- Connects to
- Bloodtide Coast (S)
Gendarran Fields (N)
Lornar's Pass (E)
The most diverse and cosmopolitan city in Tyria, Lion's Arch was a melting pot where all the races gathered and traded. Lion's Arch owed no allegiance to any race or nation, but stood on its own – and did so by virtue of its active navy, its financial strength, and the intelligence and cunning of its leaders.
Lion's Arch figures prominently in the game's storyline. One of the main themes of Guild Wars 2 is bringing together disparate, even opposed groups in order to fight a greater enemy: the Elder Dragons. Alone, no race will survive their awakening. Only together can the races of Tyria survive. Nowhere in Tyria is that belief more strongly held than the city of Lion's Arch.
Upon entering the game, players who are level 30 and above will view a short cinematic based in the city. The smoking ruins of Lion's Arch can be found where the city once stood. While Lionguard attempt to secure the remains, refugees take shelter at the relief camps at Vigil Keep, the Durmand Priory, and Stormbluff Isle. Vigil Keep remains as the temporary hub of services and asura gates. Three makeshift Bulletin boards now list the following:
- The heroes who defended the city (at the former Gate Hub Plaza).
- Those who are missing (just west of the Grand Piazza).
- Those who lost their lives (at a new graveyard at White Crane Terrace).
At this time, most of the city still lies in ruins, but its services, along with most of the Captain's Council, have returned, and reconstruction efforts are underway.
The city, due to being the main hub for all other cities, serves as the main attraction with holidays and festivities such as Halloween and Wintersday. During Halloween, Mad King Thorn walks the streets of Lion's Arch telling jokes, with the city being full of spooky, dark, and pumpkin decor, whilst during Wintersday the city is visited by Toymaker Tixx as Snowmen and Grentches roam the now-snow covered and festively decorated city giving out and destroying presents respectively.
In 1219 AE, the Elder Dragon Zhaitan woke from its slumber. The rising of Orr created a great flood which destroyed and completely submerged the old capitol. The ruins of Lion's Arch were utilized as a safe harbour by ships looking to escape the horrors of the sea.
A decade later, in 1230 AE, the wreckage of old Lion's Arch was slowly turned into a refuge for Corsairs and other pirates, smugglers, and other independent vessels. Shanty towns were created, and as the waters slowly receded, a settlement formed that owed no allegiance to Kryta. This settlement was unified by a human named Cobiah Marriner, who fought against the scourge of Orr alongside charr, asura, norn, and any other race that would lend their vessels to the cause. Out of that staunch and allied front, the city of Lion's Arch was reborn.
For generations, the people of Lion's Arch have been on the front line of the war with Zhaitan, the dragon of Orr. Their city was destroyed, only to be rebuilt in defiance of the dragon's power. The elite Lionguard have built a fortress on Claw Island, a small body of land in the harbour, in order to defend against Zhaitan's attacks. No ship sails from their docks without a wary eye south toward the dark waters of the undead. They live each day with the knowledge that they are a bastion against the destruction that the Dragon would bring – regardless of whether or not the other nations of the world recognize, or care about, their ongoing struggle.
Lion's Arch is run by the Captain's Council, a committee of wealthy merchants and sea captains. Those who wish to take an active hand in the city's governance must prove themselves regardless of their race and heritage. They must be respected as a noted ship commander, and they must have contributed to the city's growth or health. If they are seen as a leader in the city, then they may purchase one of the seats on the Captain's Council – when one becomes available. This system of political governance leads to a great deal of one-upmanship among the local captains and on the council itself.
Battle for Lion's Arch
In 1327 AE, after months of preparation, the arch-villain Scarlet Briar descended on Lion's Arch with all of her deadly forces. The city was razed and the smoldering husk of the proud port city was occupied, and it was weeks before the siege was broken. After days of battle, Scarlet was slain in the skies above the city aboard her airship, the Breachmaker.
Word of Scarlet's demise has spread like wildfire throughout the wards of the city. With renewed vigor, the heroes of Lion's Arch, the Lionguard, and Order forces have driven out the remainder of Scarlet's armies, their morale and ranks shattered. Cheers and celebrations erupted at the refugee camps and nigh across all of Tyria. All the while, the Breachmaker—the enormous airship looming over Sanctum Harbor—continued to drill uncontrollably before it mysteriously exploded a few days after hitting a magical leyline which was Scarlet's target. The resulting blast caused the pieces of the Breachmaker to be flung out across the city - mostly concentrated around the harbor but with debris landing as far out as the Farshore Ward and scarring the landscape. With the pieces being so immensely large, the resultant rebuilding of Lion's Arch is currently taking place around these seemingly immovable chunks of metal.
- Access to the capital city of each playable race via Asura gate within Gate Hub Plaza.
- Access to WvW, World vs. World or Borderlands via Asura gates within the Fort Marriner area. Also accessible via the WvW (B) screen.
- Access to SPvP , Structured PvP or Structured Player versus Player via Asura gate within the Fort Marriner area. Also accessible via the SPvP screen.
- Access to Pearl Islet area of Southsun Cove via Asura gate within the Postern Ward area.
- Access to Lornar's Pass just south of the Durmand Priory via Asura gate within the Postern Ward area.
- Access to Fractals of the Mists via Portal within the Postern Ward area. You may be prompted to enter Fractals of the Mists from anywhere within Lion's Arch if a member of your party has already entered.
- Two Guild commendation traders accessible without a special pass.
- Finally, it is the only city with a Mystic Forge, although there are other locations.
|White Crane Terrace|
- Trader's Forum (enter the sewers to the east, then head west and down)
- Farshore Ward (northeast of Farshore Waypoint, on low hilltop south of Trading Post)
- Sharkmaw Caverns (behind the huge rock in the lake after the first fall from the vista)
The original Lion's Gate, since destroyed by the karka
- There is an extensive sewage system beneath the city; there are entrances on the way to Lost Grotto and near the bank.
- The city does not have any permanent instances. As this isn't a racial city, there is also no home instance.
- Lion's Arch (Under Attack!)
- Lion's Arch (Enemy Controlled)
- Battle for Lion's Arch: Aftermath
- Sea of Sorrows (book)
- Lion’s Arch: Building the Heart of the City – ArenaNet Blog
- The City of Lion's Arch - YouTube
- Guild Wars 2 - Escape from Lion's Arch Destruction Cinematic - YouTube