User:Dr ishmael/Specialization changes/Ranger traits

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Marksmanship[edit]

Tier Name Tango-recharge-darker.png Description
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New position Changes
Adept Trait ranger.png Opening Strike Cause vulnerability with your first strike when entering combat. Minor Adept No change
Master Trait ranger.png Alpha Training Pets have Opening Strike. Minor Master No change
Grandmaster Trait ranger.png Precise Strike Opening strike always critical hits. Minor Grandmaster No change
Adept Trait I.png Steady Focus Damage is increased when endurance is full. Major Master No change
Adept Trait II.png Malicious Training Increases duration for conditions applied by your pets. Merged into Expertise Training (Wilderness Survival)
Adept Trait III.png Keen Edge 45 Use Sharpening Stone when you strike a foe below the health threshold.
Adept Trait IV.png Signet Mastery Reduces recharge on signets. Merged into Beastmaster's Might
Adept Trait V.png Predator's Instinct 30 Apply cripple to foes you hit while they are below the health threshold. Major Adept No change
Adept Trait VI.png Beastmaster's Bond 60 Gain fury and might when your pet's health reaches 50%. Major Adept Renamed to Clarion Call
Revamp: Cast Call of the Wild when you swap pets, 30 Tango-recharge-darker.png
Enlargement Major Adept Moved from Nature Magic trait line
Health threshold increased 25% → 50%
Master Trait VII.png Spotter Increases precision of nearby allies. Moved to Skirmishing specialization
Master Trait VIII.png Piercing Arrows All arrow attacks pierce targets. Merged into Lead the Wind (longbow only)
Master Trait IX.png Beastmaster's Might Activating a signet grants might. Major Master Renamed to Brutish Seals
Combined with Signet Mastery
Revamp: Signet use refreshes opening strike and grants might to you and your pet.
Master Trait X.png Eagle Eye Increases longbow and harpoon gun range. Longbow and harpoon gun damage is increased. Longbow range increase baselined
Moment of Clarity Major Master Moved from Skirmishing trait line
Grandmaster Trait XI.png Predator's Onslaught You and your pet deal bonus damage to enemies suffering from movement-impeding conditions. Major Grandmaster Pet damage bonus increased 5% → 10%
Add: also against disabled foes
Grandmaster Trait XII.png Remorseless Regain Opening Strike whenever you kill a foe or gain stealth. Major Grandmaster Revamp: trigger when you gain fury; opening strike deals 25% more damage
Grandmaster Trait XIII.png Read the Wind Longbow and harpoon gun projectile velocity is increased. While wielding a longbow, your attack speed is increased. Major Grandmaster Longbow projectile velocity baselined
Renamed to Lead the Wind
Removed harpoon gun
Combined with longbow portions of Piercing Arrows and Quick Draw (Skirmishing)

Skirmishing[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait ranger.png Tail Wind 9 Gain swiftness when swapping weapons in combat. Minor Adept Swiftness duration increased 5 s → 9 s
Master Trait ranger.png Furious Grip 9 Gain fury when swapping weapons in combat. Minor Master No change
Grandmaster Trait ranger.png Hunter's Tactics Deal more damage while flanking. Minor Grandmaster Revamp: change +10% damage to +10% critical chance.
Adept Trait I.png Pet's Prowess Pet do more damage on critical hits. Moved to Beastmastery specialization
Adept Trait II.png Sharpened Edges Chance to cause bleeding on critical hits. Major Adept Add: you and pet
Bleed duration increased 2 s → 3 s
Adept Trait III.png Trapper's Defense Create a Spike Trap while reviving an ally.
Adept Trait IV.png Primal Reflexes 15 You gain vigor when you are struck by a critical hit. Major Adept Revamp: trigger on successful evade
Recharge reduced 15 s → 8 s
Adept Trait V.png Companion's Might Critical hits grant might to your pet. Moved to Beastmastery specialization
Adept Trait VI.png Agility Training Pets move faster. Merged into Pet's Prowess
Master Trait VII.png Carnivorous Appetite Pets gain health on critical hits.
Master Trait VIII.png Trapper's Expertise Trap skills use ground targeting and are larger. Major Adept Radius increase baselined
Revamp: Offensive traps cause cripple (2 s)
Combined with Trap Potency, also affects boons, bonus duration decreased 100% → 60%
Master Trait IX.png Honed Axes Gain ferocity while wielding an axe in your main hand. Moved to Beastmastery specialization
Master Trait X.png Quick Draw Reduces recharge on short bow and longbow skills. Merged into Lead the Wind (Marksmanship) and Light on your Feet
Spotter Major Master Moved from Marksmanship trait line
Hidden Barbs Major Master New trait: Bleeding you apply deals 33% more damage.
Grandmaster Trait XI.png Trap Potency Conditions caused by traps last longer. Reduces recharge on traps. Merged into Trapper's Expertise
Grandmaster Trait XII.png Moment of Clarity 5 Gain an attack of opportunity for you and your pet on interrupting a foe. Daze and stun durations you inflict last longer. Moved to Marksmanship specialization
Grandmaster Trait XIII.png Strider's Defense Chance to destroy projectiles while executing a melee attack. Major Master Trigger chance increased 20% → 25%
Combined with sword part of Martial Mastery (Wilderness Survival)
Quick Draw Major Grandmaster New trait (old name): After weapon swap, next weapon skill recharges 66% faster, 9 Tango-recharge-darker.png
Light on your Feet Major Grandmaster New trait: After successful evade, damage and condition duration increased by 5% (4 s).
Combined with short bow portions of original Quick Draw and Piercing Arrows (Marksmanship)
Most Dangerous Game Major Grandmaster New trait: While health is below 50%, gain might (1x 8 s) every second.

Wilderness Survival[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait ranger.png Natural Vigor Increases endurance regeneration. Minor Adept Bonus reduced 25% → 20%
Master Trait ranger.png Companion´s Defense You and your pet gain protection when you dodge roll. Minor Master No change
Grandmaster Trait ranger.png Peak Strength Deal extra damage while your health is above the threshold. Major Master Renamed to Refined Toxis
Revamp: extra damage → inflict poison (6 s); 10 Tango-recharge-darker.png
Also affects pet separately
Adept Trait I.png Soften the Fall Create Muddy Terrain when you take falling damage. You take less damage from falling. Major Adept No change
Adept Trait II.png Healer's Celerity Grant swiftness to yourself and your ally when you revive them. Increases revive speed. Moved to Nature Magic specialization
Adept Trait III.png Shared Anguish 90 Incoming disabling conditions (stun, daze, knockback, knockdown, sink, float, fear, or launch) are transferred to your pet instead. Major Master Recharge reduced 90 s → 60 s
Adept Trait IV.png Vigorous Renewal Gain vigor when using a heal skill. Healing Spring grants vigor to affected allies.
Adept Trait V.png Expertise Training Pets deal extra condition damage. Major Adept Bonus reduced 350 → 300
Combined with Malicious Training (Marksmanship), duration bonus decreased 50% → 20%
Adept Trait VI.png Wilderness Knowledge Reduces recharge on survival skills. Major Grandmaster Combined with Survival of the Fittest (Nature Magic)
Master Trait VII.png Off-Hand Training Reduces recharge on off-hand skills. Off-hand skills have longer range. Major Master Renamed to Ambidexterity
Warhorn recharge moved to Nature Magic specialization (as Windborne Notes)
Revamp: increased range → +150 condition damage
Master Trait VIII.png Oakheart Salve 15 Gain regeneration when you suffer from bleeding, poison or burning. Major Adept Add: Take 5% damage while under effects of regeneration.
Master Trait IX.png Hide in Plain Sight 30 Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).
Master Trait X.png Martial Mastery Reduces recharge on sword, greatsword, and spear skills. Sword part merged into Strider's Defense (Skirmishing)
Greatsword/spear part merged into Two-Handed Training (Nature Magic → Beastmastery)
Grandmaster Trait XI.png Empathic Bond Pets periodically take conditions from you. Major Grandmaster No change
Grandmaster Trait XII.png Bark Skin You and your pet take less damage while your health is below the threshold. Minor Grandmaster Health threshold changed <25% → >90%
Character damage reduction decreased 50% → 33%
Grandmaster Trait XIII.png Poison Master After swapping pets, your pet's first attack will inflict poison. Your poison damage is increased. Major Grandmaster Poison applied increased 1x 7 s → 2x 8 s
Poison damage increase reduced 50% → 25%

Nature Magic[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait ranger.png Rejuvenation 30 Gain regeneration when your health drops below the threshold. Minor Adept Health threshold decreased 75% → 50%
Regeneration increased 5 s → 6 s
Recharge reduced 30 s → 18 s
Master Trait ranger.png Fortifying Bond Any boon you get is shared with your pet. Minor Master No change
Grandmaster Trait ranger.png Bountiful Hunter You and your pet deal more damage while you have a boon. Major Adept Revamp: 1% per boon
Adept Trait I.png Circle of Life Create a healing spring when you are downed.
Adept Trait II.png Concentration Training Boons applied by your pets last longer. Minor Grandmaster Renamed to Lingering Magic
Add: Boons you apply last 20% longer.
Adept Trait III.png Nature's Bounty Regeneration you apply lasts longer.
Adept Trait IV.png Vigorous Spirits Spirits have increased health and a greater chance to trigger their benefits. 75% trigger chance merged into baseline skills
Adept Trait V.png Strength of Spirit Gain power based on your vitality.
Adept Trait VI.png Nature's Protection 30 Receive protection when you take damage greater than a percentage of your maximum health. Major Grandmaster Renamed to Protective Ward
Revamp: When you receive damage, nearby foes are weakened (6 s) and you gain protection (4 s). 15 Tango-recharge-darker.png
Nature's Wrath Major Adept Moved from Beastmastery trait line
Renamed to Instinctive Reaction
Bonus reduced 10% → 7%
Add: Gain quickness (3 s) when health drops below 50%.
Healer's Celerity Major Adept Moved from Wilderness Survival trait line
Renamed to Allies' Aid
Revamp: remove swiftness; cast Search and Rescue when you begin reviving an ally.
Master Trait VII.png Spirits Unbound Spirits can move and follow you.
Master Trait VIII.png Evasive Purity 10 Dodging removes blindness and poison from you. Major Master Add: also remove crippled
Master Trait IX.png Two-Handed Training Greatsword and spear damage is increased. Greatsword and spear attacks have a chance to grant fury on hit. Moved to Beastmastery specialization
Master Trait X.png Enlargement 60 Use Signet of the Wild when your health drops below the threshold. Moved to Marksmanship specialization
Vigorous Training Major Master Moved from Beastmastery trait line
Vigor duration increased 5 s → 6 s
Windborne Notes Major Master New trait: Call of the Wild grants regeneration (10 s).
Combined with warhorn portion of Off-Hand Training (Wilderness Survival)
Grandmaster Trait XI.png Nature's Vengeance Activated skills of spirits are larger and trigger when the spirit is killed. Major Grandmaster Remove trigger on death
Radius bonus increased 25% → 50%
Add: Spirits pulse particular boon (1 s) every 3 s.
Combined with spirit health bonus from Vigorous Spirits
Grandmaster Trait XII.png Nature's Voice Shouts apply regeneration and swiftness to allies. Merged into Shout Master (Beastmastery)
Grandmaster Trait XIII.png Survival of the Fittest Remove conditions and gain fury when using a Survival skill. Merged into Wilderness Knowledge (Wilderness Survival)
Invigorating Bond Major Grandmaster Moved from Beastmastery trait line

Beastmastery[edit]

Tier Name Tango-recharge-darker.png Description
a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a a
New position Changes
Adept Trait ranger.png Instinctual Bond 50 When you are downed, your pet gains quickness.
Pack Alpha Minor Adept New trait: Pet gains 150 PPTV (former trait line attribute bonus)
Combined with Speed Training, recharge reduction increased 10% → 20%
Master Trait ranger.png Loud Whistle Reduces recharge on pet swapping. Minor Master Add: While your health is above 90%, your pet deals 10% more damage.
Grandmaster Trait ranger.png Nature's Wrath Gain power based on your healing. Moved to Nature Magic specialization
Pet's Prowess Minor Grandmaster Moved from Skirmishing trait line, changed +30% critical damage → +300 ferocity
Combined with Agility Training (Skirmishing)
Adept Trait I.png Speed Training Reduces recharge on pet skills. Merged into Loud Whistle
Adept Trait II.png Master's Bond Your pet has a bond with you that increases its attributes each time you kill a foe. When it is defeated or deactivated, the bond is reset.
Adept Trait III.png Shout Master Reduces recharge on shouts. Major Adept Renamed to Resounding Timbre
Combined with Nature's Voice (Nature Magic)
Adept Trait IV.png Compassion Training Pet healing attributes are increased. Merged into Natural Healing
Adept Trait V.png Commanding Voice Pet skills (F2) recharge faster. Merged into Loud Whistle
Adept Trait VI.png Mighty Swap You and your pet gain might when they are activated. Merged into Zephyr's Speed
Companion's Might Major Adept Moved from Skirmishing trait line
Combined with Rending Attacks
Go For The Eyes Major Adept New trait: Your pet gains 300 toughness. Your pet's command ability inflicts blindness (5 s) to nearby foes.
Master Trait VII.png Rending Attacks Pets inflict bleeding on critically hit with their basic attacks. Merged into Companion's Might
Master Trait VIII.png Stability Training 10 Pets gain stability when disabled.
Master Trait IX.png Intimidation Training Activated attack abilities (F2) for pets cause cripple. This effect will only occure once on each target affected by abilities Major Master Renamed to Wilting Strike
Revamp: cripple → weakness (4 s)
Master Trait X.png Vigorous Training Pets grant vigor to nearby allies when activated. Moved to Nature Magic specialization
Two-Handed Training Major Master Moved from Nature Magic trait line
Combined with greatsword/spear part of Martial Mastery
10 Tango-recharge-darker.png for fury portion
Grandmaster Trait XI.png Zephyr's Speed You and your pet gain 3 seconds of quickness when you swap pets. Major Grandmaster Combined with Mighty Swap
Grandmaster Trait XII.png Natural Healing Your pets have natural health regeneration. Major Master Combined with Compassion Training, bonus increased 350 → 450
Grandmaster Trait XIII.png Invigorating Bond 20 Your pet heals allies in an area when executing a command [F2] ability. Moved to Nature Magic specialization
Honed Axes Major Grandmaster Moved from Skirmishing trait line
Add: Winter's Bite is now AoE.
Beastly Warden Major Grandmaster New trait: Pet's command ability inflicts taunt (2 s) on nearby foes. 15 Tango-recharge-darker.png