
Trader's Forum Waypoint
Point of interest.png
Black Lion Trading Company HQ
Point of interest.png
Yomm's Merchantile
Vista.png
2 Vistas
Puzzle tango 20.png
Troll's End
Western Ward
Waypoint (map icon).png
Sanctum Harbor Waypoint
Waypoint (map icon).png
Western Ward Waypoint
Point of interest.png
Mystic Plaza
Vista.png
1 Vista
White Crane Terrace
Waypoint (map icon).png
Diverse Ledges Waypoint
Point of interest.png
Shuttered Gate

[edit] Galleries

[edit] Screenshots

[edit] Under attack!

[edit] Enemy controlled

[edit] Aftermath

[edit] Concept art

[edit] Notes

  • There is an extensive sewage system beneath the city; there are entrances on the way to Lost Grotto and near the bank.
  • The city does not have any permanent instances. As this isn't a racial city, there is also no home instance.

[edit] See also

[edit] External links

Gwwlogo.png The Guild Wars Wiki has an article on Lion's Arch.

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