Template talk:Armor infobox

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This template might need some cleaning/resilience; the armor class codification can result in extra/unlinked category spawns on the depending on what is entered for the (armor) class field. As it is now, it encourages a conflict of terminology: from what I can see from the code it necessitates the specific use of 'Light', 'Medium', or 'Heavy, and those who want to link Light armor cannot do so (piping does not fix this as seen in Apprentice Gloves). (Similarly, there is the question of leg/legs, hand/hands, etc.) Examples at Apprentice Gloves and Magus Gloves. Redshift 13:59, 7 August 2011 (UTC)

That can happen with most auto cats at one level or another. I can expand it to include more options, if you want to provide me a list of what things it should recognize beyond "Light/Medium/Heavy" and "Head/Shoulders/Hands/Chest/Legs/Feet". Aqua (T|C) 14:13, 7 August 2011 (UTC)
Personally I don't think both Armor class and Light/Medium/Heavy need to be linked. Especially since it has been opted to merge the seperate armor class articles with the profession classification articles (i.e. Light armor merged into Scholar). - Infinite - talk 14:42, 7 August 2011 (UTC)
In that case, probably just adding 'shoulder' and 'hand' would be fine, and even that might be moot once the game is actually is out. Mostly it was the conflict between the link vs unlinked aspect of 'Light/Medium/Heavy' that piqued my curiosity. :) Redshift 14:49, 7 August 2011 (UTC)
As a note to the follow-up edits I made to the items offered by Rufus, I removed the manual categorization as it seemed redundant with the infobox. If we should be having manual categorization as a safeguard on the pages, let me know and I'll pop them back in. Redshift 15:49, 7 August 2011 (UTC)
Is there a way to add a category in for armor that can be used by multiple classes? Aqua Breather is pretty much the only article in concern, so it's not 100% important to deal with at the moment. Just to link it to Category:Armor.--Xu Davella 13:24, 28 August 2011 (UTC)


So Lasha has asked me to help with proposing changes to this infobox. The template for his proposal can be found here. An example of the proposed changes can be viewed here. Thoughts are greatly appreciated. - Infinite - talk 22:18, 31 March 2012 (UTC)

Later, I will look how to implement the multi-object. Lasha 12:59, 6 April 2012 (UTC)

Need More[edit]

please see Measuring Spoon

Armor class = Any ?

description = Verbatim from the game

slot = accessory (earring)

slotable = Unused Upgrade Slot

Cost = 84 Karma.png

Sale Value = 1 Copper coin

Flavor text = "Make sure to use heaping spoonfuls" _Eda

Acquisition = Farmer Eda ,and others . . .

User Rudhraighe Measuringspoon.jpg

Rudhraighe 16:32, 1 May 2012 (UTC)

Also need to be able to add Upgrade Slot.png Unused Upgrade Slot . and Accessories, finger, back, earring, ........ Descriptions, Flavor Text, and much much MORE Rudhraighe 16:47, 18 May 2012 (UTC)
I added "description" for now, until the question of whether accessories should use another infobox gets resolved in the next section. -- ab.er.rant User Ab.er.rant Sig.png 02:13, 18 June 2012 (UTC)


The most pressing addition to this template is accessory support. They have many slots, yet no way to document them properly at this time. Because there aren't a lot of accessories documented as of yet, we can sort it out before the stream of edits hits. - Infinite - talk 01:37, 28 May 2012 (UTC)

Should they perhaps get a distinct infobox? They are grouped in a distinct location on the Hero panel. I don't know the armor/accessory system well enough to know what other differences there are, though. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:23, 28 May 2012 (UTC)
I guess it would split up the massive code if we create a separate infobox for the accessories. Either works for me. - Infinite - talk 02:50, 28 May 2012 (UTC)
Specific infoboxes will make it more direct to add semantic annotations, for whenever we finally get SMW, in addition to making the code a bit simpler for not having so many conditional pieces. Of all the items, we only have specific boxes for weapons and armor. I would recommend adding one for accessories, as well as ones for crafting materials, upgrade components (possibly including crests, runes, marks, and talismans), and consumables. As an example, materials and components are the only items that are going to have crafting discipline/level requirements, so they should be in specific infoboxes in order that we don't have to worry about conditionally displaying that info in a general infobox. (If they are similar enough, we could use one infobox for both of those, of course.) —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:27, 28 May 2012 (UTC)
I vote for a separate accessory infobox -- that I could tell, rings and earrings did not render on the character. I think amulets are no different (think I had one on for my bare-chested diving screenshots), which leaves the question of the back item (a cape?). I might see regular armor infoboxes including a screenshot of the armor piece (or a link to the gallery page for the armor), but these other items won't need such a thing. That said, nothing says you can't extract the common elements into a separate template that both accessories and armors use. Torrenal 04:27, 28 May 2012 (UTC)

Chest or Torso[edit]

Does the game refer to the armor slot between legs and head as the "Chest" or the "Torso" slot? (A lot of games tend to use Torso.) – Tennessee Ernie Ford (TEF) 02:10, 1 July 2012 (UTC)

According to the Trading Post, the armor slots are (top to bottom): Helm, Shoulders, Coat, Gloves, Leggings, and Boots. I'm pretty sure individual items don't specify which slot they go in, and I don't know what the Hero panel says if you hover on an empty slot. —Dr Ishmael User Dr ishmael Diablo the chicken.png 02:54, 1 July 2012 (UTC)
Actually, I found a video proving me wrong: individual armor pieces say: Head, Shoulder, Chest, Hand, Leg, and Foot Armor. Still dunno what the Hero panel calls the slots. —Dr Ishmael User Dr ishmael Diablo the chicken.png 03:03, 1 July 2012 (UTC)
ty both. – Tennessee Ernie Ford (TEF) 03:12, 1 July 2012 (UTC)

Color scheme[edit]

Why does this infobox not follow the color scheme of other armor article details, like tables and nav templates? (Why is it red instead of peach) - anja talk 11:39, 11 August 2012 (UTC)

No clue. I would guess that the color sheme is inclueded due to a div class from the css. Perhaps a general infobox color? - Yandere Talk to me... 08:14, 13 August 2012 (UTC)
Is this an issue to bring up with Alfa-R then? I was thinking this was a conscious decision but maybe not then :) - anja talk 16:26, 13 August 2012 (UTC)
When he is in charge of the css, then it is probably one of his issues... - Yandere Talk to me... 17:08, 13 August 2012 (UTC)

Town clothing[edit]

I would like to exclude Town clothing from this template, because it has no defense or stats whatsoever and the slot system works diffrently. - Yandere Talk to me... 12:56, 13 August 2012 (UTC)

Adding a dungeon option[edit]

Since some armors are aquired through certain dungeon runs, one could easiely add dungeon parameter for display and automatic categorization. - Yandere Talk to me... 20:33, 13 August 2012 (UTC)

I think that may be confusing, since they are purchased with tokens earned from dungeon runs, not acquired directly from the dungeons. Edit: Instead, I think we'd be a lot better off if armor set was displayed. — Rari User Rari sig.png 00:17, 14 August 2012 (UTC)
Sorry I got that so late... Displaying the dungeon is a lot easier than displaying the set, because you can add spell checking for the 8 dungeons, but for each set will be a bit much. Basiclly are all these armors with dungeon parameter on ac are part of the Ascalonian_Catacombs_armor set. I would rather find a fitting umbrella name like cultural armor than listing each set independent, because they aren't really independent. If you have better sugestions then earnt from I would be very happy. - Yandere Talk to me... 00:38, 14 August 2012 (UTC)
Sorry, I meant "Set: Ascalonian Catacombs armor" rather than "Earned from Ascalonian Catacombs" because the latter is confusing and not entirely accurate. The dungeons sets (not the light/medium/heavy sets) are sorted by dungeon anyway, so it's not that big of a change. Not to mention pretty much all of that armor has the set= parameter defined for this already, it's just not being used. Some sets might need to be fixed (The ascalonian uses Ascalion Armor) but overall i think it would both save time and be less confusing. — Rari User Rari sig.png 00:42, 14 August 2012 (UTC)
Yeah, that is really simple and cleaver and a sign that I am a bit tired. O_o
I will fix that - Yandere Talk to me... 00:48, 14 August 2012 (UTC)
Ok, I think that will be good enough for now. I think I will right a short article like the cultural armor entry and let the Dungeon set link go there. That should make things clear. - Yandere Talk to me... 01:01, 14 August 2012 (UTC)
Nice work, and I am not tired anymore :D - Yandere Talk to me... 06:43, 14 August 2012 (UTC)
Glad you got some rest. :D After sleeping on this though, I thinking this is rather redundant with the nav boxes we might be better served just including categories through them instead. Just a thought. — Rari User Rari sig.png 10:58, 14 August 2012 (UTC)
Yeah I see the point. I usually use the categories to traverse through the wiki. So I am basiclly not one of the people who you the nav boxes much. But there seam to be some people who like them. - Yandere Talk to me... 11:29, 14 August 2012 (UTC)

Historical content[edit]

With this much auto categorisation, we should tink about a Template:Historical content option. There are a few outed infomations in the equipment section of the wiki. Is there a fixed procedure what counts as historica and what will simply be deleted? - Yandere Talk to me... 11:29, 14 August 2012 (UTC)

Nothing should be simply deleted. Even historical traits that solely know a name and a description were retained. The template exists, though we might need to redefine the use and the documentation of historical content in general. - Infinite - talk 19:57, 14 August 2012 (UTC)

Armor skin[edit]

Since the armor naming in GW2 is so.... arbitrary, I would like to propose the addition of a "Skin" variable to link each individual armor piece to it's corresponding skin. I think the most complete list of skins is on the Pvp reward page, it's what I've been using for the Karma armor pages. -- Wyn User Wynthyst sig icon2.png talk 10:08, 15 November 2012 (UTC)

The armor nav templates do that.--Relyk 10:30, 15 November 2012 (UTC)
Ummm... no they don't. And even if they did, that doesn't tie each individual piece to the skin it comes from, only the infobox could do that. <edit> Example Silent Walker's Gloves what on that page tells you what skin those gloves are a piece of? -- Wyn User Wynthyst sig icon2.png talk 12:19, 15 November 2012 (UTC)
We could implement a skin parameter if we have some sort of set to base it off of. Are the PvP skins complete enough to have those be the go-to's? --JonTheMon 17:13, 15 November 2012 (UTC)
Problem is that even within PvP, some names are repeated. See PvP Acolyte armor, PvP Leather armor, PvP Pit Fighter armor, and PvP Worn Scale armor. —Dr Ishmael User Dr ishmael Diablo the chicken.png 17:44, 15 November 2012 (UTC)
Well, they all have disambigs already in place and I personally see it as a better option than anything else that's currently available. At least people could get some idea of what a piece they want to buy at the TP is going to look like, since there is no preview in the TP. -- Wyn User Wynthyst sig icon2.png talk 17:49, 15 November 2012 (UTC)
If they already have separate pages, it should be fine, right? Also, I propose that the property title be [[PvP reward|Armor skin]] and also link to a new property "Has skin" --JonTheMon 17:56, 15 November 2012 (UTC)

Gallery Pics?[edit]

The Gallery1...5 parmeters are listed in the description, but not in the code? Having a picture on the page would be nice. :) --Alad 05:01, 10 March 2013 (UTC)

Armor galleries are being handled with a separate template, they'll be too big to smash into the infobox. I'll fix the doc. Wait... they are in the code. See Anonymity Mask. —Dr Ishmael User Dr ishmael Diablo the chicken.png 05:05, 10 March 2013 (UTC)
I see, so the "code" section at the bottom of the page is not the real code of the template. One could just upload an "item-name.jpg" file and it would appear as for weapons (that template code section is a bit different)? I have another small request (related to all templates): the "blue" color of the word "Fine" used for rarity, looks a bit too faded. I just measured the colors used in-game, if needed (R,G,B): Green=0,255,0 Blue=85,153,255 Yellow=255,221,34. Can at least the blue be made a bit more saturated? Thank you sir. :) --Alad 05:39, 10 March 2013 (UTC)

slot to type[edit]

Armor has an armor type that corresponds to a slot, why do we list the slot instead of the type itself?--Relyk ~ talk > 12:38, 30 April 2013 (UTC)

Because semantics? That's just what Infinite chose way back in Jan 2011 when he wrote this template. If we wanted to change it (and the allowed values), I could run AWB to update everything. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:44, 30 April 2013 (UTC)
That's what I'm leaning towards while I'm writing the armor page. We don't refer to the armor slot outside equipment and the slots themselves. And it makes sense to match semantics with the TP (I looked at response on that now :3)--Relyk ~ talk > 13:09, 30 April 2013 (UTC)

"Level = varies" error[edit]

Recent error? See here: Rawhide Vest. --Alad (talk) 06:33, 18 June 2013 (UTC)

its the "defense = varies" thats throwing it, theres 10 usage cases of varies. I patched one the other week with this edit, which isn't great for anyone doing a dpl query of the page.. luckily we use smw. Imo theres few enough cases of it that we could fudge it like I did for the aqua breather with few problems. -Chieftain AlexUser Chieftain Alex sig.png 09:48, 18 June 2013 (UTC)
and for Rawhide Vest, a) we should split it, b) do we have stats for the version dropped by the scale drakes? -Chieftain AlexUser Chieftain Alex sig.png 09:53, 18 June 2013 (UTC)
Hehe, don't many mobs drop this? I don't understand the zeal of trying to document loot tables this way; enormous work which will never be satisfactory since they can change at any time and are never announced unless it's an important item. This armor isn't, so it really doesn't matter, imo. I just wanted to point someone to that fact that this error can show up. --Alad (talk) 10:36, 18 June 2013 (UTC)
It's a scaled loot drop in addition to personal story reward. The PS ones should be split to their own pages, then the main page should document the loot drop as a table, similar to what we'ver done for crafted items, but more so. If level/rarity/defense/etc. are variable, then omit them from the infobox. —Dr Ishmael User Dr ishmael Diablo the chicken.png 12:46, 18 June 2013 (UTC)

Picture error for items with short names[edit]

When an item has a short enough name that it doesn't wrap to two lines, as in Healing Chain Helm, the header gets too short to fit the picture. Psycho Robot (talk) 22:22, 13 July 2013 (UTC)

That's standard. All infoboxes work the same way with the icon there, so just check some short skill names like Fireball and Earthshaker. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:13, 14 July 2013 (UTC)
Ok, but it looks sort of strange don't you think? Would it be easy to make the height fixed and center the picture vertically? Psycho Robot (talk) 00:52, 14 July 2013 (UTC)

Giver's Prefix[edit]

Whatever mechanism by which this template pulls attribute data isn't set up for the giver's prefix, see Giver's Chain Coat et al. Psycho Robot (talk) 22:41, 13 July 2013 (UTC)

I forgot about that, otherwise I would've preemptively fixed them for you. Giver's is special because it's actually 6 different prefixes. See item nomenclature - it's listed twice in each of the three main tables: you've single-, double-, and triple-attribute on both armor and weapon. Now see Template:Prefix attributes - that's the template that generates the attribute list based on the prefix parameter - the format is to set the prefix to, for example, "giver1a" for single-attribute armor. I'll go and update all the Giver's entries in the workbook so you don't have to worry about this again. —Dr Ishmael User Dr ishmael Diablo the chicken.png 00:18, 14 July 2013 (UTC)

Dungeon armor[edit]

The template gets really messy with dungeon armor, like in Inquest Helm. Would it be possible to add the ability to have 3 prefixes? The output would be pretty much the same as it is now, just the input would be a lot cleaner. As for the item links, they could be listed one on top of the other, with labels. Right? Right?! Psycho Robot (talk) 04:22, 5 October 2013 (UTC)

We would need a different approach than an infobox, like the {{craft table}} implementation, as each item as an item id as well.--Relyk ~ talk < 04:25, 5 October 2013 (UTC)
Right, right. And I know just how to do it too! Unfortunately I'm too busy being a terrorist fighting CIA man to actually do it, so someone else should do it. Psycho Robot (talk) 15:50, 5 October 2013 (UTC)
I finished fighting terrorists and put together a template to do what I suggested here. Here is the code and here is an example. So, you know, make sure I didn't screw up the sub object SMW stuff that I don't really understand and just copied from other templates. Also if you use this template as it is now with an armor infobox, will the SMW stuff get duplicated? I hear talk about arrays and comma separated parameters, but I think we can all agree that those are for terrorists. Psycho Robot (talk) 20:21, 18 October 2013 (UTC)

Parameter for armor sets[edit]

Could someone possibly add a "Set" parameter similar to the one Template:Weapon infobox has? Ex: | set = Arah armor. -Somohexual (talk) 18:38, 5 October 2013 (UTC)

Template doesn't work with armor skins[edit]

This template needs to be updated to work properly with armor skin items, which have parameters from both Template:Armor infobox and Template:Item infobox.

Primeval Warhelm tooltip.jpg

-Somohexual (talk) 18:16, 21 November 2013 (UTC)

thats the item that you apply to the helm to change the skin right? so its a skin.. which should use the item infobox. Ergo the only thing missing would be the weight. Imo we could arraymap the weight from the skin parameter | skin type = Helm, Heavy + smw it. -Chieftain AlexUser Chieftain Alex sig.png 18:32, 21 November 2013 (UTC)

Skin parameter revisited[edit]

There was a discussion on the skin parameter above, before the feature pack I think. I've not been around for a little while so I might have missed it, but has there been a discussion on adding a | skin = parameter to the armour and weapon infoboxes? It's a property of the equipment which we can now read directly off the in-game hover text. Santax (talk · contribs) 20:29, 21 June 2014 (UTC)

It's already there.--Relyk ~ talk < 21:48, 21 June 2014 (UTC)
some discussion took place near and around Template:Skin infobox too. I know for a fact that its in this infobox at least because i tested using it for Aurora Helm. 22:43, 21 June 2014 (UTC)]]]]]]

Adding entered Prefix to Armor infobox (and Weapon infobox)[edit]

So I've been thinking about this, and then someone brought it up during a reddit thread. What does everything think about adding the Prefix as an entry in the infobox? It would display the entered prefix for the item as plain text, and the "Prefix" label itself would go to the Item Nomenclature page. Maybe directly underneath Rarity (so change would likely be on Template:Default item parameter). The reason is because there are so many items that do not say the prefix in the name that it can be difficult to easily determine the prefix for a particular item, especially newer players, and tracking it down on the Item Nomenclature page takes a while as it's getting bigger and bigger. We already have the data on the item to calculate stats, we would just need to display the entered prefix for the item (or hidden if one wasn't entered). This would likely also go onto the Weapon Infobox, but putting here so to avoid duplicate discussion. Any thoughts? Vahkris (talk) 19:08, 26 February 2018 (UTC)

I like it!
Just personally, it'd really help me when I get a standalone exotic weapon and I'm trying to find its prefix to see if I can get an insignia from salvaging it. Right now I'm like "So this is condi, vitality, and power, which makes it... Dire? Wait, no, Dire has two defensive stats. Ugh. Okay, time to hit the edit button to see what the data says". This would save me a click. --Imry 19:37, 26 February 2018 (UTC)
A thumbs up from me as well. —Ventriloquist 11:51, 27 February 2018 (UTC)