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Poison/Enchantment? I could have sworn that was an eyedropper button to open the dye interface. --Emelend 03:45, 22 August 2010 (UTC)

Yeah, I'd kind of like to see screen-photos for these. --Kyoshi User Kyoshi sig.png (Talk) 03:46, 22 August 2010 (UTC)
That could be the case.--Knighthonor 03:53, 22 August 2010 (UTC)
Uh, do we really want this article to look like this? I see no point in having one thousand little images, each in a different section, when a single big image showing the equipment interface would work better. Erasculio 03:54, 25 August 2010 (UTC)

Equipment Set pages[edit]

I was wondering if we should have individual pages for each piece of equipment (like we have for skills/ingredients/consumables)? The obvious things would be included: price, vendor, drop location, stats, etc. It seems that the developers are making "sets" of equipment, so I would propose that on each page we have a table with links to the other pieces in the set for quick reference. Thoughts? --QuaxTal 01:18, 28 October 2010 (UTC)


The icons and the names of the slots do not match; some consistency would be nice. I can't find a source for them at this point in time, is there anyone else who has found a source? - Infinite - talk 18:16, 12 January 2011 (UTC)


Wait, does this mean characters with earrings have advantages over characters that don't?-- Shew 19:23, 9 March 2011 (UTC)

Yes, I reckon it does. - Infinite - talk 20:14, 9 March 2011 (UTC)

No Cloaks[edit]

Wasn't it mentioned somewhere that cloaks or cape accessories were taken out of the game? By an ANet official. ---BlakDoxa 22:08, 27 February 2012 (UTC)

Slot was still there through BWE2, FWIW Wombatt 03:03, 13 June 2012 (UTC)
When I remember correctly there was no cloak slot during BWE3 but it was called the Back Slot, where probably cloaks could be equiped. The engineer can equip his Universal Multitool Pack there. - Yandere 12:39, 27 July 2012 (UTC)
There are various other backpacks which are not engineer-only. Gnarf 13:42, 27 July 2012 (UTC)
I know, my point is that there is - as far as I can remember - no cloak slot, but a back slot. And by the way the engineer backpack can be equiped by everyone. - Yandere 13:48, 27 July 2012 (UTC)


It seems half of the equipment pages use "is" after a piece of equipment that has a plural name ([[Magus_Pants|example]]) while the other use "are" ([[Centurion_Chausses|example]]). Doesn't this need some grammatical consistency? ~ Bow User Bow Sig.png | 00:02, 27 May 2012 (UTC)

That wholly depends on whether the items themselves are plural or not. I.E. A helm is, but gauntlets are. - Infinite - talk 00:47, 27 May 2012 (UTC)
Alright I'll go make the changes then. ~ Bow User Bow Sig.png | 01:13, 27 May 2012 (UTC)

Unused Upgrade Slots[edit]

Currently there is no entry that explains, what you can do with an unused upgrade slot. I am not 100% sure either what kind of upgrades all fit into this thing. And many article use this image: I think it would be good to create a template for this image which links to the place in the wiki that explains the unused upgrade slots. Should unused upgrade slot be an extra page, or should this be explained on the equipment page, since all equipment can have such a slot? I am not really sure. - Yandere 05:20, 28 July 2012 (UTC)

Attribute Bonus Information[edit]

I don't know what it means for critical damage to have a "lower scaling curve than other attributes". Please explain this better.

In addition to appearing at 1% and 3%, Magic Find also appears at 2% (e.g. on Snowflake Gold Amulet), at 5% on ascended equipment (10% on some if you combine the "prefix" and built-in "suffix"), and if you count upgrade components it shows up at 4% too (Exquisite Opal Jewel).

I don't think it's entirely true that the big 6 attributes can appear as major or minor on all equipment types—there's a very restricted selection of breathing apparatuses, for example. --Felbryn 17:17, 9 April 2013 (UTC)

Eh, whatever, I guess that bit about CritDmg wasn't really important anyway.
I thought I'd caught everything, but I missed those 2% snowflake-based trinkets, and I hadn't looked at ascended items at all. I deliberately ignored upgrade components, as they are not equipment (I even included an HTML comment about the 4% jewel in case someone tried to add that).
The limited availability of attributes on aquabreathers is purely due to the limited availability of aquabreathers in general, it doesn't mean that *if* aquabreathers were more widely available, those attributes would never be seen on them. When I wrote that I wasn't thinking about different item types anyway, my intent was to contrast the big 6 against Boon/Condition Duration, because those two are only available on very specific items. —Dr Ishmael User Dr ishmael Diablo the chicken.png 18:32, 9 April 2013 (UTC)

Maximum Total Crit Damage[edit]

The total maximum is 56% not 62%. 10% weapons 5+3+2+3x2 = 16% armor 5+3+3+1 = 12% trinkets 6x3 = 18% jewels Sums up to 10+16+12+18 = 56% Where's the other 6% coming from? I also don't see where the 59% boon duration is coming from. Amy Awien (talk) 14:15, 6 January 2014 (UTC)

You forgot rings in your trinkets sum. Technically, I wouldn't include jewels for the total from plain equipment, since they're upgrade components, so if you include them you should also include runes (10%) and, since there are no CritDmg sigils, orbs on weapons (4% for 2 one-hand weapons).
Slot CrDmg%
Weapon 10
Helm 2
Shoulders 2
Coat 5
Gloves 2
Leggings 4
Boots 2
Amulet 5
Accessory (x2) 3
Ring (x2) 4
Back 1
Total 47
Jewel (x6) 3
w/Jewels 65
Dr Ishmael User Dr ishmael Diablo the chicken.png 15:09, 6 January 2014 (UTC)

Feedback 2015/07/30[edit]

Insert feedback text here -- 13:38, 30 July 2015 (UTC)

Celestial values have not been correwcted for the stat boost of the june 23 2015 patch. I will make a start.

quad stats[edit]

this might make the table a little ugly... but a quick summary; if three stat items have a main attribute of 10 and secondary of 6 then celestial is a 4... then a 4 stat item has two mains of an 8 and two secondaries of a 4. a more specific example is ministral excotic shield stats are 102 toughness, 56 vitality, 102 healing power, and 56 concentration. 16:10, 23 October 2015 (UTC)

edit sorta, a quad stat has exact middle value between a tri stat's primary and secondary value... however that (the tri stat) is determined to begin with is anet's mind only. 120 + 85 = 205 / 2 = 120.5 which is exactly what is shown for respective one handed. just a stupid "ah ha" moment that'll speed table making if someone bothered to read this... 02:35, 25 October 2015 (UTC)

I updated the layout to leave room for quad attribute major bonuses, that way anyone willing can fill in the missing values. I added some myself which are exact as seen from in-game tooltips, not something I derived myself. The layout is by no means definitive, feel free to improve. E.g. I feel that the 'Grand total' section is less helpful than it used to be, since e.g. for triple and quadruple attribute equipment you have to add the two correct columns yourself. Maybe it should be split into its separate table? Mickk (talk) 08:13, 9 November 2015 (UTC)

Feedback 2015/11/19[edit]

The attributes for armour are incorrect, the 'Armor' page is correct, but the table in this page is incorrect

Table is either wrong or missing information[edit]

The table doesn't seem to be right for ascended armor. My headpiece (Occam's) has stats 63/45/45. But, the table says 63/45/54/30. I assume the 54 is a typo. But, should there be another set of columns for ascended/3-stat items?

Also, does anybody know why the columns show that 4-item attributes are demonstrably better than 3-item attributes? I thought 4-item attributes were smaller in the majors, but had more overall points. The columns showing (if correct) say my carrion gear has no stats that are better, and 2 that are inferior. Daddicus (talk) 14:47, 22 June 2016 (UTC)

I think there must be some confusion over how to read the table. The 63/45/54/30 for ascended head does NOT mean that ANY single piece of gear has ALL those stats. If you look at the headers for those columns, you'll see that they are labeled (respectively): major, minor, medium, and small. 3-attribute gear has 1 major and 2 minor attributes (i.e. 63 and 45x2), while 4-attribute gear has 2 medium and 2 small (i.e. 54x2 and 30x2), and celestial gear has all small (i.e. 30x7). This is explained (somewhat) in the bullet points above the table. --Felbryn (talk) 15:09, 22 June 2016 (UTC)
OK, I see. I think I'll add an example to keep people from tripping up like I did. Daddicus (talk) 16:54, 22 June 2016 (UTC)

Feedback 2019/11/09[edit]

I think it would be helpful to explain where items of armor or weapons are stored when on a tab that is not current. I think Anet called it the armory. Knowing that the armory is character based and not account wide is necessary, since sharing of equipment tabs across an account of characters appears to be a purpose of equipment tabs by comparison with build tabs, although it doesn't quite work that way. Mentioning the armory in the page on Inventory consistently would be good too. --Vana Runedottir (talk) 02:47, 9 November 2019 (UTC)

Good point, this article has not been updated since the introduction of Templates. -Chieftain AlexUser Chieftain Alex sig.png 16:19, 9 November 2019 (UTC)