User:Ninjazzy/Scrapper Squad

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Scrapper icon small.png Scrapper Squad[edit]

Okay so this is what Flame and I have managed to come up with so far, please feel free to throw in your raid experience or ideas because this is very much a work in progress and neither of us will claim to be engineer mains.

Idea and Dilemma[edit]

Thanks to Cat, we're getting together 10 Scrapper icon small.png Scrappers to maybe do a raid or something. Boon wise, we mainly need offensive buffs (Might.png Might, Fury.png Fury, Quickness.png Quickness) because we're hoping that we can rely on Impact Savant Impact Savant to keep us sustained, which allows permanent barrier so long as you are still doing damage. All damage gets primarily absorbed by barrier, so Scholar and Writ uptime is greatly increased. We aren't bothering with Alacrity.png Alacrity because Engineer doesn't have any sources of it. It's not optimal; it's just for memes, and I think it'd be a fun exercise.

The main dilemma with going with a 10-Scrapper Squad is that there are very few sources of offensive boons that Scrapper (or Engineer in general) can give to allies. A lot of the Elixirs grant boons that aren't necessarily as helpful, or they're not reliable (random). There's not really a good way to get reliable Quickness.png Quickness uptime without sacrificing a lot of DPS, but we have two sources, Applied Force Applied Force and Superior Sigil of Celerity.pngSuperior Sigil of Celerity. Because the majority of the boons are self-generated, we figured that having all the Scrappers run Boon Duration.png Boon Duration would be detrimental to overall group DPS (not tested).

Build and Gear[edit]

This build utilizes full Berserker gear with 6x Superior Rune of the Scholar.pngSuperior Rune of the Scholar, and a Berserker hammer with Superior Sigil of Force.pngSuperior Sigil of Force and Superior Sigil of Celerity.pngSuperior Sigil of Celerity. Nourishment is Peppercorn-Crusted Sous-Vide Steak.pngPeppercorn-Crusted Sous-Vide Steak or other power-based food, and importantly, utility is Writ of Masterful Strength.pngWrit of Masterful Strength. The Writ functions similarly to the sixth rune bonus, and provides +200 Power.png Power when above 90% health.


The main power build looks like this: [&DQMGOiYvKz3ZEtkSrhKuEicTJgGGAIYAiQGDEgAAAAAAAAAAAAAAAAAAAAA=] or see the build on gw2skills

Explosives Explosives 2-2-3

Tier Trait Tango-recharge-darker.png Description
Minor Adept Explosive Entrance.png Explosive Entrance Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll.
Major Adept Short Fuse.png Short Fuse 3 Gain fury when you hit a foe with an Explosion.
Minor Master Steel-Packed Powder.png Steel-Packed Powder Explosions cause vulnerability.
Major Master Explosive Temper.png Explosive Temper Explosions grant stacking ferocity when they hit.
Minor Grandmaster Explosive Powder.png Shaped Charge Deal increased strike damage for each stack of vulnerability on your target.
Major Grandmaster Big Boomer.png Big Boomer Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.

Firearms Firearms 3-3-2

Tier Trait Tango-recharge-darker.png Description
Minor Adept Sharpshooter.png Sharpshooter Critical hits have a chance to cause bleeding.
Major Adept High Caliber.png High Caliber You have an increased critical hit chance against foes within the range threshold.
Minor Master Hematic Focus.png Hematic Focus You have increased chance to critically strike against bleeding foes.
Major Master No Scope.png No Scope 8 Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity.
Minor Grandmaster Serrated Steel.png Serrated Steel Bleeding you inflict gains increased duration.
Major Grandmaster Modified Ammunition.png Modified Ammunition Deal increased strike damage for each condition on a foe.

Scrapper Scrapper 1-3-3

Tier Trait Tango-recharge-darker.png Description
[[|x25px|link=Hammer Proficiency]] [[Hammer Proficiency|]]
Minor Adept Function Gyro.png Function Gyro You gain access to the function gyro, which replaces your tool belt skill 5. Gain access to Gyro skills.
Major Adept Gyroscopic Acceleration.png Gyroscopic Acceleration Well abilities have an increased area of effect and grant superspeed to nearby allies on their first pulse. Your function gyro also grants superspeed to allies when cast.
Minor Master Speed of Synergy.png Speed of Synergy Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed.
Major Master Object in Motion.png Object in Motion Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Minor Grandmaster Impact Savant.png Impact Savant A percentage of the strike damage you deal is converted into barrier.
Major Grandmaster Applied Force.png Applied Force 10 Gain stability when you gain might at or above the threshold. Might grants bonus power.

Utility Skills

Alternatives This is mainly for when you have an group that isn't only Scrappers.

Usage[edit]

Boons[edit]

All heal skill grants Superspeed.png Superspeed to allies, and using the heal skill toolbelt (F1) grants Superspeed.png Superspeed to yourself. A note about Superspeed.png Superspeed: It does not stack duration! Any Superspeed.png Superspeed applied to a player who already has it will simply be ignored.

Skill and Trait Synergy[edit]

Much of this build centers around explosions.  Grenade Barrage.png Grenade Barrage,  Electro-whirl.png Electro-whirl,  Blast Gyro.png Blast Gyro are all explosions, as well as all the skills in  Grenade Kit.png Grenade Kit,  Throw Mine.png Throw Mine and its toolbelt skill  Mine Field.png Mine Field, and both  Supply Crate.png Supply Crate and  Detonate Net Turret.png Detonate Supply Crate Turrets. Using skills that are considered explosions grants the stacking effect  Explosive Temper (effect).png Explosive Temper, which grants 20 Ferocity.png Ferocity per stack, up to ten stacks. Thanks to Short Fuse Short Fuse, explosions grant you Fury.png Fury, they cause Vulnerability.png Vulnerability due to Steel-Packed Powder Steel-Packed Powder, and they heal you due to Big Boomer Big Boomer. Your first attack when entering combat and after each dodge will also explode, due to Explosive Entrance Explosive Entrance.

Other important skills include  Thunderclap.png Thunderclap to proc Quickness.png Quickness from Superior Sigil of Celerity.pngSuperior Sigil of Celerity due to the 1 second Stun.png Stun. They have the same 20 second Recharge time cooldown, so it's best to use it whenever it is available to keep up as much Quickness.png Quickness as possible. Quickness.png Quickness also grants bonus +200 Power.png Power, so keeping up quickness is important.

Shredder Gyro.png Shredder Gyro is otherwise your highest DPS skill (and a whirl finisher, and grants Superspeed.png Superspeed on its final pulse), so use that off Recharge time cooldown.

For CC, along with  Thunderclap.png Thunderclap,  Shredder Gyro.png Shredder Gyro's toolbelt skill,  Spare Capacitor.png Spare Capacitor is also a 2 second Daze.png Daze and lightning field, both of which can be used for additional CC when combined with  Rocket Charge.png Rocket Charge's leap finisher, which can cause 2 short Daze.png Dazes on every strike that is combo'd with the lightning field. Be careful when laying down the lightning fields, as blasting them will grant Swiftness.png Swiftness rather than Might.png Might. Which, if it accidentally happens, isn't necessarily bad, since you get the 5% bonus damage from Object in Motion Object in Motion, but you will lose out on some Might.png Might uptime.  Supply Crate.png Supply Crate is also a 2 second Stun.png Stun, but it has a fairly high Recharge time cooldown, so it may not be up every time CC is required. If taking  Throw Mine.png Throw Mine (if Might.png Might is fully covered), it also is a knockback, boonstrip, and blast finisher.

Impact Savant Impact Savant is also why we think we can do this without healers. It slightly reduces Vitality.png Vitality while converting 15% of your outgoing strike damage into barrier. Essentially, if you keep dealing damage, you will always have barrier which can absorb damage dealt by the boss, so in theory Scholar and Writ uptime will be close to 100%.

Modified Ammunition Modified Ammunition also means that the squad will do 2% additional damage per unique condition on the boss. Power Scrapper can really only reliably inflict two: Vulnerability.png Vulnerability and Bleeding.png Bleeding due to Sharpshooter Sharpshooter. For this reason, we may need to convince someone to play pistol/pistol condi Scrapper to upkeep more unique conditions on the boss for that bonus. More testing is needed.

Skill Notes[edit]

Utilizing Scrapper effectively also includes knowing what combo fields and combo finishers are available.

Combo Fields

Combo Finishers

See the wiki page for combo to read up on what each field/finisher combination does.


If you're curious what all is available, see below.


Slot Fields Blast finisher Projectile finisher Leap finisher Whirl finisher
Profession mechanics
Tool belt
Mech Command
Weapon skills
Mace
Pistol
Sword
Hammer
Rifle
Shield
Harpoon gun
Bundle skills
Elixir Gun
Flamethrower
Tool Kit
Bomb Kit
Grenade Kit
Med Kit
Elite Mortar Kit
Slot skills
Healing skill
Utility skill
Elite skill
Downed skills
Downed skill
Trait skills
Trait skill