Template:Weapon skill table
From Guild Wars 2 Wiki
Jump to navigationJump to search
Description[edit]
This template creates skill tables based on profession, specialization, weapon, attunement, etc... It corresponds to the table row template {{weapon skill table row}} which can be used to manually create more complex weapon skill tables. Format using {{weapon skill table row format}}.
The skills are sorted in the following way:
- Has profession sort order
- Has specialization sort order
- Has skill context sort order
- Has weapon type sort order
- Has attunement sort order
- Has skill slot sort order
- Has skill type sort order
- Has skill sort order
- Has chain sequence position
Usage[edit]
{{weapon skill table|weapon=<weapon>}} {{weapon skill table|profession=<profession>|release=core}} {{weapon skill table|specialization=<specialization>}} {{weapon skill table|type=<type>}} {{weapon skill table|attunement=<attunement>}} {{weapon skill table|profession=<profession>|specialization=<specialization>|release=<core, hot, pof, eod>|context=<weapon, bundle, tranform>|weapon=<weapon, bundle, transform>|underwater usability=<land, underwater, land only, underwater only>}}
Parameters[edit]
- profession
- Optional. Profession. Includes elite specialization skills.
- core profession
- Optional. Profession. Excludes elite specialization skills.
- specialization
- Optional. Elite specialization.
- release
- Optional. Release: "Core", "HoT" (Heart of Thorns), "PoF" (Path of Fire) or "EoD" (End of Dragons).
- supertype.
- Skill supertype: "Profession" (default), "Common" (set "sort=" to override sort properties) or "Racial".
- context
- Optional. Skill context, "Weapon" uses
Is for weapon
as sort parameter and weapon selector (which is also the default value), "Bundle" usesIs for bundle
and "Transform" usesHas parent skill
; "Downed" and "Drowning". - Defaults to "Weapon||Profession mechanic" to include weapon related Burst and Primal Burst skills.
- weapon
- Optional. Weapon. Can be also a bundle or transform skill if context is set to "Bundle" or "Transform" resp.
- type
- Optional. Skill type.
- attunement
- Optional. Attunement, either "Fire", "Water", "Air" or "Earth".
- include dual attunement
- Optional. If set to "true" dual attunement skills are included, default if "false".
- underwater usability
- Optional. Underwater usability for context "bundle" or "transform", either: "Land" ("land" and "land and underwater skills", i.e. exlcudes underwater skills), "Underwater" (excludes land skills), "Land only" and "Underwater only".
- historical
- Optional. Include historical skills: "no" (default), "yes" or "only".
- class
- Optional. CSS class.
- query
- Optional. Additional query.
- intro
- Optional. Can be set to "false" to disable intro header.
- outro
- Optional. Can be set to "false" to disable outro footer.
- offset
- Optional. Query offset.
- sort
- Optional. Overrides sort properties.
- show profession subheader
- Optional. Profession subheader, either "true" or "false". Enabled on default, however if profession or specialization is set the profession subheader is disabled.
- profession heading
- Optional. Profession subheader css heading, default is "h4". Can be set to "plain".
- show weapon subheader
- Optional. Weapon subheader, either "true" or "false". Enabled on default, however if weapon is set the weapon subheader is disabled.
- weapon heading
- Optional. Profession subheader css heading, default is "h5", however if profession or specialization this is changed to "h4". Can be set to "plain".
- show attunement subheader
- Optional. Attunement subheader, either "true" or "false".
Template:Weapon skill table header parameters[edit]
- showType
- Optional. Shows type column and displays the property Has skill type, disabled on default. Can be set to "true".
- showWeapon
- Optional. Shows weapon column and displays the property Is for weapon (e.g. for Symbol skills), disabled on default. Can be set to "true".
- showEnergy
- Optional. Shows energy column and displays the property Has energy cost, disabled on default. Can be set to "true".
- showInitiative
- Optional. Shows initiative column and displays the property Has initiative cost, disabled on default. Can be set to "true".
- showPageCost
- Optional. Shows page cost column and displays the property Has page cost, disabled on default. Can be set to "true".
- showUnderwater
- Optional. Shows underwater icon, used for bundles and transform skills and displays the property Is usable underwater, disabled on default. Can be set to "true".
Example[edit]
{{weapon skill table|core profession=Guardian|weapon=Greatsword}}
# | Skill | Description | ||
---|---|---|---|---|
1 | Strike | ½ | Chain. Strike your foe. | |
1 | Vengeful Strike | ½ | Chain. Strike your foe again. | |
1 | Wrathful Strike | ½ | Attack with a final, powerful strike that applies might for each foe you strike. | |
2 | Whirling Wrath | ¾ | 8 | Spin in place and swing your greatsword while hurling powerful projectiles. |
3 | Leap of Faith | ½ | 10 | Leap at your foe. Inflicts blindness and heals you for each foe hit. |
4 | Symbol of Resolution | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. |
5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. |
5 | Pull | ¾ | Pull your foes to you. |
{{weapon skill table|profession=Necromancer|context=Transform|weapon=Death Shroud|underwater usability=Land}}
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Necromancer | ||||||
1 | Life Blast | 1 | Shroud. Blast your foe with life force. | |||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | ||
2 | Dark Pursuit | Shadowstep to the foe marked by Dark Path. | ||||
3 | Doom | ¾ | 20 | Shroud. Inflict fear on your foe. | ||
4 | Life Transfer | 3 | ½20 | Shroud. Damage nearby foes and steal their life force. | ||
5 | Tainted Shackles | ¼ | 25 | Shroud. Begin binding nearby enemies with your life force, pulsing out conditions; they can break this binding if they get far enough away from you. Bound foes are immobilized if the binding finishes. |
{{weapon skill table|type=Symbol|showWeapon=true}}
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Guardian | ||||||
2 | Symbol of Faith | Mace | ¾ | 8 | Symbol. Smash the ground to heal allies and create a mystic symbol that damages foes and regenerates allies. | |
3 | Symbol of Ignition | Pistol | ¼ | 12 | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. | |
2 | Symbol of Punishment | Scepter | ¼ | 10 | Symbol. Create a symbol on the ground that strikes foes and grants might to nearby allies. | |
2 | Symbol of Blades | Sword | 8 | Symbol. Teleport to your target, and blind nearby foes. Create a symbol at your feet that damages nearby enemies and benefits allies. | ||
4 | Symbol of Resolution | Greatsword | ¼ | 12 | Symbol. Pierce the ground with a mystic symbol that damages foes while granting resolution to allies. | |
1 | Symbol of Protection | Hammer | 1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | ||
3 | Symbol of Swiftness | Staff | ¾ | 12 | Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. | |
4 | Symbol of Spears | Spear | ½ | 20 | Symbol. Create a spear wall in front of you that damages foes that remain in its area. | |
5 | Symbol of Luminance | Spear | ½ | 20 | Symbol. Places the Symbol of Luminance on the ground, knocking back enemies on initial cast. While active, the symbol grants boons to allies and inflicts conditions on enemies. While standing within the symbol, your spear attacks are automatically illuminated and do not consume the illuminated effect when used. Resistance granted by this skill can only be granted once per interval. Illuminated. While the symbol is active, all other spear skills are illuminated, even if you move out of the range of the symbol. | |
3 | Symbol of Light | Trident | ½ | 15 | Symbol. Create a pillar of light that does damage every second at your foe's location. | |
Dragonhunter | ||||||
4 | Symbol of Energy | Longbow | ½ | 12 | Symbol. Fire a slow, arcing arrow that explodes on impact to burn targets and sear a symbol of energy into the ground. | |
Firebrand | ||||||
2 | Symbol of Vengeance | Axe | 1 | 8 | Symbol. Cleave your axe into the ground, reducing enemy movement and carving a razor-sharp symbol of vengeance. |