Spider Scurry

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Spider Scurry

Event maps
Rush Spider Scurry Map.jpg

Path to Start

Spider Scurry is a Guild Race where members transform into a spider and must pass through Dostoev Sky Peak while dealing with the dredge. A large part of this race includes vertical movement as players must use their Leap skill to cross large gaps between catwalks. Following the blue flags on your minimap and keeping a good eye out is vital, as your next target may actually be behind you across a gap.

Getting there[edit]

From Hessdallen Kenning Waypoint go South-west (see map). The Guild Race Guild Race icon.png Icon does not appear on the map unless it has been activated.


  • Guild Race (map icon).png Complete the Guild Race course.
    • Time remaining: 30:00
    • Guild Races Completed X/15
    • Interact with the guild banner to begin.
    • Guild race finished! The course and end chest will remain active until time expires.

Starting Dialogue[edit]

Your guild has opened this race course to you. Would you like to participate?
Talk more option tango.png What's the race?
You'll be transformed into a spider, and will have to dodge traps and enemies while racing the course.
Talk more option tango.png How will I know where to go?
On your map you'll see blue flags identifying course checkpoints. Race through the checkpoints in order to reach the finish line.
Talk ready option.png Yes! Sign me up.
Talk end option tango.png I'd rather not participate.
Talk ready option.png Yes! Sign me up.
Talk end option tango.png I'd rather not participate.
Talk ready option.png Yes! Sign me up.
Talk end option tango.png I'd rather not participate.
Without race started
A guild officer needs to activate this race for you before you can participate.
Talk end option tango.png Leave


Players are transformed into cave spiders with 3000 health for the duration of this race.

# Skill Activation time Recharge time Description
1 Search.png Search 6 Search for area traps.
2 Entangling Web.png Web Decoy 1 25 Create a clone of yourself at target position on traversable terrain. Can be used to distract foes.
3 Spit.png Leap 0.5½ 4 Fire a web to pull yourself to a target area on traversable terrain. Can be used to pull yourself onto raised platforms.
6 Return.png Return 2 End the transformation and return to your true form


Primary article: Guild Race#Strategies
  • Take your time when you're not in danger. Despite the name, racing quickly along the course is a sure way to stumble upon multiple traps and die quickly, forcing you to start over.
  • Use the Search skill (#1) continuously, press Ctrl + Right Click to turn it into an autoattack. Traps are your main enemy along the course, and hitting two traps in a row will quickly cause you to go back to the beginning. Waiting a couple seconds for it to come off cooldown, in a safe location, is usually preferable to blindly wandering into a spike trap.
  • This can be a difficult race to properly set up escorts towards the middle area, as they will either need their own method of teleporting (Thief Shortbow, for example), or will need to travel with the racers until they reach the areas that are hard to reach. Alternatively, those who will clear for others can becoming spiders then use the return skill upon reaching the desired point on the course.
  • Remember that, like most targeted teleports, you can actually target the underside of a wooden platform and the teleport will place you on top. This is absolutely necessary to know for the first required teleport a shortly after reaching the open area inside the cavern.
  • Spider Decoys can take a few hits, and enemies tend to target them over you. If traveling in a group, try to coordinate use of the decoys to get a group of racers past them if there are no nearby escorts.
  • The Leap teleport skill is not only useful for getting across a gap, but also to bypass enemies and cross difficult terrain since you cannot jump. Use it to speed up traveling if you cannot find a way past an obstacle.
  • It is easy to lose track of where the next set of flags are, due to the amount of vertical space and gaps you need to cross. Keep a close eye on the mini-map for the next flag.
  • The last set of flags before the finish can easily be skipped as you can just jump off the edge to get there. If this happens, travel back up the nearby ramp to get to the last flag, then return to the finish line.
  • Worst case scenario, the finish line is near the first jump, making it relatively easy to return and retry the harder part of the course if you miss a flag.


Yellow lines in the following screen shots represent running. The pink lines are use of the web leap (skill 3). Yellow lines may not be trap free paths, continue to use the 1 skill.

  • Not all images here were taken during a race, some are edited to add mission flags.