Heavy Light/history

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February 14, 2023

  • Heavy Light: Reduced internal cooldown from 10 seconds to 1 second.
Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
1 Recharge time
Heavy Light

Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Damage.png Damage Increase to Disabled Foes: 15%
Damage.png Damage Increase to Defiant Foes: 10%

— In-game description

November 29, 2022

  • Heavy Light: This trait now gives a 10% damage increase when striking defiant foes, in addition to its previous effect. These bonuses do not stack.
Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Heavy Light

Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Damage.png Damage Increase to Disabled Foes: 15%
Damage.png Damage Increase to Defiant Foes: 10%

— In-game description

May 11, 2021

  • Text on many damage-increasing profession traits, runes, and sigils has been clarified to indicate whether they increase outgoing strike damage, condition damage, or all damage, as appropriate.
Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Heavy Light

Gain stability when disabling an enemy. Deal increased strike damage to disabled foes.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Damage.png Damage Increase: 15%

— In-game description

February 25, 2020

  • Heavy Light: This trait no longer causes Deflecting Shot to knock foes back. This trait now grants stability whenever players disable an enemy, not just when they knock foes back. Additionally, this trait deals increased damage to disabled foes.
    • (Competitive split) Reduced stability duration from 6 seconds to 3 seconds.
Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Heavy Light

Gain stability when disabling an enemy. Deal increased damage to disabled foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Damage.png Damage Increase: 15%

— In-game description

July 26, 2016

  • Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown.
    • Gain stability for 6 seconds when knocking back, launching, or pulling an enemy.
    • The stability aspect has a 10-second internal cooldown.
Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Heavy Light

Deflecting Shot knocks back enemies on each hit. Gain stability when knocking back, blowing out, or pulling an enemy.

Stability.png Stability (6s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
Knockback.png Knockback: 300

— In-game description

Original version

Heavy Light.png

Heavy Light

Specialization
Dragonhunter icon small.png Dragonhunter
Tier
Grandmaster
Type
Major
Game link
10 Recharge time
Heavy Light

Longbow arrows knock back when enemies are within the range threshold.

Miscellaneous effect.png Range Threshold: 300
Knockback.png Knockback: 240

— In-game description