User:Lady Elyssa/Builds/Elementalist

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Open World PvE Elementalist Group Builds[edit]

HoT Texture Centered Trans.png Scepter + Warhorn Viper Hybrid Tempest

Might.png Might

  • Sigil of Strength for easy Might Stacking.
  • Blast Fire Fields for additional Might.

Fury.png Fury

Vulnerability.png Vulnerability

  • Air: Glyph of Storms - Lightning Storm

Variants

  • Apothecary Runes can be used by those who struggle with their Might.
  • The Strength Sigil can be replaced with a Bursting Sigil for those more capable of stacking their own Might.
  • Grieving Gear with either Balthazar or Krait Runes and Sigils of Agony, Smoldering or Malice.

Open World PvE Elementalist Solo Builds[edit]

Power Builds[edit]

Damage is dealt directly and takes effect immediately.

GW2Logo new.png / HoT Texture Centered Trans.png / PoF logo small.png Scholar Elementalist / Tempest / Weaver

Fire Attunement is where most of your damage comes from. Fire - Burning Precision to be swapped for Burning Fire for additional condi cleanse. Air can be swapped out for Arcane 2,3,2. Arcane Blast is good for stronger single targets. Arcane Shield for when you need a bit survivability. Taking Arcane over Air provides an additional source of Arcane Shield as lower cooldown on Arcane Skills that can be used to Blast Combo Fields. Rune of Strength can be taken for easier Might stacking and a more consistent 5% damage bonus over the Scholars 10% for those who have difficulties keeping their health above 90%, especially for longer fights.

Might.png Might

  • Sigil of Strength
  • +50% duration from Rune of Strength.
  • Fried Golden Dumpling provides some easy additional Might if required.

Fury.png Fury

  • Fire: Persisting Flames provides Fury when Blasting a Fire Field.
  • Blasting Lava Font with Arcane Brilliance / Arcane Wave also provides Fury plus some additional Might.

Vulnerability.png Vulnerability

  • Air: Glyph of Storms - Lightning Storm

Variants


HoT Texture Centered Trans.png Dagger + Warhorn Fresh Air Tempest

The strength of Fresh Air Tempest isn’t from camping air but because any crit allows you to immediately switch back to air and procs Electric Discharge that inflicts Vuln on your target and being able to spam Overload Air that not only provides easy access to Vuln stacking but also provides abundant swiftness, procs Arcane: Arcane Prowess for some additional Might and also procs Weaver: Unstable Conduit. The Overloads also provide an Aura based on the Attunement. Overloads also provide Swiftness, Stability Protection and remove movement impairing conditions.

Might.png Might

  • Sigil of Strength
  • +50% duration from Rune of Strength.
  • Overload Fire provides a Fire Field for a Blast Finisher to provide Might and also Breaks Stun.
  • Fried Golden Dumpling provides some easy additional Might if required.

Fury.png Fury

  • Air: Raging Storm grants you Fury on Crit and Ferocity increases while under the effect of Fury.

Vulnerability.png Vulnerability

  • Air: Glyph of Storms - Lightning Storm

Might and Fury can be shared to allies via Warhorn 4 - Heat Sync.

Variants

  • Staff helps in tagging during open world events.
  • Scepter provides some ranged damage and a Blast Finisher from Dragon's Tooth
  • Warhorn can be swapped for Dagger (more damage/mobility) or Focus (more defense/cc).
  • Arcane Brilliance provides a Blast Finisher if preferred.
  • Arcane Blast is strong against single targets and has charges.
  • Arcane Shield for additional defense / blast + stun break.
  • Glyph of Storms can be taken to help with Vuln Stacking.
  • Air: Arcane Brilliance can be taken for Weakness instead of Vigor for extra dodges from Renewing Stamina.
  • Tempest: Imbued Melodies can be taken for the increased Concentration when Lucid Singularity isn't required to remove movement impairing conditions.

PoF logo small.png Sword + Dagger Weaver - Arcane Scholar

Gain Vigor and Might on Crit and also gain Might when switching Attunements. Dual Attacks inflict Weakness and provide Swiftness and a small amount of Barrier, if in need of additional Vigor then Weaver: Invigorating Strikes can be taken for a small DPS loss.

A quick note on double attunements:

  • Fire + Air = Offensive - Includes gap closers / leap finishers on Sword 2 for both Fire and Air.
  • Fire + Earth / Water = Defensive - Evades / Heal + Barrier
  • Earth + Water = Burst Heal from Water 2: Riptide (water field) + Blasts from Earth and Arcane Wave.

Might.png Might

  • Sigil of Strength
  • +50% duration from Rune of Strength.
  • Fried Golden Dumpling provides some easy additional Might if required.

Fury.png Fury

  • Fire: Persisting Flames provides Fury when Blasting a Fire Field.
  • Blasting Lava Font with Arcane Brilliance / Arcane Wave also provides Fury plus some additional Might.

Vulnerability.png Vulnerability

  • Air: Glyph of Storms - Lightning Storm

Variants

  • Master's Fortitude can be taken instead of Superior Elements for the extra Vitality.
  • For greater condition burst damage take Fire: Power Overwhelming and Earth: Strength of Stone.
  • Fire + Air Version - Aeromancer's Training + Fresh Air can also be taken for the Ferocity increase. Shocking Aura provides additional damage against foes that are CC'd and is of particular use against stronger foes like bosses.

 


Condition Builds[edit]

Deals damage over time.

  • For longer fights take Fire: Pyromancer's Training / Earth: Geomancer's Training.
  • For short bursty fights consider taking Fire: Power Overwhelming / Earth: Strength of Stone.


GW2Logo new.png Dual Dagger Dual Condi (Fire + Earth) Sinister Elementalist

A hard hitting bursty core spec that provides a good introduction to Condi Ele.

Might.png Might

  • Sigil of Strength
  • Blasting Fire Fields.

Fury.png Fury

Vulnerability.png Vulnerability

  • Air: Glyph of Storms - Lightning Storm

Variants

  • Scepter provides a medium range option and an additional Blast Finisher from Dragon's Tooth.
  • Arcane: Final Shielding can be taken for a bit more survivability if needed.
  • Elite Skill - FGS: Fiery Eruption is the main damage skill from the Elite.
  • Elite Skill - Glyph of Elementals can be used to help manage agro and some utility.

 

PoF logo small.png Sword + Dagger Viper Dual Condi (Fire+Earth) Weaver

Signet of Fire makes for a strong burst opener on up to 5 targets and maintains its passive bonus courtesy of Earth: Written in Stone. Make good use of Lava Skin while attuned to Fire + Earth. Use Ring of Fire before attuning to Fire and following up with the blast finishers.

Note: Only need up to 80% Condition Duration as Weaver’s Prowess increases the Condition Duration by +20% for 8 secs after switching attunements.

 


Explorer Builds[edit]

Swiftness, Evades, Endurance/Vigor to get you around quickly and unhindered while being able to easily disengage from combat so you can enjoy exercising your right to roam as you explore.

Note

  • Marginal difference between Runes of Exuberance, Durability or Leadership (except for the additional boon durations from Durability / Leadership).
  • Captain Trinkets increase Crit Chance without losing too much Toughness.
  • Can use Earth (1,3,2) instead of Arcane to further reduce the effect of movement impairing conditions on you and still benefit from Signet passives courtesy of written in stone.
  • Marshall gear can be swapped out for Grieving for more DPS.

 

PoF logo small.png Sword + Dagger Evasive Arcana Marshalls Weaver

Gain a boon when switching attunements and cleanse a condition when you grant Regen.

Might.png Might

  • Sigil of Strength provides Might on Crit.
  • Blasting Fire Fields.

Regeneration.png Regen

  • Gain Regen + Frost Aura when Critically Hit.
  • Cantrips grant Regen.

Stability.png Stability

  • Stance skills provide Stability

Vigor.png Vigor

  • Vigor + Barrier when using Dual Attacks
  • Cantrips grant Vigor.


Variants

  • Earth Variant
  • Water: Aquamancer’s Training can be taken for an additional 10% damage while your health is over 90%.
  • Seraph Gear can be used for a more condition focused option.
  • Stone Resonance can be used for additional Barrier generation.


PoF logo small.png Sword + Dagger Woven Stride Marshalls Weaver

Strong self sustain through passive healing every time you cast a spell or switch attunements. Dual Attacks grant you Swiftness and reduces duration of movement inhibiting conditions while also granting you Regen and curing a Condition. Dual attacks also provide barrier.

Might.png Might

  • Sigil of Strength provides Might on Crit.
  • Blasting Fire Fields.

Regeneration.png Regen

  • Gain Regen + Frost Aura when Critically Hit.
  • Cantrips grant Regen.

Stability.png Stability

  • Stance skills provide Stability

Vigor.png Vigor

  • Vigor + Barrier when using Dual Attacks
  • Cantrips grant Vigor.

Variants

  • Earth Variant
  • Water: Aquamancer’s Training can be taken for an additional 10% damage while your health is over 90%.
  • Zealot Gear is an alternative to Marshal.

 


Utility Builds[edit]

Boons / Support / Healing / Condi Cleanse

The main source of Boons is from Auras and Cantrips (Regen + Vigor). Cleansing Water removes conditions from those you grant Regeneration to.

Note

  • Can swap Berserker pieces for Marauder or Zealot gear for more sustain.
  • Trade Leadership for Scholar Runes for more DPS instead of the 30% Boon Duration.
  • Air can be swapped out for Earth (1,3,1 / Earth’s Embrace, Geomancer’s Training, Diamond Skin.
  • Can use Mist Form or Arcane Shield.
  • Heal - Glyph of Elemental Harmony provides Boons.
  • Heal - Arcane Brilliance can be used as a Blast Finisher as needed.
  • Heal - Ether Renewal provides a weaker heal in favor of pulsing condi cleanse.
  • Dwayna Runes provide +30% Regen Duration.
  • Grove Runes provide +30% Protection Duration.


GW2Logo new.png Dual Dagger Fire Aura Elementalist

Variants


HoT Texture Centered Trans.png Scepter + Warhorn Mighty Fire Auras Power Tempest

Blasting the Fire Field created by Warhorn 5 - Wildfire grants Might + Fury.

  • Overloads provide Swiftness, Protection, Regen and Vigor.
  • Shouts to provide Protection, Regen, Vigor.
  • Tempestuous Aria or Harmonious Conduit instead of Invigorating Torrents.

Variants

  • Cantrips can be used in place of shouts when the additional utility is needed, if not using Cantrips switch to Cleansing Wave or Aquamancer's Training as needed. Thanks again to /u/Zosin for the reminder on this.
  • Weaver Only - Earth’s Embrace and Rock solid traits can be taken for additional Stability if needed.

 


Thematic[edit]

These builds are focused around a particular theme and include gear suggestions (where feasible) for those who appreciate the theme and look of their characters over a dry DPS build.


Human Scion of Balthazar (as only Humans get access to the Hounds of Balthazar)

Stick to Fire and be sure to create the tallest human with a chin beard and to pick up Balthazar’s Outfit and a suitably fiery sword skin to match.

Variants

  • Viper Gear allows you to reach 100% Burning without the need for additional Burn Duration from Consumables or Sigils.
  • Viper Gear can with Aristocracy Runes for easier Might generation.
  • Viper Gear with Flame Legion Runes, Agony Sigil and Expertise Food.
  • Berserker Runes for an increase in Power and Condi damage.


The Avatar of Balthazar uses the following equipment:

  • Weapon: Royal Ascalonian Greatsword.
  • Armor: Dark Helm Skin, Flame Legion Pauldrons, Heavy Armageddon Breastplate, Draconic Gauntlets, Council Guard Legguards, Draconic Boots, Avatar of Balthazar,


Weapons


Back Piece


Outfits


Norn Corrupted Servants of Jormag (Svanir ranks are comprised of corrupted male Norn)

Make good use of Water mixed with Fire or Air to keep your foes bitterly chilled. Has a good Synergy with Chills from Reaper.


Staff Ice Elementalist of Svanir

Variants

  • Sigil of Hydromancy for some AoE Chill.
  • Sigil of Ice Inflicts Chill on Hit.


GW2Logo new.png Ice Weaver of Svanir

Chill Sources from Weaver Dual Attacks

  • Sword 3 - Twin Strike (Fire,Water)
  • Scepter 3 - Fiery Frost (Fire,Water)
  • Scepter 3 - Glacial Drift (Air, Water)
  • Sword 3 - Shearing Edge (Air, Water)
  • Staff 3 - Monsoon (Air, Water)
  • Dagger 3 - Katabatic Wind (Water, Air)


Weapons


Armor


Outfit



Cosplay[edit]

  • Avatar / Air Bender

Build


Suggested Outfit


Suggested Armor Pieces

Head Link=Glacial Eye Glacial Eye Link=Wind Aspect Eye Wind Aspect Eye Link=Wraith Masque Wraith Masque
Shoulders None
Chest Conjurer Chest.png Conjurer Chest Link=Council Ministry Vestments Council Ministry Vestments
Hands None Link=Storm Gloves Storm Gloves Link=Wind-Blessed Zephyrite Gloves (light) Wind-Blessed Zephyrite Gloves
Legs Link=Embroidered Pants Embroidered Pants
Feet Link=Invisible Slippers Invisible Slippers Link=Apostle Shoes Apostle Shoes

 


Additional Info[edit]

Swiftness / Movement Skills

  • Attuned to Air - Zephyr's Speed (Minor Air Trait) provides a 25% movement speed increase.
  • Attuned to Air - Heal: Glyph of Elemental Harmony + Trait: Inscription (Maj Air)
  • Attuned to Air - Staff 5 - Static Field + Heal: Arcane Brilliance / Arcane Wave
  • Signet of Air for a 25% bonus to movement speed.
  • Staff 4 - Windbourne Speed
  • Lightning Flash
  • Tempest - Speedy Conduit Trait grants Swiftness on Overloads.
  • Weaver - Sword 2: Fire - Flame Uprising / Air - Polaric Leap


Condi Cleanse

  • Heal: Ether Renewal.
  • Utility: Cleansing Fire, Signet of Water.
  • Elite: Glyph of Elementals (Water) - Crashing Waves.
  • Traits: Fire - Burning Fire, Earth - Diamond Skin. Water - Cleansing Water (when grant Regen) / Cleansing Wave (when attuning to Water), Arcane - Evasive Arcana (when dodging while attuned to water).


Survivability

  • Swap Utilities to use skills like Arcane Shield, Signet of Earth, Glyph of Storms (Earth), Mist Form, Lightning Flash, Armor of Earth, Cleansing Fire, Weaver - Twist of Fate.
  • Elite - Glyph of Elements can be taken over FGS for simpler game play as well as to draw agro and provide some additional damage/support/CC.
  • Swap to Traits like Fire - Blinding Ashes, Arcane - Final Shielding.
  • Be aware of traits or skills that cause Weakness or additional Blinds, e.g. Arcane - Arcane Precision (Air for Weakness), Arcane - Elemental Surge (Air) for Blind, Tempest - Elemental Bastion.
  • Weaver can make use of Stone Resonance for Barrier or Twist of Fate for Evades.
  • Signet of Restoration works well for Weavers as switching attunements counts as a spell.
  • Swap Berserker Gear for Marauder and use Runes of Exuberance / Wurm to give you around 20k Health.


Hard CC Skills

Staff

  • Air 3 - Gust
  • Air 5 - Static Field

Dagger

  • Water 4 - Frost Aura
  • Air 3 - Shocking Aura
  • Air 5 - Updraft
  • Earth 4 - Earthquake

Focus

  • Water 5 - Comet
  • Air 5 - Gale

Warhorn (Tempest Only)

  • Air 4 - Cyclone

Utility Skills

  • Earth Shield 3 - Magnetic Surge
  • Earth Shield 4 - Magnetic Shield

Elite Skills

  • Tornado 3 - Debris Tornado
  • Tornado 5 - Dust Charge
  • Glyph of Elementals (Water) - Crashing Waves
  • Glyph of Elementals (Air) - Shocking Bolt
  • Tempest Only: Rebound (Water) - Frost Aura
  • Tempest Only: Rebound (Air) - Shocking Aura