Hide in Plain Sight

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Trait IX.png

Hide in Plain Sight

30 Recharge time
Hide in Plain Sight

Applies camouflage when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch).

Miscellaneous effect.png Camouflage (3s): Become invisible, as long as you remain in place.

— In-game description

Notes[edit]

In spite of the description, movement does not break stealth.
  • Also applies stealth to the ranger's pet.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • This trait has been removed from the game.
March 16, 2015
  • This trait now uses a normalized version of stealth and will no longer reveal the ranger if they move.
May 20, 2014
  • Updated the description of this trait to indicate "pull" in the list of triggers.
April 15, 2014
  • Updated the trait description to correctly reference being knocked back instead of pushed back.
November 26, 2013
  • Added a camouflage trait fact.
October 16, 2013
  • This trait will now only activate when the ranger is hit with crowd-control.
August 28, 2012 Game release:
  • Hide in Plain Sight has been added to the game.

Trivia[edit]

  • Prior to the March 16, 2015 update, this trait applied the camouflage effect, which would break its invisibility effect as soon as the user moved. This caused an undesired behavior when the player was knocked down, launched, pushed back, or pulled, since these control effects force the player to move, resulting in an useless trait. The effect has been modified to allow moving without breaking stealth, although the in-game description still refers to the old functionality of the effect.