|Magnetic Attraction||A Bug in the System||2|
|Collect all eight magneton particles floating in the Magnetics Lab.||Collected 1 Magneton Particle||1|
|Collected 8 Magneton Particles||1|
Enter the Magnetics Lab from the west side, via a staircase behind the heart vendor, and pick up a Magneton Hammer. The hammer has three abilities: (1) sends out a projectile toward your target that will pull you toward it, (2) is a combat skill, and (3) cancels the magnetic pull effect of skill (1).
There are eight Magneton Particles suspended in the air among Magneton Capacitors. You want to use ability (1) with a Magneton Capacitor targeted to pull yourself toward a Magneton Particle, using (3) to fall. Keep in mind that (1) is a projectile and adjust your timing accordingly.
Magneton Hammer skills
|1||Attractor Pulse||½||Fire an attractor pulse at your target. If your target is mechanical, the skill creates a strong force of attraction that pulls you in.|
|1||Magneton Siphon||¾||1½||Siphon energy from a nearby glowing magneton capacitor to charge the magnetic blast skill.|
|2||Magneton Blast||½||Launch a powerful magneton blast at your targeted area. Damage is greatly increased against mechanical targets. Obtain ammo by siphoning power from glowing magneton capacitors.|
|3||Magnetic Discharge||¼||4||Quickly discharge an electromagnetic field that cancels the effects of your last attractor pulse. Deals damage and knocks back targets in a small radius around you. Also applies magnetic aura.|
- Although gliding is disabled in the Magnetics Lab, mounts are not. The entire area is subject to a powerful updraft-like effect, and the eight magneton particles can be easily collected via griffon using the dive ability.