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Destiny's Gorge

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Destiny's Gorge

1Complete heart (map icon).png 1Waypoint (tango icon).png 1Point of interest.png 1Vista.png

Destiny's Gorge map.jpg
Map of Destiny's Gorge

Destiny's Gorge locator.svg
Location within Crystal Oasis

Destiny's Gorge.jpg
Destiny's Gorge

Destiny's Gorge is an area in the southeastern Crystal Oasis. An abandoned village belonging to the Zephyrites, now inhabited by refugees, can be found here.

Locations and objectives[edit]

Renown Hearts
Complete heart (map icon).png Aid the villagers of Zephyr's Trace (80)
Waypoints
Waypoint (tango icon).png Destiny's Gorge Waypoint —
Points of Interest
Point of interest.png Zephyr's Trace
Vistas
Vista.png Destiny's Gorge Vista —
Events

NPCs[edit]

Allies[edit]

Canine
Humans

Services[edit]

Renown Heart (map icon).png Mayor Kabir
Bounty Board (map icon).png Order of Shadows Agent
Merchant (map icon).png Sumair

Foes[edit]

Ambient creatures
Animals
Dolyaks
Moa
Elementals
Vampire Beasts

Ambient dialogue[edit]

Desperate Refugee: If you want a fighting chance at escape, listen to me!
Desperate Refugee: We can't just stay here waiting to be picked off by the Forged, one by one.
Refugee: What would you have us to do?
Desperate Refugee: I say we push through their roadblock and fight our way to Amnoon.
Refugee: We're no match for them. We'd be fighting with pots and pans.
Desperate Refugee: Anything can be a weapon.
Refugee (1): I wish the Zephyrites had left more useful things behind. This is all junk.
Refugee (2): They must have taken all the useful bits along with them in their sky-ships.
Refugee (1): Do you think they'll ever return here?
Refugee (2): No way of knowing. Wonder what happened to them?
Refugee (1): Maybe they found a new home somewhere.
Refugee (3): I'm not sure I want to inventory these supplies. What can we do if we come up short?
Villager: You might want to reconsider heading south from here. Nothing but trouble that way.
Villager (2): Would you mind giving us a hand, outlander?
Child: Hahla's father says that Goren was stronger than our ancestor Koss.
Refugee (4): And what did I tell you about Hahla's father?
Child: (giggle) That he's an idiot.
Refugee (4): Yes, always remember - and this is very important - Hahla's dad is an idiot.
Child: Tell me about Mama again; how she saved us.
Refugee (4): Your mother was a fighter.
Refugee (4): We were in the fields when the Forged came. Your mother charged them.
Refugee (4): She fought like a demon to hold them off, buying me time to get you away to safety.
Refugee (4): She died so that we might have a chance to live.
Child: I hope I can be strong like her, when my time comes.
Child: Baba, are we really descendants of Koss?
Refugee (4): I've told you many times that you carry his blood in your veins. His courage lives in you.
Child: I know, it's just- You say he was a great hero, that he fought an evil god to the death...
Child: If that's so, why do we let another evil god push us around this way?
Refugee (4): If that's so, why do we let another evil god push us around this way?
Refugee (4): Koss wasn't alone. It will take many allies to bring down the god of war and his army.
Refugee (4): You're still young. Your chance to fight will come before you know it.
Refugee (5): Who left all of this up here?
Refugee (6): They say this place was abandoned by followers of Glint, who called themselves Zephyrites.
Refugee (6): They built their great airships at the top of these cliffs, and took to the skies.
Refugee (5): To the sky, in the airships. Just imagine...
Refugee (6): I met a cavalier who said the Zephyrites used to travel all across Tyria, trading with people on the ground.
Refugee (6): Not long ago, they just stopped coming, and no one knows why.
Child: Let's go play by the poles and stuff! [verification requested]
Child: No! Remember what happened last time?
Child: That wasn't my fault!
Child: ???
Refugee (7): We'll see. And only if you do your chores first.
At the training place
Militia Member: That's it! Now try it again.
Militia Member: That's it, use your hammer to break the enemy's defense!
Militia Member: The hammer is slow to swing. If your opponent sees it coming, they can counter easily.
Militia Member: Would you give any hammers you find to my people and send them here, so I can train them?
Militia Member: Please give any bows you find around here to my people and send them to me for training.
Militia Member: No. You'll never block me like that! Try raising your shield just as I strike.
Militia Member: Draw, hold, release, just like this. Keep your eye on the target!
After an Armed Villager is revived
Armed Villager: Glad you came along.
When you give an Unarmed Villager a makeshift weapon
Armed Villager: Who knew we could defend ourselves with this junk?
Armed Villager: Thanks! Now to get someone to show me how to use this.
At the Bounty Board
Order of Shadows Agent: Wicked, ley-enhanced creatures are roaming the desert. What are you going to do about it?
Order of Shadows Agent: If you're looking for a challenge, the bounty for Shardcrest is a good place to start.
Order of Shadows Agent: Branded Hydra Uussh Visshta has been a thorn in our side for years. Feel like proving yourself?
Order of Shadows Agent: A crazed dolyak has been charging caravans. I'm sure the refugees would appreciate your help.
Order of Shadows Agent: Got your weapons handy? A chaotic leyspark is causing trouble nearby.
Order of Shadows Agent: A Branded ogre is stalking the dunes. It must be Chief Kronon. Can you handle him?
Order of Shadows Agent: A legendary facet's been corrupted by the Brand and ley energy. Defeat it, and the world will sing your praises!

Objects[edit]

Crafting resources[edit]

Resource nodes

Notes[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Destiny's Gorge.
The Order of Shadows Agents refers to Uussh Visshta as a Branded Hydra, despite it being a Branded Forgotten.