User talk:Dr ishmael/Archive 7
- May – July 2012
- July – August 2012
- September – October 2012
- November 2012 – January 2013
- January – April 2013
- April – July 2013
- July – November 2013
- Dec 2013 – May 2014
- June – Sept 2014
- Sept 2014 – Aug 2015
- Aug 2015 – inactivity
Canonical names
I am pretty sure the canonical name of [[Opal Platinum Earring (Master)]] is simply Opal Platinum Earring. - Yandere 18:41, 16 July 2013 (UTC)
- Yeah, I didn't care enough to put that in while I was splitting 40-odd pages. I just wanted the recipe lists on e.g. Mithril Hook to work right. —Dr Ishmael 18:45, 16 July 2013 (UTC)
- Ok, totally understandable. I just wanted to make sure, because I didn't know if they changed this. - Yandere 18:49, 16 July 2013 (UTC)
Crafting Such'n'such
STAY OFF MY TURF, YOU WRETCH!! Actually I don't care if you step in to pick up my slack, I'm not territorial or anything. I mean its not like I'd pretend that I didn't care while being secretly devastated or anything. Or you can do other shit too. I'll get to it eventually. Psycho Robot (talk) 04:12, 17 July 2013 (UTC)
- I just thought of something. For Iron and higher recipes in armorsmithing, you produce gladiator armor. Needless to say I would need to separate them, but I can't separate them by rarity. Is there a similar situation which you came across in other parts of the crafting pages? Or, more to the point, what would you do about it? I was thinking of doing pages like Gladiator Helm (Iron), Gladiator Helm (Steel), and so forth. But I could also break it up by level too, like Gladiator Helm (Level 35) or Gladiator Helm (Level 50). Oh, and one last thing [[Armorsmith/Bronze Recipes|EVERY]] [[Armorsmith/Iron Recipes|CRAFTING]] [[Armorsmith/Steel Recipes|PAGE]] IS BROKEN OH GOD WHAT ARE WE DOING TO DO LET'S RESORT TO CANNIBALISM JUST TO BE SAFE THERE IS NO GOD!!! Thanks, Psycho Robot (talk) 17:13, 21 July 2013 (UTC)
- Fixed. Just click the "refresh" tab on each page to clear the wiki's cached version of it. —Dr Ishmael 18:10, 21 July 2013 (UTC)
- I wish you would have told me that before I did some things that I can never undo. But I what I can't undo, I can repress, so I got that going for me. Anyways, what is your recommended course of action for gladiator armor? What sort of precedent is there to follow? Psycho Robot (talk) 23:40, 21 July 2013 (UTC)
- Fixed. Just click the "refresh" tab on each page to clear the wiki's cached version of it. —Dr Ishmael 18:10, 21 July 2013 (UTC)
- You might take a look here. I've somewhat changed my mind about creating pages for every single item, but I haven't received any feedback on this new idea yet. —Dr Ishmael 00:11, 22 July 2013 (UTC)
Comma seperator problem.
Currently my brain doesn't work properly. We have a problem here: Template:Recipe list result format.
The problem are such nice items as Lunaria, Circle of the Moon. The problem is that a simple arraylist als seperates Lunaria from Circle of the Moon.
The most basic solution I could come up with is to parse the string on basicis of the parenthesis... but as you will remember we can have canonical names with parenthesis.
As in... and this gonna hurt: Lunaria,_Circle_of_the_Moon_(Infused)
So the only solution we are left with is to hide the comma before we insert it in the Property:Has ingredient. Perhaps with a $ or anything that will hopefully never be part of an item name. - Yandere 04:50, 17 July 2013 (UTC)
- What about Lunaria, Circle of the Moon (Infused)? Well, I'm not sure where exactly is the problem, but use {{#replace: string | , | %2C }} there, where string is the name of the item. MalGalad 05:11, 17 July 2013 (UTC)
- its a pity we can't use regex in templates, otherwise we'd be able to do number open-bracket string close bracket :/ -77.97.208.117 08:42, 17 July 2013 (UTC)
- hmm mediawikiwiki:Extension:Regex Fun! -77.97.208.117 08:45, 17 July 2013 (UTC)
- The correct solution would be to use a different item separater than a normal comma. Use a semicolon, or a newline. poke | talk 09:00, 17 July 2013 (UTC)
- ah. smw:Help:Adding subobjects#Multiple values using a named separator - can we use this? (as with yandere, I think a dollar sign would be a good separator to use) -Chieftain Alex 09:06, 17 July 2013 (UTC)
- wait no, the problem is that it has commas separating the multiple subobject items :/ -Chieftain Alex 09:11, 17 July 2013 (UTC)
- I wouldn’t like a dollar sign because it looks very misplaced when used on infobox parameters etc. poke | talk 09:28, 17 July 2013 (UTC)
- Or we make a template:
| param = {{multi|value1|value2|value3|value with a, comma}}
… poke | talk 09:30, 17 July 2013 (UTC)- and how would that help us separate semantic subobject properties? (dpl? >.>) -Chieftain Alex 09:46, 17 July 2013 (UTC)
- Or we make a template:
- I wouldn’t like a dollar sign because it looks very misplaced when used on infobox parameters etc. poke | talk 09:28, 17 July 2013 (UTC)
- Forgive me if I misunderstand you, but I'm not quite sure you're understanding that when you do the #ask for the subobject ingredients and you get the output in template format, then it outputs as
Num1 (Text1), Num2 (Text2), Num3 (Text3)
- Which already has the awkward commas in it. (I don't think that we can store subobjects with different separators)
- I'm looking at the list format and seeing that you can change the separator for that... {{#show:Minor Rune of the Warrior#recipe1 | ?Has ingredient | link = none | format = list | sep = $ }}
- 1 (1, Pile of Lucent Crystal), 2 (2, Onyx Sliver), 3 (1, Tiny Scale), 4 (1, Charm of Potence)
- And wondering how we can do something similar with the template format. (I can't see anything useful on smw:Help:Result formats)
- Alternative: don't use link=none, and use the [[open-close-square-brackets]] to denote where the item name is, which might be a simple way to extract the item names?
- Or dirtier and worse for using #browse... save the item names with some padding, e.g. "Has ingredient = <ingredient amount>; ***<ingredient name>***", and then you'd do explode between your symbols. -77.97.208.117 11:55, 17 July 2013 (UTC)
- (Reset indent) It's simple: we take advantage of the parentheses in the record property and the fact that #arraymap's separator doesn't have to be a single character. Using a variable to simulate a template parameter:
{{#vardefine:4|{{#show:Lunaria, Circle of the Moon (Infused)#recipe1|?Has ingredient|link=none}}}} {{#arraymap:{{#var:4}},|),|@@@|;{{#explode:@@@| |0}}:{{item icon|{{#sub:{{#replace:@@@|))|)}}|{{#expr:{{#pos:@@@| }}+2}}|{{#expr:{{#len:@@@}}-{{#pos:@@@| }}-2}}}}}}|\n}}
- Output:{{#vardefine:4|{{#show:Lunaria, Circle of the Moon (Infused)#recipe1|?Has ingredient|link=none}}}} <div class="ingredients">{{#arraymap:{{#var:4}},|),|@@@|;{{#explode:@@@| |0}}:{{item icon|{{#sub:{{#replace:@@@|))|)}}|{{#expr:{{#pos:@@@| }}+2}}|{{#expr:{{#len:@@@}}-{{#pos:@@@| }}-2}}}}}}|\n}}</div>
- Ta-da! —Dr Ishmael 12:43, 17 July 2013 (UTC)
- You are a Wizard! Or a Witchdoctor because that goes better with your name. ^^ - Yandere 13:06, 17 July 2013 (UTC)
Achievements
Well, I wanted to create a template to track account achievements, like minis or dungeons (you can see it's predecessor), and created [[User:Malgalad/Template:Achievement|achievements template]] en route. I guess, structuring achievements is not a bad thing? MalGalad 13:28, 17 July 2013 (UTC)
- We've gone this long without an achievement infobox, but I don't see any reason not to make one now. —Dr Ishmael 15:17, 17 July 2013 (UTC)
- An achievement infobox is not really necessary because all the information we have about most achievements would fit into the infobox alone. So it would never justify a whole article. The few exceptions from the Living World work well without an infobox. If anything, I would like to see a small box we could show on the side that simply shows that doing whatever the current article is about rewards an achievement (the German wiki does something similar in the notes section). poke | talk 16:24, 17 July 2013 (UTC)
- Thanks for those perfect examples: [[Strangers from the Sky (achievement)]] and [[Bazaar Ambassador]]. Neither of those articles makes any sense; they contain no information except from the stuff in the infobox, and it’s unlikely they’ll ever get more useful content. It’s documented well enough on the achievement category page (although that definitely needs expansion in the acquisition section, so Sky Pirates is a better example there). poke | talk 16:32, 17 July 2013 (UTC)
- A bit too late :D Quite a few achievements already have pages with how-to guides or just redirects to category pages; I don't think it will be HARMFUL for wiki to add some semantic properties and create the rest of the pages. And it will allow to make some cute things, as well as shorten category pages. [[Bazaar Ambassador]] will have notification that Frequent Sprinter and Learn to Kite does not count towards, [[Strangers from the Sky (achievement)]] will have short walkthrough, 'cause climbing up a tower isn't so obvious... Well, anyway you can delete it all and I can not prevent it :( MalGalad 16:50, 17 July 2013 (UTC)
(Reset indent) Hmm, I studied #subobjects as soon as you mentioned them first; but I didn't find anything that could help with "setting properties directly". You still have to manually fill in all the properties of achievement, no matter where - to subobject or to the new page, am I not right? MalGalad 19:16, 18 July 2013 (UTC)
- The point of a subobject is that it acts like a page unto itself. The properties you set in a subobject are not properties of the page containing the subobject, they are properties of the subobject. Using #set or [[Property name::value]] is setting properties directly on the page. You have to use the #subobject function in order to create a subobject and set its properties. If you were to use your template multiple times on a page, you would be setting the properties multiple times on that page and there would be no way to tell which values went with which achievement. Each achievement needs to have its own subobject to contain the properties for that achievement.
- See Template:Recipe for how we're already using subobjects here. —Dr Ishmael 19:19, 18 July 2013 (UTC)
- And... It just encapsulates properties inside subobjects, so that you can have more than one instance of template on a page?? Well, and you're telling me it because you want me to remake {{User:Malgalad/Template:Achievement}} with subobjects to use on category pages... right? MalGalad 19:53, 18 July 2013 (UTC)
- Yes. If you have an achievement category page with 15 achievements on it, you'd have 15 "Has description" values and 15 "Has flavor" values on that page. They're meaningless because you can't tell which ones go together. However, if you create a #subobject for each achievement and group all of its properties inside of there, then they have meaning because each subobject only has 1 "Has description" and 1 "Has flavor" property, and they're linked together by the subobject. —Dr Ishmael 20:00, 18 July 2013 (UTC)
- Well... OK. Besides, I designed it for use on individual pages, and planned to have tables on category pages being constructed by {{#ask..}} request. But, redirect pages messed it all. So, you mean that template should be used on category pages, making tables instead infoboxes, like poke or Aqua designed? I have nothing against it (in the end, it's just my summer practice in making complex templates on my own), just want to clarify. MalGalad 20:09, 18 July 2013 (UTC)
(Reset indent) Ah, to hell. Is there any way to embed custom CSS into mainspaced pages in normal manner, without putting it to each and every table cell? This restriction ruins everything. MalGalad 23:41, 19 July 2013 (UTC)
- I have recently made a template that allows this. It’s restricted to subpages within the user namespace though. If you come up with something nice that is useful in the main namespace, you can then bring the topic up and we can add it permanently to the global CSS. poke | talk 00:01, 20 July 2013 (UTC)
- *sigh* exactly, it can be used only in user namespace. The code is e.g. here, but I doubt it will be useful other then on achievement category pages. MalGalad 00:04, 20 July 2013 (UTC)
- I put that restriction there for a very good reason. And it doesn’t matter if it’s only useful for a small amount of pages; I personally prefer having a few good rules in the global style sheet over duplicated and hard-to-maintain inline styles. So if you get community support for it (e.g. in the ongoing discussion), then we can add it. We will not hastily add rules though, as that resulted in the huge maintenance mess we currently have. poke | talk 00:10, 20 July 2013 (UTC)
- I seriously doubt it will be useful, and I prefer to have a way to quickly change something on my own, so I included CSS into the markup, screw my idealistic view.
TwoOne more question: is there a way to distinguish redirect pages, like, some property? MalGalad 02:23, 20 July 2013 (UTC)
- I put that restriction there for a very good reason. And it doesn’t matter if it’s only useful for a small amount of pages; I personally prefer having a few good rules in the global style sheet over duplicated and hard-to-maintain inline styles. So if you get community support for it (e.g. in the ongoing discussion), then we can add it. We will not hastily add rules though, as that resulted in the huge maintenance mess we currently have. poke | talk 00:10, 20 July 2013 (UTC)
- *sigh* exactly, it can be used only in user namespace. The code is e.g. here, but I doubt it will be useful other then on achievement category pages. MalGalad 00:04, 20 July 2013 (UTC)
- Nope. If you give the name of a redirect as the value of a page-type property, SMW translates it to the target page; and as you've already seen, redirects cannot themselves have any properties. —Dr Ishmael 03:12, 20 July 2013 (UTC)
- Oh yeah, the second question. How do I
shot webput links into semantic properties? I mean, smth likeTransform quartz crystals into [[Charged Quartz Crystal]] at a [[place of power]].
produces an error "Str can not be used as a page name" or so like that;{{urlencode|str}}
or{{#replace:str|[[|[[}}
didn't help,{{anchorencode|str}}
just cuts out brackets... MalGalad 16:19, 20 July 2013 (UTC)
- Oh yeah, the second question. How do I
- You have to create the property page and give it
[[Has type::text]]
. See Property:Has game description (because I modified your template to use that property, I was able to add links to the BotFW descriptions). The default property type is page, which means it assumes every property value is supposed to be the name of a wiki article, and you can't have brackets in article names. —Dr Ishmael 17:46, 20 July 2013 (UTC)
- You have to create the property page and give it
SMW cache
I hate this bug… There should be a more simple way to refresh the SMW data for an article than to change it… :( Anyway, thanks! poke | talk 23:01, 17 July 2013 (UTC)
I am not familiar with this community.
Would there be any interest in a "Where is this?" type weekly contest with monetary rewards? (I take an image of an obscure part of GW2 and post it in my userspace and members have to guess at where it was taken.)--Łô√ë Çåŕð ├┤ëŕô 01:14, 19 July 2013 (UTC)
- You can do it anyway and see if anyone partakes, as long as it's kept in your userspace there's not much anyone can say against it. User/community games and events were a thing on GWW for awhile. If you do one or two and nobody attempts to find it you can rest assured that at least you tried :p -Auron 03:37, 20 July 2013 (UTC)
Sigil of Conjuration
Something is wrong with the recipe sheet here, it gives red error's. I don't know a thing here, but you updated the sheet on the page so hopefully you can fix it ;) 195.240.63.18 16:01, 20 July 2013 (UTC)
- Fixed, thanks for pointing it out. —Dr Ishmael 16:09, 20 July 2013 (UTC)
Can you explain again, please
I moved [[Free the Pact krewe memebers trapped inside Risen clams ]] to Free the Pact krewe members trapped inside Risen clams. The event lists on Strait of Malediction and Straits of Devastation stubbornly refuse to not exhibit the strange icon and double levels. I have changed all sorts of stuff, forced a cache reload repeatedly, (clicking on the time display). No joy. I seem to remember you telling me of a work around but maybe I am wrong (as has been known to happen from time-to-time). Thanks. --Claret (talk) 19:03, 20 July 2013 (UTC)
SMW Questions
So this has been something that I was thinking about implementing last year but didn't know of a "clean" (read: not using 15 categories per page) method to do so. I was looking through the traits and realized that they all share a list of about 25 possible effects that are then further specialized. Would it be possible, using SMW and a parameter in the trait infobox, to generate the "related traits" lists on various pages? Aqua (talk) 22:11, 21 July 2013 (UTC)
- I've thought about that for awhile. It can't be automated because traits only have a description with other properties being derived. We could have a trait facts similar to skill facts, keywords connecting the trait to a skill/weapon/effect, or some combination. Even if we did so, it's not something viable for various reasons, like the values being arbitrary, related traits being short and you have to display the description anyways to show why it's related, and being confusing on how to add traits. We won't be able to do it skills, which we do have facts and context, because many times it requires special conditions. Even something basic as "skills related to invulnerability" by checking for skill facts that give invulnerability can't be generated automatically because a skill only gives you invulnerability with a certain trait, or a skill breaking stun with a certin trait equipped. I don't think we be able to generate for any effects, either from skills or traits. Related skills and traits are relatively static, only connect to other pages, and generally we already have the lists, so it's doing work for nothing.--Relyk ~ talk < 23:02, 21 July 2013 (UTC)
(Reset indent) I guess, this is appropriate section. Property:Has game id is behaving strange: though it's type is a number, it stores ID like "1000" as "1,000", preventing SMW widget from making game links (as far as I noticed, {{game link}} works fine). As an example, Abyss Dye doesn't have ID generated, while Achievement Chest does, and... well, I guess, you know better then me what it means. MalGalad 06:24, 29 July 2013 (UTC)
- if you need to perform numerical calculations with smw numbers (with #expr:), put a "#" sign after the query. e.g.
{{#show: Twilight | ?Has game id }}
30,704 {{#show: Twilight | ?Has game id# }}
30704
- but that wasn't relevant to the example you gave, which was still using the span not the widget! -Chieftain Alex 07:44, 29 July 2013 (UTC)
Jorbreakers
Hey there. Regarding your revert on the tokens navbox, I had moved the Jorbreakers out of the historical section because, despite Dragon Bash being over, they can still be acquired from a merchant in LA and subsequently used to purchase the wings. Since their quantity among the players can still increase, I would continue to count them as current tokens. After all, Captain's Council Commendation, which started during The Lost Shores, were available for several months as well. 13:44, 26 July 2013 (UTC)
- Ah, I hadn't thought of that. It still seems weird to list it, but whatever. —Dr Ishmael 14:10, 26 July 2013 (UTC)
- Would it be possible to have a "limited availability" or similar category for currency like this? -Auron 14:16, 26 July 2013 (UTC)
- Related. poke | talk 14:31, 26 July 2013 (UTC)
- The problem with the jorbreaker is that they can only be bought with Zaitaffy an this is basiclly unobtainable except through the marketplace. I reworded the section. I still don't think that the Jorbreaker is an interesting token for most player. Thats why I wouldn't want the to list in the current section. With that logic you would still have to list ugly wool socks because you can by the gifts in the traiding post and have the chance to aquire one of these through a drop from the gift. This is however not really interesting for most player.
- Another thing are the seasonal releases. Wintersday, Helloween, SAB and Dragon Bash seem to be reoccuring events, but we never had a full cicle so we don't know for sure. Flame and Frost however is over and so we probably will never see tokens related with these events again. So we have a real distinction between seasonal tokens and historical token. - Yandere 15:03, 26 July 2013 (UTC)
- I would think that's a bit different: while you could technically get more ugly clothing, it's currently completely useless as a token since its traders have already left and so I'd agree that those are not interesting for the player. However, jorbreakers can still be regularly bought outside of the TP from a trader NPC, just like during the event, and they can still be used to buy the wings, just like during the event, which might still be of interest to some people (similarly to the Captain's Council Commendations, which were tradable and useful even after the karka attack event). Yes, you would need to have a reserve of zhaitaffy or buy them from other players, but that's related to a different token (perhaps we could mention that explicitly on the Jorbreaker page, though).
- In regards to recurring events and potentially recurring tokens (Halloween, Wintersday, SAB, Dragon Bash and maybe Zephyr Sanctum), I agree that it would be handy to separate them from the others, the problem is we can't be sure yet if those tokens will in fact return, so I'd leave that for the second year. (On a side note, Black Lion tokens won't apparently disappear after these events so I'd probably put them under permanent tokens). 20:22, 26 July 2013 (UTC)
- Related. poke | talk 14:31, 26 July 2013 (UTC)
- Would it be possible to have a "limited availability" or similar category for currency like this? -Auron 14:16, 26 July 2013 (UTC)
Dude
Sweet edit 18:15, 26 July 2013 (UTC)
- WINNING! Or is that inappropriate, since it actually IS a win? I don't care! —Dr Ishmael 18:18, 26 July 2013 (UTC)
Template:Recipe list result format
{{item icon|{{#sub:{{{6}}}|0|{{#pos:{{{6}}}|#}}}}|{{#show:{{{6}}}|?Has canonical name}}|large=+}
confused on why it is coded that way. It should use the name of the item article so the item icon creates a link to the item article and then pass the recipe subobject's Has canonical name as the second parameter to override the link name. Seems to be backwards.--Relyk ~ talk < 01:03, 27 July 2013 (UTC)
- It's to support this. If we implement that, we can no longer assume that the item data associated with a recipe subobject is on the page that contains the subobject - for those recipes, it's in a separate subobject on the same page. Thus a new property Property:Has item data object that links the recipe subobject to whatever object contains the item data - defaults to PAGENAME in the standard recipe template, but will point to the item's subojbect in my proposed crafting templates. —Dr Ishmael 01:11, 27 July 2013 (UTC)
vendors, recipes, and items
Don't think we can have a single query that "List all items with a recipe that requires a recipe sheet that can be bought from a vendor." I can do it by using an ugly second query, like on User:Relyk/SMW/itemvendorrecipes. I swear we can do that in one query with the current properties :(--Relyk ~ talk < 03:11, 27 July 2013 (UTC)
- Nope, can't do that in a single query because the three attributes you want (item name, recipe sheet name, vendor name) are properties of 3 different object classes. #ask can only return the attributes of a single object at a time, so you'll have to start from one of the objects and then perform additional queries from there. (Has item data object helps a little, but remember that it's a page/subobject name, not a GW2 canonical name.) —Dr Ishmael 04:44, 27 July 2013 (UTC)
User subpage-creation blocked
Hey, I was trying to create [[User:Sacropedia/Sandbox/Personal storyline]] but my edit was prevented by "Targeted Spam Filter Testing". I'm not sure if I'm trying to add something wrongly (the information is copy-pasted from another page (categories removed) so I have basic code to work with), or if this is simply the standard automated response to new users or something. Any help would be much appreciated. :) --Sacropedia (talk) 15:17, 27 July 2013 (UTC)
- It's the double <br> inside the My Story template. There's never any reason to do that on the wiki, you just use two linefeeds instead, that's why we use it to catch spammers. I'm fixing it on the original page. —Dr Ishmael 15:24, 27 July 2013 (UTC)
- Had to go fix up the templates some so that they'd work with plain linefeeds. I guess that's why the PS pages were using double br's previously. So if you see those anywhere else, you can convert them to linefeeds. —Dr Ishmael 15:35, 27 July 2013 (UTC)
- Ah! Good to know. I will keep that in mind - thanks! --Sacropedia (talk) 15:41, 27 July 2013 (UTC)
Gizmos vs. Consumables
I always thought Gizmos were items which are not consumed on use. Black Lion Chest and Key are both consumed so should be consumable. Or did I got something seriously wrong? - Yandere 15:19, 27 July 2013 (UTC)
- That's what the API says. I don't know why. Well, yes, I know why the chest is a gizmo: you don't double-click it, it gets modified by using the key. That's probably also why the key is not considered a consumable - a simple consumable can't modify other items in your inventory. —Dr Ishmael 15:25, 27 July 2013 (UTC)
- Oh boy, well a few thoughts to this. Currently we are utilizing categories which are not part of the API. Tonic for example is a simple consumable, an endless tonic would be a Gizmos. I think it is good to have these categories, because people would say drink a tonic and everybody would know what is ment by it. Manuals or Blueprints are also good example for this. So I would suggest to put back the manuels back to manuels and introduce a new category named endless tonic, which would be both part of the gizmo category. That the items from the black lion chest are gizmos is kind of surprizing for me. Are Revive Orbs als Gizmos? - Yandere 15:43, 27 July 2013 (UTC)
- No, Revive Orb is a consumable, it just modifies the current state of your character (probably triggers an invisible buff that instantly refills your health bar). Repair Canisters are gizmos because they modify your equipment. Manuals are gizmos because "unlocking" trait tiers or commander functionality is outside the scope of a consumable.
- As far as categories go, we should probably de-link our custom categories (that we were using to classify the vast array of consumables) from the game-defined type categories. I.e. a tonic would be in both Category:Consumables and Category:Tonics, instead of Tonics being a subcategory of Consumables. Endless tonics would be in Category:Gizmos and Category:Tonics. —Dr Ishmael 16:00, 27 July 2013 (UTC)
Ignored linebreaks
- “text on same line as div tags will make MW ignore linebreaks within the text - i don't know why - so splitting div tags and text to separate lines” (diff)
This is because when you put text on the same line as a tag (or anything really), the MW parser will not put that text within a separate paragraph. poke | talk 16:01, 27 July 2013 (UTC)
- Right. What I don't understand is why MW does that. —Dr Ishmael 16:02, 27 July 2013 (UTC)
Ascended gear cleanup
Is upgrading the ascended gear pages thusly something that is appropriate to do? I did a search to see where such a discussion had taken place and I wasn't able to find one. I assume that if any such discussion did take place you were a part of it. Psycho Robot (talk) 16:14, 29 July 2013 (UTC)
- I don't remember any discussion either. It looks good, though, so go ahead. —Dr Ishmael 16:40, 29 July 2013 (UTC)
All these new user accounts!!
There's an explosion of new user accounts. 99% look like potential spammers by the name. Isn't there something like either confirmatory email or something spammers/bots would fail. Captcha or whatever? --Claret (talk) 02:18, 2 August 2013 (UTC)
- We've made recommendations to Anet already, but they have yet to act on our suggestions. —Dr Ishmael 02:22, 2 August 2013 (UTC)
- I use the following in my personal JS to alleviate it:
$.ready(function(){ /*** Hide user creation log on Special:RecentChanges ***/ if (wgCanonicalSpecialPageName === 'Recentchanges') { $('ul.special').each(function () { var l = $('<ul></ul>'); $(this).find('a[title="Special:Log/newusers"]').parent().appendTo(l); l.insertAfter(this); $(this).after('<h5>User creation log</h5>'); }); } });
- It consolidates all "User creation log" entries to their own section at the bottom of RC. —Dr Ishmael 02:31, 2 August 2013 (UTC)
someone likes your maps
[1]--Relyk ~ talk < 20:04, 3 August 2013 (UTC)
More silly issues
I worked a little on Claw Island and I could not verify most things. Not sure if this area is very important since it is not available except in two story line missions. Things I found wrong: Silly me took my 100% complete guy so I have no idea how you get the POI's since two of them are outside the instance but I was lead to believe that they were awarded in the cinematic. The wonderful Dr ishmael white lined maps were missing. There was no nav box, this I think I fixed, well made, but I have no clue how to save this so that is will be in the right place and work. It's in my sandbox HERE. Thanks for any help with this. Yoe Dude (talk) 20:14, 3 August 2013 (UTC)
- Claw Island gets explored the same way as cities - as soon as you enter it, all areas are uncovered. That's why there's no IshyMap™ for it. I can't remember how the PoIs are discovered, either. —Dr Ishmael 20:24, 3 August 2013 (UTC)
- Ishy and Alex, fixing Relyk's problems since 2012! —Dr Ishmael 02:30, 4 August 2013 (UTC)
Braham's Weapon Skins
Can you add these skins to the weapon gallery? I made the pages they just need to appear in the gallery now.--Suddenflame123 (talk) 19:19, 5 August 2013 (UTC)
- Go to the gallery page and click on the "refresh" tab. I already did this for gallery of maces. —Dr Ishmael 19:30, 5 August 2013 (UTC)
- kk did that. Now can you fix the game ids for Rox's weapons i added them into the wiki in the id spot but i know they are not the right values (not sure where you find those values to put there).--Suddenflame123 (talk) 04:39, 6 August 2013 (UTC)
- Chat link format and the talk page explains it all. Tl;dr:
- Go here, enter the game link in the lower left box and click Decode.
- In the HEX box, take the third and fourth values and reverse them to get the game ID in hex (e.g.
02 01 9d a6 00 00
the game ID is A69D). - Go here and enter the hex game ID in the Hexadecimal box, grab the plain game ID from the Decimal box (e.g. A69D = 42653).
- —Dr Ishmael 12:31, 6 August 2013 (UTC)
- Chat link format and the talk page explains it all. Tl;dr:
QJ achv icon
I uploaded an icon of QJ a few days ago, today I discovered it was simply deleted for a reason that I don't know, because there was no word on this, nice communication. Then, you just uploaded exactly the same icon, without any differences at all, only with a different title. Any reason for this? --Landon144 (talk) 22:40, 6 August 2013 (UTC)
- First, don't take anything personally on the wiki - that way lies ragequit.
- What happened was I was uploading all the icons for the new achievement categories, using the names of the achievement pages. Thus Queen Jennah's Jubilee got File:Queen Jennah's Jubilee.png. I didn't realize until after the file was uploaded that another version existed (I keep "Ignore warnings" checked on the upload form, but the File page shows a list of duplicate images), namely, the one you uploaded at File:Queen's Jubilee.png. Since the files were identical, it didn't matter which one was kept, so I simply deleted the one with the incorrect name (yours) instead of deleting mine and then moving the first one. —Dr Ishmael 23:59, 6 August 2013 (UTC)
- Thanks, I do forget to say those kinds of things when I'm in expository mode. —Dr Ishmael 04:42, 7 August 2013 (UTC)
- Try starting with the apology, then you won't forget. And, I'm sorry to point out, you still haven't apologized. You merely thanked a bureaucrat for apologizing on your behalf.
- Thanks, I do forget to say those kinds of things when I'm in expository mode. —Dr Ishmael 04:42, 7 August 2013 (UTC)
- As an outside observer, I don't see anything in the original post that suggests Landon took it personally. He indirectly criticized your actions and asked whether there was a reason. Since you had a good one - it was an accident of ignored error messages about duplicates in trying to standardize the file names - it's unclear why you chose to risk more conflict by assuming motivation or emotion on the OP's part. 75.37.20.158 05:20, 7 August 2013 (UTC)
- The fact that he posted about it at all, and his choice of phrasing in the post, strongly implies that he is taking it personally. And the fact that Tanetris is a bcrat has nothing to do with what he posted here.
- While I see no point in parroting what's already been said, if it'll make you happy: Landon, I'm sorry for any confusion I caused. —Dr Ishmael 12:32, 7 August 2013 (UTC)
- Stuff gets moved and/or deleted around here all the time, that's just normal operating procedure on a wiki of this size. It seems somewhat unrealistic to expect admins to notify users about every action they take. —Dr Ishmael 16:02, 7 August 2013 (UTC)
harmful action?
I am not sure if I am contacting the admins the right way (if not please let me know how), I just seem to have issue creating a user page. No matter what I type into the page to create it I get this error: "This action has been automatically identified as harmful, and therefore disallowed. If you believe your action was constructive, please inform an administrator of what you were trying to do. A brief description of the abuse rule which your action matched is: Inappropriate new titles"
Can someone help me? Thank you —The preceding unsigned comment was added by Dying Autumn (talk • contribs) at 00:49, 8 August 2013 (UTC).
- Hey, I’m sorry this has happened to you. Unfortunately one of our anti spam filters was incorrectly configured to prevent you from creating your own userpage. This has been fixed now and you should be able to do so now. Sorry for the inconvenience and happy editing! :) poke | talk 01:01, 8 August 2013 (UTC)
- Side note to Ish (and Jon): Please take a look at the log of filter 7. With the changes we might get more spam edits through, but we cannot lock out new editors from legitimately creating their own userpage. I have further amended my changes to keep some protection, but that might make more sense to be merged with filter 23 instead. poke | talk 01:09, 8 August 2013 (UTC)
- It works now. Thank you! -Autumn
- Ugh, that was my fault. When I added the 'article_text == user_name' bit, I put it at the wrong logic level - it was supposed to be in an AND with 'article_namespace == 0', but I messed up. —Dr Ishmael 01:56, 8 August 2013 (UTC)
Living World Daily
RE this edit comment, see Daily/Research#Queen's Jubilee achievements and Queen's Jubilee/Daily achievements. :) poke | talk 20:20, 10 August 2013 (UTC)
- Thanks. I only bemoaned it because I expect them to follow the usual 14-day daily cycle and repeat for the second act of this story. —Dr Ishmael 20:24, 10 August 2013 (UTC)
Hey
Hey, Doc. Since you are online, I thought you may find place for these User_talk:Alfa-R#Torment. Alfa-R 14:36, 13 August 2013 (UTC)
Apparently I'm the antichrist
So I was attempting to create Captain Greywind with the text on my user page, however it was automatically identified as "harmful". What's going on? You're out to get me aren't you. Psycho Robot (talk) 02:40, 16 August 2013 (UTC)
- It's because of peacocks. I don't think we get "cock" vandalism in mainspace anyway, why is that even in the filter :o -Auron 02:51, 16 August 2013 (UTC)
- I added peacock to the exceptions list and apparently nothing broke, so it should be fine in the future. -Auron 02:54, 16 August 2013 (UTC)
- Huh, I thought that was one of the exception words, but apparently it just never came up. --JonTheMon (talk) 04:04, 16 August 2013 (UTC)
- I wanna see your peacock--Relyk ~ talk < 04:21, 16 August 2013 (UTC)
- Huh, I thought that was one of the exception words, but apparently it just never came up. --JonTheMon (talk) 04:04, 16 August 2013 (UTC)
Abusefilter targeting
What do you think about merging filter 13 into 11? If you take all the edits after 7/27, they should all be legit (before that, it was also catching the double line breaks). --JonTheMon (talk) 13:58, 16 August 2013 (UTC)
- Makes sense to me. —Dr Ishmael 14:59, 16 August 2013 (UTC)
Trading
Thanks for your work on this page. I had a bit of trouble getting the opinions out and put it straight forward again. You did a much better job though (bows my head).. I shouldn't be afraid so much to delete things.Ranique (talk) 22:43, 17 August 2013 (UTC)
- Don't worry about it. I have 7 years of experience in wiki editing (5 of those as an admin), so I'm pretty comfortable with making judgments like that. You were completely right that it needed a bit of surgery, though. —Dr Ishmael 23:02, 17 August 2013 (UTC)
Clockwork Chaos Icons
Hi, there are a few new icons with this "event". A red boss icon, a circle with a wavy cross and maybe more. Could you oblige please. Best seen when Scarlet's minions are attacking. Thanks. --Claret (talk) 17:52, 21 August 2013 (UTC)
- Check the 32x32 archive for the map icons, and the 64x64 archive for the event monitor icons. I zerged one invasion last night, but I don't remember the icons well enough to pick them out for you while at work. —Dr Ishmael 17:59, 21 August 2013 (UTC)
- Not sure what you want them named, so I just uploaded them with the file ids.
- File:102573.png Aetherblades
- File:102677.png Molten
- File:102593.png Red swords
- File:Red Boss.png Red boss
- —Dr Ishmael 18:19, 26 August 2013 (UTC)
- Not sure what you want them named, so I just uploaded them with the file ids.
- Added the icons to map icons and put them into use at Scarlet's Minions Invade! and all related events. We are currently missing one of the events I realized it had something to do with destorying a molten alliance drill. - Yandere 17:42, 28 August 2013 (UTC)
- Do they not use the same icon as the Molten Shamans? Those events go down so fast I can't recall the icon. —Dr Ishmael 17:44, 28 August 2013 (UTC)
- Yes, it uses the same icon, but has larger and more elliptic area. MalGalad 17:47, 28 August 2013 (UTC)
- Do they not use the same icon as the Molten Shamans? Those events go down so fast I can't recall the icon. —Dr Ishmael 17:44, 28 August 2013 (UTC)
- That's what I thought. —Dr Ishmael 17:55, 28 August 2013 (UTC)
- There's something that needs to be done to the new icons so that they are iconized in {{event|Defeat the Molten Alliance shaman}} - as I recall a property needs to be added. Thanks to those with more knowledge than I. --Claret (talk) 17:58, 28 August 2013 (UTC)
- Already done everything. The values have to be allowed by the property and I realized that there was a bit wired behaviour when you would put in capitalized values, that is also fixed. So everything should show up correct, or do you mean anything else. - Yandere 18:23, 28 August 2013 (UTC)
- There's something that needs to be done to the new icons so that they are iconized in {{event|Defeat the Molten Alliance shaman}} - as I recall a property needs to be added. Thanks to those with more knowledge than I. --Claret (talk) 17:58, 28 August 2013 (UTC)
Testing code
How do you test the code before making changes? You don't have the inevitable 50 edits making a template work. Do you do it on the test wiki? Or may I pretend you are a coding god?--Relyk ~ talk < 03:39, 24 August 2013 (UTC)
- When making changes? Usually I just do it. If there's a complex bit I'm not sure of, I'll cut that snippet out and unit-test it (by previewing on a new/blank page), supplying dummy values for the parameters. It's not always perfect, but I usually only need one or two additional edits to get there. —Dr Ishmael 04:28, 24 August 2013 (UTC)
Disciplines Item Info box wrong
Clicking the word Disciplines in the item info box sends you to warrior Discipline and not to crafting disciplines where it should. Also how do you add new recipes sheets to the respectful locations? such as Recipe: Experimenter's Collection Staff--Suddenflame123 (talk) 06:45, 24 August 2013 (UTC)
- Discipline link has been fixed.
- I'm not sure what your second question is getting at? —Dr Ishmael 13:50, 24 August 2013 (UTC)
- The recipe has been fixed now. Before the crafting Discipline wasn't in place and i didn't know where to fix it to add it to the page but now its there.--Suddenflame123 (talk) 18:14, 24 August 2013 (UTC)
"Defeat the krait neoss that's strengthening Slaver's Deep" - Defeat the krait neoss that's strengthening Slaver's Deeps
I can't seem to change this to the correct version. It WAS "Defeat the krait neoss that's strengthening Slaver's Deep", it should be Defeat the krait neoss that's strengthening Slaver's Deeps with a move from the "old" version. And other stuff needs changing too. Sorry, but the system stops me fixing it. --Claret (talk) 14:18, 27 August 2013 (UTC)
- I'm attempting to clear this all up with Blipz. —Dr Ishmael 14:37, 27 August 2013 (UTC)
Error creating thumbnail: Unable to save thumbnail to destination
So, lately I've been encountering this...thing. Sometimes it appears and sometimes it doesn't. It usually hapens right after I upload an icon, but the file itself remains intact. Such as - Scale Legplates or Inquisitor's Boots. I did some googling and I saw that other people had this same problem. My question is - What the hell is up with this? --Ventriloquist (talk) 16:38, 28 August 2013 (UTC)
- Normally it's a simple timing issue that goes away if you refresh the page again - both of your examples are now working fine. The Priestess of Dwayna seems like a more serious issue, I'll look into it. —Dr Ishmael 17:15, 28 August 2013 (UTC)
- Derp, someone uploaded a PNG with a .jpg extension. User error. —Dr Ishmael 17:18, 28 August 2013 (UTC)
- I tried refreshing just after creating the pages and a couple of minutes later, but they still appeared like that. They're still error'd on my screen--Ventriloquist (talk) 17:22, 28 August 2013 (UTC)
- Ctrl+R, otherwise you're just seeing your browser's cached version over and over. —Dr Ishmael 17:24, 28 August 2013 (UTC)
- Well this is...odd. I refreshed my cache, emptied it, did everything but it's still mad at me. Guess I'm gonna have to live with it --Ventriloquist (talk) 17:30, 28 August 2013 (UTC)
currency
Manifesto of the Moletariate, good time for a currency infobox if we aren't using item infobox?--Relyk ~ talk < 06:27, 30 August 2013 (UTC)
- What would go in it? I can't think of anything we'd put in an infobox for coin or karma. —Dr Ishmael 12:21, 30 August 2013 (UTC)
- All currencies are now account bound, no need for an infobox since that's an inherent property of the category. And I agree that we don't need any properties, so... sounds like we don't need an infobox. —Dr Ishmael 14:24, 30 August 2013 (UTC)
Ascended Materials
It's the name of the tab :/--Relyk ~ talk < 04:46, 31 August 2013 (UTC)
- I understand, but this is not the first time Anet's been inconsistent, and it doesn't mean we have to be. In fact, we already have a category that doesn't match the collections group: Category:Gemstones, when the group says "Gemstones and Jewels." —Dr Ishmael 13:21, 31 August 2013 (UTC)
Png to Jpg
Hey, was wondering if it was possible (and how) to change the file's extension from png to jpg. I'm not sure how to do it, and since a user incorrectly used png I can't upload a newer version. —Ventriloquist (talk) 14:02, 1 September 2013 (UTC)
- Mark the PNG for deletion. Edit the infobox on the pages that use it to remove the
gallery1
parameter (go ahead and clean up any empty/unused parameters when you do that, too). That will let the template default toFile:{{PAGENAME}}.jpg
so you can use the redlink to upload your JPG version. - Since this image is used on 2 pages, you can keep the
gallery1
parameter on one of them and point it to your new JPG image for the other page. —Dr Ishmael 14:19, 1 September 2013 (UTC)
Category:Pages where template include size is exceeded
It does not like Armorsmith/Iron Recipes with constant 502 errors trying to added it and subsequently looking at the page :D Also, whatever is going on with Destroyer Lodestone.--Relyk ~ talk < 11:03, 3 September 2013 (UTC)
- Armorsmith: I need to go through and delete/redirect all articles for specific prefixes (e.g. Hearty Scale Helm (Master)), that will significantly reduce the number of row templates being generated by SMW.
- Destroyer Lodestone: I also have no clue. —Dr Ishmael 12:36, 3 September 2013 (UTC)
Gallery
Hey Ish, Do you have any idea how to turn Category:Art by Kekai Kotaki into a gallery where you can browse through the images like at Gallery of axes. I think all gallery's of pictures should be like the axes one, but not a clue how the axes one is done or how to replicate it for a non weapon/armor page. Thanx!! Ranique (talk) 11:31, 6 September 2013 (UTC)
- You want to be able to browse through the full-size (or at least as big as fits your window) images using the LightBox? That's handled on the weapon galleries by Semantic MediaWiki and the special Semantic Result Format "gallery" with the "overlay" option. Since the Kotaki images are all in a single category, you can set this up easily:
{{#ask:[[Category:Art by Kekai Kotaki]]|format=gallery|overlay=yes|limit=200}}
- You can preview that if you just want to look at them once, or you can save it to a userpage. —Dr Ishmael 12:28, 6 September 2013 (UTC)
reciepe list trouble
Why is this question mark in the reciepe list: Spiritwood Short-Bow Stave.
The other Shortbow Staves don't have this problem, so it shouldn't be a problem with the HTML Entity like it was with the Apostrophe. Any ideas? - Yandere 18:11, 7 September 2013 (UTC)
- I think it's because I moved Stonecleaver's Short Bow twice without doing the SMW fix in between. Notice that it also appears twice on the stave's page, and three times on Elonian String. Ugh, I hate that bug. —Dr Ishmael 18:55, 7 September 2013 (UTC)
editing ascended weapons
How did you edit all those ascended weapons that fast? lol Are you using an offline wiki? I want to be faster, but finding weapon's codes ingame, using translator binary and Binary to Decimal to Hexadecimal Converter and editing each weapon with each recipe it takes me a lot of time 95.94.40.61 21:55, 7 September 2013 (UTC)
- API + Perl + Excel. —Dr Ishmael 22:05, 7 September 2013 (UTC)
- Argh Perl my one weakness. Seriously I could never get my head around regular expressions. You did an awesome here, Ish! - Yandere 22:07, 7 September 2013 (UTC)
Tree format
{{#ask:[[Has location type::+]][[Located in::+]]|format=tree|parent=Located in|root=Tyria}}
Doesn't produce a very cool location tree. It shouldn't need anything else?--Relyk ~ talk < 05:43, 8 September 2013 (UTC)
- Looks like it's borked. I don't know why. —Dr Ishmael 14:11, 8 September 2013 (UTC)
- It’s probably because the number of results is limited and the necesary parents required to go up to Tyria are not included within the result (except for a few). poke | talk 15:13, 8 September 2013 (UTC)
- It's definitely hitting the 500 limit and the root parameter does nothing. The query borks when you do a disjunction with Has location type::Region. I can't get it to display just the regions with Tyria as a continent.
{{#ask:[[Has location type::Explorable zone]] OR [[Has location type::Area]]|format=tree|parent=Located in|root=Mount Maelstrom|limit=2000}}
- works until you hit the regions after Mount Maelstrom (obviously pointing out the root is not Mount Maelstrom either). Might be a lost cause.--Relyk ~ talk < 19:39, 8 September 2013 (UTC)
- It's definitely hitting the 500 limit and the root parameter does nothing. The query borks when you do a disjunction with Has location type::Region. I can't get it to display just the regions with Tyria as a continent.
- It’s probably because the number of results is limited and the necesary parents required to go up to Tyria are not included within the result (except for a few). poke | talk 15:13, 8 September 2013 (UTC)
Nodes
You commented on the slight issue. The type of node corresponds to the type of gathering tool and calling them all nodes doesn't work. Using "foraging", "logging", and "mining" as well as "plant", "tree", and "metal" aliases make sense for the object type (based on the infinite use tools).--Relyk ~ talk < 20:32, 8 September 2013 (UTC)
Disambigs
Hello, I was just wondering if you could tell me when it's considered OK to make a disambiguation page and what any possible do's/dont's are. I don't have ANY problems with your decision to alter/revert the one I made for Flamethrower, I just want to understand the proper way to handle it so I don't keep making unnecessary disambigs. Thanks. :P -Somohexual (talk) 16:23, 10 September 2013 (UTC)
- If there is one article that is clearly the one most readers will be looking for, then it takes precedence and retains the base article name. Profession skills nearly always take precedence in these cases, so that's a good rule to follow (until you run into stupid cases like Stab >.<). Only when you can't make a clear judgment of which page would be most relevant should you convert the main article into a disambiguation page (like Stab).
- Actually, what made me look into your actions there was all the soft-moving I saw going on. Whenever possible, do not simply copy/paste article content to a new name - always use the "move" function. If a redirect exists at the target, tag it for deletion with the reason that "Page X needs to be moved here." —Dr Ishmael 17:43, 10 September 2013 (UTC)
Glob of Ectoplasm
Can you figure out what is wrong with the {{Recipe list by discipline}} in the Glob of Ectoplasm article? Because I don't get it. - Yandere 18:05, 14 September 2013 (UTC)
- It's too big - see the categories, it's been automatically placed in "Pages that exceed template include size." We'll probably have to make subpages in order to group the recipes - for example, armor disciplines on one page, weapon disciplines on another, MForge and chef/jeweler on a third. —Dr Ishmael 22:14, 14 September 2013 (UTC)
Dye Material
Hey, can you help in something please? How can I know what is the Material (vibrant, natural leather or natural mettalic) of a certain Dye through API (https://api.guildwars2.com/v1/colors.json)?W.Wolf (talk) 00:43, 18 September 2013 (UTC)
- Can only see that in-game. —Dr Ishmael 00:41, 18 September 2013 (UTC)
like comparator
{{#ask:[[Has achievement page::~*Dragon!*]]|?Has achievement page}}
Has achievement page | |
---|---|
Boss Week#achievement882 | Hunt the Dragon! |
Boss Week#achievement898 | Hunt the Dragon! |
Boss Week#achievement899 | Hunt the Dragon! |
{{#ask:[[Has achievement page::~*Hunt the Dragon!*]]|?Has achievement page}}
Has achievement page | |
---|---|
Boss Week#achievement882 | Hunt the Dragon! |
Boss Week#achievement898 | Hunt the Dragon! |
Boss Week#achievement899 | Hunt the Dragon! |
{{#ask:[[Has achievement page::Speedy Reader]]|?Has achievement page}}
Has achievement page | |
---|---|
Explorer#achievement222 | Speedy Reader |
{{#ask:[[Has achievement page::~*Speedy Reader*]]|?Has achievement page}}
Has achievement page | |
---|---|
Explorer#achievement222 | Speedy Reader |
Before I revert changes after breaking the templates, why isn't this working?--Relyk ~ talk < 13:35, 18 September 2013 (UTC)
- I'm not sure why, but it works if you use the ? wildcard for spaces.
{{#ask:[[Has achievement page::~*Hunt?the?Dragon!*]]|?Has achievement page}}
—Dr Ishmael 15:01, 18 September 2013 (UTC)- Wildcards is a solution if spaces are the problem. Need to leave a note then.--Relyk ~ talk < 15:14, 18 September 2013 (UTC)
- Hunt the Dragon! wooh--Relyk ~ talk < 15:22, 18 September 2013 (UTC)
- I just happened to scroll by: It's the spaces that get escaped too much in LIKE queries on properties of type Page: SMW Bug report --Tera (talk) 15:18, 22 September 2013 (UTC)
Dredge canary is borked
The giver's Dredge Canary is broken, and I dunno how to fix it. HELP FOR THE LOVE OF GOD. Psycho Robot (talk) 02:28, 19 September 2013 (UTC)
- Typo when I updated the Pillaging to Hunter's. —Dr Ishmael 02:47, 19 September 2013 (UTC)
- Oh, I assumed it was giver's because that's the prefix that always messes up everything. Anyways, another thing: on Artificer/Journeyman_Recipes, there's something that's making the inscrpitions show up incorrectly. Valkyrie inscriptions aren't showing up at all, Berserker's inscriptions are showing up more than once, etc., and as near as I can tell the offending pages are the same format as the other pages. Psycho Robot (talk) 02:54, 19 September 2013 (UTC)
- That's the SMW move bug - moving a page duplicates the properties, and if you move it again, you're totally screwed. It can be fixed by blanking the page and then reverting. —Dr Ishmael 02:55, 19 September 2013 (UTC)
- I tried that, but it didn't work. Is that because I don't actually have revert? I could just undo. Is this one of those things where you just have to wait until it fixes itself? Psycho Robot (talk) 03:00, 19 September 2013 (UTC)
- That's the SMW move bug - moving a page duplicates the properties, and if you move it again, you're totally screwed. It can be fixed by blanking the page and then reverting. —Dr Ishmael 02:55, 19 September 2013 (UTC)
- No no no, the source page, where the data comes from. Unfortunately, it didn't seem to work when I did it to Berserker's Darksteel Plated Inscription. I hate this bug. —Dr Ishmael 03:05, 19 September 2013 (UTC)
Icon, where art thou?
Hai, how does one go about uploading an icon if it...doesn't exist. At least not on the wiki or the folder of icons you have. Specifically, Strike (Cattle Prod). The icon for the 1st skill is there, but the other one can't be found anywhere. Same thing goes for Frozen Escape.
- Go to GW2DB and search for the skill, then check the filename of their icon. It'll be the same filename as in my archives, but they resize everything to 56x56. I found Frozen Escape, you probably missed it because it's down in the block of racial skill icons.
- Unfortunately, GW2DB's pagination seems to be broken, so I can't find the icon for the cattle prod's Strike right now. —Dr Ishmael 15:09, 22 September 2013 (UTC)
- Found it - bought the consumable version from Veska Bladesinger to verify. —Dr Ishmael 15:26, 22 September 2013 (UTC)
- Thank you, those icons were driving me insane. --Ventriloquist (talk) 16:33, 22 September 2013 (UTC)
Abusefilter version
Do you know what version the Abusefilter is at and/or what patches have been applied to it? I was trying to make a filter, but it wasn't working right and I found out that this bug ([2]) was fixed, but not sure if we have it (and if we do, I'll have to find some other way). --JonTheMon (talk) 15:20, 24 September 2013 (UTC)
- Abusefilter doesn't use version numbers, which sucks. I assume the code revision we have is from whenever this wiki was set up (2007?), because I don't think it's been updated since then, but we'd have to check with Justin. —Dr Ishmael 15:42, 24 September 2013 (UTC)
Vial of Qucksilver
the properties stay duplicated for the recipe subobject, think you have to delete and restore the pages.--Relyk ~ talk < 22:37, 24 September 2013 (UTC)
- No, there's an object orphaned somewhere that deleting isn't going to fix. I fucking hate this goddamned bug. /rage —Dr Ishmael 22:47, 24 September 2013 (UTC)
- I knew it was orphaned, I was hoping deleting would work though ): --Relyk ~ talk < 22:49, 24 September 2013 (UTC)
- If it is remotely related to this bug, it might be fixed in 1.9 with $smwgAutoRefreshOnPurge and $smwgAutoRefreshOnPageMove… Maybe… poke | talk 23:24, 24 September 2013 (UTC)
- I knew it was orphaned, I was hoping deleting would work though ): --Relyk ~ talk < 22:49, 24 September 2013 (UTC)
- I sure hope it is. Of course, SMW 1.9 doesn't have a release date yet... so /rage continues. —Dr Ishmael 00:33, 25 September 2013 (UTC)
Cut and paste moves
I spotted a couple of weird moves that left the revision history split on two different pages. I don't know if you guys merge the histories in cases like this, but just in case you do, all the journeyman recipe revisions should be here but part of them are here and all the master recipe revisions should be here but part of them are here. AND THAT DAMN SMW BUG STILL ISN'T GOING AWAY. Is there anything I can do to fix it, or are we all just doomed? Psycho Robot (talk) 21:02, 25 September 2013 (UTC)
- Eh, usually. I deleted/swapped the Journeyman pages to be "proper", but the history on the Ancient Wood page from before Sol got to it wasn't worth saving, so I just deleted it. And yes, we are doomed, at least until we can get SMW updated. —Dr Ishmael 21:14, 25 September 2013 (UTC)
Thumbnails small issue
Hello, I noticed that thumbnails sometimes show the old image, not the updated one. Take for example Snapdragon Epaulets and Snapdragon Epaulets. Is there a fix for this?
- Either your browser or the wiki still has the old version cached. Try Ctrl+R / Ctrl+F5 first to force-refresh your local copy. If that doesn't work, go to the File: page and click on the "refresh" tab to force the wiki to rebuild all thumbnails. (You'll probably have to force-refresh your browser again after doing that.) —Dr Ishmael 02:37, 26 September 2013 (UTC)
- PS This is noted prominently in the instructions/warnings shown on the upload form. —Dr Ishmael 02:40, 26 September 2013 (UTC)
- Think we need an explicit mention of whenever you see thumbnail error? It isn't immediately obvious even with the warnings, or you simply have to wait a few minutes when purging doesn't fix it. And maybe change [[Image:Filename.jpg]] to [[File:Filename.jpg]] ^^--Relyk ~ talk < 03:15, 26 September 2013 (UTC)
SMW Cache (again?)
On Recipe: Berserker's Darksteel Imbued Inscription it's not showing the professions that use it. I checked {{#ask:[[Learned from recipe sheet::Recipe: Berserker's Darksteel Imbued Inscription]]|link=none}} (result: Berserker's Darksteel Imbued Inscription#recipe1) which gives the same recipe subobject twice. Is that a cache issue, or is something else making another subobject? --JonTheMon (talk) 13:51, 26 September 2013 (UTC)
- Orphaned data on move. Again. —Dr Ishmael 14:06, 26 September 2013 (UTC)
Not quite sure what to do
Wayfarer's Spineguard was deleted from the game, and was not replaced with anything, so I'm not really sure what to do with the page. The ascended trinket pages are still there, but they're essentially orphaned, or they will be once I remove links which are no longer appropriate. I think that will remove all mainspace links for each of the trinkets. What's the procedure here? I'm flying blind dammit! On a totally unrelated note, lol. And another. Psycho Robot (talk) 02:00, 29 September 2013 (UTC)
- The proper solution would be to set
| historical = y
on the infobox to mark the item as historical and preventing it from being categorized. A note that the item was removed with an update should probably be added too. Unfortunately, the trinket infobox does not support the historical parameter yet; so that would have to happen first. poke | talk 02:11, 29 September 2013 (UTC)- This particular item is still one of the "multiple rarities on one page" items, should it be split up before being labeled as historical? Or is it no longer worthwhile? P.S. I intend to work on removing all outdated mf references such as this one itself and something like this should be helpful. Rfc! Psycho Robot (talk) 02:25, 29 September 2013 (UTC)
- Ok so what is the standard for when there's items of different rarity and identical names, like Dwayna's Embrace? They don't belong grouped on one page if I remember right, so are they split up like what I did with Wayfarer's Spineguard? Psycho Robot (talk) 02:38, 1 October 2013 (UTC)
- This particular item is still one of the "multiple rarities on one page" items, should it be split up before being labeled as historical? Or is it no longer worthwhile? P.S. I intend to work on removing all outdated mf references such as this one itself and something like this should be helpful. Rfc! Psycho Robot (talk) 02:25, 29 September 2013 (UTC)
- I'd think for any pair (or triplet) with an exotic version, leave the exotic at the base name, and split off the other one at "X (fine)" or whatever. What do you think, Poke? —Dr Ishmael 04:32, 1 October 2013 (UTC)
Issue with Kraitkin page
I'm not sure if this is the right place to put this, but there is a person named Fuu no Ki that keeps changing the pictures of this Legendary to minimum graphic setting pictures. This is the second time they have done this, the first time was right after the Legendary graphics update. They also put in for the reason of the change, that the previous pictures *which were mine before they changed them again*, were of lower graphical quality. This is untrue since all the pictures I took and uploaded to wiki were at the highest settings in game. I know that their pictures are at the lowest setting as I went and tested the graphics settings myself. Any help with this situation would be much appreciated. TheSeer66 (talk) 14:20, 1 October 2013 (UTC)
- I'm not very good at handling user disputes, but I would suggest you talk with the other user directly about this. —Dr Ishmael 14:23, 1 October 2013 (UTC)
- Take a look at the file sizes - Fuu's version is much more highly compressed than Seer's, and even I can detect compression artifacts in it.
- However, I think accuracy is more important here - Seer's version has a green glow and Fuu's doesn't. Which is correct? —Dr Ishmael 15:05, 1 October 2013 (UTC)
- Well that is true. I also think for the underwater pics, the higher brightness in Seer's version makes them much more visible. 15:09, 1 October 2013 (UTC)
- Ishmael, the ones that I have taken are the correct ones. I can come show you in game as well if you wish. The reason mine has the glow and Fuu's doesn't, is because he took his pictures on the lowest graphical settings. The biggest difference between our pictures, is that his are on the lowest graphical settings, and mine are on the highest. If it comes down to it, we could compromise by having both the lowest and highest on the page. However shouldn't we have the highest quality/graphics on the wiki page for others to see what it looks like? I'm going to go and talk to this guy about this as well. TheSeer66 (talk) 00:57, 2 October 2013 (UTC)
- Well that is true. I also think for the underwater pics, the higher brightness in Seer's version makes them much more visible. 15:09, 1 October 2013 (UTC)
Autocorrect just changed your name to dr fishmeal
Thought you should know. 18:05, 8 October 2013 (UTC)
- Oh God, don't let my wife or the guild know... >.> <.< —Dr Ishmael 18:13, 8 October 2013 (UTC)
Dungeon armor template
I made a template to clean up and standardize dungeon equipment so it didn't have to rely on cramming 3 sets of attributes into a template designed for one. The code, and the the example. I basically just copied the code from crafting table, but dumbed it way down. Anyways, where is the best place to post something like this to get feedback and also have people to check if I bunged up the SMW stuff? Do I just pick a random talk page that seems somewhat related, or is there some kind of bulletin board that I should use? Though given how many times other users have ninja'd replies to stuff I asked you, this may just be the place I'm looking for. Psycho Robot (talk) 19:32, 12 October 2013 (UTC)
- You can always continue the discussion on Template talk:Armor infobox. The RfC would be considered the bulletin board.--Relyk ~ talk < 02:41, 13 October 2013 (UTC)
- I'll take a closer look tomorrow, but my first thought is that you should use #arraymap and 1 comma-separated parameter instead of 3 parameters. —Dr Ishmael 04:30, 13 October 2013 (UTC)
- Like this. Indeed, looks shorter. However, I am not sure if we do need subobjects. MalGalad 07:18, 13 October 2013 (UTC)
- Should look like {{dungeon armor table|prefix1=|id1=|prefix2=|id2=|prefix3=|id3=}} and {{#arraymap:{{{prefix1|}}},{{{prefix2|}}},{{{prefix3|}}}|,|@@@|...}} for the code. I prefer a general template to do this than making a template for each special case eventually.--Relyk ~ talk < 08:00, 13 October 2013 (UTC)
- To prevent any possible splitting of the discussion, I've opted to, as relyk suggested, post it on Template talk:Armor infobox. Get your own talk page everyone else! Psycho Robot (talk) 03:25, 20 October 2013 (UTC)
- Should look like {{dungeon armor table|prefix1=|id1=|prefix2=|id2=|prefix3=|id3=}} and {{#arraymap:{{{prefix1|}}},{{{prefix2|}}},{{{prefix3|}}}|,|@@@|...}} for the code. I prefer a general template to do this than making a template for each special case eventually.--Relyk ~ talk < 08:00, 13 October 2013 (UTC)
- Like this. Indeed, looks shorter. However, I am not sure if we do need subobjects. MalGalad 07:18, 13 October 2013 (UTC)
old issue I lost track of - page names with ? in title
Hey Doc, it's been a while.
I've been away from GW2 and wikis in general for way too long, so I honestly don't remember where questions like this normally go. I'm also 99% sure it's an issue that came up before and was shrugged off as "herp derp blame mediawiki", but I would have thought by now it was fixed...
Anyway, it's still not possible to access pages that have a ? character in the page title. I remembered since the link to my wtf? chain is still broken, both here and on GWW. The data is there, somewhere; it's possible to peek at it via Google or other methods. But you can't reach it via normal wiki methods, unless there's some workaround I'm not aware of.
I tried appending &action=move
which would have been a Really Clever(tm) way to fix the problem, but when you try to move the page, the wiki can't find it.
Don't suppose you guys came up with a solution? It kind of defeats the purpose to recreate the page and ditch the history, although for Legitimate Wiki Pages ("What Do You Do With A Drunken Shauben?" comes to mind) that's probably less of a concern.
Thanks as always ":D" Vili 点 04:15, 19 October 2013 (UTC)
- The filter prevents you from creating pages with a ? mark now because an event with a ? had this problem. I don't know how Jon managed to delete/move that page :P--Relyk ~ talk < 04:21, 19 October 2013 (UTC)
- Hey Vili! Long time no see :)
- MediaWiki naturally is able to have question marks in titles; ArenaNet’s load balancer however does not. For some reasons the load balancer decodes the encoded question mark in URLs making the real title (with the question mark) not being passed to MediaWiki. See gw1:Guild Wars Wiki:Reporting wiki bugs for some information.
- If you want a page with a question mark moved, tell me which to where and I’ll do it. poke | talk 14:43, 19 October 2013 (UTC)
- Btw. you can look at the page here. poke | talk 14:44, 19 October 2013 (UTC)
- I used http://wiki.guildwars2.com/index.php?title=Special:MovePage/User:Vili/wtf%3F to move it to User:Vili/wtf. :) (gotta prefix special:movepage with index address) -Chieftain Alex 16:50, 19 October 2013 (UTC)
Standalone weapon skins removed from standalone weapon categories
These categories: Category:Hall of Monuments weapon skins, Category:Halloween weapon skins, Category:The Lost Shores weapon skins and Category:Gem Store weapon skins were fine where they were, inside Category:Standalone weapons, since this category list weapons no matter they have stats or not, just like Category:Weapon sets treats weapon sets and weapon skin sets equally. If you want to change the whole structure, you should start some kind of discussion; before starting to delete more categories, too.--Lon-ami (talk) 16:39, 22 October 2013 (UTC)
- Skins are consumables, not weapons. They should not be categorized as weapons. —Dr Ishmael 16:42, 22 October 2013 (UTC)
- They were categorized as such before I started organizing everything better, and I think they're better together for user-friendliness. When a normal user searches for a weapon, they don't care if it comes with stats, as a skin or without attributes. No one searches for stats+attributes, they search for only one, and for stats we already have Equipment acquisition by stats. They can be inside both categories, they don't need to be removed from the big one just because of forced naming conventions. Or you want me to change [[:Category:Standalone weapons]] to [[:Category:Standalone weapons and weapon skins]]? Please.--Lon-ami (talk) 17:00, 22 October 2013 (UTC)
- Until we reach a consensus, restore these categories, please: [[:Category:Other standalone weapons]] and [[:Category:Temporary standalone weapons]]. Also, if you want to change the way weapon skins are categorized together with non-skin weapons, you should start a new discussion, and cover weapon sets too. I still think having them in both places is the best solution, for the reasons above.--Lon-ami (talk) 11:04, 3 November 2013 (UTC)
- Can we discuss those categories and implmentation first before demanding for them to be restored? Preferably at the Community Portal or formatting guidelines. We already have the searching for skins implemented with the Property:Has skin type, see {{weapon gallery}}. Weapon skin sets need to be separated from weapon sets.--Relyk ~ talk < 12:07, 3 November 2013 (UTC)
- Until we reach a consensus, restore these categories, please: [[:Category:Other standalone weapons]] and [[:Category:Temporary standalone weapons]]. Also, if you want to change the way weapon skins are categorized together with non-skin weapons, you should start a new discussion, and cover weapon sets too. I still think having them in both places is the best solution, for the reasons above.--Lon-ami (talk) 11:04, 3 November 2013 (UTC)
- A normal user browsing through weapon sets wants to see all weapons. If he wants stats, he uses this: Equipment acquisition by stats, and if he wants just skins, then he uses Category:Weapon skins. All of them are weapons, no matter they have stats, have no stats or are consumables.
- Also, I thought the "consensus" was to discuss before removing, not the other way around. They should be restored to leave things working well as they were before, until a new model is decided.--Lon-ami (talk) 12:39, 3 November 2013 (UTC)
- The "concensus" is about the category name, it doesn't apply to a single page when said user is plastering said useless categories everywhere. (i.e. if it doesn't get stopped quickly, then it the application of the category spreads because the user assumes they have some kind of community backing - which they don't) -Chieftain Alex 13:00, 3 November 2013 (UTC)
- How can you argue against a fact? Weapon skins are not weapons. Categorization should be based on factual attributes of the pages, thus the category trees for weapons and weapon skins should not crossover at all.
- Personally, I could care less about categories, but in this case I saw something that was undeniably wrong (categorizing two different types of things together), so I fixed it. —Dr Ishmael 15:37, 3 November 2013 (UTC)
- Again? So a weapon skin isn't a weapon? What is it then, a shoulder piece? Boots? Weapon skins are weapons. Having them together makes more sense than having them separated. The category name is like that because it would be outright dumb to rename it to "Category:Weapon and weapon skin sets", is that what you want? User-friendliness should stand above nomenclature nitpicking. The weapon skin articles already have "skin" in their names, there's no room for confusion.--Lon-ami (talk) 15:57, 3 November 2013 (UTC)
- If you won't accept a simple fact, then it's pointless arguing with you. —Dr Ishmael 15:58, 3 November 2013 (UTC)
- We rename the category then? Also note how they aren't under "weapons", they are under "weapon sets" and "standalone weapons".--Lon-ami (talk) 16:22, 3 November 2013 (UTC)
- 1) We aren't Wikipedia. 2) Then make parallel categories for "weapon skin sets" and "standalone weapon skins." —Dr Ishmael 17:26, 3 November 2013 (UTC)
- What about:
- All weapons no matter the type go under Category:Weapons.
- All weapon skins no matter the type go under Category:Weapon skins.
- Category:Weapon sets and Category:Standalone weapons stay with the same name, but we add text indicating the category includes both weapons and weapon skins, just like we did with List of champions (We're discussing here the same thing as we previously did there, when you wanted to remove legendaries from the list "because of the title"), and then add them under both Category:Weapons and Category:Weapon skins, or even under a new category like "Category:Weapons by skin" or whatever if you don't like them inside the main ones.
- This way, someone who just wants to browse weapons uses Category:Weapons, someone who only wants consumable weapon skins uses Category:Weapon skins and those who are browsing both things (the majority, in my opinion) can use the big category. Parallel categories are redundant and useless when the category is supposed to categorize skin, no matter the weapon type (weapon with stats, weapon without stats or consumable weapon skins).--Lon-ami (talk) 17:43, 3 November 2013 (UTC)
- What about:
- When I'm searching for a particular weapon/skin/whatever, I just search by its name; it's slower to browse through categories (whatever they may be). On the other hand, if I am looking for "any cool skin" for transmute, then I look at one of the gallery pages - say, Gallery of Axes. I'm not sure how the gallery pages are generated, but they very obviously include both "actual weapons" and "just skins". From a functional perspective, that's all that is needed. It's pedantic to argue about what constitutes a skin or a weapon, if it has stats, or...whatever. I don't think most users care, nor will it affect their experience searching for stuff. Vili 点 17:21, 22 November 2013 (UTC)
- I agree with Vili - in comparison to the galleries, the categories have very little value no matter how they're arranged. —Dr Ishmael 19:34, 22 November 2013 (UTC)
making recipe list cheaper
If we stored the file name from Property:Has game icon in Property:Has ingredient, we could avoid making a call to {{item icon}} for each ingredient. Maybe use the page name since you want to see the qualifier anyways and therefore we don't have to store that in Has ingredient.--Relyk ~ talk < 06:46, 29 October 2013 (UTC)
- That's making an assumption that the icon for every ingredient will always be named to match the PAGENAME and always be in PNG format. That's a big assumption, even though it may be true for all ingredients right now, and there's no way to guarantee that it will always be true for everything. —Dr Ishmael 12:36, 29 October 2013 (UTC)
skill list dpl
Apparently, dpl doesn't like apostrophe in parameters, see Jack-o'-Lantern. With it in line wiki returns SQL error, if replace with substitute like "%27" - it doesn't pull skill properties. Any ideas on how to get around that? MalGalad 12:14, 29 October 2013 (UTC)
- I need to convert the skill list templates to SMW. —Dr Ishmael 12:39, 29 October 2013 (UTC)
Question on Two Temples
So today I ended up trying to start filling out content from old LS updates out of the recesses of my memory/screenshot folders/dulfy's guide (well the latter is more of a "would have" before I came to this). And I realized how unclear the categorizing with {{temporary}} was, as that is used over {{historical content}} when it comes to LS stuff.
I was curious if it were to be possible to make {{temporary}} read the infobox template being used on an article (e.g., NPC infobox, event infobox) and in turn use that to categorize into new sub-categories we could make for each update (e.g., [[:Category:Flame and Frost events]]), this way there'd be an easier means of differentiating or perhaps even pulling temporary content that is no more from the main category and any DLPs that use said categories. Or some such - just brainstorm thoughts.
Also, I was curious if you can do to {{NPC infobox}}'s race and organization parameter what was done to the location parameter - as there are some NPCs who share purposes/everything but model and race and some NPCs which are of multiple groups (Molten Alliance charr being of both Flame Legion and Molten Alliance for example; or Toxic Alliance sylvari being of both Toxic Alliance and Nightmare Court). Though the organization one is less important, I think there's enough NPCs with multiple races with shared purposes that would warrant multiple race parameter settings in some form rather than splitting per race (imagine having ot make Aetherblade Pirate Captain three times - once per race and included duplicate information - ugh...).
Thanks. Konig 00:48, 2 November 2013 (UTC)
- Temporary: not sure that's possible.
- NPC infobox: race already supports a "various" value. As for organization, I would say that any "X Alliance" affiliation trumps their original affiliation. —Dr Ishmael 15:04, 2 November 2013 (UTC)
- Don't think I like "various" to be honest, unless the list is large - which we don't really have such existent. Most are 2-5 variances (and almost always the playable races). Main reason is that it prevents any form of denotation of what the races are except via manually adding the category or listing them out in the paragraphs. Konig 23:54, 2 November 2013 (UTC)
Pet Base Damage
How are you getting the numbers for the correct base pet skill damage? From what I can tell, all the numbers in the pet skill tooltips are incorrect. --Musha 22:09, 7 November 2013 (UTC)
- Heart of the Mists, take off all equipment, refund trait points. I only had time this morning to check the specific skills that I noticed were edited overnight - I was originally verifying your edits of the stacks/strikes, but I noticed the damage was different on a couple.
- The last time that I personally verified all the pet skill facts was probably a year ago, so I'm not surprised that they're no longer 100% accurate. —Dr Ishmael 22:12, 7 November 2013 (UTC)
NPC infobox image
So I was wondering lately, with NPCs such as Toxic Courtier, Son of Svanir Soldier (NPC) and the dozens of other generically named NPCs with multiple appearances, do you think it would be reasonable to set a code for the | image =
parameter in the {{NPC infobox}} so that if entered as "gallery" or some such it would turn to <small>See [[#Appearances|gallery]]</small> so that we don't have a single image up top or suffer a red link, and instead show all NPC appearances down below? Something like gw1:Thrall I suppose. Konig 02:59, 12 November 2013 (UTC)
- The image would be fine to keep there as a primary image of the NPC. I'd like a note that the NPC has multiple appearances and point to the gallery in a caption below the image. We stick the gallery in the infobox usually, but that won't work if there are like >4 variations. If the skills and abilities change, we usually disambiguate at that point.--Relyk ~ talk < 05:11, 12 November 2013 (UTC)
- I don't think I've once seen a disambiguated page for such NPCs except for ranks or unique (read: event/instance only) variants of said foes. The above links include two such cases where there is no disambiguation, Icebrood Norn another, and there are many, many more. Konig 07:40, 12 November 2013 (UTC)
GW2 wiki Main page
Hey Ishmael, I think I messed up Main Page. Can you check it please? ^^ W.Wolf (talk) 19:00, 12 November 2013 (UTC)
- yeah you did mess it up. :p try not to move anything that says "includeonly", "noinclude" or "onlyinclude".. fixed. -Chieftain Alex 19:15, 12 November 2013 (UTC)
- Sorry and thank you Chieftain Alex ^^ W.Wolf (talk) 19:20, 12 November 2013 (UTC)
- I've made a hash of it since I didn't notice you'd changed the links beneath.. and then I saw that krait tower, which had been left as next up, redirects to tower of nightmares >< and I still dunno if we want italics. -Chieftain Alex 19:23, 12 November 2013 (UTC)
- Sorry and thank you Chieftain Alex ^^ W.Wolf (talk) 19:20, 12 November 2013 (UTC)
stifling/redirecting conversations
While I understand what you're trying to do here, it has a negative overall effect. One of the draws of the old wiki was being able to comment on stuff. If something sucked, they'd bitch about it. If it was awesome, they'd compliment it. Even with the knowledge that ANet wouldn't read it or change the game, it was "worth their time" to discuss it on the wiki. Given the relatively small page and lack of constructive conversation on it, the 1 or 2 angry comments really aren't derailing anything - so why tell them to stop talking? We're trying to get as many people attached to the wiki as we can, chasing them all off to the forums isn't going to be beneficial in the long run. (On a side note, this kind of thing is why I created the community talk article months ago - to make sure that "the community" was fine with allowing conversations as long as they weren't interfering with anything). -Auron 00:19, 13 November 2013 (UTC)
- Sorry, I forgot about that. I'll stop. —Dr Ishmael 01:05, 13 November 2013 (UTC)
- warm fuzzies <3 -Auron 05:13, 13 November 2013 (UTC)
Mysterious recipe
Does the spreadsheet you made from the API which you showed me earlier this year have a list of recipes used by the mystic forge? I was doing some research for the mystic forge article and I learned that Gilded Amethyst Jewel can be put into the mystic forge, but it cannot be combined with itself, nor with any other gilded jewels, nor with any other refined amethyst jewel. The same is true for every jewel. I have no idea what these recipes could be. Psycho Robot (talk) 20:13, 21 November 2013 (UTC)
- Nope, MF recipes are not exposed in the API. —Dr Ishmael 20:32, 21 November 2013 (UTC)
New agony infusions
The new agony infusions items are named ingame like this "+1 Agony Infusion". I created a page with that name +1_Agony_Infusion but it gives me a server error 404. Can I do anything about it or i will just use other name, for exampe this 1 Agony Infusion?--W.Wolf (talk) 02:58, 27 November 2013 (UTC)
- Stephane and Justin are working on it. The long-form URL http://wiki.guildwars2.com/index.php?title=%2B1_Agony_Infusion still works. —Dr Ishmael 05:11, 27 November 2013 (UTC)