Living World Season 4 content

Magnetic Attraction

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Disambig icon.png This article is about the achievement. For the effect, see Magnetic Attraction (effect).

Magnetic Attraction is an achievement that takes place within the Magnetics Lab in Sandswept Isles.

Achievement[edit]

Magnetic Attraction A Bug in the System 2Achievement points
Collect all eight magneton particles floating in the Magnetics Lab.
Title: Title icon.png Magnetic Personality
Collected 1 Magneton Particle 1Achievement points
Collected 8 Magneton Particles 1Achievement points

Walkthrough[edit]

Enter the Magnetics Lab from the west side, via a staircase behind the heart vendor, and pick up a Magneton Hammer. The hammer has three abilities: (1) sends out a projectile toward your target that will pull you toward it, (2) is a combat skill, and (3) cancels the magnetic pull effect of skill (1).

There are eight Magneton Particles suspended in the air among Magneton Capacitors. You want to use ability (1) with a Magneton Capacitor targeted to pull yourself toward a Magneton Particle, using (3) to fall. Keep in mind that (1) is a projectile and adjust your timing accordingly.

Magneton Hammer skills[edit]

Skill Activation time Recharge time Description
1
Attractor Pulse.png
 Attractor Pulse
0.5½ Fire an attractor pulse at your target. If your target is mechanical, the skill creates a strong force of attraction that pulls you in.
Redirect Arrow.png
Elemental Requiem.png
 Magneton Siphon
0.75¾ 10.5½ Siphon energy from a nearby glowing magneton capacitor to charge the magnetic blast skill.
2
Magneton Blast.png
 Magneton Blast
0.5½ Launch a powerful magneton blast at your targeted area. Damage is greatly increased against mechanical targets. Obtain ammo by siphoning power from glowing magneton capacitors.
3
Magnetic Discharge.png
 Magnetic Discharge
0.25¼ 4 Quickly discharge an electromagnetic field that cancels the effects of your last attractor pulse. Deals damage and knocks back targets in a small radius around you. Also applies magnetic aura.

Notes[edit]

  • Although gliding is disabled in the Magnetics Lab, mounts are not. The entire area is subject to a powerful updraft-like effect, and the eight magneton particles can be easily collected via griffon using the dive ability.