Guild Wars 2: Path of Fire content

Kusini Crossing

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Kusini Crossing

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Point of interest.png
 

Kusini Crossing map.jpg
Map of Kusini Crossing

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Location within Crystal Oasis

Kusini Crossing.jpg
Kusini Crossing

The Kusini Crossing is an area in the southern Crystal Oasis. One of multiple refugee outposts in the Crystal Oasis is located here. There is also a large, heavily guarded djinn sanctum hidden away behind canyons and cliffs to the east.

Locations and objectives[edit]

Points of Interest
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Kusini Water Hole
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Sanctum of Nabkha
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Southern Way Station
Mastery Insights
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Crystal Oasis Insight: Sanctum of Nabkha
Mini-dungeons
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Sanctum of Nabkha
Events
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[Group Event] Defeat the champion bounty (80)
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Help the emboldened refugees reach the oasis settlement (80)
Event shield (tango icon).png
See the refugees safely through to Amnoon (80)

NPCs[edit]

Allies[edit]

Dolyaks
Humans

Services[edit]

Pets[edit]

Foes[edit]

Ambient creatures
Animals
Birds
Canines
Djinn
Elementals
Fish
Plants
Porcines
Vampire Beasts

Ambient dialogue[edit]

At the Kusini Water Hole
Refugee: (groan) Why can't I see things for what they are?
Priest of Kormir: You were bitten by an iboga. You need to lie still.
Refugee: Who are you? Why is everything like mist on mists?
Priest of Kormir: I'm a priest of Kormir. You're safe here with me.
Priest of Kormir: These effects, what you're seeing and experiencing, will pass.
Refugee: I'm in a kingdom of sand, and everything is sinking under me.
Priest of Kormir: That sounds upsetting, but I'm here to see you through this.
Refugee: It's all winding down. (moan) All the gears are stripped from the clockwork of the world.
Priest of Kormir: Don't be afraid. Kormir knows you're lost in this dark place and she'll point your way back to us.
Trader (1): So last night the Hamaseen seized two of my dolyaks.
Trader (2): Are you going to bother reporting it to the cavaliers?
Trader (2): (snort) Most of them are on the take. I don't want my throat slit while I sleep.
Trader (1): We're taxed to pay those peacekeepers, and then the Hamaseen collect their own protection money. Still no one protects us.
Trader (2): We're all alone out here. I trust no one else to look out for me.
Trader (1): No even me?
Trader (2): (chuckle) Kormir knows I'd be a fool to trust you.
Trader (1): While you were at the marketplace, you missed the Mordant Crescent squad that passed through here.
Trader (2): I'm not sorry I missed them. Were they hunting some poor Sunspear?
Trader (1): I don't think so; not this time. I heard the archon with them boasting about being invited to Amnoon by the council.
Trader (2): That doesn't sound good at all. As if we don't have enough problems, dealing with the Branded and the Forged...
Trader (1): What if that's what this is about? With the cavaliers stretched so thin, maybe Amnoon's asking King Joko to send troops.
Trader (1): Imagine having to submit to inspection by the Awakened, every time we pass through the gates of Amnoon.
Trader (2): (shudder) I've never been so glad for my lack of imagination.
Refugee (1): Balthazar was one of the gods that brought us to this world. He's the master of warfare. His cause has to be true.
Refugee (2): True cause or not, everyone we know has been collateral damage in his path.
Refugee (1): When we get there, just come with me and talk to the Zaishen.
Refugee (2): You'd throw in with mortal followers of a god who obviously cares nothing for mortals?
Refugee (1): It's our only chance. If we pledge ourselves to help him, Balthazar will preserve and reward us.
Refugee (2): Those people are fools, and you're a fool if you'd join them after everything we've been through.
Refugee (1): I just want to see us survive all of this.
Refugee (1): Can you believe we've made it this far?
Refugee (2): I told you, brother. Kormir knows our troubles and guides us to safety.
Refugee (1): Forgive me for doubting you.
Refugee (2): (laugh) All is forgiven. We begin our new lives soon.
Refugee (2): Imagine it: the free city of Amnoon at last.
Refugee (1): We can find work...and save to build that casino you're always talking about.
Refugee (2): Everyone will know our names.
Fisher: They're all going to be amazed by my haul of fish at the market tonight.
Fisher: (chuckle) Got to be patient. Good fortune is coming my way.
Fisher: (sigh) Nothing yet.
Fisher: Today's the day. I'm finally going to catch old Nanshe.
Fisher: Hear that, dirty old fish? You're coming ashore today.
Villager: Have to be quick with this water.
Villager: Just hope it's enough.

Objects[edit]

Crafting resources[edit]

Resource nodes

Notes[edit]

  • Using a Torch to light the 10 Unlit Torches will cause a Forgotten Chest to spawn at the southern end, at the pedestal. The torches will extinguish themselves after a few minutes.

Trivia[edit]