Overload Water/history
February 28, 2022
- Overload Water: (Undocumented) Maximum targets reduced from 10 to 5.
Overload Water
“Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
Healing: 392 (0.2)? Healing: 392 (0.1)?- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Vigor (5s): +50% Endurance Regeneration
- Conditions Removed per Pulse: 1
- Number of Allied Targets: 5
- Water Attunement: 20 seconds
- Interval: 1 second
- Radius: 360
- Breaks Stun
— In-game description
February 25, 2020
- Overload Water: (Competitive split) Reduced pulse heal coefficient from 0.2 to 0.1. Reduced maximum number of targets from 10 to 5.
Overload Water
“Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
Healing: 392 (0.2)? Healing: 392 (0.1)?- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Vigor (5s): +50% Endurance Regeneration
- Conditions Removed per Pulse: 1
- Water Attunement Recharge]]: 20 seconds
[[Recharge|- Interval: 1 second
- Radius: 360
- Breaks Stun
— In-game description
July 16, 2019
- Overload Water: Casting this skills now triggers the trait Healing Ripple.
December 11, 2018
- Overload Water: This skill now applies vigor for 5 seconds upon completion. The number of targets this skill affects has been increased from 5 to 10.
Overload Water
“Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
- Healing: 392 (0.2)?
- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Vigor (5s): +50% Endurance Regeneration
- Conditions Removed per Pulse: 1
- Number of Allied Targets: 10
- Water Attunement Recharge: 20s
- Interval: 1 second
- Radius: 360
- Breaks Stun
— In-game description
December 01, 2015
- Overload Water: Fixed an issue that caused the effects of this ability to scale with the character's size.
Original version
Overload Water
“Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
- Healing: 392 (0.2)?
- Final Healing: 3,220 (0.75)?
- Regen (8s): 1,040 Heal
- Conditions Removed per Pulse: 1
- Water Attunement Recharge: 20s
- Interval: 1 second
- Radius: 360
- Breaks Stun
— In-game description