Template:Weapon skill table

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Description[edit]

This template creates skill tables based on profession, specialization, weapon, attunement, etc... It corresponds to the table row template {{weapon skill table row}} which can be used to manually create more complex weapon skill tables. Format using {{weapon skill table row format}}.

The skills are sorted in the following way:

  1. Has profession sort order
  2. Has specialization sort order
  3. Has skill context sort order
  4. Has weapon type sort order
  5. Has attunement sort order
  6. Has skill slot sort order
  7. Has skill type sort order
  8. Has skill sort order
  9. Has chain sequence position

Usage[edit]

{{weapon skill table|weapon=<weapon>}}
{{weapon skill table|profession=<profession>|release=core}}
{{weapon skill table|specialization=<specialization>}}
{{weapon skill table|type=<type>}}
{{weapon skill table|attunement=<attunement>}}
{{weapon skill table|profession=<profession>|specialization=<specialization>|release=<core, hot, pof, eod>|context=<weapon, bundle, tranform>|weapon=<weapon, bundle, transform>|underwater usability=<land, underwater, land only, underwater only>}}

Parameters[edit]

profession
Optional. Profession. Includes elite specialization skills.
core profession
Optional. Profession. Excludes elite specialization skills.
specialization
Optional. Elite specialization.
release
Optional. Release: "Core", "HoT" (Heart of Thorns), "PoF" (Path of Fire) or "EoD" (End of Dragons).
supertype.
Skill supertype: "Profession" (default), "Common" (set "sort=" to override sort properties) or "Racial".
context
Optional. Skill context, "Weapon" uses Is for weapon as sort parameter and weapon selector (which is also the default value), "Bundle" uses Is for bundle and "Transform" uses Has parent skill; "Downed" and "Drowning".
Defaults to "Weapon||Profession mechanic" to include weapon related Burst and Primal Burst skills.
weapon
Optional. Weapon. Can be also a bundle or transform skill if context is set to "Bundle" or "Transform" resp.
type
Optional. Skill type.
attunement
Optional. Attunement, either "Fire", "Water", "Air" or "Earth".
include dual attunement
Optional. If set to "true" dual attunement skills are included, default if "false".
underwater usability
Optional. Underwater usability for context "bundle" or "transform", either: "Land" ("land" and "land and underwater skills", i.e. exlcudes underwater skills), "Underwater" (excludes land skills), "Land only" and "Underwater only".
historical
Optional. Include historical skills: "no" (default), "yes" or "only".
class
Optional. CSS class.
query
Optional. Additional query.
intro
Optional. Can be set to "false" to disable intro header.
outro
Optional. Can be set to "false" to disable outro footer.
offset
Optional. Query offset.
sort
Optional. Overrides sort properties.
show profession subheader
Optional. Profession subheader, either "true" or "false". Enabled on default, however if profession or specialization is set the profession subheader is disabled.
profession heading
Optional. Profession subheader css heading, default is "h4". Can be set to "plain".
show weapon subheader
Optional. Weapon subheader, either "true" or "false". Enabled on default, however if weapon is set the weapon subheader is disabled.
weapon heading
Optional. Profession subheader css heading, default is "h5", however if profession or specialization this is changed to "h4". Can be set to "plain".
show attunement subheader
Optional. Attunement subheader, either "true" or "false".

Template:Weapon skill table header parameters[edit]

showType
Optional. Shows type column and displays the property Has skill type, disabled on default. Can be set to "true".
showWeapon
Optional. Shows weapon column and displays the property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
showEnergy
Optional. Shows energy column and displays the property Has energy cost, disabled on default. Can be set to "true".
showInitiative
Optional. Shows initiative column and displays the property Has initiative cost, disabled on default. Can be set to "true".
showPageCost
Optional. Shows page cost column and displays the property Has page cost, disabled on default. Can be set to "true".
showUnderwater
Optional. Shows underwater icon, used for bundles and transform skills and displays the property Is usable underwater, disabled on default. Can be set to "true".

Example[edit]

{{weapon skill table|core profession=Guardian|weapon=Greatsword}}
# Skill Activation.png Tango-recharge-darker.png Description
1 Strike.png Strike 0.5½ Chain. Strike your foe.
1 ChainVengeful Strike.png Vengeful Strike 0.5½ Chain. Strike your foe again.
1 ChainWrathful Strike.png Wrathful Strike 0.5½ Attack with a final, powerful strike that applies might for each foe you strike.
2 Whirling Wrath.png Whirling Wrath 0.75¾ 8 Spin in place and swing your greatsword while hurling powerful projectiles.
3 Leap of Faith.png Leap of Faith 0.5½ 10 Leap at your foe. Inflicts blindness and heals you for each foe hit.
4 Symbol of Resolution.png Symbol of Resolution 0.25¼ 12 Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
5 Binding Blade.png Binding Blade 0.75¾ 25 Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range.
5 ChainPull (guardian skill).png Pull 0.75¾ Pull your foes to you.
{{weapon skill table|profession=Necromancer|context=Transform|weapon=Death Shroud|underwater usability=Land}}
# Skill Activation.png Tango-recharge-darker.png Description

Necromancer icon small.png Necromancer

1 Life Blast.png Life Blast 1 Shroud. Blast your foe with life force.
2 Dark Path.png Dark Path 0.75¾ 8 Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target.
2 ChainDark Pursuit.png Dark Pursuit Shadowstep to the foe marked by Dark Path.
3 Doom.png Doom 0.75¾ 20 Shroud. Inflict fear on your foe.
4 Life Transfer.png Life Transfer 30.5½ 20 Shroud. Damage nearby foes and steal their life force.
5 Tainted Shackles.png Tainted Shackles 0.25¼ 25 Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes.
{{weapon skill table|type=Symbol|showWeapon=true}}
# Skill Weapon Activation.png Tango-recharge-darker.png Description

Guardian icon small.png Guardian

2 Symbol of Faith.png Symbol of Faith Mace 0.75¾ 8 Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies.
3 Symbol of Ignition.png Symbol of Ignition Pistol 0.25¼ 12 Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target.
2 Symbol of Punishment.png Symbol of Punishment Scepter 0.25¼ 10 Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies.
2 Symbol of Blades.png Symbol of Blades Sword 8 Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies.
4 Symbol of Resolution.png Symbol of Resolution Greatsword 0.25¼ 12 Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies.
1 Symbol of Protection.png Symbol of Protection Hammer 1 Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies.
3 Symbol of Swiftness.png Symbol of Swiftness Staff 0.75¾ 12 Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.
4 Symbol of Spears.png Symbol of Spears Spear 0.5½ 20 Symbol. Create a spear wall in front of you that damages foes that remain in its area.
5 Symbol of Luminance.png Symbol of Luminance Spear 0.5½ 20 Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval.

Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol.
3 Symbol of Light.png Symbol of Light Trident 0.5½ 15 Symbol. Create a pillar of light that does damage every second at your foe's location.

Dragonhunter icon small.png Dragonhunter

4 Symbol of Energy.png Symbol of Energy Longbow 0.5½ 12 Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground.

Firebrand icon small.png Firebrand

2 Symbol of Vengeance.png Symbol of Vengeance Axe 1 8 Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance.