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Renown Heart
This article is about the renown heart game mechanic. For the NPC service, see Renown heart NPC.
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Renown Hearts also called renown regions, tasks, or simply hearts, are fixed areas within an explorable zone that give a set of tasks for a player to assist with and provide a reward upon completion. A description of the tasks is listed under the heart name in the interface. Each renown heart area is anchored by renown heart NPC with supporting lore and local goals that need to be accomplished. Most zones having a few hearts scattered throughout and are required for map completion. Players do not have to talk with the NPC to start a renown heart. Hearts are reminiscent of traditional quests in other MMORPGs. Rather than being given as a checklist of tasks a player needs to do in sequence, players simply follow a list of possible actions or activities that contribute to the progress of an area's renown heart. Renown hearts provide static content in the absence of events. Much of the design of areas will have events and renown hearts overlap on contributing actions and lore. In most cases, there are a couple events in the vicinity of a renown heart which involve killing enemies that contribute to the renown heart. Hearts reflect regional, broadly accomplished, finite objectives for content, while events are dynamic, specific directives that may be encountered and consequently won or lost multiple times.
Certain zones do not have renown hearts. All cities lack renown hearts as well as skill challenges. Zones in the Ruins of Orr region and Southsun Cove do not have renown hearts; instead they have large meta event chains encompassing the entirety of the zone.
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[edit] Map icons
[edit] Completing renown hearts
When a player moves within range of a renown heart, the heart icon along with its description and progress meter all appear as an entry among other listings in the event assist column. Talking to a scout will mark one or more empty hearts on the map. Players have many ways to contribute to renown hearts. Unlike events themselves, hearts are constant on the map once discovered, and will not vanish from the map when a character travels elsewhere. Progress on the heart can be started or stopped at any time. Hearts fill as the player assists in the area; no NPC interaction is required to begin progress on a heart. Progress can come from a wide variety of player actions, from simply killing foes to performing other tasks like watering plants or feeding cattle. With the numerous ways to contribute to a heart, there is no need to follow through every event in an area in order to attain completion.
[edit] Rewards
Once a heart is completed, players are rewarded with experience, karma, and receive mail from an NPC expressing gratitude and containing money. Additionally, the renown heart NPCs will begin selling karma goods. These goods will vary by NPC, with rewards including consumables, recipes, weapons, armor, etc. These goods may be purchased at any time afterwards as long as players have sufficient karma for the purchase. Completing a heart will also contribute to both area-wide and total percentages of map completion.
[edit] Karma
The karma reward starts at 90 karma at level 2 and increases an average of 7.5 per level. The reward increases by 8 for level 1 and 2, then increases by 7 for level 3 and 4, repeating this pattern every 4 levels.
[edit] Trivia
- The number of hearts shown on map varied during beta:
- Beta Weekend Event 1 — 232 renown hearts
- Beta Weekend Event 2 — 265 renown hearts
- Beta Weekend Event 3 — 300 renown hearts
- August 2nd stress test — 301 renown hearts
- August 9th stress test — 302 renown hearts
- August 15th stress test — 301 renown hearts